ppsspp/Core/MemMap.h

231 lines
6.5 KiB
C++

// Copyright (C) 2003 Dolphin Project / 2012 PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _MEMMAP_H
#define _MEMMAP_H
// Includes
#include <string>
#include "Common.h"
#include "CommonTypes.h"
// Enable memory checks in the Debug/DebugFast builds, but NOT in release
#if defined(_DEBUG) || defined(DEBUGFAST)
#define ENABLE_MEM_CHECK
#endif
// PPSSPP is very aggressive about trying to do memory accesses directly, for speed.
// This can be a problem when debugging though, as stray memory reads and writes will
// crash the whole emulator.
// If safe memory is enabled and JIT is disabled, all memory access will go through the proper
// memory access functions, and thus won't crash the emu when they go out of bounds.
#if defined(_DEBUG)
#define SAFE_MEMORY
#endif
// Global declarations
class PointerWrap;
typedef void (*writeFn8 )(const u8, const u32);
typedef void (*writeFn16)(const u16,const u32);
typedef void (*writeFn32)(const u32,const u32);
typedef void (*writeFn64)(const u64,const u32);
typedef void (*readFn8 )(u8&, const u32);
typedef void (*readFn16)(u16&, const u32);
typedef void (*readFn32)(u32&, const u32);
typedef void (*readFn64)(u64&, const u32);
inline u32 PSP_GetKernelMemoryBase() { return 0x08000000;}
inline u32 PSP_GetKernelMemoryEnd() { return 0x08800000;}
inline u32 PSP_GetUserMemoryBase() { return 0x08800000;}
inline u32 PSP_GetUserMemoryEnd() { return 0x0A000000;}
inline u32 PSP_GetDefaultLoadAddress() { return 0x08800000;}
//inline u32 PSP_GetDefaultLoadAddress() { return 0x0898dab0;}
inline u32 PSP_GetVidMemBase() { return 0x04000000;}
namespace Memory
{
// Base is a pointer to the base of the memory map. Yes, some MMU tricks
// are used to set up a full GC or Wii memory map in process memory. on
// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
// some things are mirrored too many times, but eh... it works.
// In 64-bit, this might point to "high memory" (above the 32-bit limit),
// so be sure to load it into a 64-bit register.
extern u8 *base;
// These are guaranteed to point to "low memory" addresses (sub-32-bit).
// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
// 32-bit: Same as the corresponding physical/virtual pointers.
extern u8 *m_pRAM;
extern u8 *m_pScratchPad;
extern u8 *m_pVRAM;
// 64-bit: Pointers to high-mem mirrors
// 32-bit: Same as above
extern u8 *m_pPhysicalRAM;
extern u8 *m_pUncachedRAM;
extern u8 *m_pPhysicalVRAM;
extern u8 *m_pUncachedVRAM;
// TODO: Later PSP models got more RAM.
enum
{
RAM_SIZE = 0x2000000, // 32 MB - although only the upper 24 are available for the user.
RAM_MASK = RAM_SIZE - 1,
VRAM_SIZE = 0x200000,
VRAM_MASK = VRAM_SIZE - 1,
SCRATCHPAD_SIZE = 0x4000,
SCRATCHPAD_MASK = SCRATCHPAD_SIZE - 1,
#if defined(_M_IX86) || defined(_M_ARM32)
// This wraparound should work for PSP too.
MEMVIEW32_MASK = 0x3FFFFFFF,
#endif
};
// Init and Shutdown
void Init();
void Shutdown();
void DoState(PointerWrap &p);
void Clear();
bool AreMemoryBreakpointsActivated();
// ONLY for use by GUI
u8 ReadUnchecked_U8(const u32 _Address);
u16 ReadUnchecked_U16(const u32 _Address);
void WriteUnchecked_U8(const u8 _Data, const u32 _Address);
void WriteUnchecked_U32(const u32 _Data, const u32 _Address);
inline u8* GetMainRAMPtr() {return m_pRAM;}
// used by interpreter to read instructions, uses iCache
u32 Read_Opcode(const u32 _Address);
// used by JIT to read instructions
u32 Read_Opcode_JIT(const u32 _Address);
// used by JIT. uses iCacheJIT. Reads in the "Locked cache" mode
void Write_Opcode_JIT(const u32 _Address, const u32 _Value);
// this is used by Debugger a lot.
// For now, just reads from memory!
u32 Read_Instruction(const u32 _Address);
// For use by emulator
// Read and write functions
#define NUMHWMEMFUN 64
#define HWSHIFT 10
#define HW_MASK 0x3FF
u8 Read_U8(const u32 _Address);
u16 Read_U16(const u32 _Address);
u32 Read_U32(const u32 _Address);
u64 Read_U64(const u32 _Address);
#ifdef SAFE_MEMORY
u32 ReadUnchecked_U32(const u32 _Address);
#else
inline u32 ReadUnchecked_U32(const u32 _Address) {
#if defined(_M_IX86) || defined(_M_ARM32)
return (*(u32 *)(base + (_Address & MEMVIEW32_MASK))); // ReadUnchecked_U32(_Address);
#elif defined(_M_X64)
return (*(u32 *)(base + _Address));
#else
return (*(u32 *)(base + _Address));
#endif
}
#endif
inline float Read_Float(u32 address)
{
u32 ifloat = Read_U32(address);
float f;
memcpy(&f, &ifloat, sizeof(float));
return f;
}
// used by JIT. Return zero-extended 32bit values
u32 Read_U8_ZX(const u32 address);
u32 Read_U16_ZX(const u32 address);
// used by JIT (Jit64::lXz)
u32 EFB_Read(const u32 addr);
void Write_U8(const u8 data, const u32 address);
void Write_U16(const u16 data, const u32 address);
void Write_U32(const u32 data, const u32 address);
void Write_U64(const u64 data, const u32 address);
void Write_U16_Swap(const u16 data, const u32 address);
void Write_U32_Swap(const u32 data, const u32 address);
void Write_U64_Swap(const u64 data, const u32 address);
void WriteHW_U32(const u32 data, const u32 address);
inline void Write_Float(float f, u32 address)
{
u32 u;
memcpy(&u, &f, sizeof(float));
Write_U32(u, address);
}
// Reads a zero-terminated string from memory at the address.
void GetString(std::string& _string, const u32 _Address);
u8* GetPointer(const u32 address);
bool IsValidAddress(const u32 address);
inline const char* GetCharPointer(const u32 address) {
return (const char *)GetPointer(address);
}
void Memset(const u32 _Address, const u8 _Data, const u32 _iLength);
void Memcpy(const u32 _Address, const void *_Data, const u32 _iLength);
template<class T>
void ReadStruct(u32 address, T *ptr)
{
size_t sz = sizeof(*ptr);
memcpy(ptr, GetPointer(address), sz);
}
template<class T>
void WriteStruct(u32 address, T *ptr)
{
size_t sz = sizeof(*ptr);
memcpy(GetPointer(address), ptr, sz);
}
const char *GetAddressName(u32 address);
};
#endif