mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
4be1706876
We now do this in the backedns instead of centrally since on some backends this is more efficient.
38 lines
845 B
C++
38 lines
845 B
C++
#pragma once
|
|
#ifdef _MSC_VER
|
|
#include "SDL/SDL.h"
|
|
#else
|
|
#if PPSSPP_PLATFORM(MAC)
|
|
#include "SDL2/SDL.h"
|
|
#else
|
|
#include "SDL.h"
|
|
#endif
|
|
#endif
|
|
#include <map>
|
|
|
|
#include "Common/Input/InputState.h"
|
|
#include "Common/Input/KeyCodes.h"
|
|
#include "Common/Net/Resolve.h"
|
|
|
|
class SDLJoystick{
|
|
public:
|
|
SDLJoystick(bool init_SDL = false);
|
|
~SDLJoystick();
|
|
|
|
void registerEventHandler();
|
|
void ProcessInput(const SDL_Event &event);
|
|
|
|
private:
|
|
void setUpController(int deviceIndex);
|
|
void setUpControllers();
|
|
InputKeyCode getKeycodeForButton(SDL_GameControllerButton button);
|
|
int getDeviceIndex(int instanceId);
|
|
|
|
bool registeredAsEventHandler;
|
|
std::vector<SDL_GameController *> controllers;
|
|
std::map<int, int> controllerDeviceMap;
|
|
|
|
// Deduplicate axis events. Pair is device, axis.
|
|
std::map<std::pair<InputDeviceID, InputAxis>, float> prevAxisValue_;
|
|
};
|