ppsspp/Core/HLE/sceGe.h
Unknown W. Brackets 5076a080c4 In case interrupts are delayed, read cmd early.
Otherwise, in Project Diva, the cmd may be overwritten (probably due to a
sync or etc.) by some other cmd.  Fixes #5896.
2014-04-17 22:33:13 -07:00

69 lines
2.0 KiB
C

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "GPU/GPUInterface.h"
#include "Core/MemMap.h"
#define SCE_GE_LIST_COMPLETED 0
#define SCE_GE_LIST_QUEUED 1
#define SCE_GE_LIST_DRAWING 2
#define SCE_GE_LIST_STALLING 3
#define SCE_GE_LIST_PAUSED 4
typedef int SceUID;
typedef u32_le SceSize_le;
// typedef void (*PspGeCallback)(int id, void *arg);
struct PspGeCallbackData
{
u32_le signal_func;
u32_le signal_arg; //ptr
u32_le finish_func; // PspGeCallback
u32_le finish_arg;
};
struct PspGeListArgs
{
SceSize_le size;
PSPPointer<u32_le> context;
u32_le numStacks;
u32_le unknown1;
};
void Register_sceGe_user();
void __GeInit();
void __GeDoState(PointerWrap &p);
void __GeShutdown();
bool __GeTriggerSync(GPUSyncType waitType, int id, u64 atTicks);
bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks);
void __GeWaitCurrentThread(GPUSyncType type, SceUID waitId, const char *reason);
bool __GeTriggerWait(GPUSyncType type, SceUID waitId);
// Export functions for use by Util/PPGe
u32 sceGeRestoreContext(u32 ctxAddr);
u32 sceGeSaveContext(u32 ctxAddr);
int sceGeBreak(u32 mode);
int sceGeContinue();
int sceGeListSync(u32 displayListID, u32 mode);
u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr);
u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr);