ppsspp/GPU
Henrik Rydgård 431395eceb Merge pull request #4905 from raven02/patch-23
Bind framebuffer to 0 if framebuffer status is incomplete
2014-01-03 03:47:42 -08:00
..
Common More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Cleanup differences in DirectX9 texcache code. 2014-01-01 15:49:10 -08:00
GLES Merge pull request #4905 from raven02/patch-23 2014-01-03 03:47:42 -08:00
Null Enable frameskipping in the null gpu. 2013-11-14 23:37:48 -08:00
Software softgpu: Fix typo in TransformUnit. 2014-01-02 02:10:12 +01:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7 2013-12-14 06:48:45 +08:00
GeDisasm.cpp Fix GeDescribeVertexType 2013-11-26 14:12:14 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
GPU.vcxproj.filters Adjust some project filters. 2013-12-14 22:36:41 -08:00
GPUCommon.cpp Add a static method for creating PSPPointers. 2013-12-16 23:50:52 -08:00
GPUCommon.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
GPUInterface.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
GPUState.cpp Reinitialize the GE on sceKernelLoadExec(). 2013-11-28 15:35:12 -08:00
GPUState.h Add gstate.isSkinningEnabled() 2013-12-16 20:42:45 +08:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
Math3D.h softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00