ppsspp/Core/MIPS/x86/CompVFPU.cpp

2106 lines
51 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <cmath>
#include <limits>
#include <xmmintrin.h>
#include "base/logging.h"
#include "math/math_util.h"
#include "Core/MemMap.h"
#include "Core/Config.h"
#include "Core/Reporting.h"
#include "Core/MIPS/MIPSAnalyst.h"
#include "Core/MIPS/MIPSCodeUtils.h"
#include "Core/MIPS/MIPSVFPUUtils.h"
#include "Core/MIPS/x86/Jit.h"
#include "Core/MIPS/x86/RegCache.h"
// All functions should have CONDITIONAL_DISABLE, so we can narrow things down to a file quickly.
// Currently known non working ones should have DISABLE.
// #define CONDITIONAL_DISABLE { fpr.ReleaseSpillLocks(); Comp_Generic(op); return; }
#define CONDITIONAL_DISABLE ;
#define DISABLE { fpr.ReleaseSpillLocks(); Comp_Generic(op); return; }
#define _RS MIPS_GET_RS(op)
#define _RT MIPS_GET_RT(op)
#define _RD MIPS_GET_RD(op)
#define _FS MIPS_GET_FS(op)
#define _FT MIPS_GET_FT(op)
#define _FD MIPS_GET_FD(op)
#define _SA MIPS_GET_SA(op)
#define _POS ((op>> 6) & 0x1F)
#define _SIZE ((op>>11) & 0x1F)
#define _IMM16 (signed short)(op & 0xFFFF)
#define _IMM26 (op & 0x03FFFFFF)
using namespace Gen;
namespace MIPSComp
{
static const float one = 1.0f;
static const float minus_one = -1.0f;
static const float zero = 0.0f;
const u32 MEMORY_ALIGNED16( noSignMask[4] ) = {0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF};
const u32 MEMORY_ALIGNED16( signBitLower[4] ) = {0x80000000, 0, 0, 0};
const float MEMORY_ALIGNED16( oneOneOneOne[4] ) = {1.0f, 1.0f, 1.0f, 1.0f};
const u32 MEMORY_ALIGNED16( solidOnes[4] ) = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF};
const u32 MEMORY_ALIGNED16( fourinfnan[4] ) = {0x7F800000, 0x7F800000, 0x7F800000, 0x7F800000};
void Jit::Comp_VPFX(MIPSOpcode op)
{
CONDITIONAL_DISABLE;
int data = op & 0xFFFFF;
int regnum = (op >> 24) & 3;
switch (regnum) {
case 0: // S
js.prefixS = data;
js.prefixSFlag = JitState::PREFIX_KNOWN_DIRTY;
break;
case 1: // T
js.prefixT = data;
js.prefixTFlag = JitState::PREFIX_KNOWN_DIRTY;
break;
case 2: // D
js.prefixD = data;
js.prefixDFlag = JitState::PREFIX_KNOWN_DIRTY;
break;
}
}
void Jit::ApplyPrefixST(u8 *vregs, u32 prefix, VectorSize sz) {
if (prefix == 0xE4) return;
int n = GetNumVectorElements(sz);
u8 origV[4];
static const float constantArray[8] = {0.f, 1.f, 2.f, 0.5f, 3.f, 1.f/3.f, 0.25f, 1.f/6.f};
for (int i = 0; i < n; i++)
origV[i] = vregs[i];
for (int i = 0; i < n; i++)
{
int regnum = (prefix >> (i*2)) & 3;
int abs = (prefix >> (8+i)) & 1;
int negate = (prefix >> (16+i)) & 1;
int constants = (prefix >> (12+i)) & 1;
// Unchanged, hurray.
if (!constants && regnum == i && !abs && !negate)
continue;
// This puts the value into a temp reg, so we won't write the modified value back.
vregs[i] = fpr.GetTempV();
fpr.MapRegV(vregs[i], MAP_NOINIT | MAP_DIRTY);
if (!constants) {
// Prefix may say "z, z, z, z" but if this is a pair, we force to x.
// TODO: But some ops seem to use const 0 instead?
if (regnum >= n) {
ERROR_LOG_REPORT(CPU, "Invalid VFPU swizzle: %08x / %d", prefix, sz);
regnum = 0;
}
MOVSS(fpr.VX(vregs[i]), fpr.V(origV[regnum]));
if (abs) {
ANDPS(fpr.VX(vregs[i]), M((void *)&noSignMask));
}
} else {
MOVSS(fpr.VX(vregs[i]), M((void *)&constantArray[regnum + (abs<<2)]));
}
if (negate)
XORPS(fpr.VX(vregs[i]), M((void *)&signBitLower));
// TODO: This probably means it will swap out soon, inefficiently...
fpr.ReleaseSpillLockV(vregs[i]);
}
}
void Jit::GetVectorRegsPrefixD(u8 *regs, VectorSize sz, int vectorReg) {
_assert_(js.prefixDFlag & JitState::PREFIX_KNOWN);
GetVectorRegs(regs, sz, vectorReg);
if (js.prefixD == 0)
return;
int n = GetNumVectorElements(sz);
for (int i = 0; i < n; i++)
{
// Hopefully this is rare, we'll just write it into a reg we drop.
if (js.VfpuWriteMask(i))
regs[i] = fpr.GetTempV();
}
}
void Jit::ApplyPrefixD(const u8 *vregs, VectorSize sz) {
_assert_(js.prefixDFlag & JitState::PREFIX_KNOWN);
if (!js.prefixD) return;
int n = GetNumVectorElements(sz);
for (int i = 0; i < n; i++)
{
if (js.VfpuWriteMask(i))
continue;
int sat = (js.prefixD >> (i * 2)) & 3;
if (sat == 1)
{
fpr.MapRegV(vregs[i], MAP_DIRTY);
MAXSS(fpr.VX(vregs[i]), M((void *)&zero));
MINSS(fpr.VX(vregs[i]), M((void *)&one));
}
else if (sat == 3)
{
fpr.MapRegV(vregs[i], MAP_DIRTY);
MAXSS(fpr.VX(vregs[i]), M((void *)&minus_one));
MINSS(fpr.VX(vregs[i]), M((void *)&one));
}
}
}
// Vector regs can overlap in all sorts of swizzled ways.
// This does allow a single overlap in sregs[i].
bool IsOverlapSafeAllowS(int dreg, int di, int sn, u8 sregs[], int tn = 0, u8 tregs[] = NULL)
{
for (int i = 0; i < sn; ++i)
{
if (sregs[i] == dreg && i != di)
return false;
}
for (int i = 0; i < tn; ++i)
{
if (tregs[i] == dreg)
return false;
}
// Hurray, no overlap, we can write directly.
return true;
}
bool IsOverlapSafe(int dreg, int di, int sn, u8 sregs[], int tn = 0, u8 tregs[] = NULL)
{
return IsOverlapSafeAllowS(dreg, di, sn, sregs, tn, tregs) && sregs[di] != dreg;
}
static u32 MEMORY_ALIGNED16(ssLoadStoreTemp);
void Jit::Comp_SV(MIPSOpcode op) {
CONDITIONAL_DISABLE;
s32 imm = (signed short)(op&0xFFFC);
int vt = ((op >> 16) & 0x1f) | ((op & 3) << 5);
MIPSGPReg rs = _RS;
switch (op >> 26)
{
case 50: //lv.s // VI(vt) = Memory::Read_U32(addr);
{
gpr.MapReg(rs, true, false);
fpr.MapRegV(vt, MAP_NOINIT);
JitSafeMem safe(this, rs, imm);
safe.SetFar();
OpArg src;
if (safe.PrepareRead(src, 4))
{
MOVSS(fpr.VX(vt), safe.NextFastAddress(0));
}
if (safe.PrepareSlowRead((void *) &Memory::Read_U32))
{
MOV(32, M((void *)&ssLoadStoreTemp), R(EAX));
MOVSS(fpr.VX(vt), M((void *)&ssLoadStoreTemp));
}
safe.Finish();
gpr.UnlockAll();
fpr.ReleaseSpillLocks();
}
break;
case 58: //sv.s // Memory::Write_U32(VI(vt), addr);
{
gpr.MapReg(rs, true, true);
// Even if we don't use real SIMD there's still 8 or 16 scalar float registers.
fpr.MapRegV(vt, 0);
JitSafeMem safe(this, rs, imm);
safe.SetFar();
OpArg dest;
if (safe.PrepareWrite(dest, 4))
{
MOVSS(safe.NextFastAddress(0), fpr.VX(vt));
}
if (safe.PrepareSlowWrite())
{
MOVSS(M((void *)&ssLoadStoreTemp), fpr.VX(vt));
safe.DoSlowWrite((void *) &Memory::Write_U32, M((void *)&ssLoadStoreTemp), 0);
}
safe.Finish();
fpr.ReleaseSpillLocks();
gpr.UnlockAll();
}
break;
default:
DISABLE;
}
}
void Jit::Comp_SVQ(MIPSOpcode op)
{
CONDITIONAL_DISABLE;
int imm = (signed short)(op&0xFFFC);
int vt = (((op >> 16) & 0x1f)) | ((op&1) << 5);
MIPSGPReg rs = _RS;
switch (op >> 26)
{
case 53: //lvl.q/lvr.q
{
if (!g_Config.bFastMemory) {
DISABLE;
}
DISABLE;
gpr.MapReg(rs, true, true);
gpr.FlushLockX(ECX);
u8 vregs[4];
GetVectorRegs(vregs, V_Quad, vt);
MOV(32, R(EAX), gpr.R(rs));
ADD(32, R(EAX), Imm32(imm));
#ifdef _M_IX86
AND(32, R(EAX), Imm32(Memory::MEMVIEW32_MASK));
#endif
MOV(32, R(ECX), R(EAX));
SHR(32, R(EAX), Imm8(2));
AND(32, R(EAX), Imm32(0x3));
CMP(32, R(EAX), Imm32(0));
FixupBranch next = J_CC(CC_NE);
fpr.MapRegsV(vregs, V_Quad, MAP_DIRTY);
// Offset = 0
MOVSS(fpr.RX(vregs[3]), MRegSum(RBX, RAX));
FixupBranch skip0 = J();
SetJumpTarget(next);
CMP(32, R(EAX), Imm32(1));
next = J_CC(CC_NE);
// Offset = 1
MOVSS(fpr.RX(vregs[3]), MComplex(RBX, RAX, 1, 4));
MOVSS(fpr.RX(vregs[2]), MComplex(RBX, RAX, 1, 0));
FixupBranch skip1 = J();
SetJumpTarget(next);
CMP(32, R(EAX), Imm32(2));
next = J_CC(CC_NE);
// Offset = 2
MOVSS(fpr.RX(vregs[3]), MComplex(RBX, RAX, 1, 8));
MOVSS(fpr.RX(vregs[2]), MComplex(RBX, RAX, 1, 4));
MOVSS(fpr.RX(vregs[1]), MComplex(RBX, RAX, 1, 0));
FixupBranch skip2 = J();
SetJumpTarget(next);
CMP(32, R(EAX), Imm32(3));
next = J_CC(CC_NE);
// Offset = 3
MOVSS(fpr.RX(vregs[3]), MComplex(RBX, RAX, 1, 12));
MOVSS(fpr.RX(vregs[2]), MComplex(RBX, RAX, 1, 8));
MOVSS(fpr.RX(vregs[1]), MComplex(RBX, RAX, 1, 4));
MOVSS(fpr.RX(vregs[0]), MComplex(RBX, RAX, 1, 0));
SetJumpTarget(next);
SetJumpTarget(skip0);
SetJumpTarget(skip1);
SetJumpTarget(skip2);
gpr.UnlockAll();
fpr.ReleaseSpillLocks();
}
break;
case 54: //lv.q
{
gpr.MapReg(rs, true, true);
u8 vregs[4];
GetVectorRegs(vregs, V_Quad, vt);
fpr.MapRegsV(vregs, V_Quad, MAP_DIRTY | MAP_NOINIT);
JitSafeMem safe(this, rs, imm);
safe.SetFar();
OpArg src;
if (safe.PrepareRead(src, 16))
{
// Just copy 4 words the easiest way while not wasting registers.
for (int i = 0; i < 4; i++)
MOVSS(fpr.VX(vregs[i]), safe.NextFastAddress(i * 4));
}
if (safe.PrepareSlowRead((void *) &Memory::Read_U32))
{
for (int i = 0; i < 4; i++)
{
safe.NextSlowRead((void *) &Memory::Read_U32, i * 4);
MOV(32, M((void *)&ssLoadStoreTemp), R(EAX));
MOVSS(fpr.VX(vregs[i]), M((void *)&ssLoadStoreTemp));
}
}
safe.Finish();
gpr.UnlockAll();
fpr.ReleaseSpillLocks();
}
break;
case 62: //sv.q
{
gpr.MapReg(rs, true, true);
u8 vregs[4];
GetVectorRegs(vregs, V_Quad, vt);
// Even if we don't use real SIMD there's still 8 or 16 scalar float registers.
fpr.MapRegsV(vregs, V_Quad, 0);
JitSafeMem safe(this, rs, imm);
safe.SetFar();
OpArg dest;
if (safe.PrepareWrite(dest, 16))
{
for (int i = 0; i < 4; i++)
MOVSS(safe.NextFastAddress(i * 4), fpr.VX(vregs[i]));
}
if (safe.PrepareSlowWrite())
{
for (int i = 0; i < 4; i++)
{
MOVSS(M((void *)&ssLoadStoreTemp), fpr.VX(vregs[i]));
safe.DoSlowWrite((void *) &Memory::Write_U32, M((void *)&ssLoadStoreTemp), i * 4);
}
}
safe.Finish();
gpr.UnlockAll();
fpr.ReleaseSpillLocks();
}
break;
default:
DISABLE;
break;
}
}
void Jit::Comp_VVectorInit(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
switch ((op >> 16) & 0xF)
{
case 6: // v=zeros; break; //vzero
MOVSS(XMM0, M((void *) &zero));
break;
case 7: // v=ones; break; //vone
MOVSS(XMM0, M((void *) &one));
break;
default:
DISABLE;
break;
}
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 dregs[4];
GetVectorRegsPrefixD(dregs, sz, _VD);
fpr.MapRegsV(dregs, sz, MAP_NOINIT | MAP_DIRTY);
for (int i = 0; i < n; ++i)
MOVSS(fpr.VX(dregs[i]), R(XMM0));
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_VIdt(MIPSOpcode op) {
CONDITIONAL_DISABLE;
int vd = _VD;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
XORPS(XMM0, R(XMM0));
MOVSS(XMM1, M((void *) &one));
u8 dregs[4];
GetVectorRegsPrefixD(dregs, sz, _VD);
fpr.MapRegsV(dregs, sz, MAP_NOINIT | MAP_DIRTY);
switch (sz)
{
case V_Pair:
MOVSS(fpr.VX(dregs[0]), R((vd&1)==0 ? XMM1 : XMM0));
MOVSS(fpr.VX(dregs[1]), R((vd&1)==1 ? XMM1 : XMM0));
break;
case V_Quad:
MOVSS(fpr.VX(dregs[0]), R((vd&3)==0 ? XMM1 : XMM0));
MOVSS(fpr.VX(dregs[1]), R((vd&3)==1 ? XMM1 : XMM0));
MOVSS(fpr.VX(dregs[2]), R((vd&3)==2 ? XMM1 : XMM0));
MOVSS(fpr.VX(dregs[3]), R((vd&3)==3 ? XMM1 : XMM0));
break;
default:
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
break;
}
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_VDot(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
// TODO: Force read one of them into regs? probably not.
u8 sregs[4], tregs[4], dregs[1];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixT(tregs, sz, _VT);
GetVectorRegsPrefixD(dregs, V_Single, _VD);
X64Reg tempxreg = XMM0;
if (IsOverlapSafe(dregs[0], 0, n, sregs, n, tregs))
{
fpr.MapRegsV(dregs, V_Single, MAP_NOINIT);
tempxreg = fpr.VX(dregs[0]);
}
// Need to start with +0.0f so it doesn't result in -0.0f.
MOVSS(tempxreg, fpr.V(sregs[0]));
MULSS(tempxreg, fpr.V(tregs[0]));
for (int i = 1; i < n; i++)
{
// sum += s[i]*t[i];
MOVSS(XMM1, fpr.V(sregs[i]));
MULSS(XMM1, fpr.V(tregs[i]));
ADDSS(tempxreg, R(XMM1));
}
if (!fpr.V(dregs[0]).IsSimpleReg(tempxreg)) {
fpr.MapRegsV(dregs, V_Single, MAP_NOINIT);
MOVSS(fpr.V(dregs[0]), tempxreg);
}
ApplyPrefixD(dregs, V_Single);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_VHdp(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], tregs[4], dregs[1];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixT(tregs, sz, _VT);
GetVectorRegsPrefixD(dregs, V_Single, _VD);
X64Reg tempxreg = XMM0;
if (IsOverlapSafe(dregs[0], 0, n, sregs, n, tregs))
{
fpr.MapRegsV(dregs, V_Single, MAP_NOINIT);
tempxreg = fpr.VX(dregs[0]);
}
// Need to start with +0.0f so it doesn't result in -0.0f.
MOVSS(tempxreg, fpr.V(sregs[0]));
MULSS(tempxreg, fpr.V(tregs[0]));
for (int i = 1; i < n; i++)
{
// sum += (i == n-1) ? t[i] : s[i]*t[i];
if (i == n - 1) {
ADDSS(tempxreg, fpr.V(tregs[i]));
} else {
MOVSS(XMM1, fpr.V(sregs[i]));
MULSS(XMM1, fpr.V(tregs[i]));
ADDSS(tempxreg, R(XMM1));
}
}
if (!fpr.V(dregs[0]).IsSimpleReg(tempxreg)) {
fpr.MapRegsV(dregs, V_Single, MAP_NOINIT);
MOVSS(fpr.V(dregs[0]), tempxreg);
}
ApplyPrefixD(dregs, V_Single);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_VCrossQuat(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], tregs[4], dregs[4];
GetVectorRegs(sregs, sz, _VS);
GetVectorRegs(tregs, sz, _VT);
GetVectorRegs(dregs, sz, _VD);
if (sz == V_Triple) {
// Cross product vcrsp.t
fpr.MapRegsV(sregs, sz, 0);
// Compute X
MOVSS(XMM0, fpr.V(sregs[1]));
MULSS(XMM0, fpr.V(tregs[2]));
MOVSS(XMM1, fpr.V(sregs[2]));
MULSS(XMM1, fpr.V(tregs[1]));
SUBSS(XMM0, R(XMM1));
MOVSS(fpr.V(dregs[0]), XMM0);
// Compute Y
MOVSS(XMM0, fpr.V(sregs[2]));
MULSS(XMM0, fpr.V(tregs[0]));
MOVSS(XMM1, fpr.V(sregs[0]));
MULSS(XMM1, fpr.V(tregs[2]));
SUBSS(XMM0, R(XMM1));
MOVSS(fpr.V(dregs[1]), XMM0);
// Compute Z
MOVSS(XMM0, fpr.V(sregs[0]));
MULSS(XMM0, fpr.V(tregs[1]));
MOVSS(XMM1, fpr.V(sregs[1]));
MULSS(XMM1, fpr.V(tregs[0]));
SUBSS(XMM0, R(XMM1));
MOVSS(fpr.V(dregs[2]), XMM0);
} else if (sz == V_Quad) {
// Quaternion product vqmul.q untested
DISABLE;
fpr.MapRegsV(sregs, sz, 0);
// Compute X
MOVSS(XMM0, fpr.V(sregs[0]));
MULSS(XMM0, fpr.V(tregs[3]));
MOVSS(XMM1, fpr.V(sregs[1]));
MULSS(XMM1, fpr.V(tregs[2]));
ADDSS(XMM0, R(XMM1));
MOVSS(XMM1, fpr.V(sregs[2]));
MULSS(XMM1, fpr.V(tregs[1]));
SUBSS(XMM0, R(XMM1));
MOVSS(XMM1, fpr.V(sregs[3]));
MULSS(XMM1, fpr.V(tregs[0]));
ADDSS(XMM0, R(XMM1));
MOVSS(fpr.V(dregs[0]), XMM0);
// Compute Y
MOVSS(XMM0, fpr.V(sregs[1]));
MULSS(XMM0, fpr.V(tregs[3]));
MOVSS(XMM1, fpr.V(sregs[2]));
MULSS(XMM1, fpr.V(tregs[0]));
ADDSS(XMM0, R(XMM1));
MOVSS(XMM1, fpr.V(sregs[3]));
MULSS(XMM1, fpr.V(tregs[1]));
ADDSS(XMM0, R(XMM1));
MOVSS(XMM1, fpr.V(sregs[0]));
MULSS(XMM1, fpr.V(tregs[2]));
SUBSS(XMM0, R(XMM1));
MOVSS(fpr.V(dregs[1]), XMM0);
// Compute Z
MOVSS(XMM0, fpr.V(sregs[0]));
MULSS(XMM0, fpr.V(tregs[1]));
MOVSS(XMM1, fpr.V(sregs[1]));
MULSS(XMM1, fpr.V(tregs[0]));
SUBSS(XMM0, R(XMM1));
MOVSS(XMM1, fpr.V(sregs[2]));
MULSS(XMM1, fpr.V(tregs[3]));
ADDSS(XMM0, R(XMM1));
MOVSS(XMM1, fpr.V(sregs[3]));
MULSS(XMM1, fpr.V(tregs[2]));
ADDSS(XMM0, R(XMM1));
MOVSS(fpr.V(dregs[2]), XMM0);
// Compute W
MOVSS(XMM0, fpr.V(sregs[3]));
MULSS(XMM0, fpr.V(tregs[3]));
MOVSS(XMM1, fpr.V(sregs[1]));
MULSS(XMM1, fpr.V(tregs[1]));
SUBSS(XMM0, R(XMM1));
MOVSS(XMM1, fpr.V(sregs[2]));
MULSS(XMM1, fpr.V(tregs[2]));
ADDSS(XMM0, R(XMM1));
MOVSS(XMM1, fpr.V(sregs[0]));
MULSS(XMM1, fpr.V(tregs[0]));
SUBSS(XMM0, R(XMM1));
MOVSS(fpr.V(dregs[3]), XMM0);
}
fpr.ReleaseSpillLocks();
}
void Jit::Comp_Vcmov(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
int tf = (op >> 19) & 1;
int imm3 = (op >> 16) & 7;
for (int i = 0; i < n; ++i) {
// Simplification: Disable if overlap unsafe
if (!IsOverlapSafeAllowS(dregs[i], i, n, sregs)) {
DISABLE;
}
}
if (imm3 < 6) {
// Test one bit of CC. This bit decides whether none or all subregisters are copied.
TEST(32, M(&currentMIPS->vfpuCtrl[VFPU_CTRL_CC]), Imm32(1 << imm3));
fpr.MapRegsV(dregs, sz, MAP_DIRTY);
FixupBranch skip = J_CC(tf ? CC_NZ : CC_Z, true);
for (int i = 0; i < n; i++) {
MOVSS(fpr.VX(dregs[i]), fpr.V(sregs[i]));
}
SetJumpTarget(skip);
} else {
// Look at the bottom four bits of CC to individually decide if the subregisters should be copied.
MOV(32, R(EAX), M(&currentMIPS->vfpuCtrl[VFPU_CTRL_CC]));
fpr.MapRegsV(dregs, sz, MAP_DIRTY);
for (int i = 0; i < n; i++) {
TEST(32, R(EAX), Imm32(1 << i));
FixupBranch skip = J_CC(tf ? CC_NZ : CC_Z, true);
MOVSS(fpr.VX(dregs[i]), fpr.V(sregs[i]));
SetJumpTarget(skip);
}
}
fpr.ReleaseSpillLocks();
}
void Jit::Comp_VecDo3(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
// Check that we can support the ops, and prepare temporary values for ops that need it.
switch (op >> 26) {
case 24: //VFPU0
switch ((op >> 23) & 7) {
case 0: // d[i] = s[i] + t[i]; break; //vadd
case 1: // d[i] = s[i] - t[i]; break; //vsub
case 7: // d[i] = s[i] / t[i]; break; //vdiv
break;
default:
DISABLE;
}
break;
case 25: //VFPU1
switch ((op >> 23) & 7) {
case 0: // d[i] = s[i] * t[i]; break; //vmul
break;
default:
DISABLE;
}
break;
case 27: //VFPU3
switch ((op >> 23) & 7) {
case 2: // vmin
case 3: // vmax
break;
case 6: // vsge
case 7: // vslt
break;
default:
DISABLE;
}
break;
default:
DISABLE;
break;
}
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], tregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixT(tregs, sz, _VT);
GetVectorRegsPrefixD(dregs, sz, _VD);
X64Reg tempxregs[4];
for (int i = 0; i < n; ++i)
{
if (!IsOverlapSafeAllowS(dregs[i], i, n, sregs, n, tregs))
{
// On 32-bit we only have 6 xregs for mips regs, use XMM0/XMM1 if possible.
if (i < 2)
tempxregs[i] = (X64Reg) (XMM0 + i);
else
{
int reg = fpr.GetTempV();
fpr.MapRegV(reg, MAP_NOINIT | MAP_DIRTY);
fpr.SpillLockV(reg);
tempxregs[i] = fpr.VX(reg);
}
}
else
{
fpr.MapRegV(dregs[i], (dregs[i] == sregs[i] ? 0 : MAP_NOINIT) | MAP_DIRTY);
fpr.SpillLockV(dregs[i]);
tempxregs[i] = fpr.VX(dregs[i]);
}
}
for (int i = 0; i < n; ++i)
{
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
}
for (int i = 0; i < n; ++i) {
switch (op >> 26) {
case 24: //VFPU0
switch ((op >> 23) & 7) {
case 0: // d[i] = s[i] + t[i]; break; //vadd
ADDSS(tempxregs[i], fpr.V(tregs[i]));
break;
case 1: // d[i] = s[i] - t[i]; break; //vsub
SUBSS(tempxregs[i], fpr.V(tregs[i]));
break;
case 7: // d[i] = s[i] / t[i]; break; //vdiv
DIVSS(tempxregs[i], fpr.V(tregs[i]));
break;
}
break;
case 25: //VFPU1
switch ((op >> 23) & 7)
{
case 0: // d[i] = s[i] * t[i]; break; //vmul
MULSS(tempxregs[i], fpr.V(tregs[i]));
break;
}
break;
case 27: //VFPU3
switch ((op >> 23) & 7)
{
case 2: // vmin
MINSS(tempxregs[i], fpr.V(tregs[i]));
break;
case 3: // vmax
MAXSS(tempxregs[i], fpr.V(tregs[i]));
break;
case 6: // vsge
CMPNLTSS(tempxregs[i], fpr.V(tregs[i]));
ANDPS(tempxregs[i], M((void *)&oneOneOneOne));
break;
case 7: // vslt
CMPLTSS(tempxregs[i], fpr.V(tregs[i]));
ANDPS(tempxregs[i], M((void *)&oneOneOneOne));
break;
}
break;
}
}
for (int i = 0; i < n; ++i)
{
if (!fpr.V(dregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(fpr.V(dregs[i]), tempxregs[i]);
}
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
static float ssCompareTemp;
void Jit::Comp_Vcmp(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
VCondition cond = (VCondition)(op & 0xF);
u8 sregs[4], tregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixT(tregs, sz, _VT);
// Some, we just fall back to the interpreter.
switch (cond) {
case VC_EI: // c = my_isinf(s[i]); break;
case VC_NI: // c = !my_isinf(s[i]); break;
DISABLE;
break;
case VC_ES: // c = my_isnan(s[i]) || my_isinf(s[i]); break; // Tekken Dark Resurrection
case VC_NS: // c = !my_isnan(s[i]) && !my_isinf(s[i]); break;
case VC_EN: // c = my_isnan(s[i]); break;
case VC_NN: // c = !my_isnan(s[i]); break;
if (_VS != _VT)
DISABLE;
break;
default:
break;
}
// First, let's get the trivial ones.
static const int true_bits[4] = {0x31, 0x33, 0x37, 0x3f};
if (cond == VC_TR) {
OR(32, M((void*)&currentMIPS->vfpuCtrl[VFPU_CTRL_CC]), Imm32(true_bits[n-1]));
return;
} else if (cond == VC_FL) {
AND(32, M((void*)&currentMIPS->vfpuCtrl[VFPU_CTRL_CC]), Imm32(~true_bits[n-1]));
return;
}
gpr.FlushLockX(ECX);
if (cond == VC_EZ || cond == VC_NZ)
XORPS(XMM0, R(XMM0));
int affected_bits = (1 << 4) | (1 << 5); // 4 and 5
for (int i = 0; i < n; ++i) {
fpr.MapRegV(sregs[i], 0);
// Let's only handle the easy ones, and fall back on the interpreter for the rest.
bool compareTwo = false;
bool compareToZero = false;
int comparison = -1;
bool flip = false;
bool inverse = false;
switch (cond) {
case VC_ES:
comparison = -1; // We will do the compare up here. XMM1 will have the bits.
MOVSS(XMM1, fpr.V(sregs[i]));
ANDPS(XMM1, M((void *)&fourinfnan));
PCMPEQD(XMM1, M((void *)&fourinfnan)); // Integer comparison
break;
case VC_NS:
comparison = -1; // We will do the compare up here. XMM1 will have the bits.
MOVSS(XMM1, fpr.V(sregs[i]));
ANDPS(XMM1, M((void *)&fourinfnan));
PCMPEQD(XMM1, M((void *)&fourinfnan)); // Integer comparison
XORPS(XMM1, M((void *)&solidOnes));
break;
case VC_EN:
comparison = CMP_UNORD;
compareTwo = true;
break;
case VC_NN:
comparison = CMP_UNORD;
compareTwo = true;
inverse = true;
break;
case VC_EQ: // c = s[i] == t[i]; break;
comparison = CMP_EQ;
compareTwo = true;
break;
case VC_LT: // c = s[i] < t[i]; break;
comparison = CMP_LT;
compareTwo = true;
break;
case VC_LE: // c = s[i] <= t[i]; break;
comparison = CMP_LE;
compareTwo = true;
break;
case VC_NE: // c = s[i] != t[i]; break;
comparison = CMP_NEQ;
compareTwo = true;
break;
case VC_GE: // c = s[i] >= t[i]; break;
comparison = CMP_LE;
flip = true;
compareTwo = true;
break;
case VC_GT: // c = s[i] > t[i]; break;
comparison = CMP_LT;
flip = true;
compareTwo = true;
break;
case VC_EZ: // c = s[i] == 0.0f || s[i] == -0.0f; break;
comparison = CMP_EQ;
compareToZero = true;
break;
case VC_NZ: // c = s[i] != 0; break;
comparison = CMP_NEQ;
compareToZero = true;
break;
default:
DISABLE;
}
if (comparison != -1) {
if (compareTwo) {
if (!flip) {
MOVSS(XMM1, fpr.V(sregs[i]));
CMPSS(XMM1, fpr.V(tregs[i]), comparison);
} else {
MOVSS(XMM1, fpr.V(tregs[i]));
CMPSS(XMM1, fpr.V(sregs[i]), comparison);
}
} else if (compareToZero) {
MOVSS(XMM1, fpr.V(sregs[i]));
CMPSS(XMM1, R(XMM0), comparison);
}
if (inverse) {
XORPS(XMM1, M((void *)&solidOnes));
}
}
MOVSS(M((void *) &ssCompareTemp), XMM1);
if (i == 0 && n == 1) {
MOV(32, R(EAX), M((void *) &ssCompareTemp));
AND(32, R(EAX), Imm32(0x31));
} else if (i == 0) {
MOV(32, R(EAX), M((void *) &ssCompareTemp));
AND(32, R(EAX), Imm32(1 << i));
} else {
MOV(32, R(ECX), M((void *) &ssCompareTemp));
AND(32, R(ECX), Imm32(1 << i));
OR(32, R(EAX), R(ECX));
}
affected_bits |= 1 << i;
}
// Aggregate the bits. Urgh, expensive. Can optimize for the case of one comparison, which is the most common
// after all.
if (n > 1) {
CMP(32, R(EAX), Imm8(affected_bits & 0xF));
SETcc(CC_E, R(ECX));
SHL(32, R(ECX), Imm8(5));
OR(32, R(EAX), R(ECX));
CMP(32, R(EAX), Imm8(0));
SETcc(CC_NZ, R(ECX));
SHL(32, R(ECX), Imm8(4));
OR(32, R(EAX), R(ECX));
}
MOV(32, R(ECX), M(&currentMIPS->vfpuCtrl[VFPU_CTRL_CC]));
AND(32, R(ECX), Imm32(~affected_bits));
OR(32, R(ECX), R(EAX));
MOV(32, M(&currentMIPS->vfpuCtrl[VFPU_CTRL_CC]), R(ECX));
fpr.ReleaseSpillLocks();
gpr.UnlockAllX();
}
// There are no immediates for floating point, so we need to load these
// from RAM. Might as well have a table ready.
extern const float mulTableVi2f[32] = {
1.0f/(1UL<<0),1.0f/(1UL<<1),1.0f/(1UL<<2),1.0f/(1UL<<3),
1.0f/(1UL<<4),1.0f/(1UL<<5),1.0f/(1UL<<6),1.0f/(1UL<<7),
1.0f/(1UL<<8),1.0f/(1UL<<9),1.0f/(1UL<<10),1.0f/(1UL<<11),
1.0f/(1UL<<12),1.0f/(1UL<<13),1.0f/(1UL<<14),1.0f/(1UL<<15),
1.0f/(1UL<<16),1.0f/(1UL<<17),1.0f/(1UL<<18),1.0f/(1UL<<19),
1.0f/(1UL<<20),1.0f/(1UL<<21),1.0f/(1UL<<22),1.0f/(1UL<<23),
1.0f/(1UL<<24),1.0f/(1UL<<25),1.0f/(1UL<<26),1.0f/(1UL<<27),
1.0f/(1UL<<28),1.0f/(1UL<<29),1.0f/(1UL<<30),1.0f/(1UL<<31),
};
void Jit::Comp_Vi2f(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
int imm = (op >> 16) & 0x1f;
const float *mult = &mulTableVi2f[imm];
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
int tempregs[4];
for (int i = 0; i < n; ++i) {
if (!IsOverlapSafe(dregs[i], i, n, sregs)) {
tempregs[i] = fpr.GetTempV();
} else {
tempregs[i] = dregs[i];
}
}
if (*mult != 1.0f)
MOVSS(XMM1, M((void *)mult));
for (int i = 0; i < n; i++) {
if (fpr.V(sregs[i]).IsSimpleReg())
MOVD_xmm(R(EAX), fpr.VX(sregs[i]));
else
MOV(32, R(EAX), fpr.V(sregs[i]));
CVTSI2SS(XMM0, R(EAX));
if (*mult != 1.0f)
MULSS(XMM0, R(XMM1));
fpr.MapRegV(tempregs[i], MAP_DIRTY);
MOVSS(fpr.V(tempregs[i]), XMM0);
}
for (int i = 0; i < n; ++i) {
if (dregs[i] != tempregs[i]) {
fpr.MapRegV(dregs[i], MAP_DIRTY | MAP_NOINIT);
MOVSS(fpr.VX(dregs[i]), fpr.V(tempregs[i]));
}
}
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
// Planning for true SIMD
// Sequence for gathering sparse registers into one SIMD:
// MOVSS(XMM0, fpr.R(sregs[0]));
// MOVSS(XMM1, fpr.R(sregs[1]));
// MOVSS(XMM2, fpr.R(sregs[2]));
// MOVSS(XMM3, fpr.R(sregs[3]));
// SHUFPS(XMM0, R(XMM1), _MM_SHUFFLE(0, 0, 0, 0)); // XMM0 = S1 S1 S0 S0
// SHUFPS(XMM2, R(XMM3), _MM_SHUFFLE(0, 0, 0, 0)); // XMM2 = S3 S3 S2 S2
// SHUFPS(XMM0, R(XMM2), _MM_SHUFFLE(2, 0, 2, 0)); // XMM0 = S3 S2 S1 S0
// Some punpckwd etc would also work.
// Alternatively, MOVSS and three PINSRD (SSE4) with mem source.
// Why PINSRD instead of INSERTPS?
// http://software.intel.com/en-us/blogs/2009/01/07/using-sse41-for-mp3-encoding-quantization
// Sequence for scattering a SIMD register to sparse registers:
// (Very serial though, better methods may be possible)
// MOVSS(fpr.R(sregs[0]), XMM0);
// SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(3, 3, 2, 1));
// MOVSS(fpr.R(sregs[1]), XMM0);
// SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(3, 3, 2, 1));
// MOVSS(fpr.R(sregs[2]), XMM0);
// SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(3, 3, 2, 1));
// MOVSS(fpr.R(sregs[3]), XMM0);
// On SSE4 we should use EXTRACTPS.
// Translation of ryg's half_to_float5_SSE2
void Jit::Comp_Vh2f(MIPSOpcode op) {
#define SSE_CONST4(name, val) static const u32 MEMORY_ALIGNED16(name[4]) = { (val), (val), (val), (val) }
SSE_CONST4(mask_nosign, 0x7fff);
SSE_CONST4(magic, (254 - 15) << 23);
SSE_CONST4(was_infnan, 0x7bff);
SSE_CONST4(exp_infnan, 255 << 23);
#undef SSE_CONST4
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
VectorSize outsize;
switch (sz) {
case V_Single:
outsize = V_Pair;
break;
case V_Pair:
outsize = V_Quad;
break;
default:
DISABLE;
}
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, outsize, _VD);
// Force ourselves an extra xreg as temp space.
X64Reg tempR = fpr.GetFreeXReg();
MOVSS(XMM0, fpr.V(sregs[0]));
if (sz != V_Single) {
MOVSS(XMM1, fpr.V(sregs[1]));
PUNPCKLDQ(XMM0, R(XMM1));
}
XORPS(XMM1, R(XMM1));
PUNPCKLWD(XMM0, R(XMM1));
// OK, 16 bits in each word.
// Let's go. Deep magic here.
MOVAPS(XMM1, R(XMM0));
ANDPS(XMM0, M((void *)mask_nosign)); // xmm0 = expmant
XORPS(XMM1, R(XMM0)); // xmm1 = justsign = expmant ^ xmm0
MOVAPS(tempR, R(XMM0));
PCMPGTD(tempR, M((void *)was_infnan)); // xmm2 = b_wasinfnan
PSLLD(XMM0, 13);
MULPS(XMM0, M((void *)magic)); /// xmm0 = scaled
PSLLD(XMM1, 16); // xmm1 = sign
ANDPS(tempR, M((void *)exp_infnan));
ORPS(XMM1, R(tempR));
ORPS(XMM0, R(XMM1));
fpr.MapRegsV(dregs, outsize, MAP_NOINIT | MAP_DIRTY);
// TODO: Could apply D-prefix in parallel here...
MOVSS(fpr.V(dregs[0]), XMM0);
SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(3, 3, 2, 1));
MOVSS(fpr.V(dregs[1]), XMM0);
if (sz != V_Single) {
SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(3, 3, 2, 1));
MOVSS(fpr.V(dregs[2]), XMM0);
SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(3, 3, 2, 1));
MOVSS(fpr.V(dregs[3]), XMM0);
}
ApplyPrefixD(dregs, outsize);
gpr.UnlockAllX();
fpr.ReleaseSpillLocks();
}
void Jit::Comp_Vx2i(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
switch ((op >> 16) & 3) {
case 0: // vuc2i
case 1: // vc2i
case 2: // vus2i
DISABLE;
case 3: // vs2i - used heavily by GTA
break;
default:
DISABLE;
}
// OK this is vs2i. Unpacks pairs of 16-bit integers into 32-bit integers, with the values
// at the top.
// Let's do this similarly as h2f - we do a solution that works for both singles and pairs
// then use it for both.
VectorSize sz = GetVecSize(op);
VectorSize outsize;
switch (sz) {
case V_Single:
outsize = V_Pair;
break;
case V_Pair:
outsize = V_Quad;
break;
default:
DISABLE;
}
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, outsize, _VD);
MOVSS(XMM1, fpr.V(sregs[0]));
if (sz != V_Single) {
MOVSS(XMM0, fpr.V(sregs[1]));
PUNPCKLDQ(XMM1, R(XMM0));
}
// Unpack 16-bit words into 32-bit words, upper position, and we're done!
XORPS(XMM0, R(XMM0));
PUNPCKLWD(XMM0, R(XMM1));
// Done! TODO: The rest of this should be possible to extract into a function.
fpr.MapRegsV(dregs, outsize, MAP_NOINIT | MAP_DIRTY);
// TODO: Could apply D-prefix in parallel here...
MOVSS(fpr.V(dregs[0]), XMM0);
SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(3, 3, 2, 1));
MOVSS(fpr.V(dregs[1]), XMM0);
if (sz != V_Single) {
SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(3, 3, 2, 1));
MOVSS(fpr.V(dregs[2]), XMM0);
SHUFPS(XMM0, R(XMM0), _MM_SHUFFLE(3, 3, 2, 1));
MOVSS(fpr.V(dregs[3]), XMM0);
}
ApplyPrefixD(dregs, outsize);
gpr.UnlockAllX();
fpr.ReleaseSpillLocks();
}
extern const double mulTableVf2i[32] = {
(1ULL<<0),(1ULL<<1),(1ULL<<2),(1ULL<<3),
(1ULL<<4),(1ULL<<5),(1ULL<<6),(1ULL<<7),
(1ULL<<8),(1ULL<<9),(1ULL<<10),(1ULL<<11),
(1ULL<<12),(1ULL<<13),(1ULL<<14),(1ULL<<15),
(1ULL<<16),(1ULL<<17),(1ULL<<18),(1ULL<<19),
(1ULL<<20),(1ULL<<21),(1ULL<<22),(1ULL<<23),
(1ULL<<24),(1ULL<<25),(1ULL<<26),(1ULL<<27),
(1ULL<<28),(1ULL<<29),(1ULL<<30),(1ULL<<31),
};
static const float half = 0.5f;
static double maxIntAsDouble = (double)0x7fffffff; // that's not equal to 0x80000000
static double minIntAsDouble = (double)(int)0x80000000;
void Jit::Comp_Vf2i(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
int imm = (op >> 16) & 0x1f;
const double *mult = &mulTableVf2i[imm];
switch ((op >> 21) & 0x1f)
{
case 17:
break; //z - truncate. Easy to support.
case 16:
case 18:
case 19:
DISABLE;
break;
}
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
u8 tempregs[4];
for (int i = 0; i < n; ++i) {
if (!IsOverlapSafe(dregs[i], i, n, sregs)) {
tempregs[i] = fpr.GetTempV();
} else {
tempregs[i] = dregs[i];
}
}
if (*mult != 1.0f)
MOVSD(XMM1, M((void *)mult));
fpr.MapRegsV(tempregs, sz, MAP_DIRTY | MAP_NOINIT);
for (int i = 0; i < n; i++) {
// Need to do this in double precision to clamp correctly as float
// doesn't have enough precision to represent 0x7fffffff for example exactly.
MOVSS(XMM0, fpr.V(sregs[i]));
CVTSS2SD(XMM0, R(XMM0)); // convert to double precision
if (*mult != 1.0f) {
MULSD(XMM0, R(XMM1));
}
MINSD(XMM0, M((void *)&maxIntAsDouble));
MAXSD(XMM0, M((void *)&minIntAsDouble));
switch ((op >> 21) & 0x1f) {
case 16: /* TODO */ break; //n (round_vfpu_n causes issue #3011 but seems right according to tests...)
case 17: CVTTSD2SI(EAX, R(XMM0)); break; //z - truncate
case 18: /* TODO */ break; //u
case 19: /* TODO */ break; //d
}
MOVD_xmm(fpr.VX(tempregs[i]), R(EAX));
}
for (int i = 0; i < n; ++i) {
if (dregs[i] != tempregs[i]) {
fpr.MapRegV(dregs[i], MAP_DIRTY | MAP_NOINIT);
MOVSS(fpr.VX(dregs[i]), fpr.V(tempregs[i]));
}
}
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_Vcst(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
int conNum = (op >> 16) & 0x1f;
int vd = _VD;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 dregs[4];
GetVectorRegsPrefixD(dregs, sz, _VD);
MOVSS(XMM0, M((void *)&cst_constants[conNum]));
fpr.MapRegsV(dregs, sz, MAP_NOINIT | MAP_DIRTY);
for (int i = 0; i < n; i++) {
MOVSS(fpr.V(dregs[i]), XMM0);
}
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_Vsgn(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
X64Reg tempxregs[4];
for (int i = 0; i < n; ++i)
{
if (!IsOverlapSafeAllowS(dregs[i], i, n, sregs))
{
int reg = fpr.GetTempV();
fpr.MapRegV(reg, MAP_NOINIT | MAP_DIRTY);
fpr.SpillLockV(reg);
tempxregs[i] = fpr.VX(reg);
}
else
{
fpr.MapRegV(dregs[i], (dregs[i] == sregs[i] ? 0 : MAP_NOINIT) | MAP_DIRTY);
fpr.SpillLockV(dregs[i]);
tempxregs[i] = fpr.VX(dregs[i]);
}
}
for (int i = 0; i < n; ++i)
{
XORPS(XMM0, R(XMM0));
CMPEQSS(XMM0, fpr.V(sregs[i])); // XMM0 = s[i] == 0.0f
MOVSS(XMM1, fpr.V(sregs[i]));
// Preserve sign bit, replace rest with ones
ANDPS(XMM1, M((void *)&signBitLower));
ORPS(XMM1, M((void *)&oneOneOneOne));
// If really was equal to zero, zap. Note that ANDN negates the destination.
ANDNPS(XMM0, R(XMM1));
MOVAPS(tempxregs[i], R(XMM0));
}
for (int i = 0; i < n; ++i) {
if (!fpr.V(dregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(fpr.V(dregs[i]), tempxregs[i]);
}
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_VV2Op(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
// Pre-processing: Eliminate silly no-op VMOVs, common in Wipeout Pure
if (((op >> 16) & 0x1f) == 0 && _VS == _VD && js.HasNoPrefix()) {
return;
}
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], dregs[4];
GetVectorRegsPrefixS(sregs, sz, _VS);
GetVectorRegsPrefixD(dregs, sz, _VD);
X64Reg tempxregs[4];
for (int i = 0; i < n; ++i)
{
if (!IsOverlapSafeAllowS(dregs[i], i, n, sregs))
{
int reg = fpr.GetTempV();
fpr.MapRegV(reg, MAP_NOINIT | MAP_DIRTY);
fpr.SpillLockV(reg);
tempxregs[i] = fpr.VX(reg);
}
else
{
fpr.MapRegV(dregs[i], (dregs[i] == sregs[i] ? 0 : MAP_NOINIT) | MAP_DIRTY);
fpr.SpillLockV(dregs[i]);
tempxregs[i] = fpr.VX(dregs[i]);
}
}
// Warning: sregs[i] and tempxregs[i] may be the same reg.
// Helps for vmov, hurts for vrcp, etc.
for (int i = 0; i < n; ++i)
{
switch ((op >> 16) & 0x1f)
{
case 0: // d[i] = s[i]; break; //vmov
// Probably for swizzle.
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
break;
case 1: // d[i] = fabsf(s[i]); break; //vabs
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
ANDPS(tempxregs[i], M((void *)&noSignMask));
break;
case 2: // d[i] = -s[i]; break; //vneg
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
XORPS(tempxregs[i], M((void *)&signBitLower));
break;
case 4: // if (s[i] < 0) d[i] = 0; else {if(s[i] > 1.0f) d[i] = 1.0f; else d[i] = s[i];} break; // vsat0
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
// TODO: Doesn't handle NaN correctly.
MAXSS(tempxregs[i], M((void *)&zero));
MINSS(tempxregs[i], M((void *)&one));
break;
case 5: // if (s[i] < -1.0f) d[i] = -1.0f; else {if(s[i] > 1.0f) d[i] = 1.0f; else d[i] = s[i];} break; // vsat1
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
// TODO: Doesn't handle NaN correctly.
MAXSS(tempxregs[i], M((void *)&minus_one));
MINSS(tempxregs[i], M((void *)&one));
break;
case 16: // d[i] = 1.0f / s[i]; break; //vrcp
MOVSS(XMM0, M((void *)&one));
DIVSS(XMM0, fpr.V(sregs[i]));
MOVSS(tempxregs[i], R(XMM0));
break;
case 17: // d[i] = 1.0f / sqrtf(s[i]); break; //vrsq
SQRTSS(XMM0, fpr.V(sregs[i]));
MOVSS(tempxregs[i], M((void *)&one));
DIVSS(tempxregs[i], R(XMM0));
break;
case 18: // d[i] = sinf((float)M_PI_2 * s[i]); break; //vsin
DISABLE;
break;
case 19: // d[i] = cosf((float)M_PI_2 * s[i]); break; //vcos
DISABLE;
break;
case 20: // d[i] = powf(2.0f, s[i]); break; //vexp2
DISABLE;
break;
case 21: // d[i] = logf(s[i])/log(2.0f); break; //vlog2
DISABLE;
break;
case 22: // d[i] = sqrtf(s[i]); break; //vsqrt
SQRTSS(tempxregs[i], fpr.V(sregs[i]));
ANDPS(tempxregs[i], M((void *)&noSignMask));
break;
case 23: // d[i] = asinf(s[i] * (float)M_2_PI); break; //vasin
DISABLE;
break;
case 24: // d[i] = -1.0f / s[i]; break; // vnrcp
MOVSS(XMM0, M((void *)&minus_one));
DIVSS(XMM0, fpr.V(sregs[i]));
MOVSS(tempxregs[i], R(XMM0));
break;
case 26: // d[i] = -sinf((float)M_PI_2 * s[i]); break; // vnsin
DISABLE;
break;
case 28: // d[i] = 1.0f / expf(s[i] * (float)M_LOG2E); break; // vrexp2
DISABLE;
break;
}
}
for (int i = 0; i < n; ++i)
{
if (!fpr.V(dregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(fpr.V(dregs[i]), tempxregs[i]);
}
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_Mftv(MIPSOpcode op) {
CONDITIONAL_DISABLE;
int imm = op & 0xFF;
MIPSGPReg rt = _RT;
switch ((op >> 21) & 0x1f)
{
case 3: //mfv / mfvc
// rt = 0, imm = 255 appears to be used as a CPU interlock by some games.
if (rt != MIPS_REG_ZERO) {
if (imm < 128) { //R(rt) = VI(imm);
fpr.MapRegV(imm, 0); // TODO: Seems the V register becomes dirty here? It shouldn't.
gpr.MapReg(rt, false, true);
MOVD_xmm(gpr.R(rt), fpr.VX(imm));
} else if (imm < 128 + VFPU_CTRL_MAX) { //mfvc
// In case we have a saved prefix.
FlushPrefixV();
gpr.MapReg(rt, false, true);
MOV(32, gpr.R(rt), M(&currentMIPS->vfpuCtrl[imm - 128]));
} else {
//ERROR - maybe need to make this value too an "interlock" value?
_dbg_assert_msg_(CPU,0,"mfv - invalid register");
}
}
break;
case 7: //mtv
if (imm < 128) { // VI(imm) = R(rt);
fpr.MapRegV(imm, MAP_DIRTY | MAP_NOINIT); // TODO: Seems the V register becomes dirty here? It shouldn't.
gpr.MapReg(rt, true, false);
MOVD_xmm(fpr.VX(imm), gpr.R(rt));
} else if (imm < 128 + VFPU_CTRL_MAX) { //mtvc //currentMIPS->vfpuCtrl[imm - 128] = R(rt);
gpr.MapReg(rt, true, false);
MOV(32, M(&currentMIPS->vfpuCtrl[imm - 128]), gpr.R(rt));
// TODO: Optimization if rt is Imm?
if (imm - 128 == VFPU_CTRL_SPREFIX) {
js.prefixSFlag = JitState::PREFIX_UNKNOWN;
} else if (imm - 128 == VFPU_CTRL_TPREFIX) {
js.prefixTFlag = JitState::PREFIX_UNKNOWN;
} else if (imm - 128 == VFPU_CTRL_DPREFIX) {
js.prefixDFlag = JitState::PREFIX_UNKNOWN;
}
} else {
//ERROR
_dbg_assert_msg_(CPU,0,"mtv - invalid register");
}
break;
default:
DISABLE;
}
}
void Jit::Comp_Vmtvc(MIPSOpcode op) {
CONDITIONAL_DISABLE;
int vs = _VS;
int imm = op & 0xFF;
if (imm >= 128 && imm < 128 + VFPU_CTRL_MAX) {
fpr.MapRegV(vs, 0);
MOVSS(M(&currentMIPS->vfpuCtrl[imm - 128]), fpr.VX(vs));
fpr.ReleaseSpillLocks();
if (imm - 128 == VFPU_CTRL_SPREFIX) {
js.prefixSFlag = JitState::PREFIX_UNKNOWN;
} else if (imm - 128 == VFPU_CTRL_TPREFIX) {
js.prefixTFlag = JitState::PREFIX_UNKNOWN;
} else if (imm - 128 == VFPU_CTRL_DPREFIX) {
js.prefixDFlag = JitState::PREFIX_UNKNOWN;
}
}
}
void Jit::Comp_VMatrixInit(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
MatrixSize sz = GetMtxSize(op);
int n = GetMatrixSide(sz);
u8 dregs[16];
GetMatrixRegs(dregs, sz, _VD);
switch ((op >> 16) & 0xF) {
case 3: // vmidt
MOVSS(XMM0, M((void *) &zero));
MOVSS(XMM1, M((void *) &one));
for (int a = 0; a < n; a++) {
for (int b = 0; b < n; b++) {
MOVSS(fpr.V(dregs[a * 4 + b]), a == b ? XMM1 : XMM0);
}
}
break;
case 6: // vmzero
MOVSS(XMM0, M((void *) &zero));
for (int a = 0; a < n; a++) {
for (int b = 0; b < n; b++) {
MOVSS(fpr.V(dregs[a * 4 + b]), XMM0);
}
}
break;
case 7: // vmone
MOVSS(XMM0, M((void *) &one));
for (int a = 0; a < n; a++) {
for (int b = 0; b < n; b++) {
MOVSS(fpr.V(dregs[a * 4 + b]), XMM0);
}
}
break;
}
fpr.ReleaseSpillLocks();
}
void Jit::Comp_Vmmov(MIPSOpcode op) {
CONDITIONAL_DISABLE;
// TODO: This probably ignores prefixes?
if (js.HasUnknownPrefix())
DISABLE;
MatrixSize sz = GetMtxSize(op);
int n = GetMatrixSide(sz);
u8 sregs[16], dregs[16];
GetMatrixRegs(sregs, sz, _VS);
GetMatrixRegs(dregs, sz, _VD);
// TODO: gas doesn't allow overlap, what does the PSP do?
// Potentially detect overlap or the safe direction to move in, or just DISABLE?
// This is very not optimal, blows the regcache everytime.
u8 tempregs[16];
for (int a = 0; a < n; a++)
{
for (int b = 0; b < n; b++)
{
u8 temp = (u8) fpr.GetTempV();
fpr.MapRegV(temp, MAP_NOINIT | MAP_DIRTY);
MOVSS(fpr.VX(temp), fpr.V(sregs[a * 4 + b]));
fpr.StoreFromRegisterV(temp);
tempregs[a * 4 + b] = temp;
}
}
for (int a = 0; a < n; a++)
{
for (int b = 0; b < n; b++)
{
u8 temp = tempregs[a * 4 + b];
fpr.MapRegV(temp, 0);
MOVSS(fpr.V(dregs[a * 4 + b]), fpr.VX(temp));
}
}
fpr.ReleaseSpillLocks();
}
void Jit::Comp_VScl(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 sregs[4], dregs[4], scale;
GetVectorRegsPrefixS(sregs, sz, _VS);
// TODO: Prefixes seem strange...
GetVectorRegsPrefixT(&scale, V_Single, _VT);
GetVectorRegsPrefixD(dregs, sz, _VD);
// Move to XMM0 early, so we don't have to worry about overlap with scale.
MOVSS(XMM0, fpr.V(scale));
X64Reg tempxregs[4];
for (int i = 0; i < n; ++i)
{
if (dregs[i] != scale || !IsOverlapSafeAllowS(dregs[i], i, n, sregs))
{
int reg = fpr.GetTempV();
fpr.MapRegV(reg, MAP_NOINIT | MAP_DIRTY);
fpr.SpillLockV(reg);
tempxregs[i] = fpr.VX(reg);
}
else
{
fpr.MapRegV(dregs[i], (dregs[i] == sregs[i] ? 0 : MAP_NOINIT) | MAP_DIRTY);
fpr.SpillLockV(dregs[i]);
tempxregs[i] = fpr.VX(dregs[i]);
}
}
for (int i = 0; i < n; ++i)
{
if (!fpr.V(sregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(tempxregs[i], fpr.V(sregs[i]));
MULSS(tempxregs[i], R(XMM0));
}
for (int i = 0; i < n; ++i)
{
if (!fpr.V(dregs[i]).IsSimpleReg(tempxregs[i]))
MOVSS(fpr.V(dregs[i]), tempxregs[i]);
}
ApplyPrefixD(dregs, sz);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_Vmmul(MIPSOpcode op) {
CONDITIONAL_DISABLE;
// TODO: This probably ignores prefixes?
if (js.HasUnknownPrefix())
DISABLE;
MatrixSize sz = GetMtxSize(op);
int n = GetMatrixSide(sz);
u8 sregs[16], tregs[16], dregs[16];
GetMatrixRegs(sregs, sz, _VS);
GetMatrixRegs(tregs, sz, _VT);
GetMatrixRegs(dregs, sz, _VD);
// Rough overlap check.
bool overlap = false;
if (GetMtx(_VS) == GetMtx(_VD) || GetMtx(_VT) == GetMtx(_VD)) {
// Potential overlap (guaranteed for 3x3 or more).
overlap = true;
}
if (overlap) {
u8 tempregs[16];
for (int a = 0; a < n; a++) {
for (int b = 0; b < n; b++) {
MOVSS(XMM0, fpr.V(sregs[b * 4]));
MULSS(XMM0, fpr.V(tregs[a * 4]));
for (int c = 1; c < n; c++) {
MOVSS(XMM1, fpr.V(sregs[b * 4 + c]));
MULSS(XMM1, fpr.V(tregs[a * 4 + c]));
ADDSS(XMM0, R(XMM1));
}
u8 temp = (u8) fpr.GetTempV();
fpr.MapRegV(temp, MAP_NOINIT | MAP_DIRTY);
MOVSS(fpr.VX(temp), R(XMM0));
fpr.StoreFromRegisterV(temp);
tempregs[a * 4 + b] = temp;
}
}
for (int a = 0; a < n; a++) {
for (int b = 0; b < n; b++) {
u8 temp = tempregs[a * 4 + b];
fpr.MapRegV(temp, 0);
MOVSS(fpr.V(dregs[a * 4 + b]), fpr.VX(temp));
}
}
} else {
for (int a = 0; a < n; a++) {
for (int b = 0; b < n; b++) {
MOVSS(XMM0, fpr.V(sregs[b * 4]));
MULSS(XMM0, fpr.V(tregs[a * 4]));
for (int c = 1; c < n; c++) {
MOVSS(XMM1, fpr.V(sregs[b * 4 + c]));
MULSS(XMM1, fpr.V(tregs[a * 4 + c]));
ADDSS(XMM0, R(XMM1));
}
MOVSS(fpr.V(dregs[a * 4 + b]), XMM0);
}
}
}
fpr.ReleaseSpillLocks();
}
void Jit::Comp_Vmscl(MIPSOpcode op) {
CONDITIONAL_DISABLE;
// TODO: This probably ignores prefixes?
if (js.HasUnknownPrefix())
DISABLE;
MatrixSize sz = GetMtxSize(op);
int n = GetMatrixSide(sz);
u8 sregs[16], dregs[16], scale;
GetMatrixRegs(sregs, sz, _VS);
GetVectorRegs(&scale, V_Single, _VT);
GetMatrixRegs(dregs, sz, _VD);
// Move to XMM0 early, so we don't have to worry about overlap with scale.
MOVSS(XMM0, fpr.V(scale));
// TODO: test overlap, optimize.
u8 tempregs[16];
for (int a = 0; a < n; a++)
{
for (int b = 0; b < n; b++)
{
u8 temp = (u8) fpr.GetTempV();
fpr.MapRegV(temp, MAP_NOINIT | MAP_DIRTY);
MOVSS(fpr.VX(temp), fpr.V(sregs[a * 4 + b]));
MULSS(fpr.VX(temp), R(XMM0));
fpr.StoreFromRegisterV(temp);
tempregs[a * 4 + b] = temp;
}
}
for (int a = 0; a < n; a++)
{
for (int b = 0; b < n; b++)
{
u8 temp = tempregs[a * 4 + b];
fpr.MapRegV(temp, 0);
MOVSS(fpr.V(dregs[a * 4 + b]), fpr.VX(temp));
}
}
fpr.ReleaseSpillLocks();
}
void Jit::Comp_Vtfm(MIPSOpcode op) {
CONDITIONAL_DISABLE;
// TODO: This probably ignores prefixes? Or maybe uses D?
if (js.HasUnknownPrefix())
DISABLE;
VectorSize sz = GetVecSize(op);
MatrixSize msz = GetMtxSize(op);
int n = GetNumVectorElements(sz);
int ins = (op >> 23) & 7;
bool homogenous = false;
if (n == ins)
{
n++;
sz = (VectorSize)((int)(sz) + 1);
msz = (MatrixSize)((int)(msz) + 1);
homogenous = true;
}
// Otherwise, n should already be ins + 1.
else if (n != ins + 1)
DISABLE;
u8 sregs[16], dregs[4], tregs[4];
GetMatrixRegs(sregs, msz, _VS);
GetVectorRegs(tregs, sz, _VT);
GetVectorRegs(dregs, sz, _VD);
// TODO: test overlap, optimize.
u8 tempregs[4];
for (int i = 0; i < n; i++) {
MOVSS(XMM0, fpr.V(sregs[i * 4]));
MULSS(XMM0, fpr.V(tregs[0]));
for (int k = 1; k < n; k++)
{
MOVSS(XMM1, fpr.V(sregs[i * 4 + k]));
if (!homogenous || k != n - 1)
MULSS(XMM1, fpr.V(tregs[k]));
ADDSS(XMM0, R(XMM1));
}
u8 temp = (u8) fpr.GetTempV();
fpr.MapRegV(temp, MAP_NOINIT | MAP_DIRTY);
MOVSS(fpr.VX(temp), R(XMM0));
fpr.StoreFromRegisterV(temp);
tempregs[i] = temp;
}
for (int i = 0; i < n; i++) {
u8 temp = tempregs[i];
fpr.MapRegV(temp, 0);
MOVSS(fpr.V(dregs[i]), fpr.VX(temp));
}
fpr.ReleaseSpillLocks();
}
void Jit::Comp_VCrs(MIPSOpcode op) {
DISABLE;
}
void Jit::Comp_VDet(MIPSOpcode op) {
DISABLE;
}
void Jit::Comp_Vi2x(MIPSOpcode op) {
DISABLE;
}
void Jit::Comp_Vhoriz(MIPSOpcode op) {
DISABLE;
}
void Jit::Comp_Viim(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
u8 dreg;
GetVectorRegs(&dreg, V_Single, _VT);
s32 imm = (s32)(s16)(u16)(op & 0xFFFF);
FP32 fp;
fp.f = (float)imm;
MOV(32, R(EAX), Imm32(fp.u));
fpr.MapRegV(dreg, MAP_DIRTY | MAP_NOINIT);
MOVD_xmm(fpr.VX(dreg), R(EAX));
ApplyPrefixD(&dreg, V_Single);
fpr.ReleaseSpillLocks();
}
void Jit::Comp_Vfim(MIPSOpcode op) {
CONDITIONAL_DISABLE;
if (js.HasUnknownPrefix())
DISABLE;
u8 dreg;
GetVectorRegs(&dreg, V_Single, _VT);
FP16 half;
half.u = op & 0xFFFF;
FP32 fval = half_to_float_fast5(half);
MOV(32, R(EAX), Imm32(fval.u));
fpr.MapRegV(dreg, MAP_DIRTY | MAP_NOINIT);
MOVD_xmm(fpr.VX(dreg), R(EAX));
ApplyPrefixD(&dreg, V_Single);
fpr.ReleaseSpillLocks();
}
static float sincostemp[2];
union u32float {
u32 u;
float f;
operator float() const {
return f;
}
inline u32float &operator *=(const float &other) {
f *= other;
return *this;
}
};
#ifdef _M_X64
typedef float SinCosArg;
#else
typedef u32float SinCosArg;
#endif
void SinCos(SinCosArg angle) {
angle *= (float)1.57079632679489661923; // pi / 2
sincostemp[0] = sinf(angle);
sincostemp[1] = cosf(angle);
}
void SinCosNegSin(SinCosArg angle) {
angle *= (float)1.57079632679489661923; // pi / 2
sincostemp[0] = -sinf(angle);
sincostemp[1] = cosf(angle);
}
// Very heavily used by FF:CC
void Jit::Comp_VRot(MIPSOpcode op) {
CONDITIONAL_DISABLE;
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
u8 dregs[4];
u8 sreg;
GetVectorRegs(dregs, sz, vd);
GetVectorRegs(&sreg, V_Single, vs);
int imm = (op >> 16) & 0x1f;
gpr.FlushBeforeCall();
fpr.Flush();
bool negSin = (imm & 0x10) ? true : false;
#ifdef _M_X64
MOVSS(XMM0, fpr.V(sreg));
ABI_CallFunction(negSin ? (void *)&SinCosNegSin : (void *)&SinCos);
#else
// Sigh, passing floats with cdecl isn't pretty, ends up on the stack.
ABI_CallFunctionA(negSin ? (void *)&SinCosNegSin : (void *)&SinCos, fpr.V(sreg));
#endif
MOVSS(XMM0, M(&sincostemp[0]));
MOVSS(XMM1, M(&sincostemp[1]));
char what[4] = {'0', '0', '0', '0'};
if (((imm >> 2) & 3) == (imm & 3)) {
for (int i = 0; i < 4; i++)
what[i] = 'S';
}
what[(imm >> 2) & 3] = 'S';
what[imm & 3] = 'C';
for (int i = 0; i < n; i++) {
fpr.MapRegV(dregs[i], MAP_DIRTY | MAP_NOINIT);
switch (what[i]) {
case 'C': MOVSS(fpr.V(dregs[i]), XMM1); break;
case 'S': MOVSS(fpr.V(dregs[i]), XMM0); break;
case '0':
{
XORPS(fpr.VX(dregs[i]), fpr.V(dregs[i]));
break;
}
default:
ERROR_LOG(JIT, "Bad what in vrot");
break;
}
}
fpr.ReleaseSpillLocks();
}
}