.. |
DepalettizeShaderDX9.cpp
|
Set up the test for D3D9, start fixing stuff.
|
2020-10-31 18:32:43 +01:00 |
DepalettizeShaderDX9.h
|
Set up the test for D3D9, start fixing stuff.
|
2020-10-31 18:32:43 +01:00 |
DrawEngineDX9.cpp
|
GPU: Expand lines to triangles.
|
2021-10-31 14:46:46 -07:00 |
DrawEngineDX9.h
|
More work on detangling the concepts and making things make more sense.
|
2020-11-08 13:14:23 +01:00 |
FramebufferManagerDX9.cpp
|
Global: Reduce includes of common headers.
|
2022-01-30 16:35:33 -08:00 |
FramebufferManagerDX9.h
|
GPU: Cleanup some extra pointers in fb managers.
|
2021-11-14 14:13:48 -08:00 |
GPU_DX9.cpp
|
GPU: Correctly initialize HW tessellation support.
|
2021-05-08 09:10:23 -07:00 |
GPU_DX9.h
|
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
|
2020-09-14 00:04:39 +02:00 |
ShaderManagerDX9.cpp
|
Global: Reduce includes of common headers.
|
2022-01-30 16:35:33 -08:00 |
ShaderManagerDX9.h
|
Global: Reduce includes of common headers.
|
2022-01-30 16:35:33 -08:00 |
StateMappingDX9.cpp
|
GPU: Skip cull for lines and points.
|
2021-10-31 10:54:50 -07:00 |
StateMappingDX9.h
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
|
GPU: Cleanup some extra pointers in fb managers.
|
2021-11-14 14:13:48 -08:00 |
TextureCacheDX9.cpp
|
Replacement: Centralize lookup logic.
|
2021-10-21 17:05:38 -07:00 |
TextureCacheDX9.h
|
Global: Reduce includes of common headers.
|
2022-01-30 16:35:33 -08:00 |
TextureScalerDX9.cpp
|
Global: Reduce includes of common headers.
|
2022-01-30 16:35:33 -08:00 |
TextureScalerDX9.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |