ppsspp/GPU/Vulkan
2022-11-24 11:02:21 +01:00
..
DebugVisVulkan.cpp
DebugVisVulkan.h
DrawEngineVulkan.cpp Can't forget the texture in the callback, breaks texture-from-framebuffer-copy. 2022-11-24 11:02:21 +01:00
DrawEngineVulkan.h Replace the "GetCurrentStepId"-based state invalidation with callbacks 2022-11-24 10:52:42 +01:00
FramebufferManagerVulkan.cpp Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
FramebufferManagerVulkan.h Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
GPU_Vulkan.cpp Centralize ClearCacheNextFrame 2022-11-21 18:13:13 +01:00
GPU_Vulkan.h Centralize ClearCacheNextFrame 2022-11-21 18:13:13 +01:00
PipelineManagerVulkan.cpp Log source code for failed pipeline creations 2022-11-08 00:21:08 +01:00
PipelineManagerVulkan.h Vulkan: Add geometry shader ID tracking. 2022-10-02 07:42:16 -07:00
ShaderManagerVulkan.cpp Restore parallel GLSL builds 2022-11-08 00:30:21 +01:00
ShaderManagerVulkan.h GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
StateMappingVulkan.cpp Vulkan: Correct alpha in Adreno workaround. 2022-11-12 17:41:48 -08:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00
TextureCacheVulkan.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
VulkanUtil.cpp Address feedback 2022-10-28 17:42:21 +02:00
VulkanUtil.h Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1 2022-10-28 09:39:56 +02:00