mirror of
https://github.com/hrydgard/ppsspp.git
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7ec62a32b4
Rather get a null pointer crash than confusing buggy use-after-free excitement.
90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <map>
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#include "Common/CommonTypes.h"
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#include "GPU/GLES/TextureCacheGLES.h"
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#include "GPU/ge_constants.h"
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struct FragmentTestID {
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union {
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struct {
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u32 alpha;
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u32 colorRefFunc;
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u32 colorMask;
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};
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u32 d[3];
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};
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bool operator < (const FragmentTestID &other) const {
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for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++) {
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if (d[i] < other.d[i])
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return true;
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if (d[i] > other.d[i])
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return false;
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}
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return false;
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}
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bool operator == (const FragmentTestID &other) const {
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for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++) {
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if (d[i] != other.d[i])
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return false;
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}
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return true;
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}
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};
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struct FragmentTestTexture {
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GLRTexture *texture;
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int lastFrame;
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};
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class FragmentTestCacheGLES {
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public:
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FragmentTestCacheGLES(Draw::DrawContext *draw);
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~FragmentTestCacheGLES();
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void SetTextureCache(TextureCacheGLES *tc) {
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textureCache_ = tc;
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}
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void BindTestTexture(int slot);
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void DeviceLost() {
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Clear(false);
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render_ = nullptr;
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}
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void DeviceRestore(Draw::DrawContext *draw);
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void Clear(bool deleteThem = true);
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void Decimate();
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private:
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GLRTexture *CreateTestTexture(const GEComparison funcs[4], const u8 refs[4], const u8 masks[4], const bool valid[4]);
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FragmentTestID GenerateTestID() const;
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GLRenderManager *render_;
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TextureCacheGLES *textureCache_;
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std::map<FragmentTestID, FragmentTestTexture> cache_;
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GLRTexture *lastTexture_ = nullptr;
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int decimationCounter_ = 0;
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};
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