ppsspp/Core
Unknown W. Brackets 1c156784b6 Be more deterministic about the time.
This way, if a state is loaded, the game doesn't know.
Also, if the host is slow/sped up, it won't get out of sync.
2013-01-02 01:09:44 -08:00
..
Debugger Fix some ignored error / shadowing warnings. 2012-12-21 16:23:21 -08:00
Dialog Add missing dialog display 2013-01-01 01:19:33 +01:00
ELF Mode 8 Correction 2012-12-28 11:39:52 +01:00
FileSystems Implement mode 11 2012-12-29 23:56:45 +01:00
HLE Be more deterministic about the time. 2013-01-02 01:09:44 -08:00
HW Savestate cleanup + be more careful with vectors. 2012-12-28 13:55:31 -08:00
MIPS Reset JIT before saving/loading state 2012-12-29 00:10:43 +01:00
Util Quick build fix for gcc 2012-12-28 23:33:00 +01:00
CMakeLists.txt Create files for sceUsb 2012-12-17 21:45:32 +01:00
Config.cpp User define linear filtering 2012-12-29 00:39:46 +08:00
Config.h User define linear filtering 2012-12-29 00:39:46 +08:00
Core.cpp Wrap some functions, clean some stuff 2012-12-26 08:52:40 +01:00
Core.h Fix timing issue wiith JIT on non-Windows platforms 2012-12-25 09:02:02 +01:00
Core.vcxproj Add Verify() method to quickly test states work. 2012-12-28 13:55:22 -08:00
Core.vcxproj.filters Add Verify() method to quickly test states work. 2012-12-28 13:55:22 -08:00
CoreParameter.h Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT. 2012-11-23 12:42:35 +01:00
CoreTiming.cpp Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
CoreTiming.h Add CoreTiming to save states. 2012-12-28 13:55:24 -08:00
CPU.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
CPU.h Synchronize the mainloop to the display end-of-frame on nonWindows 2012-11-19 14:16:37 +01:00
Host.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Host.h Don't let native's log output spoil tests. 2012-12-29 23:21:56 -08:00
Loaders.cpp Misc fixes (accept .prx, work on power callbacks, bugs) 2012-11-10 10:15:11 +01:00
Loaders.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MemMap.cpp Copy right size of save request. 2012-12-24 01:22:28 +01:00
MemMap.h Copy right size of save request. 2012-12-24 01:22:28 +01:00
MemMapFunctions.cpp When not ignoring bad mem access, break to debug. 2012-12-24 22:12:52 -08:00
PSPLoaders.cpp Save unencrypted PARAM.SFO 2012-12-14 20:55:57 +01:00
PSPLoaders.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
PSPMixer.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
PSPMixer.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
SaveState.cpp Add a command line option to load a state. 2012-12-28 17:23:05 -08:00
SaveState.h Reset JIT before saving/loading state 2012-12-29 00:10:43 +01:00
System.cpp Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
System.h Allow changing of zoom factor at runtime 2012-12-17 21:06:47 +01:00