ppsspp/Windows/GPU
Henrik Rydgård ee6234ecb6 I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.

Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
..
D3D9Context.cpp Wrap the display globals in a struct (#16998) 2023-02-25 13:09:44 +01:00
D3D9Context.h D3D9: Allow vsync change at runtime. 2020-02-29 22:48:58 -08:00
D3D11Context.cpp I18N: Switch to getting categories by index instead of by string lookup 2023-04-07 10:35:01 +02:00
D3D11Context.h D3D11: Respect vsync setting. 2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp I18N: Switch to getting categories by index instead of by string lookup 2023-04-07 10:35:01 +02:00
WindowsGLContext.h Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
WindowsVulkanContext.h Windows: Add some missing override specifiers. 2021-02-14 10:30:10 -08:00