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4e41233bb7
Fixes #17182 Not exactly sure what behavior we really want, but I think this one is OK, and at least more similar to the old one. Now we save already-replaced textures if the named replacement texture is missing, and there isn't already a hash-named one in new or the "root". |
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DebugVisVulkan.cpp | ||
DebugVisVulkan.h | ||
DrawEngineVulkan.cpp | ||
DrawEngineVulkan.h | ||
FramebufferManagerVulkan.cpp | ||
FramebufferManagerVulkan.h | ||
GPU_Vulkan.cpp | ||
GPU_Vulkan.h | ||
PipelineManagerVulkan.cpp | ||
PipelineManagerVulkan.h | ||
ShaderManagerVulkan.cpp | ||
ShaderManagerVulkan.h | ||
StateMappingVulkan.cpp | ||
StateMappingVulkan.h | ||
TextureCacheVulkan.cpp | ||
TextureCacheVulkan.h | ||
VulkanUtil.cpp | ||
VulkanUtil.h |