ppsspp/GPU/Software
Henrik Rydgård fd110ef6a9
Merge pull request #16408 from unknownbrackets/jit-wx
softgpu: Fix compile hazard while running
2022-11-20 21:42:10 +01:00
..
BinManager.cpp Merge pull request #16408 from unknownbrackets/jit-wx 2022-11-20 21:42:10 +01:00
BinManager.h softgpu: Use threads on self-render if safe. 2022-11-13 12:34:31 -08:00
Clipper.cpp softgpu: Throw away all inverted polygons. 2022-11-19 20:30:49 -08:00
Clipper.h softgpu: Split clippos out of rasterization vert. 2022-09-26 16:50:40 -07:00
DrawPixel.cpp softgpu: Fix compile hazard while running. 2022-11-20 12:04:02 -08:00
DrawPixel.h softgpu: Fix compile hazard while running. 2022-11-20 12:04:02 -08:00
DrawPixelX86.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
FuncId.cpp softgpu: Minor opt, ignore unused z_stride. 2022-10-02 21:31:07 -07:00
FuncId.h softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Lighting.cpp softgpu: Store vertex colors as packed RGBA8. 2022-09-11 18:41:06 -07:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp softgpu: Fix compile hazard while running. 2022-11-20 12:04:02 -08:00
Rasterizer.h softgpu: Correct WX-exclusive platform hazards. 2022-11-20 10:55:35 -08:00
RasterizerRectangle.cpp softgpu: Fix compile hazard while running. 2022-11-20 12:04:02 -08:00
RasterizerRectangle.h softgpu: Make triangle fan rect detection generic. 2022-10-16 16:01:09 -07:00
RasterizerRegCache.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
RasterizerRegCache.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp softgpu: Fix compile hazard while running. 2022-11-20 12:04:02 -08:00
Sampler.h softgpu: Fix compile hazard while running. 2022-11-20 12:04:02 -08:00
SamplerX86.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
SoftGpu.cpp GE Debugger: Correct UV display with prescale. 2022-10-25 22:14:16 -07:00
SoftGpu.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
TransformUnit.cpp softgpu: Always use software skinning. 2022-11-06 08:44:22 -08:00
TransformUnit.h softgpu: Always use software skinning. 2022-11-06 08:44:22 -08:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.