ppsspp/Core
2013-11-16 02:55:12 +10:00
..
Debugger Read function size from .sym 2013-11-01 14:14:06 +01:00
Dialog Merge pull request #4514 from shenweip/patch-3 2013-11-14 14:02:21 -08:00
ELF Turn down reloc logging a bit more 2013-11-14 23:07:22 +01:00
FileSystems Turn down some logging. 2013-11-08 18:52:07 +01:00
Font Regression font alignment fix 2013-11-02 20:31:39 +08:00
HLE Introduce Timer Hack. 2013-11-16 02:16:17 +10:00
HW Add "Dump frame GPU commands" to the "in-game" dev menu too. 2013-11-15 16:49:13 +01:00
MIPS Mask out fcr31 bits that can't be set on a PSP. 2013-11-14 23:57:28 -08:00
Util Remove MathUtil.{cpp,h} 2013-11-13 11:26:12 +10:00
CMakeLists.txt
Config.cpp Introduce Timer Hack. 2013-11-16 02:16:17 +10:00
Config.h Introduce Timer Hack. 2013-11-16 02:16:17 +10:00
Core.cpp Use a CORE_POWERUP state when starting. 2013-11-09 23:07:52 -08:00
Core.h
Core.vcxproj Extract JitState into its own header (arm/x86) 2013-11-08 18:51:52 +01:00
Core.vcxproj.filters Extract JitState into its own header (arm/x86) 2013-11-08 18:51:52 +01:00
CoreParameter.h Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud. 2013-11-15 13:11:44 +01:00
CoreTiming.cpp Improvements to timer hack. 2013-11-16 02:55:12 +10:00
CoreTiming.h
CPU.cpp
CPU.h
CwCheat.cpp Fixed missing ")" 2013-11-11 17:23:37 +02:00
CwCheat.h
HDRemaster.cpp
HDRemaster.h
Host.cpp
Host.h
Loaders.cpp
Loaders.h
MemMap.cpp
MemMap.h Speed up UpdateUniforms a little 2013-11-12 17:06:03 +01:00
MemMapFunctions.cpp Small optimizations 2013-11-12 14:05:50 +01:00
PSPLoaders.cpp
PSPLoaders.h
PSPMixer.cpp move direct sound specific behavior into the actual direct sound function instead of into an ifdef 2013-11-04 18:29:49 +01:00
PSPMixer.h
Reporting.cpp Remove duplicate thread library (StdThread) 2013-10-29 11:50:29 +10:00
Reporting.h
SaveState.cpp Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud. 2013-11-15 13:11:44 +01:00
SaveState.h Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud. 2013-11-15 13:11:44 +01:00
System.cpp Don't burn the cpu while idle in multithread. 2013-11-09 23:08:45 -08:00
System.h Use a CORE_POWERUP state when starting. 2013-11-09 23:07:52 -08:00
ThreadEventQueue.h Blackberry: fix freezing due to overflow of nanoseconds in timer. 2013-11-11 04:53:08 +10:00