ppsspp/GPU
2022-08-16 15:10:48 +02:00
..
Common thin3d: Properly AddRef and Release shader modules from the pipeline in backends that need it 2022-08-16 15:10:48 +02:00
D3D11 Remove some unused code in FramebufferManagerD3D11.cpp/h 2022-08-16 12:15:40 +02:00
Debugger GE Debugger: Correct base accounting in playback. 2022-08-14 16:14:23 -07:00
Directx9 Remove some unused code in FramebufferManagerD3D11.cpp/h 2022-08-16 12:15:40 +02:00
GLES Assorted minor cleanup 2022-08-16 10:55:44 +02:00
Software GE Debugger: Fix crash on 0 count prim. 2022-08-14 16:17:04 -07:00
Vulkan Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
ge_constants.h Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeConstants.cpp Debugger: Track texture usage too. 2021-02-15 15:01:23 -08:00
GeDisasm.cpp More Log.h cleanup. 2020-08-16 14:48:54 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
GPU.h Some enum renaming, move RasterChannel to GPU.h. 2022-08-09 19:58:48 +02:00
GPU.vcxproj Compiles on Vulkan, but doesn't yet work. 2022-08-06 18:27:03 +02:00
GPU.vcxproj.filters Compiles on Vulkan, but doesn't yet work. 2022-08-06 18:27:03 +02:00
GPUCommon.cpp Assorted minor cleanup 2022-08-16 10:55:44 +02:00
GPUCommon.h Assorted minor cleanup 2022-08-16 10:55:44 +02:00
GPUInterface.h Assorted minor cleanup 2022-08-16 10:55:44 +02:00
GPUState.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GPUState.h Some enum renaming, move RasterChannel to GPU.h. 2022-08-09 19:58:48 +02:00
Math3D.cpp Take the absolute value when measuring pixel size for line expansion. 2022-06-11 00:03:40 +02:00
Math3D.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00