mirror of
https://github.com/hrydgard/ppsspp.git
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194 lines
5.8 KiB
C++
194 lines
5.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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// There's a good description of the thread scheduling rules in:
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// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/ThreadManForUser.java
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#include "sceKernelModule.h"
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#include "HLE.h"
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void sceKernelChangeThreadPriority();
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void sceKernelCreateThread();
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void sceKernelDelayThread();
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void sceKernelDelayThreadCB();
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void sceKernelDeleteThread();
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void sceKernelExitDeleteThread();
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void sceKernelExitThread();
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void _sceKernelExitThread();
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void sceKernelGetThreadId();
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void sceKernelGetThreadCurrentPriority();
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u32 sceKernelStartThread();
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u32 sceKernelSuspendDispatchThread();
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u32 sceKernelResumeDispatchThread(u32 suspended);
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void sceKernelWaitThreadEnd();
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void sceKernelReferThreadStatus();
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void sceKernelChangeCurrentThreadAttr();
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void sceKernelRotateThreadReadyQueue();
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void sceKernelCheckThreadStack();
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void sceKernelSuspendThread();
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void sceKernelResumeThread();
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void sceKernelWakeupThread();
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void sceKernelTerminateDeleteThread();
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void sceKernelWaitThreadEndCB();
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void sceKernelGetThreadExitStatus();
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void sceKernelGetThreadmanIdType();
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enum WaitType //probably not the real values
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{
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WAITTYPE_NONE = 0,
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WAITTYPE_SLEEP = 1,
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WAITTYPE_DELAY = 2,
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WAITTYPE_SEMA = 3,
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WAITTYPE_EVENTFLAG = 4,
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WAITTYPE_MBX = 5,
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WAITTYPE_VPL = 6,
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WAITTYPE_FPL = 7,
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//
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WAITTYPE_THREADEND = 9,
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WAITTYPE_AUDIOCHANNEL = 10, // this is fake, should be replaced with 8 eventflags ( ?? )
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WAITTYPE_UMD = 11, // this is fake, should be replaced with 1 eventflag ( ?? )
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WAITTYPE_VBLANK = 12, // fake
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WAITTYPE_MUTEX = 13,
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};
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struct ThreadContext
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{
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void reset();
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u32 r[32];
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float f[32];
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float v[128];
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u32 vfpuCtrl[16];
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u32 hi;
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u32 lo;
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u32 pc;
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u32 fpcond;
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u32 fcr0;
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u32 fcr31;
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};
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// Internal API, used by implementations of kernel functions
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void __KernelThreadingInit();
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void __KernelThreadingShutdown();
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void __KernelScheduleWakeup(int usFromNow, int threadnumber);
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SceUID __KernelGetCurThread();
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void __KernelSaveContext(ThreadContext *ctx);
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void __KernelLoadContext(ThreadContext *ctx);
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// TODO: Replace this with __KernelResumeThread over time as it's misguided.
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bool __KernelTriggerWait(WaitType type, int id, bool dontSwitch = false);
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u32 __KernelResumeThread(SceUID threadID); // can return an error value
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u32 __KernelGetWaitValue(SceUID threadID, u32 &error);
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void __KernelWaitCurThread(WaitType type, SceUID waitId, u32 waitValue, int timeout, bool processCallbacks);
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void __KernelReSchedule(const char *reason = "no reason");
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void __KernelReSchedule(bool doCallbacks, const char *reason);
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// Registered callback types
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enum RegisteredCallbackType {
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THREAD_CALLBACK_UMD = 0,
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THREAD_CALLBACK_IO = 1,
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THREAD_CALLBACK_MEMORYSTICK = 2,
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THREAD_CALLBACK_MEMORYSTICK_FAT = 3,
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THREAD_CALLBACK_POWER = 4,
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THREAD_CALLBACK_EXIT = 5,
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THREAD_CALLBACK_USER_DEFINED = 6,
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THREAD_CALLBACK_SIZE = 7,
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THREAD_CALLBACK_NUM_TYPES = 8,
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};
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// These operate on the current thread
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u32 __KernelRegisterCallback(RegisteredCallbackType type, SceUID cbId);
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u32 __KernelUnregisterCallback(RegisteredCallbackType type, SceUID cbId);
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// If cbId == -1, all the callbacks of the type on all the threads get notified.
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// If not, only this particular callback gets notified.
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u32 __KernelNotifyCallbackType(RegisteredCallbackType type, SceUID cbId, int notifyArg);
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SceUID __KernelGetCurThread();
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void __KernelSetupRootThread(SceUID moduleId, int args, const char *argp, int prio, int stacksize, int attr); //represents the real PSP elf loader, run before execution
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void __KernelStartIdleThreads();
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void __KernelReturnFromThread(); // Called as HLE function
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u32 __KernelGetThreadPrio(SceUID id);
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void _sceKernelIdle();
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u32 __KernelMipsCallReturnAddress();
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u32 __KernelInterruptReturnAddress(); // TODO: remove
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// Internal access - used by sceSetGeCallback
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u32 __KernelCreateCallback(const char *name, u32 entrypoint, u32 signalArg);
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void sceKernelCreateCallback();
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void sceKernelDeleteCallback();
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void sceKernelNotifyCallback();
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void sceKernelCancelCallback();
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void sceKernelGetCallbackCount();
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void sceKernelCheckCallback();
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void sceKernelGetCallbackCount();
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void sceKernelReferCallbackStatus();
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void __KernelReturnFromMipsCall(); // Called as HLE function
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bool __KernelInCallback();
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// Should be called by (nearly) all ...CB functions.
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bool __KernelCheckCallbacks();
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class Thread;
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void __KernelSwitchContext(Thread *target, const char *reason);
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u32 __KernelResumeThreadFromWait(SceUID threadID);
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bool __KernelExecutePendingMipsCalls();
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// A call into game code. These can be pending on a thread.
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// Similar to Callback-s (NOT CallbackInfos) in JPCSP.
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class Action;
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struct MipsCall {
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u32 entryPoint;
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u32 cbId;
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u32 args[6];
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int numArgs;
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Action *doAfter;
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u32 savedIdRegister;
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u32 savedRa;
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u32 savedPc;
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u32 savedV0;
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u32 savedV1;
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bool returnVoid;
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const char *tag;
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};
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enum ThreadStatus
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{
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THREADSTATUS_RUNNING = 1,
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THREADSTATUS_READY = 2,
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THREADSTATUS_WAIT = 4,
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THREADSTATUS_SUSPEND = 8,
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THREADSTATUS_DORMANT = 16,
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THREADSTATUS_DEAD = 32,
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THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
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};
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void __KernelChangeThreadState(Thread *thread, ThreadStatus newStatus);
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