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Common
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SaveState: Split Do() into a separate header.
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2020-08-10 08:03:41 +00:00 |
D3D11
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Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all need to work anyway.
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2020-08-05 19:03:08 +02:00 |
Debugger
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Small perf optimization in debug mode (surprisingly expensive to do a vector lookup here).
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2020-07-24 00:05:36 +02:00 |
Directx9
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Optimize value conversion in (unused) depth readback.
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2020-08-09 10:47:01 +02:00 |
GLES
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Optimize value conversion in (unused) depth readback.
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2020-08-09 10:47:01 +02:00 |
Null
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GPU: Use old frame when presenting a skip.
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2020-03-01 13:55:28 -08:00 |
Software
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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2020-07-19 20:33:25 +02:00 |
Vulkan
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Set debug names for more framebuffers and textures
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2020-08-09 09:36:54 +02:00 |
ge_constants.h
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GeConstants.cpp
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GeDisasm.cpp
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GE Debugger: Rename depth clamp more places.
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2018-08-11 16:33:39 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Fix issue with D3D9 vs UWP
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2019-05-11 08:37:42 +02:00 |
GPU.h
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UI: Stop caching the draw context in coreParam.
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2019-09-28 21:58:15 -07:00 |
GPU.vcxproj
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GPU.vcxproj.filters
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GPUCommon.cpp
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SaveState: Split Do() into a separate header.
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2020-08-10 08:03:41 +00:00 |
GPUCommon.h
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Support full VSync control in SDL OpenGL.
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2020-07-19 12:07:16 +02:00 |
GPUInterface.h
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GPU: Use old frame when presenting a skip.
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2020-03-01 13:55:28 -08:00 |
GPUState.cpp
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SaveState: Split Do() into a separate header.
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2020-08-10 08:03:41 +00:00 |
GPUState.h
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Remove the LARGE_VIEWPORTS separate path. The fewer paths the better, all need to work anyway.
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2020-08-05 19:03:08 +02:00 |
Math3D.cpp
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[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
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2018-10-07 23:53:43 +09:00 |
Math3D.h
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SoftGPU: Detect through-mode rectangles from triangle strips
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2019-10-27 20:54:36 +01:00 |