mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
98cb26b8d0
Move rare settings to a Developer Tools tab instead. Minor translation updates.
607 lines
22 KiB
C++
607 lines
22 KiB
C++
#include "UI/RetroAchievementScreens.h"
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#include "Common/System/OSD.h"
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#include "Common/System/Request.h"
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/UI/Context.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/UI/IconCache.h"
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#include "Core/Config.h"
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#include "Core/RetroAchievements.h"
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static inline const char *DeNull(const char *ptr) {
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return ptr ? ptr : "";
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}
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void RetroAchievementsListScreen::CreateTabs() {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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UI::LinearLayout *achievements = AddTab("Achievements", ac->T("Achievements"));
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achievements->SetSpacing(5.0f);
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CreateAchievementsTab(achievements);
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UI::LinearLayout *leaderboards = AddTab("Leaderboards", ac->T("Leaderboards"));
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leaderboards->SetSpacing(5.0f);
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CreateLeaderboardsTab(leaderboards);
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#ifdef _DEBUG
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CreateStatisticsTab(AddTab("AchievementsStatistics", ac->T("Statistics")));
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#endif
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}
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void RetroAchievementsListScreen::CreateAchievementsTab(UI::ViewGroup *achievements) {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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using namespace UI;
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int filter = RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE;
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if (Achievements::UnofficialEnabled()) {
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filter = RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL;
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}
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rc_client_achievement_list_t *list = rc_client_create_achievement_list(Achievements::GetClient(),
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filter, RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_LOCK_STATE);
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std::vector<const rc_client_achievement_t *> unlockedAchievements;
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std::vector<const rc_client_achievement_t *> lockedAchievements;
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std::vector<const rc_client_achievement_t *> otherAchievements;
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for (uint32_t i = 0; i < list->num_buckets; i++) {
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const rc_client_achievement_bucket_t &bucket = list->buckets[i];
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for (uint32_t j = 0; j < bucket.num_achievements; j++) {
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switch (bucket.bucket_type) {
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case RC_CLIENT_ACHIEVEMENT_BUCKET_LOCKED:
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lockedAchievements.push_back(bucket.achievements[j]);
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break;
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case RC_CLIENT_ACHIEVEMENT_BUCKET_UNLOCKED:
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unlockedAchievements.push_back(bucket.achievements[j]);
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break;
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default:
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otherAchievements.push_back(bucket.achievements[j]);
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break;
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}
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}
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}
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achievements->Add(new ItemHeader(ac->T("Achievements")));
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achievements->Add(new GameAchievementSummaryView());
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achievements->Add(new ItemHeader(ac->T("Unlocked achievements")));
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for (auto &achievement : unlockedAchievements) {
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achievements->Add(new AchievementView(achievement));
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}
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achievements->Add(new ItemHeader(ac->T("Locked achievements")));
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for (auto &achievement : lockedAchievements) {
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achievements->Add(new AchievementView(achievement));
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}
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achievements->Add(new ItemHeader(ac->T("Other achievements")));
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for (auto &achievement : otherAchievements) {
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achievements->Add(new AchievementView(achievement));
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}
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}
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void RetroAchievementsListScreen::CreateLeaderboardsTab(UI::ViewGroup *viewGroup) {
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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using namespace UI;
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viewGroup->Add(new GameAchievementSummaryView());
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viewGroup->Add(new ItemHeader(ac->T("Leaderboards")));
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std::vector<rc_client_leaderboard_t *> leaderboards;
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rc_client_leaderboard_list_t *list = rc_client_create_leaderboard_list(Achievements::GetClient(), RC_CLIENT_LEADERBOARD_LIST_GROUPING_NONE);
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for (uint32_t i = 0; i < list->num_buckets; i++) {
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const rc_client_leaderboard_bucket_t &bucket = list->buckets[i];
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for (uint32_t j = 0; j < bucket.num_leaderboards; j++) {
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leaderboards.push_back(bucket.leaderboards[j]);
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}
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}
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for (auto &leaderboard : leaderboards) {
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int leaderboardID = leaderboard->id;
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viewGroup->Add(new LeaderboardSummaryView(leaderboard))->OnClick.Add([=](UI::EventParams &e) -> UI::EventReturn {
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screenManager()->push(new RetroAchievementsLeaderboardScreen(gamePath_, leaderboardID));
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return UI::EVENT_DONE;
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});
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}
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}
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void RetroAchievementsListScreen::CreateStatisticsTab(UI::ViewGroup *viewGroup) {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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using namespace UI;
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Achievements::Statistics stats = Achievements::GetStatistics();
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viewGroup->Add(new ItemHeader(ac->T("Statistics")));
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viewGroup->Add(new InfoItem(ac->T("Bad memory accesses"), StringFromFormat("%d", stats.badMemoryAccessCount)));
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}
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RetroAchievementsLeaderboardScreen::~RetroAchievementsLeaderboardScreen() {
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if (pendingAsyncCall_) {
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rc_client_abort_async(Achievements::GetClient(), pendingAsyncCall_);
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}
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Poll(); // Gets rid of pendingEntryList_.
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if (entryList_) {
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rc_client_destroy_leaderboard_entry_list(entryList_);
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}
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}
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RetroAchievementsLeaderboardScreen::RetroAchievementsLeaderboardScreen(const Path &gamePath, int leaderboardID)
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: TabbedUIDialogScreenWithGameBackground(gamePath), leaderboardID_(leaderboardID) {
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rc_client_begin_fetch_leaderboard_entries(Achievements::GetClient(), leaderboardID_, 0, 20, [](int result, const char *error_message, rc_client_leaderboard_entry_list_t *list, rc_client_t *client, void *userdata) {
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if (result != RC_OK) {
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g_OSD.Show(OSDType::MESSAGE_ERROR, error_message, 10.0f);
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return;
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}
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RetroAchievementsLeaderboardScreen *thiz = (RetroAchievementsLeaderboardScreen *)userdata;
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thiz->pendingEntryList_ = list;
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thiz->pendingAsyncCall_ = nullptr;
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}, this);
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}
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void RetroAchievementsLeaderboardScreen::CreateTabs() {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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const rc_client_leaderboard_t *leaderboard = rc_client_get_leaderboard_info(Achievements::GetClient(), leaderboardID_);
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using namespace UI;
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UI::LinearLayout *layout = AddTab("AchievementsLeaderboard", leaderboard->title);
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layout->Add(new TextView(leaderboard->description));
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layout->Add(new ItemHeader(ac->T("Leaderboard")));
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if (entryList_) {
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for (uint32_t i = 0; i < entryList_->num_entries; i++) {
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bool is_self = (i == entryList_->user_index);
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// Should highlight somehow.
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const rc_client_leaderboard_entry_t &entry = entryList_->entries[i];
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char buffer[512];
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rc_client_leaderboard_entry_get_user_image_url(&entryList_->entries[i], buffer, sizeof(buffer));
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// Can also show entry.submitted, which is a time_t. And maybe highlight recent ones?
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layout->Add(new LeaderboardEntryView(&entryList_->entries[i], is_self));
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}
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}
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}
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void RetroAchievementsLeaderboardScreen::Poll() {
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if (pendingEntryList_) {
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if (entryList_) {
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rc_client_destroy_leaderboard_entry_list(entryList_);
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}
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entryList_ = pendingEntryList_;
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pendingEntryList_ = nullptr;
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RecreateViews();
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}
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}
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void RetroAchievementsLeaderboardScreen::update() {
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TabbedUIDialogScreenWithGameBackground::update();
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Poll();
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}
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RetroAchievementsSettingsScreen::~RetroAchievementsSettingsScreen() {}
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void RetroAchievementsSettingsScreen::CreateTabs() {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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using namespace UI;
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CreateAccountTab(AddTab("AchievementsAccount", ac->T("Account")));
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CreateDeveloperToolsTab(AddTab("AchievementsDeveloperTools", sy->T("Developer Tools")));
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}
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void RetroAchievementsSettingsScreen::sendMessage(const char *message, const char *value) {
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TabbedUIDialogScreenWithGameBackground::sendMessage(message, value);
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if (!strcmp(message, "achievements_loginstatechange")) {
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RecreateViews();
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}
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}
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void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup) {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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using namespace UI;
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if (!g_Config.bAchievementsEnable) {
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viewGroup->Add(new TextView(ac->T("Achievements are disabled")));
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} else if (Achievements::IsLoggedIn()) {
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const rc_client_user_t *info = rc_client_get_user_info(Achievements::GetClient());
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// In the future, RetroAchievements will support display names. Prepare for that.
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if (strcmp(info->display_name, info->username) != 0) {
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viewGroup->Add(new InfoItem(ac->T("Name"), info->display_name));
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}
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viewGroup->Add(new InfoItem(ac->T("Username"), info->username));
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// viewGroup->Add(new InfoItem(ac->T("Unread messages"), info.numUnreadMessages));
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viewGroup->Add(new Choice(di->T("Log out")))->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn {
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Achievements::Logout();
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return UI::EVENT_DONE;
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});
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} else {
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// TODO: Add UI for platforms that don't support System_AskUsernamePassword.
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if (System_GetPropertyBool(SYSPROP_HAS_LOGIN_DIALOG)) {
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viewGroup->Add(new Choice(ac->T("Log in")))->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn {
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System_AskUsernamePassword(ac->T("Log in"), [](const std::string &value, int) {
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std::vector<std::string> parts;
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SplitString(value, '\n', parts);
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if (parts.size() == 2 && !parts[0].empty() && !parts[1].empty()) {
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Achievements::LoginAsync(parts[0].c_str(), parts[1].c_str());
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}
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});
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return UI::EVENT_DONE;
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});
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} else {
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// Hack up a temporary quick login-form-ish-thing
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viewGroup->Add(new PopupTextInputChoice(&username_, di->T("Username"), "", 128, screenManager()));
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viewGroup->Add(new PopupTextInputChoice(&password_, di->T("Password"), "", 128, screenManager()));
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viewGroup->Add(new Choice(di->T("Log in")))->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn {
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if (!username_.empty() && !password_.empty()) {
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Achievements::LoginAsync(username_.c_str(), password_.c_str());
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}
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return UI::EVENT_DONE;
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});
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}
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viewGroup->Add(new Choice(ac->T("Register on www.retroachievements.org")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
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System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://retroachievements.org/createaccount.php");
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return UI::EVENT_DONE;
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});
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}
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using namespace UI;
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viewGroup->Add(new ItemHeader(di->T("Settings")));
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsEnable, ac->T("Achievements enabled")))->OnClick.Add([&](UI::EventParams &e) -> UI::EventReturn {
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Achievements::UpdateSettings();
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RecreateViews();
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return UI::EVENT_DONE;
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});
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsChallengeMode, ac->T("Challenge Mode (no savestates)")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsEncoreMode, ac->T("Encore Mode")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
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// viewGroup->Add(new CheckBox(&g_Config.bAchievementsSoundEffects, ac->T("Sound Effects")))->SetEnabledPtr(&g_Config.bAchievementsEnable); // not yet implemented
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viewGroup->Add(new ItemHeader(di->T("Links")));
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viewGroup->Add(new Choice(ac->T("RetroAchievements website")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
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System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.retroachievements.org/");
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return UI::EVENT_DONE;
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});
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viewGroup->Add(new Choice(ac->T("How to use RetroAchievements")))->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
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System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/docs/reference/retro-achievements");
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return UI::EVENT_DONE;
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});
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}
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void RetroAchievementsSettingsScreen::CreateDeveloperToolsTab(UI::ViewGroup *viewGroup) {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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using namespace UI;
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viewGroup->Add(new ItemHeader(ac->T("Settings")));
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsUnofficial, ac->T("Unofficial achievements")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
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viewGroup->Add(new CheckBox(&g_Config.bAchievementsLogBadMemReads, ac->T("Log bad memory accesses")))->SetEnabledPtr(&g_Config.bAchievementsEnable);
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}
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void MeasureAchievement(const UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, float *w, float *h) {
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*w = 0.0f;
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switch (style) {
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case AchievementRenderStyle::PROGRESS_INDICATOR:
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dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, achievement->measured_progress, w, h);
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*w += 44.0f + 4.0f * 3.0f;
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*h = 44.0f;
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break;
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case AchievementRenderStyle::CHALLENGE_INDICATOR:
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// ONLY the icon.
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*w = 60.0f;
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*h = 60.0f;
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break;
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default:
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*h = 72.0f;
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break;
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}
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}
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void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h) {
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std::string description = Achievements::GetGameAchievementSummary();
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float tw, th;
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dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, "Wg", &tw, &th);
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dc.MeasureText(dc.theme->uiFont, 0.66f, 0.66f, description.c_str(), w, h);
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*h += 12.0f + th;
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*w += 8.0f;
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}
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void MeasureLeaderboardSummary(const UIContext &dc, const rc_client_leaderboard_t *leaderboard, float *w, float *h) {
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*w = 0.0f;
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*h = 72.0f;
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}
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void MeasureLeaderboardEntry(const UIContext &dc, const rc_client_leaderboard_entry_t *entry, float *w, float *h) {
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*w = 0.0f;
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*h = 72.0f;
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}
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// Graphical
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void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s) {
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using namespace UI;
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UI::Drawable background = UI::Drawable(dc.theme->backgroundColor);
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// Set some alpha, if displayed in list.
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if (style == AchievementRenderStyle::LISTED) {
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background.color = colorAlpha(background.color, 0.6f);
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}
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if (!achievement->unlocked) {
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// Make the background color gray.
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// TODO: Different colors in challenge mode, or even in the "re-take achievements" mode when we add that?
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background.color = (background.color & 0xFF000000) | 0x706060;
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}
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int iconState = achievement->state;
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background.color = alphaMul(background.color, alpha);
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uint32_t fgColor = alphaMul(dc.theme->itemStyle.fgColor, alpha);
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if (style == AchievementRenderStyle::UNLOCKED) {
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float mixWhite = pow(Clamp((float)(1.0f - (time_s - startTime)), 0.0f, 1.0f), 3.0f);
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background.color = colorBlend(0xFFE0FFFF, background.color, mixWhite);
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}
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float padding = 4.0f;
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float iconSpace = bounds.h - padding * 2.0f;
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dc.Flush();
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dc.RebindTexture();
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dc.Begin();
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if (style != AchievementRenderStyle::LISTED) {
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dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha);
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}
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dc.FillRect(background, bounds);
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dc.Flush();
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dc.Begin();
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dc.SetFontStyle(dc.theme->uiFont);
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char temp[512];
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switch (style) {
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case AchievementRenderStyle::LISTED:
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case AchievementRenderStyle::UNLOCKED:
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{
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dc.SetFontScale(1.0f, 1.0f);
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dc.DrawTextRect(achievement->title, bounds.Inset(iconSpace + 12.0f, 2.0f, padding, padding), fgColor, ALIGN_TOPLEFT);
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dc.SetFontScale(0.66f, 0.66f);
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dc.DrawTextRect(DeNull(achievement->description), bounds.Inset(iconSpace + 12.0f, 39.0f, padding, padding), fgColor, ALIGN_TOPLEFT);
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if (style == AchievementRenderStyle::LISTED && strlen(achievement->measured_progress) > 0) {
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dc.SetFontScale(1.0f, 1.0f);
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dc.DrawTextRect(achievement->measured_progress, bounds.Inset(iconSpace + 12.0f, padding, padding + 100.0f, padding), fgColor, ALIGN_VCENTER | ALIGN_RIGHT);
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}
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// TODO: Draw measured_progress / measured_percent in a cute way
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snprintf(temp, sizeof(temp), "%d", achievement->points);
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dc.SetFontScale(1.5f, 1.5f);
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dc.DrawTextRect(temp, bounds.Expand(-5.0f, -5.0f), fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
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dc.SetFontScale(1.0f, 1.0f);
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dc.Flush();
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break;
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}
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case AchievementRenderStyle::PROGRESS_INDICATOR:
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// TODO: Also render a progress bar.
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dc.SetFontScale(1.0f, 1.0f);
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dc.DrawTextRect(achievement->measured_progress, bounds.Inset(iconSpace + padding * 2.0f, padding, padding, padding), fgColor, ALIGN_LEFT | ALIGN_VCENTER);
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// Show the unlocked icon.
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iconState = RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED;
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break;
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case AchievementRenderStyle::CHALLENGE_INDICATOR:
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// Nothing but the icon, unlocked.
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iconState = RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED;
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break;
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}
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// Download and display the image.
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char cacheKey[256];
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snprintf(cacheKey, sizeof(cacheKey), "ai:%s:%s", achievement->badge_name, iconState == RC_CLIENT_ACHIEVEMENT_STATE_UNLOCKED ? "unlocked" : "locked");
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|
if (RC_OK == rc_client_achievement_get_image_url(achievement, iconState, temp, sizeof(temp))) {
|
|
Achievements::DownloadImageIfMissing(cacheKey, std::move(std::string(temp)));
|
|
if (g_iconCache.BindIconTexture(&dc, cacheKey)) {
|
|
dc.Draw()->DrawTexRect(Bounds(bounds.x + padding, bounds.y + padding, iconSpace, iconSpace), 0.0f, 0.0f, 1.0f, 1.0f, whiteAlpha(alpha));
|
|
}
|
|
dc.Flush();
|
|
dc.RebindTexture();
|
|
}
|
|
}
|
|
|
|
void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha) {
|
|
using namespace UI;
|
|
UI::Drawable background = dc.theme->itemStyle.background;
|
|
|
|
background.color = alphaMul(background.color, alpha);
|
|
uint32_t fgColor = colorAlpha(dc.theme->itemStyle.fgColor, alpha);
|
|
|
|
float iconSpace = 64.0f;
|
|
dc.Flush();
|
|
|
|
dc.Begin();
|
|
dc.FillRect(background, bounds);
|
|
|
|
dc.SetFontStyle(dc.theme->uiFont);
|
|
|
|
const rc_client_game_t *gameInfo = rc_client_get_game_info(Achievements::GetClient());
|
|
|
|
dc.SetFontScale(1.0f, 1.0f);
|
|
dc.DrawTextRect(gameInfo->title, bounds.Inset(iconSpace + 5.0f, 2.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT);
|
|
|
|
std::string description = Achievements::GetGameAchievementSummary();
|
|
|
|
dc.SetFontScale(0.66f, 0.66f);
|
|
dc.DrawTextRect(description.c_str(), bounds.Inset(iconSpace + 5.0f, 38.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT);
|
|
|
|
dc.SetFontScale(1.0f, 1.0f);
|
|
dc.Flush();
|
|
|
|
char url[512];
|
|
char cacheKey[256];
|
|
snprintf(cacheKey, sizeof(cacheKey), "gi:%s", gameInfo->badge_name);
|
|
if (RC_OK == rc_client_game_get_image_url(gameInfo, url, sizeof(url))) {
|
|
Achievements::DownloadImageIfMissing(cacheKey, std::move(std::string(url)));
|
|
if (g_iconCache.BindIconTexture(&dc, cacheKey)) {
|
|
dc.Draw()->DrawTexRect(Bounds(bounds.x, bounds.y, iconSpace, iconSpace), 0.0f, 0.0f, 1.0f, 1.0f, whiteAlpha(alpha));
|
|
}
|
|
}
|
|
|
|
dc.Flush();
|
|
dc.RebindTexture();
|
|
}
|
|
|
|
void RenderLeaderboardSummary(UIContext &dc, const rc_client_leaderboard_t *leaderboard, AchievementRenderStyle style, const Bounds &bounds, float alpha, float startTime, float time_s) {
|
|
using namespace UI;
|
|
UI::Drawable background = UI::Drawable(dc.theme->backgroundColor);
|
|
background.color = colorAlpha(background.color, alpha);
|
|
uint32_t fgColor = colorAlpha(dc.theme->itemStyle.fgColor, alpha);
|
|
|
|
if (style == AchievementRenderStyle::UNLOCKED) {
|
|
float mixWhite = pow(Clamp((float)(1.0f - (time_s - startTime)), 0.0f, 1.0f), 3.0f);
|
|
background.color = colorBlend(0xFFE0FFFF, background.color, mixWhite);
|
|
}
|
|
|
|
dc.Flush();
|
|
|
|
dc.Begin();
|
|
dc.FillRect(background, bounds);
|
|
|
|
dc.SetFontStyle(dc.theme->uiFont);
|
|
|
|
dc.SetFontScale(1.0f, 1.0f);
|
|
dc.DrawTextRect(DeNull(leaderboard->title), bounds.Inset(12.0f, 2.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT);
|
|
|
|
dc.SetFontScale(0.66f, 0.66f);
|
|
dc.DrawTextRect(DeNull(leaderboard->description), bounds.Inset(12.0f, 39.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT);
|
|
|
|
/*
|
|
char temp[64];
|
|
snprintf(temp, sizeof(temp), "%d", leaderboard.points);
|
|
|
|
dc.SetFontScale(1.5f, 1.5f);
|
|
dc.DrawTextRect(temp, bounds.Expand(-5.0f, -5.0f), fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
|
|
|
|
dc.SetFontScale(1.0f, 1.0f);
|
|
dc.Flush();
|
|
*/
|
|
|
|
dc.Flush();
|
|
dc.RebindTexture();
|
|
}
|
|
|
|
void RenderLeaderboardEntry(UIContext &dc, const rc_client_leaderboard_entry_t *entry, const Bounds &bounds, float alpha) {
|
|
using namespace UI;
|
|
UI::Drawable background = dc.theme->itemStyle.background;
|
|
|
|
background.color = alphaMul(background.color, alpha);
|
|
uint32_t fgColor = alphaMul(dc.theme->itemStyle.fgColor, alpha);
|
|
|
|
float iconSize = 64.0f;
|
|
float numberSpace = 128.0f;
|
|
float iconLeft = numberSpace + 5.0f;
|
|
float iconSpace = numberSpace + 5.0f + iconSize;
|
|
|
|
// Sanity check
|
|
if (!entry->user) {
|
|
return;
|
|
}
|
|
|
|
dc.Flush();
|
|
|
|
dc.Begin();
|
|
dc.FillRect(background, bounds);
|
|
|
|
dc.SetFontStyle(dc.theme->uiFont);
|
|
|
|
dc.SetFontScale(1.5f, 1.5f);
|
|
dc.DrawTextRect(StringFromFormat("%d", entry->rank).c_str(), Bounds(bounds.x + 4.0f, bounds.y + 4.0f, numberSpace - 10.0f, bounds.h - 4.0f * 2.0f), fgColor, ALIGN_TOPRIGHT);
|
|
|
|
dc.SetFontScale(1.0f, 1.0f);
|
|
dc.DrawTextRect(entry->user, bounds.Inset(iconSpace + 5.0f, 2.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT);
|
|
|
|
dc.SetFontScale(0.66f, 0.66f);
|
|
dc.DrawTextRect(DeNull(entry->display), bounds.Inset(iconSpace + 5.0f, 38.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT);
|
|
|
|
dc.SetFontScale(1.0f, 1.0f);
|
|
dc.Flush();
|
|
|
|
// Come up with a unique name for the icon entry.
|
|
char cacheKey[256];
|
|
snprintf(cacheKey, sizeof(cacheKey), "lbe:%s", entry->user);
|
|
char temp[512];
|
|
if (RC_OK == rc_client_leaderboard_entry_get_user_image_url(entry, temp, sizeof(temp))) {
|
|
Achievements::DownloadImageIfMissing(cacheKey, std::move(std::string(temp)));
|
|
if (g_iconCache.BindIconTexture(&dc, cacheKey)) {
|
|
dc.Draw()->DrawTexRect(Bounds(bounds.x + iconLeft, bounds.y + 4.0f, 64.0f, 64.0f), 0.0f, 0.0f, 1.0f, 1.0f, whiteAlpha(alpha));
|
|
}
|
|
}
|
|
|
|
dc.Flush();
|
|
dc.RebindTexture();
|
|
}
|
|
|
|
void AchievementView::Draw(UIContext &dc) {
|
|
RenderAchievement(dc, achievement_, AchievementRenderStyle::LISTED, bounds_, 1.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
void AchievementView::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
|
|
MeasureAchievement(dc, achievement_, AchievementRenderStyle::LISTED, &w, &h);
|
|
}
|
|
|
|
void AchievementView::Click() {
|
|
// In debug builds, clicking achievements will show them being unlocked (which may be a lie).
|
|
#ifdef _DEBUG
|
|
static int type = 0;
|
|
type++;
|
|
type = type % 4;
|
|
switch (type) {
|
|
case 0: g_OSD.ShowAchievementUnlocked(achievement_->id); break;
|
|
case 1: g_OSD.ShowAchievementProgress(achievement_->id, 2.0f); break;
|
|
case 2: g_OSD.ShowChallengeIndicator(achievement_->id, true); break;
|
|
case 3: g_OSD.ShowChallengeIndicator(achievement_->id, false); break;
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void GameAchievementSummaryView::Draw(UIContext &dc) {
|
|
RenderGameAchievementSummary(dc, bounds_, 1.0f);
|
|
}
|
|
|
|
void GameAchievementSummaryView::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
|
|
MeasureGameAchievementSummary(dc, &w, &h);
|
|
}
|
|
|
|
void LeaderboardSummaryView::Draw(UIContext &dc) {
|
|
RenderLeaderboardSummary(dc, leaderboard_, AchievementRenderStyle::LISTED, bounds_, 1.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
void LeaderboardSummaryView::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
|
|
MeasureLeaderboardSummary(dc, leaderboard_, &w, &h);
|
|
}
|
|
|
|
void LeaderboardEntryView::Draw(UIContext &dc) {
|
|
RenderLeaderboardEntry(dc, entry_, bounds_, 1.0f);
|
|
}
|
|
|
|
void LeaderboardEntryView::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
|
|
MeasureLeaderboardEntry(dc, entry_, &w, &h);
|
|
}
|