ppsspp/ios/main.mm

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// main.mm boilerplate
#import <UIKit/UIKit.h>
#import <string>
#import <stdio.h>
#import <stdlib.h>
#import <sys/syscall.h>
#import <AudioToolbox/AudioToolbox.h>
#import "codesign.h"
#import "AppDelegate.h"
#import "PPSSPPUIApplication.h"
#import "ViewController.h"
#include "base/NativeApp.h"
#include "profiler/profiler.h"
#define CS_OPS_STATUS 0 /* return status */
#define CS_DEBUGGED 0x10000000 /* process is currently or has previously been debugged and allowed to run with invalid pages */
int csops(pid_t pid, unsigned int ops, void * useraddr, size_t usersize);
std::string System_GetProperty(SystemProperty prop) {
switch (prop) {
case SYSPROP_NAME:
return "iOS:";
case SYSPROP_LANGREGION:
return "en_US";
default:
return "";
}
}
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_AUDIO_SAMPLE_RATE:
return 44100;
case SYSPROP_DISPLAY_REFRESH_RATE:
return 60000;
case SYSPROP_DEVICE_TYPE:
return DEVICE_TYPE_MOBILE;
default:
return -1;
}
}
bool System_GetPropertyBool(SystemProperty prop) {
switch (prop) {
case SYSPROP_HAS_BACK_BUTTON:
return false;
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
#else
return false;
#endif
default:
return false;
}
}
void System_SendMessage(const char *command, const char *parameter) {
if (!strcmp(command, "finish")) {
exit(0);
// The below seems right, but causes hangs. See #12140.
// dispatch_async(dispatch_get_main_queue(), ^{
// [sharedViewController shutdown];
// exit(0);
// });
}
}
void System_AskForPermission(SystemPermission permission) {}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
FOUNDATION_EXTERN void AudioServicesPlaySystemSoundWithVibration(unsigned long, objc_object*, NSDictionary*);
BOOL SupportsTaptic()
{
// we're on an iOS version that cannot instantiate UISelectionFeedbackGenerator, so no.
if(!NSClassFromString(@"UISelectionFeedbackGenerator"))
{
return NO;
}
// http://www.mikitamanko.com/blog/2017/01/29/haptic-feedback-with-uifeedbackgenerator/
// use private API against UIDevice to determine the haptic stepping
// 2 - iPhone 7 or above, full taptic feedback
// 1 - iPhone 6S, limited taptic feedback
// 0 - iPhone 6 or below, no taptic feedback
NSNumber* val = (NSNumber*)[[UIDevice currentDevice] valueForKey:@"feedbackSupportLevel"];
return [val intValue] >= 2;
}
void Vibrate(int mode) {
if(SupportsTaptic())
{
PPSSPPUIApplication* app = (PPSSPPUIApplication*)[UIApplication sharedApplication];
if(app.feedbackGenerator == nil)
{
app.feedbackGenerator = [[UISelectionFeedbackGenerator alloc] init];
[app.feedbackGenerator prepare];
}
[app.feedbackGenerator selectionChanged];
}
else
{
NSMutableDictionary *dictionary = [NSMutableDictionary dictionary];
NSArray *pattern = @[@YES, @30, @NO, @2];
dictionary[@"VibePattern"] = pattern;
dictionary[@"Intensity"] = @2;
AudioServicesPlaySystemSoundWithVibration(kSystemSoundID_Vibrate, nil, dictionary);
}
}
int main(int argc, char *argv[])
{
// see https://github.com/hrydgard/ppsspp/issues/11905#issuecomment-476871010
uint32_t flags;
csops(getpid(), CS_OPS_STATUS, &flags, 0);
if (flags & CS_DEBUGGED){
//being run either under a debugger or under Electra already
}
else{
// Simulates a debugger. Makes it possible to use JIT (though only W^X)
syscall(SYS_ptrace, 0 /*PTRACE_TRACEME*/, 0, 0, 0);
}
PROFILE_INIT();
@autoreleasepool {
NSString *documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/assets/"];
NativeInit(argc, (const char**)argv, documentsPath.UTF8String, bundlePath.UTF8String, NULL);
return UIApplicationMain(argc, argv, NSStringFromClass([PPSSPPUIApplication class]), NSStringFromClass([AppDelegate class]));
}
}