ppsspp/Core/MIPS/x86/RegCacheFPU.cpp
Unknown W. Brackets 4178f09e57 Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
2021-03-02 21:49:21 -08:00

1105 lines
29 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#if PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
#include <cstring>
#include <emmintrin.h>
#include "Common/Log.h"
#include "Common/x64Emitter.h"
#include "Core/MIPS/MIPSAnalyst.h"
#include "Core/MIPS/x86/Jit.h"
#include "Core/MIPS/x86/RegCache.h"
#include "Core/MIPS/x86/RegCacheFPU.h"
using namespace Gen;
using namespace X64JitConstants;
FPURegCache::FPURegCache() {
vregs = regs + 32;
}
void FPURegCache::Start(MIPSState *mipsState, MIPSComp::JitState *js, MIPSComp::JitOptions *jo, MIPSAnalyst::AnalysisResults &stats, bool useRip) {
mips_ = mipsState;
useRip_ = useRip;
if (!initialReady) {
SetupInitialRegs();
initialReady = true;
}
memcpy(xregs, xregsInitial, sizeof(xregs));
memcpy(regs, regsInitial, sizeof(regs));
pendingFlush = false;
js_ = js;
jo_ = jo;
}
void FPURegCache::SetupInitialRegs() {
for (int i = 0; i < NUM_X_FPREGS; i++) {
memset(xregsInitial[i].mipsRegs, -1, sizeof(xregsInitial[i].mipsRegs));
xregsInitial[i].dirty = false;
}
memset(regsInitial, 0, sizeof(regsInitial));
OpArg base = GetDefaultLocation(0);
for (int i = 0; i < 32; i++) {
regsInitial[i].location = base;
base.IncreaseOffset(sizeof(float));
}
for (int i = 32; i < 32 + 128; i++) {
regsInitial[i].location = GetDefaultLocation(i);
}
base = GetDefaultLocation(32 + 128);
for (int i = 32 + 128; i < NUM_MIPS_FPRS; i++) {
regsInitial[i].location = base;
base.IncreaseOffset(sizeof(float));
}
}
void FPURegCache::SpillLock(int p1, int p2, int p3, int p4) {
regs[p1].locked++;
if (p2 != 0xFF) regs[p2].locked++;
if (p3 != 0xFF) regs[p3].locked++;
if (p4 != 0xFF) regs[p4].locked++;
}
void FPURegCache::SpillLockV(const u8 *vec, VectorSize sz) {
for (int i = 0; i < GetNumVectorElements(sz); i++) {
vregs[vec[i]].locked++;
}
}
void FPURegCache::SpillLockV(int vec, VectorSize sz) {
u8 r[4];
GetVectorRegs(r, sz, vec);
SpillLockV(r, sz);
}
void FPURegCache::ReleaseSpillLockV(const u8 *vec, VectorSize sz) {
for (int i = 0; i < GetNumVectorElements(sz); i++) {
vregs[vec[i]].locked = 0;
}
}
void FPURegCache::ReduceSpillLock(int mipsreg) {
regs[mipsreg].locked--;
}
void FPURegCache::ReduceSpillLockV(const u8 *vec, VectorSize sz) {
for (int i = 0; i < GetNumVectorElements(sz); i++) {
vregs[vec[i]].locked--;
}
}
void FPURegCache::FlushRemap(int oldreg, int newreg) {
OpArg oldLocation = regs[oldreg].location;
_assert_msg_(oldLocation.IsSimpleReg(), "FlushRemap: Must already be in an x86 SSE register");
_assert_msg_(regs[oldreg].lane == 0, "FlushRemap only supports FPR registers");
X64Reg xr = oldLocation.GetSimpleReg();
if (oldreg == newreg) {
xregs[xr].dirty = true;
return;
}
StoreFromRegister(oldreg);
// Now, if newreg already was mapped somewhere, get rid of that.
DiscardR(newreg);
// Now, take over the old register.
regs[newreg].location = oldLocation;
regs[newreg].away = true;
regs[newreg].locked = true;
regs[newreg].lane = 0;
xregs[xr].mipsReg = newreg;
xregs[xr].dirty = true;
}
void FPURegCache::MapRegV(int vreg, int flags) {
MapReg(vreg + 32, (flags & MAP_NOINIT) != MAP_NOINIT, (flags & MAP_DIRTY) != 0);
}
void FPURegCache::MapRegsV(int vec, VectorSize sz, int flags) {
u8 r[4];
GetVectorRegs(r, sz, vec);
SpillLockV(r, sz);
for (int i = 0; i < GetNumVectorElements(sz); i++) {
MapReg(r[i] + 32, (flags & MAP_NOINIT) != MAP_NOINIT, (flags & MAP_DIRTY) != 0);
}
if ((flags & MAP_NOLOCK) != 0) {
// We have to lock so the sz won't spill, so we unlock after.
// If they were already locked, we only reduce the lock we added above.
ReduceSpillLockV(r, sz);
}
}
void FPURegCache::MapRegsV(const u8 *r, VectorSize sz, int flags) {
SpillLockV(r, sz);
for (int i = 0; i < GetNumVectorElements(sz); i++) {
MapReg(r[i] + 32, (flags & MAP_NOINIT) != MAP_NOINIT, (flags & MAP_DIRTY) != 0);
}
if ((flags & MAP_NOLOCK) != 0) {
// We have to lock so the sz won't spill, so we unlock after.
// If they were already locked, we only reduce the lock we added above.
ReduceSpillLockV(r, sz);
}
}
bool FPURegCache::IsMappedVS(const u8 *v, VectorSize vsz) {
const int n = GetNumVectorElements(vsz);
// Make sure the first reg is at least mapped in the right place.
if (!IsMappedVS(v[0]))
return false;
if (vregs[v[0]].lane != 1)
return false;
// And make sure the rest are mapped to the same reg in the right positions.
X64Reg xr = VSX(v);
for (int i = 1; i < n; ++i) {
u8 vi = v[i];
if (!IsMappedVS(vi) || VSX(&vi) != xr)
return false;
if (vregs[vi].lane != i + 1)
return false;
}
// TODO: Optimize this case? It happens.
for (int i = n; i < 4; ++i) {
if (xregs[xr].mipsRegs[i] != -1) {
return false;
}
}
return true;
}
void FPURegCache::MapRegsVS(const u8 *r, VectorSize vsz, int flags) {
const int n = GetNumVectorElements(vsz);
_dbg_assert_msg_(jo_->enableVFPUSIMD, "Should not map simd regs when option is off.");
if (!TryMapRegsVS(r, vsz, flags)) {
// TODO: Could be more optimal.
for (int i = 0; i < n; ++i) {
StoreFromRegisterV(r[i]);
}
if (!TryMapRegsVS(r, vsz, flags)) {
_dbg_assert_msg_(false, "MapRegsVS() failed on second try.");
}
}
}
bool FPURegCache::CanMapVS(const u8 *v, VectorSize vsz) {
const int n = GetNumVectorElements(vsz);
if (!jo_->enableVFPUSIMD) {
return false;
}
if (IsMappedVS(v, vsz)) {
return true;
} else if (vregs[v[0]].lane != 0) {
const MIPSCachedFPReg &v0 = vregs[v[0]];
_dbg_assert_msg_(v0.away, "Must be away when lane != 0");
_dbg_assert_msg_(v0.location.IsSimpleReg(), "Must be is register when lane != 0");
// Already in a different simd set.
return false;
}
if (vregs[v[0]].locked) {
// If it's locked, we can't mess with it.
return false;
}
// Next, fail if any of the other regs are in simd currently.
// TODO: Only if locked? Not sure if it will be worth breaking them anyway.
for (int i = 1; i < n; ++i) {
if (vregs[v[i]].lane != 0) {
return false;
}
// If it's locked, in simd or not, we can't use it.
if (vregs[v[i]].locked) {
return false;
}
_assert_msg_(!vregs[v[i]].location.IsImm(), "Cannot handle imms in fp cache.");
}
return true;
}
bool FPURegCache::TryMapRegsVS(const u8 *v, VectorSize vsz, int flags) {
const int n = GetNumVectorElements(vsz);
if (!CanMapVS(v, vsz)) {
return false;
}
if (IsMappedVS(v, vsz)) {
// Already mapped then, perfect. Just mark dirty.
if ((flags & MAP_DIRTY) != 0)
xregs[VSX(v)].dirty = true;
if ((flags & MAP_NOLOCK) == 0)
SpillLockV(v, vsz);
return true;
}
// At this point, some or all are in single regs or memory, and they're not locked there.
if (n == 1) {
// Single is easy, just map normally but track as a SIMD reg.
// This way V/VS can warn about improper usage properly.
MapRegV(v[0], flags);
X64Reg vx = VX(v[0]);
if (vx == INVALID_REG)
return false;
vregs[v[0]].lane = 1;
if ((flags & MAP_DIRTY) != 0)
xregs[vx].dirty = true;
if ((flags & MAP_NOLOCK) == 0)
SpillLockV(v, vsz);
Invariant();
return true;
}
X64Reg xr;
if ((flags & MAP_NOINIT) != MAP_NOINIT) {
xr = LoadRegsVS(v, n);
} else {
xr = GetFreeXReg();
}
// Victory, now let's clean up everything.
OpArg newloc = Gen::R(xr);
bool dirty = (flags & MAP_DIRTY) != 0;
for (int i = 0; i < n; ++i) {
MIPSCachedFPReg &vr = vregs[v[i]];
if (vr.away) {
// Clear the xreg it was in before.
X64Reg oldXReg = vr.location.GetSimpleReg();
if (oldXReg != xr) {
xregs[oldXReg].mipsReg = -1;
}
if (xregs[oldXReg].dirty) {
// Inherit the "dirtiness" (ultimately set below for all regs.)
dirty = true;
xregs[oldXReg].dirty = false;
}
}
xregs[xr].mipsRegs[i] = v[i] + 32;
vr.location = newloc;
vr.lane = i + 1;
vr.away = true;
}
xregs[xr].dirty = dirty;
if ((flags & MAP_NOLOCK) == 0) {
SpillLockV(v, vsz);
}
Invariant();
return true;
}
X64Reg FPURegCache::LoadRegsVS(const u8 *v, int n) {
int regsAvail = 0;
int regsLoaded = 0;
X64Reg xrs[4] = {INVALID_REG, INVALID_REG, INVALID_REG, INVALID_REG};
bool xrsLoaded[4] = {false, false, false, false};
_dbg_assert_msg_(n >= 2 && n <= 4, "LoadRegsVS is only implemented for simd loads.");
for (int i = 0; i < n; ++i) {
const MIPSCachedFPReg &mr = vregs[v[i]];
if (mr.away) {
X64Reg mrx = mr.location.GetSimpleReg();
// If it's not simd, or lanes 1+ are clear, we can use it.
if (mr.lane == 0 || xregs[mrx].mipsRegs[1] == -1) {
// Okay, there's nothing else in this reg, so we can use it.
xrsLoaded[i] = true;
xrs[i] = mrx;
++regsLoaded;
++regsAvail;
} else if (mr.lane != 0) {
_dbg_assert_msg_(false, "LoadRegsVS is not able to handle simd remapping yet, store first.");
}
}
}
if (regsAvail < n) {
// Try to grab some without spilling.
X64Reg xrFree[4];
int obtained = GetFreeXRegs(xrFree, n - regsAvail, false);
int pos = 0;
for (int i = 0; i < n && pos < obtained; ++i) {
if (xrs[i] == INVALID_REG) {
// Okay, it's not loaded but we have a reg for this slot.
xrs[i] = xrFree[pos++];
++regsAvail;
}
}
}
// Let's also check if the memory addresses are sequential.
int sequential = 1;
for (int i = 1; i < n; ++i) {
if (v[i] < 128 && v[i - 1] < 128) {
if (voffset[v[i]] != voffset[v[i - 1]] + 1) {
break;
}
} else if (v[i] >= 128 && v[i - 1] >= 128) {
if (v[i] != v[i - 1] + 1) {
break;
}
} else {
// Temps can't be sequential with non-temps.
break;
}
++sequential;
}
// Did we end up with enough regs?
// TODO: Not handling the case of some regs avail and some loaded right now.
if (regsAvail < n && (sequential != n || regsLoaded == n || regsAvail == 0)) {
regsAvail = GetFreeXRegs(xrs, 2, true);
_dbg_assert_msg_(regsAvail >= 2, "Ran out of fp regs for loading simd regs with.");
_dbg_assert_msg_(xrs[0] != xrs[1], "Regs for simd load are the same, bad things await.");
// We spilled, so we assume that all our regs are screwed up now anyway.
for (int i = 0; i < 4; ++i) {
xrsLoaded[i] = false;
}
for (int i = 2; i < n; ++i){
xrs[i] = INVALID_REG;
}
regsLoaded = 0;
}
// If they're sequential, and we wouldn't need to store them all, use a single load.
// But if they're already loaded, we'd have to store, not worth it.
X64Reg res = INVALID_REG;
if (sequential == n && regsLoaded < n) {
// TODO: What should we do if some are in regs? Better to assemble?
for (int i = 0; i < n; ++i) {
StoreFromRegisterV(v[i]);
}
// Grab any available reg.
for (int i = 0; i < n; ++i) {
if (xrs[i] != INVALID_REG) {
res = xrs[i];
break;
}
}
const float *f = v[0] < 128 ? &mips_->v[voffset[v[0]]] : &mips_->tempValues[v[0] - 128];
if (((intptr_t)f & 0x7) == 0 && n == 2) {
emit->MOVQ_xmm(res, vregs[v[0]].location);
} else if (((intptr_t)f & 0xf) == 0) {
// On modern processors, MOVUPS on aligned is fast, but maybe not on older ones.
emit->MOVAPS(res, vregs[v[0]].location);
} else {
emit->MOVUPS(res, vregs[v[0]].location);
}
} else if (regsAvail >= n) {
// Have enough regs, potentially all in regs.
auto loadXR = [&](int l) {
if (!xrsLoaded[l] && n >= l + 1) {
emit->MOVSS(xrs[l], vregs[v[l]].location);
}
};
// The order here is intentional.
loadXR(3);
loadXR(1);
loadXR(2);
loadXR(0);
if (n == 4) {
// This gives us [w, y] in the y reg.
emit->UNPCKLPS(xrs[1], Gen::R(xrs[3]));
}
if (n >= 3) {
// This gives us [z, x]. Then we combine with y.
emit->UNPCKLPS(xrs[0], Gen::R(xrs[2]));
}
if (n >= 2) {
emit->UNPCKLPS(xrs[0], Gen::R(xrs[1]));
}
res = xrs[0];
} else {
_dbg_assert_msg_(n > 2, "2 should not be possible here.");
// Available regs are less than n, and some may be loaded.
// Let's grab the most optimal unloaded ones.
X64Reg xr1 = n == 3 ? xrs[1] : xrs[3];
X64Reg xr2 = xrs[2];
if (xr1 == INVALID_REG) {
// Not one of the available ones. Grab another.
for (int i = n - 1; i >= 0; --i) {
if (xrs[i] != INVALID_REG && xrs[i] != xr2) {
StoreFromRegisterV(v[i]);
xr1 = xrs[i];
break;
}
}
}
if (xr2 == INVALID_REG) {
// Not one of the available ones. Grab another.
for (int i = n - 1; i >= 0; --i) {
if (xrs[i] != INVALID_REG && xrs[i] != xr1) {
StoreFromRegisterV(v[i]);
xr2 = xrs[i];
break;
}
}
}
if (n == 3) {
if (!vregs[v[2]].location.IsSimpleReg(xr2))
emit->MOVSS(xr2, vregs[v[2]].location);
if (!vregs[v[1]].location.IsSimpleReg(xr1))
emit->MOVSS(xr1, vregs[v[1]].location);
emit->SHUFPS(xr1, Gen::R(xr2), _MM_SHUFFLE(3, 0, 0, 0));
emit->MOVSS(xr2, vregs[v[0]].location);
emit->MOVSS(xr1, Gen::R(xr2));
} else if (n == 4) {
if (!vregs[v[2]].location.IsSimpleReg(xr2))
emit->MOVSS(xr2, vregs[v[2]].location);
if (!vregs[v[3]].location.IsSimpleReg(xr1))
emit->MOVSS(xr1, vregs[v[3]].location);
emit->UNPCKLPS(xr2, Gen::R(xr1));
emit->MOVSS(xr1, vregs[v[1]].location);
emit->SHUFPS(xr1, Gen::R(xr2), _MM_SHUFFLE(1, 0, 0, 3));
emit->MOVSS(xr2, vregs[v[0]].location);
emit->MOVSS(xr1, Gen::R(xr2));
}
res = xr1;
}
return res;
}
bool FPURegCache::TryMapDirtyInVS(const u8 *vd, VectorSize vdsz, const u8 *vs, VectorSize vssz, bool avoidLoad) {
// Don't waste time mapping if some will for sure fail.
if (!CanMapVS(vd, vdsz) || !CanMapVS(vs, vssz)) {
return false;
}
// But, they could still fail based on overlap. Hopefully not common...
bool success = TryMapRegsVS(vs, vssz, 0);
if (success) {
success = TryMapRegsVS(vd, vdsz, avoidLoad ? MAP_NOINIT : MAP_DIRTY);
}
ReleaseSpillLockV(vs, vssz);
ReleaseSpillLockV(vd, vdsz);
_dbg_assert_msg_(!success || IsMappedVS(vd, vdsz), "vd should be mapped now");
_dbg_assert_msg_(!success || IsMappedVS(vs, vssz), "vs should be mapped now");
return success;
}
bool FPURegCache::TryMapDirtyInInVS(const u8 *vd, VectorSize vdsz, const u8 *vs, VectorSize vssz, const u8 *vt, VectorSize vtsz, bool avoidLoad) {
// Don't waste time mapping if some will for sure fail.
if (!CanMapVS(vd, vdsz) || !CanMapVS(vs, vssz) || !CanMapVS(vt, vtsz)) {
return false;
}
// But, they could still fail based on overlap. Hopefully not common...
bool success = TryMapRegsVS(vs, vssz, 0);
if (success) {
success = TryMapRegsVS(vt, vtsz, 0);
}
if (success) {
success = TryMapRegsVS(vd, vdsz, avoidLoad ? MAP_NOINIT : MAP_DIRTY);
}
ReleaseSpillLockV(vd, vdsz);
ReleaseSpillLockV(vs, vssz);
ReleaseSpillLockV(vt, vtsz);
_dbg_assert_msg_(!success || IsMappedVS(vd, vdsz), "vd should be mapped now");
_dbg_assert_msg_(!success || IsMappedVS(vs, vssz), "vs should be mapped now");
_dbg_assert_msg_(!success || IsMappedVS(vt, vtsz), "vt should be mapped now");
return success;
}
void FPURegCache::SimpleRegsV(const u8 *v, VectorSize vsz, int flags) {
const int n = GetNumVectorElements(vsz);
// TODO: Could be more optimal (in case of Discard or etc.)
for (int i = 0; i < n; ++i) {
SimpleRegV(v[i], flags);
}
}
void FPURegCache::SimpleRegsV(const u8 *v, MatrixSize msz, int flags) {
const int n = GetMatrixSide(msz);
// TODO: Could be more optimal (in case of Discard or etc.)
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
SimpleRegV(v[j * 4 + i], flags);
}
}
}
void FPURegCache::SimpleRegV(const u8 v, int flags) {
MIPSCachedFPReg &vr = vregs[v];
// Special optimization: if it's in a single simd, we can keep it there.
if (vr.lane == 1 && xregs[VSX(&v)].mipsRegs[1] == -1) {
if (flags & MAP_DIRTY) {
xregs[VSX(&v)].dirty = true;
}
// Just change the lane to 0.
vr.lane = 0;
} else if (vr.lane != 0) {
// This will never end up in a register this way, so ignore dirty.
if ((flags & MAP_NOINIT) == MAP_NOINIT) {
// This will discard only this reg, and store the others.
DiscardV(v);
} else {
StoreFromRegisterV(v);
}
} else if (vr.away) {
// There are no immediates in the FPR reg file, so we already had this in a register. Make dirty as necessary.
if (flags & MAP_DIRTY) {
xregs[VX(v)].dirty = true;
}
_assert_msg_(vr.location.IsSimpleReg(), "not loaded and not simple.");
}
Invariant();
}
void FPURegCache::ReleaseSpillLock(int mipsreg) {
regs[mipsreg].locked = 0;
}
void FPURegCache::ReleaseSpillLocks() {
for (int i = 0; i < NUM_MIPS_FPRS; i++)
regs[i].locked = 0;
for (int i = TEMP0; i < TEMP0 + NUM_X86_FPU_TEMPS; ++i)
DiscardR(i);
}
void FPURegCache::MapReg(const int i, bool doLoad, bool makeDirty) {
pendingFlush = true;
_assert_msg_(!regs[i].location.IsImm(), "WTF - FPURegCache::MapReg - imm");
_assert_msg_(i >= 0 && i < NUM_MIPS_FPRS, "WTF - FPURegCache::MapReg - invalid mips reg %d", i);
if (!regs[i].away) {
// Reg is at home in the memory register file. Let's pull it out.
X64Reg xr = GetFreeXReg();
_assert_msg_(xr < NUM_X_FPREGS, "WTF - FPURegCache::MapReg - invalid reg %d", (int)xr);
xregs[xr].mipsReg = i;
xregs[xr].dirty = makeDirty;
OpArg newloc = ::Gen::R(xr);
if (doLoad) {
emit->MOVSS(xr, regs[i].location);
}
regs[i].location = newloc;
regs[i].lane = 0;
regs[i].away = true;
} else if (regs[i].lane != 0) {
// Well, darn. This means we need to flush it.
// TODO: This could be more optimal. Also check flags.
StoreFromRegister(i);
MapReg(i, doLoad, makeDirty);
} else {
// There are no immediates in the FPR reg file, so we already had this in a register. Make dirty as necessary.
xregs[RX(i)].dirty |= makeDirty;
_assert_msg_(regs[i].location.IsSimpleReg(), "not loaded and not simple.");
}
Invariant();
}
static int MMShuffleSwapTo0(int lane) {
if (lane == 0) {
return _MM_SHUFFLE(3, 2, 1, 0);
} else if (lane == 1) {
return _MM_SHUFFLE(3, 2, 0, 1);
} else if (lane == 2) {
return _MM_SHUFFLE(3, 0, 1, 2);
} else if (lane == 3) {
return _MM_SHUFFLE(0, 2, 1, 3);
} else {
_assert_msg_(false, "MMShuffleSwapTo0: Invalid lane %d", lane);
return 0;
}
}
void FPURegCache::StoreFromRegister(int i) {
_assert_msg_(!regs[i].location.IsImm(), "WTF - FPURegCache::StoreFromRegister - it's an imm");
_assert_msg_(i >= 0 && i < NUM_MIPS_FPRS, "WTF - FPURegCache::StoreFromRegister - invalid mipsreg %i PC=%08x", i, js_->compilerPC);
if (regs[i].away) {
X64Reg xr = regs[i].location.GetSimpleReg();
_assert_msg_(xr < NUM_X_FPREGS, "WTF - FPURegCache::StoreFromRegister - invalid reg: x %i (mr: %i). PC=%08x", (int)xr, i, js_->compilerPC);
if (regs[i].lane != 0) {
const int *mri = xregs[xr].mipsRegs;
int seq = 1;
for (int j = 1; j < 4; ++j) {
if (mri[j] == -1) {
break;
}
if (mri[j] - 32 >= 128 && mri[j - 1] - 32 >= 128 && mri[j] == mri[j - 1] + 1) {
seq++;
} else if (mri[j] - 32 < 128 && mri[j - 1] - 32 < 128 && voffset[mri[j] - 32] == voffset[mri[j - 1] - 32] + 1) {
seq++;
} else {
break;
}
}
const float *f = mri[0] - 32 < 128 ? &mips_->v[voffset[mri[0] - 32]] : &mips_->tempValues[mri[0] - 32 - 128];
int align = (intptr_t)f & 0xf;
// If we can do a multistore...
if ((seq == 2 && (align & 0x7) == 0) || seq == 4) {
OpArg newLoc = GetDefaultLocation(mri[0]);
if (xregs[xr].dirty) {
if (seq == 4 && align == 0)
emit->MOVAPS(newLoc, xr);
else if (seq == 4)
emit->MOVUPS(newLoc, xr);
else
emit->MOVQ_xmm(newLoc, xr);
}
for (int j = 0; j < seq; ++j) {
int mr = xregs[xr].mipsRegs[j];
if (mr == -1) {
continue;
}
OpArg newLoc = GetDefaultLocation(mr);
regs[mr].location = newLoc;
regs[mr].away = false;
regs[mr].lane = 0;
xregs[xr].mipsRegs[j] = -1;
}
} else {
seq = 0;
}
// Store the rest.
for (int j = seq; j < 4; ++j) {
int mr = xregs[xr].mipsRegs[j];
if (mr == -1) {
continue;
}
if (j != 0 && xregs[xr].dirty) {
emit->SHUFPS(xr, Gen::R(xr), MMShuffleSwapTo0(j));
}
OpArg newLoc = GetDefaultLocation(mr);
if (xregs[xr].dirty) {
emit->MOVSS(newLoc, xr);
}
regs[mr].location = newLoc;
regs[mr].away = false;
regs[mr].lane = 0;
xregs[xr].mipsRegs[j] = -1;
}
} else {
OpArg newLoc = GetDefaultLocation(i);
xregs[xr].mipsReg = -1;
if (xregs[xr].dirty) {
emit->MOVSS(newLoc, xr);
}
regs[i].location = newLoc;
}
xregs[xr].dirty = false;
regs[i].away = false;
} else {
// _assert_msg_(false,"already stored");
}
Invariant();
}
void FPURegCache::DiscardR(int i) {
_assert_msg_(!regs[i].location.IsImm(), "FPU can't handle imm yet.");
if (regs[i].away) {
X64Reg xr = regs[i].location.GetSimpleReg();
_assert_msg_(xr < NUM_X_FPREGS, "DiscardR: MipsReg had bad X64Reg");
// Note that we DO NOT write it back here. That's the whole point of Discard.
if (regs[i].lane != 0) {
// But we can't just discard all of them in SIMD, just the one lane.
// TODO: Potentially this could be more optimal (MOVQ or etc.)
xregs[xr].mipsRegs[regs[i].lane - 1] = -1;
regs[i].lane = 0;
for (int j = 0; j < 4; ++j) {
int mr = xregs[xr].mipsRegs[j];
if (mr == -1) {
continue;
}
if (j != 0 && xregs[xr].dirty) {
emit->SHUFPS(xr, Gen::R(xr), MMShuffleSwapTo0(j));
}
OpArg newLoc = GetDefaultLocation(mr);
if (xregs[xr].dirty) {
emit->MOVSS(newLoc, xr);
}
regs[mr].location = newLoc;
regs[mr].away = false;
regs[mr].lane = 0;
xregs[xr].mipsRegs[j] = -1;
}
} else {
xregs[xr].mipsReg = -1;
}
xregs[xr].dirty = false;
regs[i].location = GetDefaultLocation(i);
regs[i].away = false;
regs[i].tempLocked = false;
} else {
// _assert_msg_(false,"already stored");
regs[i].tempLocked = false;
}
Invariant();
}
void FPURegCache::DiscardVS(int vreg) {
_assert_msg_(!vregs[vreg].location.IsImm(), "FPU can't handle imm yet.");
if (vregs[vreg].away) {
_assert_msg_(vregs[vreg].lane != 0, "VS expects a SIMD reg.");
X64Reg xr = vregs[vreg].location.GetSimpleReg();
_assert_msg_(xr < NUM_X_FPREGS, "DiscardR: MipsReg had bad X64Reg");
// Note that we DO NOT write it back here. That's the whole point of Discard.
for (int i = 0; i < 4; ++i) {
int mr = xregs[xr].mipsRegs[i];
if (mr != -1) {
regs[mr].location = GetDefaultLocation(mr);
regs[mr].away = false;
regs[mr].tempLocked = false;
regs[mr].lane = 0;
}
xregs[xr].mipsRegs[i] = -1;
}
xregs[xr].dirty = false;
} else {
vregs[vreg].tempLocked = false;
}
Invariant();
}
bool FPURegCache::IsTempX(X64Reg xr) {
return xregs[xr].mipsReg >= TEMP0;
}
int FPURegCache::GetTempR() {
pendingFlush = true;
for (int r = TEMP0; r < TEMP0 + NUM_X86_FPU_TEMPS; ++r) {
if (!regs[r].away && !regs[r].tempLocked) {
regs[r].tempLocked = true;
return r;
}
}
_assert_msg_(false, "Regcache ran out of temp regs, might need to DiscardR() some.");
return -1;
}
int FPURegCache::GetTempVS(u8 *v, VectorSize vsz) {
pendingFlush = true;
const int n = GetNumVectorElements(vsz);
// Let's collect regs as we go, but try for n free in a row.
int found = 0;
for (int r = TEMP0; r <= TEMP0 + NUM_X86_FPU_TEMPS - n; ++r) {
if (regs[r].away || regs[r].tempLocked) {
continue;
}
// How many free siblings does this have?
int seq = 1;
for (int i = 1; i < n; ++i) {
if (regs[r + i].away || regs[r + i].tempLocked) {
break;
}
++seq;
}
if (seq == n) {
// Got 'em. Exacty as many as we need.
for (int i = 0; i < n; ++i) {
v[i] = r + i - 32;
}
found = n;
break;
}
if (found < n) {
v[found++] = r - 32;
}
}
if (found != n) {
_assert_msg_(false, "Regcache ran out of temp regs, might need to DiscardR() some.");
return -1;
}
for (int i = 0; i < n; ++i) {
regs[v[i] + 32].tempLocked = true;
}
return 0; // ??
}
void FPURegCache::Flush() {
if (!pendingFlush) {
return;
}
for (int i = 0; i < NUM_MIPS_FPRS; i++) {
_assert_msg_(!regs[i].locked, "Somebody forgot to unlock MIPS reg %d.", i);
if (regs[i].away) {
if (regs[i].location.IsSimpleReg()) {
X64Reg xr = RX(i);
StoreFromRegister(i);
xregs[xr].dirty = false;
} else if (regs[i].location.IsImm()) {
StoreFromRegister(i);
} else {
_assert_msg_(false, "Jit64 - Flush unhandled case, reg %i PC: %08x", i, mips_->pc);
}
}
}
pendingFlush = false;
Invariant();
}
OpArg FPURegCache::GetDefaultLocation(int reg) const {
if (reg < 32) {
// Smaller than RIP addressing since we can use a byte offset.
return MDisp(CTXREG, reg * 4);
} else if (reg < 32 + 128) {
// Here, RIP has the advantage so let's use it when possible
if (useRip_) {
return M(&mips_->v[voffset[reg - 32]]); // rip accessible
} else {
return MIPSSTATE_VAR_ELEM32(v[0], voffset[reg - 32]);
}
} else {
if (useRip_) {
return M(&mips_->tempValues[reg - 32 - 128]); // rip accessible
} else {
return MIPSSTATE_VAR_ELEM32(tempValues[0], reg - 32 - 128);
}
}
}
void FPURegCache::Invariant() const {
#if 0
_assert_msg_(SanityCheck() == 0, "Sanity check failed: %d", SanityCheck());
#endif
}
static int GetMRMtx(int mr) {
if (mr < 32)
return -1;
if (mr >= 128 + 32)
return -1;
return ((mr - 32) >> 2) & 7;
}
static int GetMRRow(int mr) {
if (mr < 32)
return -1;
if (mr >= 128 + 32)
return -1;
return ((mr - 32) >> 0) & 3;
}
static int GetMRCol(int mr) {
if (mr < 32)
return -1;
if (mr >= 128 + 32)
return -1;
return ((mr - 32) >> 5) & 3;
}
static bool IsMRTemp(int mr) {
return mr >= 128 + 32;
}
int FPURegCache::SanityCheck() const {
for (int i = 0; i < NUM_MIPS_FPRS; i++) {
const MIPSCachedFPReg &mr = regs[i];
// FPR can never have imms.
if (mr.location.IsImm())
return 1;
bool reallyAway = mr.location.IsSimpleReg();
if (reallyAway != mr.away)
return 2;
if (mr.lane < 0 || mr.lane > 4)
return 3;
if (mr.lane != 0 && !reallyAway)
return 4;
if (mr.away) {
Gen::X64Reg simple = mr.location.GetSimpleReg();
if (mr.lane == 0) {
if (xregs[simple].mipsReg != i)
return 5;
for (int j = 1; j < 4; ++j) {
if (xregs[simple].mipsRegs[j] != -1)
return 6;
}
} else {
if (xregs[simple].mipsRegs[mr.lane - 1] != i)
return 7;
}
}
}
for (int i = 0; i < NUM_X_FPREGS; ++i) {
const X64CachedFPReg &xr = xregs[i];
bool hasReg = xr.mipsReg != -1;
if (!hasReg && xr.dirty)
return 8;
bool hasMoreRegs = hasReg;
int mtx = -2;
int row = -2;
int col = -2;
bool rowMatched = true;
bool colMatched = true;
for (int j = 0; j < 4; ++j) {
if (xr.mipsRegs[j] == -1) {
hasMoreRegs = false;
continue;
}
if (xr.mipsRegs[j] >= NUM_MIPS_FPRS) {
return 13;
}
// We can't have a hole in the middle / front.
if (!hasMoreRegs)
return 9;
const MIPSCachedFPReg &mr = regs[xr.mipsRegs[j]];
if (!mr.location.IsSimpleReg(X64Reg(i)))
return 10;
if (!IsMRTemp(xr.mipsRegs[j])) {
if (mtx == -2)
mtx = GetMRMtx(xr.mipsRegs[j]);
else if (mtx != GetMRMtx(xr.mipsRegs[j]))
return 11;
if (row == -2)
row = GetMRRow(xr.mipsRegs[j]);
else if (row != GetMRRow(xr.mipsRegs[j]))
rowMatched = false;
if (col == -2)
col = GetMRCol(xr.mipsRegs[j]);
else if (col != GetMRCol(xr.mipsRegs[j]))
colMatched = false;
}
}
if (!rowMatched && !colMatched) {
return 12;
}
}
return 0;
}
const int *FPURegCache::GetAllocationOrder(int &count) {
static const int allocationOrder[] = {
#if PPSSPP_ARCH(AMD64)
XMM6, XMM7, XMM8, XMM9, XMM10, XMM11, XMM12, XMM13, XMM14, XMM15, XMM2, XMM3, XMM4, XMM5
#elif PPSSPP_ARCH(X86)
XMM2, XMM3, XMM4, XMM5, XMM6, XMM7,
#endif
};
count = sizeof(allocationOrder) / sizeof(int);
return allocationOrder;
}
X64Reg FPURegCache::GetFreeXReg() {
X64Reg res;
int obtained = GetFreeXRegs(&res, 1);
_assert_msg_(obtained == 1, "Regcache ran out of regs");
return res;
}
int FPURegCache::GetFreeXRegs(X64Reg *res, int n, bool spill) {
pendingFlush = true;
int aCount;
const int *aOrder = GetAllocationOrder(aCount);
_dbg_assert_msg_(n <= NUM_X_FPREGS - 2, "Cannot obtain that many regs.");
int r = 0;
for (int i = 0; i < aCount; i++) {
X64Reg xr = (X64Reg)aOrder[i];
if (xregs[xr].mipsReg == -1) {
res[r++] = (X64Reg)xr;
if (r >= n) {
break;
}
}
}
if (r < n && spill) {
// Okay, not found :(... Force grab one.
// TODO - add a pass to grab xregs whose mipsreg is not used in the next 3 instructions.
for (int i = 0; i < aCount; i++) {
X64Reg xr = (X64Reg)aOrder[i];
int preg = xregs[xr].mipsReg;
_assert_msg_(preg >= -1 && preg < NUM_MIPS_FPRS, "WTF - FPURegCache::GetFreeXRegs - invalid mips reg %d in xr %d", preg, (int)xr);
// We're only spilling here, so don't overlap.
if (preg != -1 && !regs[preg].locked) {
StoreFromRegister(preg);
res[r++] = xr;
if (r >= n) {
break;
}
}
}
}
for (int i = r; i < n; ++i) {
res[i] = INVALID_REG;
}
return r;
}
void FPURegCache::FlushX(X64Reg reg) {
if (reg >= NUM_X_FPREGS) {
_assert_msg_(false, "Flushing non existent reg");
} else if (xregs[reg].mipsReg != -1) {
StoreFromRegister(xregs[reg].mipsReg);
}
}
void FPURegCache::GetState(FPURegCacheState &state) const {
memcpy(state.regs, regs, sizeof(regs));
memcpy(state.xregs, xregs, sizeof(xregs));
}
void FPURegCache::RestoreState(const FPURegCacheState& state) {
memcpy(regs, state.regs, sizeof(regs));
memcpy(xregs, state.xregs, sizeof(xregs));
pendingFlush = true;
}
#endif // PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)