ppsspp/GPU/Directx9
2023-10-03 11:01:37 +02:00
..
DrawEngineDX9.cpp Add a new stat, so we can see per game if the optimization has an effect 2023-10-03 11:01:37 +02:00
DrawEngineDX9.h It's running. 2023-10-03 11:01:37 +02:00
FramebufferManagerDX9.cpp Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
FramebufferManagerDX9.h Include file cleanup in framebuffer managers 2023-02-25 12:21:00 +01:00
GPU_DX9.cpp Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
GPU_DX9.h Some DeviceLost/DeviceRestore cleanup 2023-02-26 11:05:52 +01:00
ShaderManagerDX9.cpp Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
ShaderManagerDX9.h Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent. 2023-09-24 11:55:15 +02:00
StateMappingDX9.cpp Don't cache render target copies for shader blending, only cache copies for overlap 2023-05-11 12:04:29 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp Don't create Host objects except in headless/unittest 2023-03-25 10:47:01 +01:00
TextureCacheDX9.h Some DeviceLost/DeviceRestore cleanup 2023-02-26 11:05:52 +01:00