ppsspp/file/zip_read.h
2012-10-06 12:38:39 +02:00

57 lines
1.2 KiB
C++

// TODO: Move much of this code to vfs.cpp
#ifndef _WIN32
#include <zip.h>
#endif
#include <string.h>
#include <string>
#include "base/basictypes.h"
#include "file/vfs.h"
// Direct readers. deallocate using delete [].
uint8_t *ReadLocalFile(const char *filename, size_t *size);
class AssetReader {
public:
virtual ~AssetReader() {}
// use delete[]
virtual uint8_t *ReadAsset(const char *path, size_t *size) = 0;
virtual std::string toString() const = 0;
};
#ifndef _WIN32
uint8_t *ReadFromZip(zip *archive, const char* filename, size_t *size);
class ZipAssetReader : public AssetReader {
public:
ZipAssetReader(const char *zip_file, const char *in_zip_path);
~ZipAssetReader();
// use delete[]
virtual uint8_t *ReadAsset(const char *path, size_t *size);
virtual std::string toString() const {
return in_zip_path_;
}
private:
zip *zip_file_;
char in_zip_path_[256];
};
#endif
class DirectoryAssetReader : public AssetReader {
public:
DirectoryAssetReader(const char *path) {
strcpy(path_, path);
}
// use delete[]
virtual uint8_t *ReadAsset(const char *path, size_t *size);
virtual std::string toString() const {
return path_;
}
private:
char path_[512];
};