mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-13 16:45:46 +00:00
120 lines
4.1 KiB
C++
120 lines
4.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/HLE/HLE.h"
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#include "sceAudiocodec.h"
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#include "Core/Reporting.h"
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#include "Core/HW/SimpleMp3Dec.h"
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enum {
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PSP_CODEC_AT3PLUS = 0x00001000,
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PSP_CODEC_AT3 = 0x00001001,
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PSP_CODEC_MP3 = 0x00001002,
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PSP_CODEC_AAC = 0x00001003,
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};
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static const char *const codecNames[4] = {
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"AT3+", "AT3", "MP3", "AAC",
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};
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static const char *GetCodecName(int codec) {
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if (codec >= PSP_CODEC_AT3PLUS && codec <= PSP_CODEC_AAC) {
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return codecNames[codec - PSP_CODEC_AT3PLUS];
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} else {
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return "(unk)";
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}
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}
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// Following kaien_fr's sample code https://github.com/hrydgard/ppsspp/issues/5620#issuecomment-37086024
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// Should probably store the EDRAM get/release status somewhere within here, etc.
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struct AudioCodecContext {
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u32_le unknown[6];
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u32_le inDataPtr; // 6
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u32_le inDataSize; // 7
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u32_le outDataPtr; // 8
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u32_le audioSamplesPerFrame; // 9
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u32_le inDataSizeAgain; // 10 ??
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};
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SimpleMP3* mp3;
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int sceAudiocodecInit(u32 ctxPtr, int codec) {
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if (codec == PSP_CODEC_MP3){
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// Initialize MP3 audio decoder.
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mp3 = MP3Create();
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DEBUG_LOG(ME, "sceAudiocodecInit(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecInit(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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int sceAudiocodecDecode(u32 ctxPtr, int codec) {
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if (!ctxPtr){
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ERROR_LOG_REPORT(ME, "sceAudiocodecDecode(%08x, %i (%s)) got NULL pointer", ctxPtr, codec, GetCodecName(codec));
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return -1;
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}
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if (codec == PSP_CODEC_MP3){
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//Use SimpleMp3Dec to decode Mp3 audio
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// Get AudioCodecContext
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AudioCodecContext* ctx = new AudioCodecContext;
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Memory::ReadStruct(ctxPtr, ctx);
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int outbytes = 0;
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// Decode Mp3 audio
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MP3Decode(mp3, Memory::GetPointer(ctx->inDataPtr), ctx->inDataSize, &outbytes, Memory::GetPointer(ctx->outDataPtr));
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DEBUG_LOG(ME, "sceAudiocodecDec(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecDecode(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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int sceAudiocodecGetInfo(u32 ctxPtr, int codec) {
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ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecGetInfo(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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int sceAudiocodecCheckNeedMem(u32 ctxPtr, int codec) {
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WARN_LOG(ME, "UNIMPL sceAudiocodecCheckNeedMem(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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int sceAudiocodecGetEDRAM(u32 ctxPtr, int codec) {
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WARN_LOG(ME, "UNIMPL sceAudiocodecGetEDRAM(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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int sceAudiocodecReleaseEDRAM(u32 ctxPtr, int codec) {
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WARN_LOG(ME, "UNIMPL sceAudiocodecReleaseEDRAM(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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const HLEFunction sceAudiocodec[] = {
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{0x70A703F8, WrapI_UI<sceAudiocodecDecode>, "sceAudiocodecDecode"},
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{0x5B37EB1D, WrapI_UI<sceAudiocodecInit>, "sceAudiocodecInit"},
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{0x8ACA11D5, WrapI_UI<sceAudiocodecGetInfo>, "sceAudiocodecGetInfo"},
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{0x3A20A200, WrapI_UI<sceAudiocodecGetEDRAM>, "sceAudiocodecGetEDRAM" },
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{0x29681260, WrapI_UI<sceAudiocodecReleaseEDRAM>, "sceAudiocodecReleaseEDRAM" },
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{0x9D3F790C, WrapI_UI<sceAudiocodecCheckNeedMem>, "sceAudiocodecCheckNeedMem" },
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{0x59176a0f, 0, "sceAudiocodec_59176A0F"},
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};
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void Register_sceAudiocodec()
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{
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RegisterModule("sceAudiocodec", ARRAY_SIZE(sceAudiocodec), sceAudiocodec);
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} |