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Debugger
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Read function size from .sym
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2013-11-01 14:14:06 +01:00 |
Dialog
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Merge pull request #4514 from shenweip/patch-3
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2013-11-14 14:02:21 -08:00 |
ELF
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Turn down reloc logging a bit more
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2013-11-14 23:07:22 +01:00 |
FileSystems
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Turn down some logging.
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2013-11-08 18:52:07 +01:00 |
Font
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Regression font alignment fix
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2013-11-02 20:31:39 +08:00 |
HLE
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Introduce Timer Hack.
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2013-11-16 02:16:17 +10:00 |
HW
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Add "Dump frame GPU commands" to the "in-game" dev menu too.
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2013-11-15 16:49:13 +01:00 |
MIPS
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Mask out fcr31 bits that can't be set on a PSP.
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2013-11-14 23:57:28 -08:00 |
Util
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Remove MathUtil.{cpp,h}
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2013-11-13 11:26:12 +10:00 |
CMakeLists.txt
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Config.cpp
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Introduce Timer Hack.
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2013-11-16 02:16:17 +10:00 |
Config.h
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Introduce Timer Hack.
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2013-11-16 02:16:17 +10:00 |
Core.cpp
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Use a CORE_POWERUP state when starting.
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2013-11-09 23:07:52 -08:00 |
Core.h
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Core.vcxproj
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Extract JitState into its own header (arm/x86)
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2013-11-08 18:51:52 +01:00 |
Core.vcxproj.filters
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Extract JitState into its own header (arm/x86)
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2013-11-08 18:51:52 +01:00 |
CoreParameter.h
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Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
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2013-11-15 13:11:44 +01:00 |
CoreTiming.cpp
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Improvements to timer hack.
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2013-11-16 02:55:12 +10:00 |
CoreTiming.h
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CPU.cpp
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CPU.h
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CwCheat.cpp
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Fixed missing ")"
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2013-11-11 17:23:37 +02:00 |
CwCheat.h
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HDRemaster.cpp
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HDRemaster.h
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Host.cpp
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Host.h
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Loaders.cpp
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Loaders.h
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MemMap.cpp
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MemMap.h
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Speed up UpdateUniforms a little
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2013-11-12 17:06:03 +01:00 |
MemMapFunctions.cpp
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Small optimizations
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2013-11-12 14:05:50 +01:00 |
PSPLoaders.cpp
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PSPLoaders.h
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PSPMixer.cpp
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move direct sound specific behavior into the actual direct sound function instead of into an ifdef
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2013-11-04 18:29:49 +01:00 |
PSPMixer.h
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Reporting.cpp
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Remove duplicate thread library (StdThread)
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2013-10-29 11:50:29 +10:00 |
Reporting.h
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SaveState.cpp
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Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
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2013-11-15 13:11:44 +01:00 |
SaveState.h
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Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
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2013-11-15 13:11:44 +01:00 |
System.cpp
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Don't burn the cpu while idle in multithread.
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2013-11-09 23:08:45 -08:00 |
System.h
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Use a CORE_POWERUP state when starting.
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2013-11-09 23:07:52 -08:00 |
ThreadEventQueue.h
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Blackberry: fix freezing due to overflow of nanoseconds in timer.
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2013-11-11 04:53:08 +10:00 |