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helper
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dx9: Don't force alpha to 1.
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2014-12-30 13:18:36 -08:00 |
DepalettizeShaderDX9.cpp
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d3d: Actually upload the clut texture.
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2015-03-01 11:27:28 -08:00 |
DepalettizeShaderDX9.h
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DX9: Hook up the depalettize code. Doesn't work yet though.
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2015-03-01 11:24:45 -08:00 |
FramebufferDX9.cpp
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Remove leftovers
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2015-01-23 16:48:50 +01:00 |
FramebufferDX9.h
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d3d: Actually upload the clut texture.
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2015-03-01 11:27:28 -08:00 |
GPU_DX9.cpp
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DX9: Hook up the depalettize code. Doesn't work yet though.
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2015-03-01 11:24:45 -08:00 |
GPU_DX9.h
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DX9: Hook up the depalettize code. Doesn't work yet though.
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2015-03-01 11:24:45 -08:00 |
PixelShaderGeneratorDX9.cpp
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d3d9: Emulate some logic ops with blending.
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2014-09-23 21:13:47 -07:00 |
PixelShaderGeneratorDX9.h
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d3d9: Add stencil and blend replacement helpers.
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2014-09-21 10:56:54 -07:00 |
ShaderManagerDX9.cpp
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Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
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2015-02-23 04:42:04 -05:00 |
ShaderManagerDX9.h
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
SplineDX9.cpp
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Oops, fix mistake in spline drawing
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2015-01-29 16:30:52 +01:00 |
StateMappingDX9.cpp
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d3d9: Make blending more like GL's recent changes.
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2015-03-01 10:31:43 -08:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
StencilBufferDX9.cpp
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TextureCacheDX9.cpp
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d3d: Actually upload the clut texture.
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2015-03-01 11:27:28 -08:00 |
TextureCacheDX9.h
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DX9: Hook up the depalettize code. Doesn't work yet though.
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2015-03-01 11:24:45 -08:00 |
TextureScalerDX9.cpp
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Oops, fix race in xBRZ buffer alloc.
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2015-02-21 15:51:02 -08:00 |
TextureScalerDX9.h
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Oops, fix race in xBRZ buffer alloc.
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2015-02-21 15:51:02 -08:00 |
TransformPipelineDX9.cpp
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Fix #6398 for DX9 as well
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2015-03-01 16:15:13 +01:00 |
TransformPipelineDX9.h
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[spline/bezier]Fix the remains of differences between dx9 and opengl.
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2014-12-16 22:27:45 +09:00 |
VertexShaderGeneratorDX9.cpp
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Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour.
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2015-02-17 02:17:24 -05:00 |
VertexShaderGeneratorDX9.h
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |