ppsspp/GPU
2020-08-10 08:03:41 +00:00
..
Common SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
D3D11 Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all need to work anyway. 2020-08-05 19:03:08 +02:00
Debugger Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here). 2020-07-24 00:05:36 +02:00
Directx9 Optimize value conversion in (unused) depth readback. 2020-08-09 10:47:01 +02:00
GLES Optimize value conversion in (unused) depth readback. 2020-08-09 10:47:01 +02:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
Vulkan Set debug names for more framebuffers and textures 2020-08-09 09:36:54 +02:00
ge_constants.h Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GeConstants.cpp Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Fix issue with D3D9 vs UWP 2019-05-11 08:37:42 +02:00
GPU.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
GPU.vcxproj Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GPU.vcxproj.filters Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
GPUCommon.cpp SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
GPUCommon.h Support full VSync control in SDL OpenGL. 2020-07-19 12:07:16 +02:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
GPUState.h Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all need to work anyway. 2020-08-05 19:03:08 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00