.. |
Common
|
Merge pull request #16565 from unknownbrackets/bloom-hack
|
2023-01-06 14:32:23 +01:00 |
D3D11
|
GPU: Clear shaders on use flag change.
|
2023-01-05 18:24:29 -08:00 |
Debugger
|
GE Debugger: Prevent double init.
|
2022-12-18 14:53:11 -08:00 |
Directx9
|
GPU: Clear shaders on use flag change.
|
2023-01-05 18:24:29 -08:00 |
GLES
|
GLES: Apply vertex limit only to GLES2.
|
2023-01-08 11:06:35 -08:00 |
Software
|
softgpu: Fix lighting with 0 exp.
|
2023-01-02 11:42:52 -08:00 |
Vulkan
|
GLES: Cache equal flag, load from cache.
|
2023-01-05 18:24:29 -08:00 |
ge_constants.h
|
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
|
2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
|
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
|
2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
|
GE Debugger: Fix src/dst stride formatting.
|
2022-12-10 11:01:43 -08:00 |
GeDisasm.h
|
|
|
GPU.cpp
|
softgpu: Detect binner alloc fail and bail.
|
2023-01-01 06:59:14 -08:00 |
GPU.h
|
Remove gpuCommandsAtCallLevel stats, compute another stat more efficiently
|
2023-01-04 17:07:45 +01:00 |
GPU.vcxproj
|
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
|
2022-10-27 11:05:58 +02:00 |
GPU.vcxproj.filters
|
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
|
2022-10-27 11:05:58 +02:00 |
GPUCommon.cpp
|
Remove left-behind line, how did this happen?
|
2023-01-06 10:46:39 +01:00 |
GPUCommon.h
|
softgpu: Detect binner alloc fail and bail.
|
2023-01-01 06:59:14 -08:00 |
GPUInterface.h
|
softgpu: Detect binner alloc fail and bail.
|
2023-01-01 06:59:14 -08:00 |
GPUState.cpp
|
Global: Set many read-only params as const.
|
2022-12-10 21:13:36 -08:00 |
GPUState.h
|
GLES: Cache equal flag, load from cache.
|
2023-01-05 18:24:29 -08:00 |
Math3D.cpp
|
Global: Set many read-only params as const.
|
2022-12-10 21:13:36 -08:00 |
Math3D.h
|
Global: Set many read-only params as const.
|
2022-12-10 21:13:36 -08:00 |