ppsspp/Core/FileSystems/MetaFileSystem.h
2024-10-11 11:55:46 +02:00

156 lines
5.1 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <vector>
#include <mutex>
#include <memory>
#include "Core/FileSystems/FileSystem.h"
class MetaFileSystem : public IHandleAllocator, public IFileSystem {
private:
s32 current;
struct MountPoint {
std::string prefix;
std::shared_ptr<IFileSystem> system;
bool operator == (const MountPoint &other) const {
return prefix == other.prefix && system == other.system;
}
};
// The order of this vector is meaningful - lookups are always a linear search from the start.
std::vector<MountPoint> fileSystems;
typedef std::map<int, std::string> currentDir_t;
currentDir_t currentDir;
std::string startingDirectory;
std::recursive_mutex lock; // must be recursive. TODO: fix that
// Assumes the lock is held
void Reset() {
// This used to be 6, probably an attempt to replicate PSP handles.
// However, that's an artifact of using psplink anyway...
current = 1;
startingDirectory.clear();
}
public:
MetaFileSystem() {
Reset();
}
void Mount(const std::string &prefix, std::shared_ptr<IFileSystem> system);
// Fails if there's not already a file system at prefix.
bool Remount(const std::string &prefix, std::shared_ptr<IFileSystem> system);
void UnmountAll();
void Unmount(const std::string &prefix);
// The pointer returned from these are for temporary usage only. Do not store.
IFileSystem *GetSystem(const std::string &prefix);
IFileSystem *GetSystemFromFilename(const std::string &filename);
IFileSystem *GetHandleOwner(u32 handle);
FileSystemFlags FlagsFromFilename(const std::string &filename) {
IFileSystem *sys = GetSystemFromFilename(filename);
return sys ? sys->Flags() : FileSystemFlags::NONE;
}
void ThreadEnded(int threadID);
void Shutdown();
u32 GetNewHandle() override {
u32 res = current++;
if (current < 0) {
// Some code assumes it'll never become 0.
current = 1;
}
return res;
}
void FreeHandle(u32 handle) override {}
void DoState(PointerWrap &p) override;
int MapFilePath(const std::string &inpath, std::string &outpath, MountPoint **system);
inline int MapFilePath(const std::string &_inpath, std::string &outpath, IFileSystem **system) {
MountPoint *mountPoint = nullptr;
int error = MapFilePath(_inpath, outpath, &mountPoint);
if (error == 0) {
*system = mountPoint->system.get();
return error;
}
return error;
}
std::string NormalizePrefix(std::string prefix) const;
std::vector<PSPFileInfo> GetDirListing(const std::string &path, bool *exists = nullptr) override;
int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override;
void CloseFile(u32 handle) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
size_t SeekFile(u32 handle, s32 position, FileMove type) override;
PSPFileInfo GetFileInfo(std::string filename) override;
bool OwnsHandle(u32 handle) override { return false; }
inline size_t GetSeekPos(u32 handle) {
return SeekFile(handle, 0, FILEMOVE_CURRENT);
}
virtual int ChDir(const std::string &dir);
bool MkDir(const std::string &dirname) override;
bool RmDir(const std::string &dirname) override;
int RenameFile(const std::string &from, const std::string &to) override;
bool RemoveFile(const std::string &filename) override;
int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
PSPDevType DevType(u32 handle) override;
FileSystemFlags Flags() override { return FileSystemFlags::NONE; }
u64 FreeDiskSpace(const std::string &path) override;
// Convenience helper - returns < 0 on failure.
int ReadEntireFile(const std::string &filename, std::vector<u8> &data, bool quiet = false);
void SetStartingDirectory(const std::string &dir) {
std::lock_guard<std::recursive_mutex> guard(lock);
startingDirectory = dir;
}
int64_t ComputeRecursiveDirectorySize(const std::string &dirPath);
// Shouldn't ever be called, but meh.
bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) override {
int64_t sizeTemp = ComputeRecursiveDirectorySize(path);
if (sizeTemp >= 0) {
*size = sizeTemp;
return true;
} else {
return false;
}
}
private:
int64_t RecursiveSize(const std::string &dirPath);
};