ppsspp/CMakeLists.txt
Florent Castelli 2149d3db7f cmake: New FindFFmpeg module
This new module should be able to handle both libraries in the regular
paths and fallback to pkg-config.
It is also able to find dynamic libraries, not just static libraries.
It will generate imported targets with the name FFmpeg::<lib> that you
can use in your scripts.

The way it’s used in our main build script has been updated to match.
We also won’t link external libraries used by ffmpeg automatically since
it is not reliable and depend on custom options.
You should use a proper static build with no external dependencies or
a shared build that will have the proper dependencies listed.
2016-12-19 02:07:08 +01:00

1808 lines
52 KiB
CMake

# vim:noexpandtab:
cmake_minimum_required(VERSION 3.6)
project(PPSSPP)
#This is supposed to work but doesn't!
#set(CMAKE_CXX_STANDARD 11)
#set(CMAKE_CXX_STANDARD_REQUIRED ON)
enable_language(ASM)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules)
add_definitions(-DPPSSPP)
add_definitions(-D__STDC_CONSTANT_MACROS)
# Of the CMake platforms, we only support Vulkan on Android and Windows.
if(ANDROID OR WIN32)
set(VULKAN ON)
else()
add_definitions(-DNO_VULKAN)
endif()
# Detect CPU from CMAKE configuration. Toolchains should set this up
if(CMAKE_SYSTEM_PROCESSOR)
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
set(ARM ON)
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^armv7")
set(ARMV7 ON)
# Horrifying workaround for bug in android cmake stuff for asm files
if (ANDROID)
set(CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -target armv7a-none-linux-android")
endif()
endif()
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^aarch64")
set(ARM64 ON)
add_definitions(-DARM64)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^amd64" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86_64" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "^AMD64")
set(X86 ON)
set(X86_64 ON)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86")
set(X86 ON)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^mips")
set(MIPS ON)
else()
message("Unknown CMAKE_SYSTEM_PROCESSOR: ${CMAKE_SYSTEM_PROCESSOR}")
endif()
endif()
include(ccache)
# Remove soon?
set(USE_FFMPEG ON)
if(ARM OR SIMULATOR)
set(USING_EGL ON)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(LINUX ON)
add_definitions(-D__STDC_CONSTANT_MACROS)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(MACOSX ON)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Android")
set(ANDROID ON)
endif()
if(NOT DEFINED HEADLESS)
set(HEADLESS OFF)
endif()
# Doesn't link on some platforms
#if(NOT DEFINED UNITTEST)
# set(UNITTEST OFF)
#endif()
# User-editable options (go into CMakeCache.txt)
# :: Processors
option(ARMV7 "Set to ON if targeting an ARMv7 processor" ${ARMV7})
option(ARM "Set to ON if targeting an ARM processor" ${ARM})
option(MIPS "Set to ON if targeting a MIPS processor" ${MIPS})
option(X86 "Set to ON if targeting an X86 processor" ${X86})
option(X86_64 "Set to ON if targeting an X86_64 processor" ${X86_64})
# :: Environments
option(USING_EGL "Set to ON if target environment uses EGL" ${USING_EGL})
option(USING_FBDEV "Set to ON if target environment uses fbdev (eg. Pandora)" ${USING_FBDEV})
option(USING_GLES2 "Set to ON if target device uses OpenGL ES 2.0" ${USING_GLES2})
option(RASPBIAN "Set to ON to workaround threading issues when building for ARMV7 on Raspbian" ${RASPBIAN})
# :: Frontends
option(USING_QT_UI "Set to ON if you wish to use the Qt frontend wrapper" ${USING_QT_UI})
option(MOBILE_DEVICE "Set to ON when targeting a mobile device" ${MOBILE_DEVICE})
option(HEADLESS "Set to OFF to not generate the PPSSPPHeadless target" ${HEADLESS})
option(UNITTEST "Set to ON to generate the unittest target" ${UNITTEST})
option(SIMULATOR "Set to ON when targeting an x86 simulator of an ARM platform" ${SIMULATOR})
# :: Options
option(USE_FFMPEG "Build with FFMPEG support" ${USE_FFMPEG})
option(USE_SYSTEM_FFMPEG "Dynamically link against system FFMPEG" ${USE_SYSTEM_FFMPEG})
if(ANDROID)
set(CoreLibName ppsspp_jni)
set(CoreLinkType SHARED)
set(MOBILE_DEVICE ON)
set(USING_GLES2 ON)
else()
set(CoreLibName Core)
set(CoreLinkType STATIC)
endif()
include_directories(ext/native)
if(NOT OPENGL_LIBRARIES AND USING_GLES2)
set(OPENGL_LIBRARIES GLESv2)
endif()
if(NOT OPENGL_LIBRARIES)
find_package(OpenGL REQUIRED)
endif()
find_package(SDL2)
include(FindThreads)
if(APPLE)
find_library(COCOA_LIBRARY Cocoa)
endif()
# Needed for Globals.h
include_directories("${CMAKE_SOURCE_DIR}")
if(USING_EGL)
add_definitions(-DUSING_EGL)
endif()
if(USING_FBDEV)
add_definitions(-DUSING_FBDEV)
endif()
if(USING_GLES2)
add_definitions(-DUSING_GLES2)
endif()
if(MOBILE_DEVICE)
add_definitions(-DMOBILE_DEVICE)
endif()
if (NOT CMAKE_BUILD_TYPE)
message(STATUS "No build type selected, default to Release")
set(CMAKE_BUILD_TYPE "Release")
endif()
message("CMAKE_SYSTEM_PROCESSOR: ${CMAKE_SYSTEM_PROCESSOR}")
# Let's not use elseif here so we can catch dupes.
if(ARMV7)
message("Generating for ARMv7, ${CMAKE_BUILD_TYPE}")
endif()
if(ARM)
message("Generating for ARM, ${CMAKE_BUILD_TYPE}")
endif()
if(MIPS AND X86)
message("Generating for MIPS in x86 mode, ${CMAKE_BUILD_TYPE}")
endif()
if(MIPS)
message("Generating for MIPS, ${CMAKE_BUILD_TYPE}")
endif()
if(X86)
message("Generating for x86, ${CMAKE_BUILD_TYPE}")
endif()
if(X86_64)
message("Generating for x86_64, ${CMAKE_BUILD_TYPE}")
endif()
if(ARM64)
message("Generating for ARMv8, ${CMAKE_BUILD_TYPE}")
endif()
if(NOT MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
if (NOT ANDROID)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g -D_DEBUG")
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -Os -D_NDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -D_NDEBUG")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -O2 -g -D_NDEBUG")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g -D_DEBUG")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -Os -D_NDEBUG")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O3 -D_NDEBUG")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -O2 -g -D_NDEBUG")
endif()
#TODO: Remove this and include the file properly everywhere it makes sense
# First step is too use the macros everywhere
# Second step is to remove the compatibility defines
# Third step is to include the file
# Fourth step is to remove that line!
add_compile_options(-include ${CMAKE_CURRENT_SOURCE_DIR}/ppsspp_config.h)
# Disable some warnings
add_definitions(-Wno-multichar)
# Don't compile with strict aliasing, we're not 100% aliasing-safe
add_definitions(-fno-strict-aliasing)
if (CMAKE_C_COMPILER_ID STREQUAL "Intel")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -parallel -fopenmp")
endif()
if((X86 OR X86_64) AND NOT MIPS) # What's with the AND NOT MIPS?
# enable sse2 code generation
add_definitions(-msse2)
endif()
if(IOS)
elseif(APPLE AND NOT CMAKE_CROSSCOMPILING)
# We want C++11, so target 10.7+
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mmacosx-version-min=10.7")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.7 -stdlib=libc++ -U__STRICT_ANSI__")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
else()
if (NOT CMAKE_C_COMPILER_ID STREQUAL "Intel" AND NOT CMAKE_C_COMPILER_ID STREQUAL "Clang")
add_definitions(-Wno-psabi)
endif()
add_definitions(-D_XOPEN_SOURCE=700)
add_definitions(-D_XOPEN_SOURCE_EXTENDED -D__BSD_VISIBLE=1)
add_definitions(-D_LARGEFILE64_SOURCE=1 -D_FILE_OFFSET_BITS=64)
endif()
else()
# Disable warnings about MS-specific _s variants of libc functions
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_UNICODE -DUNICODE)
add_definitions(-DUSING_WIN_UI)
add_definitions(-MP)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D_NDEBUG")
endif()
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
# This sets up the MSVC project dirs according to the physical project dirs
macro(setup_target_project TargetName ProjectDir)
get_property(TargetSources TARGET "${TargetName}" PROPERTY SOURCES)
foreach(Source ${TargetSources})
# Figure out the file's path relative to the ProjectDir
# NOTE: &#$@ double-quoted regexps
string(REGEX REPLACE "${ProjectDir}" "" RelativePath "${Source}")
string(REGEX REPLACE "[\\\\/][^\\\\/]*$" "" RelativePath "${RelativePath}")
string(REGEX REPLACE "^[\\\\/]" "" RelativePath "${RelativePath}")
string(REGEX REPLACE "/" "\\\\\\\\" RelativePath "${RelativePath}")
# put the source file in a source_group equivalent to the relative path
source_group("${RelativePath}" FILES ${Source})
endforeach()
endmacro()
# Commented-out files are files that don't compile
# and were disabled in the original MSVC project anyway
set(CommonX86
Common/ABI.cpp
Common/ABI.h
Common/CPUDetect.cpp
Common/CPUDetect.h
Common/Thunk.cpp
Common/Thunk.h
Common/x64Analyzer.cpp
Common/x64Analyzer.h
Common/x64Emitter.cpp
Common/x64Emitter.h)
source_group(x86 FILES ${CommonX86})
set(CommonARM
Common/ArmCPUDetect.cpp
Common/ArmEmitter.h
Common/ArmEmitter.cpp
Common/ColorConvNEON.cpp)
source_group(ARM FILES ${CommonARM})
set(CommonARM64
Common/Arm64Emitter.h
Common/Arm64Emitter.cpp
Common/ArmEmitter.h
Common/ArmEmitter.cpp
Core/Util/DisArm64.cpp)
source_group(ARM64 FILES ${CommonARM64})
set(CommonMIPS
Common/MipsCPUDetect.cpp
Common/MipsEmitter.cpp
Common/MipsEmitter.h)
source_group(MIPS FILES ${CommonMIPS})
if(NOT (X86 OR ARM OR MIPS))
set(CommonFake
Common/FakeCPUDetect.cpp
Common/FakeEmitter.h)
source_group(Fake FILES ${CommonFake})
endif()
set(CommonWindows
Common/stdafx.cpp
Common/stdafx.h)
source_group(Windows FILES ${CommonWindows})
if(VULKAN)
set(CommonVulkan ${CommonExtra}
Common/Vulkan/SPIRVDisasm.cpp
Common/Vulkan/SPIRVDisasm.h
Common/Vulkan/VulkanContext.cpp
Common/Vulkan/VulkanContext.h
Common/Vulkan/VulkanImage.cpp
Common/Vulkan/VulkanImage.h
Common/Vulkan/VulkanLoader.cpp
Common/Vulkan/VulkanLoader.h
Common/Vulkan/VulkanMemory.cpp
Common/Vulkan/VulkanMemory.h)
else()
set(CommonVulkan)
endif()
add_library(Common STATIC
${CommonX86}
${CommonARM}
${CommonARM64}
${CommonMIPS}
${CommonFake}
${CommonWindows}
${CommonVulkan}
Common/ColorConv.cpp
Common/ColorConv.h
Common/ChunkFile.cpp
Common/ChunkFile.h
Common/ConsoleListener.cpp
Common/ConsoleListener.h
Common/Crypto/md5.cpp
Common/Crypto/md5.h
Common/Crypto/sha1.cpp
Common/Crypto/sha1.h
Common/Crypto/sha256.cpp
Common/Crypto/sha256.h
Common/FileUtil.cpp
Common/FileUtil.h
Common/KeyMap.cpp
Common/KeyMap.h
Common/LogManager.cpp
Common/LogManager.h
Common/MemArena.cpp
Common/MemArena.h
Common/MemoryUtil.cpp
Common/MemoryUtil.h
Common/Misc.cpp
Common/MsgHandler.cpp
Common/MsgHandler.h
Common/StringUtils.cpp
Common/StringUtils.h
Common/ThreadPools.cpp
Common/ThreadPools.h
Common/ThreadSafeList.h
Common/Timer.cpp
Common/Timer.h)
include_directories(Common)
setup_target_project(Common Common)
target_link_libraries(Common Snappy::Snappy)
if(WIN32)
include_directories(dx9sdk/Include)
target_link_libraries(Common winmm d3d9 dxguid dsound)
endif()
if(TARGET SDL2::SDL2)
target_link_libraries(Common SDL2::SDL2)
endif()
if(USING_GLES2)
find_package(X11)
endif()
add_subdirectory(ext)
add_library(vjson STATIC
ext/native/ext/vjson/json.cpp
ext/native/ext/vjson/json.h
ext/native/ext/vjson/block_allocator.cpp
ext/native/ext/vjson/block_allocator.h
)
add_library(rg_etc1 STATIC
ext/native/ext/rg_etc1/rg_etc1.cpp
ext/native/ext/rg_etc1/rg_etc1.h)
include_directories(ext/native/ext/rg_etc1)
if(USE_FFMPEG)
if(NOT FFMPEG_DIR)
if(NOT USE_SYSTEM_FFMPEG)
if(ANDROID)
if(ARMV7)
set(PLATFORM_ARCH "android/armv7")
elseif(ARM)
set(PLATFORM_ARCH "android/arm")
elseif(X86)
set(PLATFORM_ARCH "android/x86")
else()
set(PLATFORM_ARCH "android/x86_64")
endif()
elseif(IOS)
set(PLATFORM_ARCH "ios/universal")
elseif(MACOSX)
set(PLATFORM_ARCH "macosx/x86_64")
elseif(LINUX)
if(ARMV7)
set(PLATFORM_ARCH "linux/armv7")
elseif(ARM)
set(PLATFORM_ARCH "linux/arm")
elseif(MIPS)
set(PLATFORM_ARCH "linux/mips32")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PLATFORM_ARCH "linux/x86_64")
else()
set(PLATFORM_ARCH "linux/x86")
endif()
elseif(WIN32)
if(X86_64)
set(PLATFORM_ARCH "Windows/x86_64")
elseif(X86)
set(PLATFORM_ARCH "Windows/x86")
endif()
endif()
if(PLATFORM_ARCH)
set(FFMPEG_DIR "ffmpeg/${PLATFORM_ARCH}")
else()
message("Couldn't find an internal FFmpeg build, using system FFmpeg instead")
endif()
endif()
endif()
find_package(FFmpeg REQUIRED avcodec avformat avutil swresample swscale)
endif(USE_FFMPEG)
find_package(ZLIB)
if(ZLIB_FOUND)
include_directories(${ZLIB_INCLUDE_DIR})
add_definitions(-DSHARED_ZLIB)
else()
add_library(zlib STATIC
ext/zlib/adler32.c
ext/zlib/compress.c
ext/zlib/crc32.c
ext/zlib/crc32.h
ext/zlib/deflate.c
ext/zlib/deflate.h
ext/zlib/gzclose.c
ext/zlib/gzguts.h
ext/zlib/gzlib.c
ext/zlib/gzread.c
ext/zlib/gzwrite.c
ext/zlib/infback.c
ext/zlib/inffast.c
ext/zlib/inffast.h
ext/zlib/inffixed.h
ext/zlib/inflate.c
ext/zlib/inflate.h
ext/zlib/inftrees.c
ext/zlib/inftrees.h
ext/zlib/make_vms.com
ext/zlib/trees.c
ext/zlib/trees.h
ext/zlib/uncompr.c
ext/zlib/zconf.h
ext/zlib/zlib.h
ext/zlib/zutil.c
ext/zlib/zutil.h
)
include_directories(ext/zlib)
set(ZLIB_LIBRARY zlib)
endif()
add_library(cityhash STATIC
ext/native/ext/cityhash/city.cpp
ext/native/ext/cityhash/city.h
ext/native/ext/cityhash/citycrc.h
)
include_directories(ext/cityhash)
if (NOT MSVC)
# These can be fast even for debug.
set_target_properties(udis86 PROPERTIES COMPILE_FLAGS "-O3")
set_target_properties(cityhash PROPERTIES COMPILE_FLAGS "-O3")
if(NOT ZLIB_FOUND)
set_target_properties(zlib PROPERTIES COMPILE_FLAGS "-O3")
endif()
endif()
find_package(LibZip)
if(LIBZIP_FOUND)
add_definitions(-DSHARED_LIBZIP)
else()
add_library(libzip STATIC
ext/native/ext/libzip/zip.h
ext/native/ext/libzip/mkstemp.c
ext/native/ext/libzip/zip_add.c
ext/native/ext/libzip/zip_add_dir.c
ext/native/ext/libzip/zip_close.c
ext/native/ext/libzip/zip_delete.c
ext/native/ext/libzip/zip_dirent.c
ext/native/ext/libzip/zip_entry_free.c
ext/native/ext/libzip/zip_entry_new.c
ext/native/ext/libzip/zip_err_str.c
ext/native/ext/libzip/zip_error.c
ext/native/ext/libzip/zip_error_clear.c
ext/native/ext/libzip/zip_error_get.c
ext/native/ext/libzip/zip_error_get_sys_type.c
ext/native/ext/libzip/zip_error_strerror.c
ext/native/ext/libzip/zip_error_to_str.c
ext/native/ext/libzip/zip_fclose.c
ext/native/ext/libzip/zip_file_error_clear.c
ext/native/ext/libzip/zip_file_error_get.c
ext/native/ext/libzip/zip_file_get_offset.c
ext/native/ext/libzip/zip_file_strerror.c
ext/native/ext/libzip/zip_filerange_crc.c
ext/native/ext/libzip/zip_fopen.c
ext/native/ext/libzip/zip_fopen_index.c
ext/native/ext/libzip/zip_fread.c
ext/native/ext/libzip/zip_free.c
ext/native/ext/libzip/zip_get_archive_comment.c
ext/native/ext/libzip/zip_get_archive_flag.c
ext/native/ext/libzip/zip_get_file_comment.c
ext/native/ext/libzip/zip_get_name.c
ext/native/ext/libzip/zip_get_num_files.c
ext/native/ext/libzip/zip_memdup.c
ext/native/ext/libzip/zip_name_locate.c
ext/native/ext/libzip/zip_new.c
ext/native/ext/libzip/zip_open.c
ext/native/ext/libzip/zip_rename.c
ext/native/ext/libzip/zip_replace.c
ext/native/ext/libzip/zip_set_archive_comment.c
ext/native/ext/libzip/zip_set_archive_flag.c
ext/native/ext/libzip/zip_set_file_comment.c
ext/native/ext/libzip/zip_set_name.c
ext/native/ext/libzip/zip_source_buffer.c
ext/native/ext/libzip/zip_source_file.c
ext/native/ext/libzip/zip_source_filep.c
ext/native/ext/libzip/zip_source_free.c
ext/native/ext/libzip/zip_source_function.c
ext/native/ext/libzip/zip_source_zip.c
ext/native/ext/libzip/zip_stat.c
ext/native/ext/libzip/zip_stat_index.c
ext/native/ext/libzip/zip_stat_init.c
ext/native/ext/libzip/zip_strerror.c
ext/native/ext/libzip/zip_unchange.c
ext/native/ext/libzip/zip_unchange_all.c
ext/native/ext/libzip/zip_unchange_archive.c
ext/native/ext/libzip/zip_unchange_data.c)
target_link_libraries(libzip)
include_directories(ext/native/ext/libzip)
set(LIBZIP_LIBRARY libzip)
endif()
# FindPNG does a few things we don't want. So do it ourselves. Fixed to libpng17
find_path(PNG_PNG_INCLUDE_DIR NAMES "libpng17/png.h")
find_library(PNG_LIBRARY NAMES png17 libpng17)
find_package(PackageHandleStandardArgs)
find_package_handle_standard_args(PNG REQUIRED_VARS PNG_LIBRARY PNG_PNG_INCLUDE_DIR)
if (PNG_FOUND)
include_directories(${PNG_PNG_INCLUDE_DIR})
else()
if(ARM)
set(PNG_ARM_INCLUDES
ext/native/ext/libpng17/arm/arm_init.c
ext/native/ext/libpng17/arm/filter_neon.S
ext/native/ext/libpng17/arm/filter_neon_intrinsics.c
)
endif()
add_library(png17 STATIC
ext/native/ext/libpng17/pngconf.h
ext/native/ext/libpng17/pngdebug.h
ext/native/ext/libpng17/png.c
ext/native/ext/libpng17/png.h
ext/native/ext/libpng17/pngerror.c
ext/native/ext/libpng17/pngget.c
ext/native/ext/libpng17/pnginfo.h
ext/native/ext/libpng17/pnglibconf.h
ext/native/ext/libpng17/pngmem.c
ext/native/ext/libpng17/pngpread.c
ext/native/ext/libpng17/pngpriv.h
ext/native/ext/libpng17/pngread.c
ext/native/ext/libpng17/pngrio.c
ext/native/ext/libpng17/pngrtran.c
ext/native/ext/libpng17/pngrutil.c
ext/native/ext/libpng17/pngset.c
ext/native/ext/libpng17/pngstruct.h
ext/native/ext/libpng17/pngtrans.c
ext/native/ext/libpng17/pngwio.c
ext/native/ext/libpng17/pngwrite.c
ext/native/ext/libpng17/pngwtran.c
ext/native/ext/libpng17/pngwutil.c
${PNG_ARM_INCLUDES} )
set(PNG_LIBRARY png17)
include_directories(ext/native/ext)
endif()
set(nativeExtra)
set(nativeExtraLibs)
if(ANDROID)
set(nativeExtra ${nativeExtra}
Common/GL/GLInterface/EGLAndroid.cpp
Common/GL/GLInterface/EGLAndroid.h
Common/GL/GLInterface/EGL.cpp
Common/GL/GLInterface/EGL.h
Common/GL/GLInterface/GLInterface.cpp
Common/GL/GLInterfaceBase.h)
set(nativeExtra ${nativeExtra}
ext/native/base/NativeApp.h
android/jni/app-android.cpp
android/jni/native_audio.cpp
android/jni/native_audio.h
android/jni/native-audio-so.cpp
android/jni/native-audio-so.h)
# No target
elseif(IOS)
set(nativeExtra ${nativeExtra}
ios/main.mm
ios/AppDelegate.mm
ios/AppDelegate.h
ios/ViewController.mm
ios/ViewController.h
ios/iOSCoreAudio.cpp
ios/iOSCoreAudio.h
ios/iCade/iCadeReaderView.h
ios/iCade/iCadeReaderView.m
ios/iCade/iCadeState.h)
set(nativeExtraLibs ${nativeExtraLibs} "-framework Foundation -framework AudioToolbox -framework CoreGraphics -framework QuartzCore -framework UIKit -framework GLKit -framework OpenAL")
if(EXISTS "${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks/GameController.framework")
set(nativeExtraLibs ${nativeExtraLibs} "-weak_framework GameController")
endif()
if(NOT ICONV_LIBRARY)
set(nativeExtraLibs ${nativeExtraLibs} iconv)
endif()
set_source_files_properties(ios/AppDelegate.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
set_source_files_properties(ios/ViewController.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
set(TargetBin PPSSPP)
elseif(USING_QT_UI)
set(CMAKE_AUTOMOC ON)
find_package(Qt5 COMPONENTS Multimedia OpenGL Gui Core)
set(Qt_UI
Qt/Debugger/debugger_disasm.ui
Qt/Debugger/debugger_displaylist.ui
Qt/Debugger/debugger_memory.ui
Qt/Debugger/debugger_memorytex.ui
Qt/Debugger/debugger_vfpu.ui
)
qt5_wrap_ui(QT_UI_GEN ${Qt_UI})
list(APPEND NativeAppSource
${QT_UI_GEN}
ext/native/base/QtMain.cpp
ext/native/base/QtMain.h
Qt/mainwindow.cpp
Qt/mainwindow.h
Qt/Debugger/ctrldisasmview.cpp
Qt/Debugger/ctrldisasmview.h
Qt/Debugger/ctrlmemview.cpp
Qt/Debugger/ctrlmemview.h
Qt/Debugger/ctrlregisterlist.cpp
Qt/Debugger/ctrlregisterlist.h
Qt/Debugger/ctrlvfpuview.cpp
Qt/Debugger/ctrlvfpuview.h
Qt/Debugger/debugger_disasm.cpp
Qt/Debugger/debugger_disasm.h
Qt/Debugger/debugger_displaylist.cpp
Qt/Debugger/debugger_displaylist.h
Qt/Debugger/debugger_memory.cpp
Qt/Debugger/debugger_memory.h
Qt/Debugger/debugger_memorytex.cpp
Qt/Debugger/debugger_memorytex.h
Qt/Debugger/debugger_vfpu.cpp
Qt/Debugger/debugger_vfpu.h
)
add_definitions(-DUSING_QT_UI)
include_directories(${CMAKE_CURRENT_BINARY_DIR} Qt Qt/Debugger)
set(nativeExtraLibs ${nativeExtraLibs} Qt5::Multimedia Qt5::OpenGL Qt5::Gui Qt5::Core)
set(TargetBin PPSSPPQt)
elseif(TARGET SDL2::SDL2)
set(TargetBin PPSSPPSDL)
# Require SDL
add_definitions(-DSDL)
set(nativeExtra ${nativeExtra}
SDL/SDLJoystick.h
SDL/SDLJoystick.cpp
ext/native/base/PCMain.cpp)
set(nativeExtraLibs ${nativeExtraLibs} SDL2::SDL2)
if(APPLE)
set(nativeExtra ${nativeExtra} SDL/SDLMain.h SDL/SDLMain.mm)
set(nativeExtraLibs ${nativeExtraLibs} ${COCOA_LIBRARY})
elseif(USING_EGL)
set(nativeExtraLibs ${nativeExtraLibs} pthread EGL)
endif()
set(TargetBin PPSSPPSDL)
elseif(WIN32)
# Don't care about SDL.
set(TargetBin PPSSPPWindows)
if(X86_64)
link_directories(dx9sdk/Lib/x64)
else()
link_directories(dx9sdk/Lib/x86)
endif()
else()
message(FATAL_ERROR "Could not find SDL2. Failing.")
endif()
list(APPEND NativeAppSource
android/jni/TestRunner.cpp
UI/NativeApp.cpp
UI/BackgroundAudio.cpp
UI/DevScreens.cpp
UI/DisplayLayoutEditor.cpp
UI/DisplayLayoutScreen.cpp
UI/EmuScreen.cpp
UI/GameInfoCache.cpp
UI/MainScreen.cpp
UI/MiscScreens.cpp
UI/PauseScreen.cpp
UI/GameScreen.cpp
UI/GameSettingsScreen.cpp
UI/TiltAnalogSettingsScreen.cpp
UI/TiltEventProcessor.cpp
UI/TouchControlLayoutScreen.cpp
UI/TouchControlVisibilityScreen.cpp
UI/GamepadEmu.cpp
UI/OnScreenDisplay.cpp
UI/ControlMappingScreen.cpp
UI/RemoteISOScreen.cpp
UI/ReportScreen.cpp
UI/SavedataScreen.cpp
UI/Store.cpp
UI/CwCheatScreen.cpp
UI/InstallZipScreen.cpp
UI/ProfilerDraw.cpp
UI/ui_atlas.cpp
UI/ComboKeyMappingScreen.cpp)
if(ANDROID)
if (ARM)
set(NativeAppSource ${NativeAppSource} android/jni/ArmEmitterTest.cpp)
elseif (ARM64)
set(NativeAppSource ${NativeAppSource} android/jni/Arm64EmitterTest.cpp)
endif()
set(nativeExtra ${nativeExtra} ${NativeAppSource})
endif()
set(THIN3D_PLATFORMS ext/native/thin3d/thin3d_gl.cpp)
if(VULKAN)
set(THIN3D_PLATFORMS ${THIN3D_PLATFORMS} ext/native/thin3d/thin3d_vulkan.cpp)
endif()
if(WIN32)
set(THIN3D_PLATFORMS ${THIN3D_PLATFORMS} ext/native/thin3d/thin3d_d3d9.cpp)
set(THIN3D_PLATFORMS ${THIN3D_PLATFORMS} ext/native/thin3d/d3dx9_loader.cpp)
set(THIN3D_PLATFORMS ${THIN3D_PLATFORMS} ext/native/thin3d/d3dx9_loader.h)
endif()
add_library(native STATIC
${nativeExtra}
ext/native/base/backtrace.cpp
ext/native/base/backtrace.h
ext/native/base/basictypes.h
ext/native/base/buffer.cpp
ext/native/base/buffer.h
ext/native/base/colorutil.cpp
ext/native/base/colorutil.h
ext/native/base/display.cpp
ext/native/base/display.h
ext/native/base/linked_ptr.h
ext/native/base/logging.h
ext/native/base/mutex.h
ext/native/base/stringutil.cpp
ext/native/base/stringutil.h
ext/native/base/timeutil.cpp
ext/native/base/timeutil.h
ext/native/data/compression.cpp
ext/native/data/compression.h
ext/native/ext/vjson/json.cpp
ext/native/ext/vjson/json.h
ext/native/ext/vjson/block_allocator.cpp
ext/native/ext/vjson/block_allocator.h
ext/native/file/chunk_file.cpp
ext/native/file/chunk_file.h
ext/native/file/fd_util.cpp
ext/native/file/fd_util.h
ext/native/file/file_util.cpp
ext/native/file/file_util.h
ext/native/file/free.cpp
ext/native/file/free.h
ext/native/file/ini_file.cpp
ext/native/file/ini_file.h
ext/native/file/path.cpp
ext/native/file/path.h
ext/native/file/vfs.h
ext/native/file/zip_read.cpp
ext/native/file/zip_read.h
ext/native/gfx/gl_common.h
ext/native/gfx/gl_debug_log.cpp
ext/native/gfx/gl_debug_log.h
ext/native/gfx/gl_lost_manager.cpp
ext/native/gfx/gl_lost_manager.h
ext/native/gfx/texture_atlas.cpp
ext/native/gfx/texture_atlas.h
ext/native/gfx_es2/draw_buffer.cpp
ext/native/gfx_es2/draw_buffer.h
ext/native/gfx_es2/draw_text.cpp
ext/native/gfx_es2/draw_text.h
ext/native/gfx_es2/gpu_features.cpp
ext/native/gfx_es2/gpu_features.h
ext/native/gfx_es2/glsl_program.cpp
ext/native/gfx_es2/glsl_program.h
ext/native/gfx_es2/gl3stub.c
ext/native/gfx_es2/gl3stub.h
ext/native/i18n/i18n.cpp
ext/native/i18n/i18n.h
ext/native/image/png_load.cpp
ext/native/image/png_load.h
ext/native/image/zim_load.cpp
ext/native/image/zim_load.h
ext/native/image/zim_save.cpp
ext/native/image/zim_save.h
ext/native/input/gesture_detector.cpp
ext/native/input/gesture_detector.h
ext/native/input/keycodes.h
ext/native/input/input_state.h
ext/native/input/input_state.cpp
ext/native/math/fast/fast_math.c
ext/native/math/fast/fast_matrix.c
ext/native/math/fast/fast_matrix_neon.S
ext/native/math/fast/fast_matrix_sse.c
ext/native/math/curves.cpp
ext/native/math/curves.h
ext/native/math/expression_parser.cpp
ext/native/math/expression_parser.h
ext/native/math/lin/matrix4x4.cpp
ext/native/math/lin/matrix4x4.h
ext/native/math/lin/plane.cpp
ext/native/math/lin/plane.h
ext/native/math/lin/quat.cpp
ext/native/math/lin/quat.h
ext/native/math/lin/ray.h
ext/native/math/lin/vec3.cpp
ext/native/math/lin/vec3.h
ext/native/math/math_util.cpp
ext/native/math/math_util.h
ext/native/net/http_client.cpp
ext/native/net/http_client.h
ext/native/net/http_headers.cpp
ext/native/net/http_headers.h
ext/native/net/http_server.cpp
ext/native/net/http_server.h
ext/native/net/resolve.cpp
ext/native/net/resolve.h
ext/native/net/sinks.cpp
ext/native/net/sinks.h
ext/native/net/url.cpp
ext/native/net/url.h
ext/native/profiler/profiler.cpp
ext/native/profiler/profiler.h
ext/native/thin3d/thin3d.cpp
ext/native/thin3d/thin3d.h
${THIN3D_PLATFORMS}
ext/native/thread/executor.cpp
ext/native/thread/executor.h
ext/native/thread/prioritizedworkqueue.cpp
ext/native/thread/prioritizedworkqueue.h
ext/native/thread/threadutil.cpp
ext/native/thread/threadutil.h
ext/native/thread/threadpool.cpp
ext/native/thread/threadpool.h
ext/native/ui/screen.cpp
ext/native/ui/screen.h
ext/native/ui/ui.cpp
ext/native/ui/ui.h
ext/native/ui/ui_context.cpp
ext/native/ui/ui_context.h
ext/native/ui/ui_screen.cpp
ext/native/ui/ui_screen.h
ext/native/ui/view.cpp
ext/native/ui/view.h
ext/native/ui/viewgroup.cpp
ext/native/ui/viewgroup.h
ext/native/ui/virtual_input.cpp
ext/native/ui/virtual_input.h
ext/native/util/hash/hash.cpp
ext/native/util/hash/hash.h
ext/native/util/random/rng.h
ext/native/util/text/utf8.h
ext/native/util/text/utf8.cpp
ext/native/util/text/parsers.h
ext/native/util/text/parsers.cpp
ext/native/util/text/wrap_text.h
ext/native/util/text/wrap_text.cpp
ext/native/util/const_map.h
ext/native/ext/jpge/jpgd.cpp
ext/native/ext/jpge/jpgd.h
ext/native/ext/jpge/jpge.cpp
ext/native/ext/jpge/jpge.h)
include_directories(ext/native)
if (LINUX AND NOT ANDROID)
SET(RT_LIB rt)
endif()
SET(ATOMIC_LIB)
if(ANDROID)
SET(ATOMIC_LIB atomic)
endif()
target_link_libraries(native ${LIBZIP_LIBRARY} ${ZLIB_LIBRARY} ${PNG_LIBRARY} rg_etc1 vjson udis86 ${RT_LIB} ${nativeExtraLibs} ${ATOMIC_LIB})
if(TARGET glew)
target_link_libraries(native glew)
endif()
if(ANDROID)
target_link_libraries(native log EGL OpenSLES)
elseif(WIN32)
target_link_libraries(native ws2_32 winmm)
endif()
setup_target_project(native native)
add_library(kirk STATIC
ext/libkirk/AES.c
ext/libkirk/AES.h
ext/libkirk/amctrl.c
ext/libkirk/amctrl.h
ext/libkirk/SHA1.c
ext/libkirk/SHA1.h
ext/libkirk/bn.c
ext/libkirk/ec.c
ext/libkirk/kirk_engine.c
ext/libkirk/kirk_engine.h)
include_directories(ext/libkirk)
add_library(sfmt19937 STATIC
ext/sfmt19937/SFMT.c
ext/sfmt19937/SFMT.h
ext/sfmt19937/SFMT-common.h
ext/sfmt19937/SFMT-params.h
ext/sfmt19937/SFMT-params19937.h
)
include_directories(ext/sfmt19937)
add_library(xbrz STATIC
ext/xbrz/xbrz.cpp
ext/xbrz/xbrz.h
)
include_directories(ext/xbrz)
add_library(xxhash STATIC
ext/xxhash.c
ext/xxhash.h
)
include_directories(ext/xxhash)
set(CoreExtra)
set(CoreExtraLibs)
if(VULKAN)
set(CoreExtraLibs ${CoreExtraLibs} glslang)
endif()
set(CoreExtra ${CoreExtra}
Core/MIPS/IR/IRCompALU.cpp
Core/MIPS/IR/IRCompBranch.cpp
Core/MIPS/IR/IRCompFPU.cpp
Core/MIPS/IR/IRCompLoadStore.cpp
Core/MIPS/IR/IRCompVFPU.cpp
Core/MIPS/IR/IRFrontend.cpp
Core/MIPS/IR/IRFrontend.h
Core/MIPS/IR/IRInst.cpp
Core/MIPS/IR/IRInst.h
Core/MIPS/IR/IRInterpreter.cpp
Core/MIPS/IR/IRInterpreter.h
Core/MIPS/IR/IRJit.cpp
Core/MIPS/IR/IRJit.h
Core/MIPS/IR/IRPassSimplify.cpp
Core/MIPS/IR/IRPassSimplify.h
Core/MIPS/IR/IRRegCache.cpp
Core/MIPS/IR/IRRegCache.h
)
list(APPEND CoreExtra
Core/MIPS/ARM/ArmAsm.cpp
Core/MIPS/ARM/ArmCompALU.cpp
Core/MIPS/ARM/ArmCompBranch.cpp
Core/MIPS/ARM/ArmCompFPU.cpp
Core/MIPS/ARM/ArmCompLoadStore.cpp
Core/MIPS/ARM/ArmCompVFPU.cpp
Core/MIPS/ARM/ArmCompVFPUNEON.cpp
Core/MIPS/ARM/ArmCompVFPUNEONUtil.cpp
Core/MIPS/ARM/ArmCompReplace.cpp
Core/MIPS/ARM/ArmJit.cpp
Core/MIPS/ARM/ArmJit.h
Core/MIPS/ARM/ArmRegCache.cpp
Core/MIPS/ARM/ArmRegCache.h
Core/MIPS/ARM/ArmRegCacheFPU.cpp
Core/MIPS/ARM/ArmRegCacheFPU.h
GPU/Common/VertexDecoderArm.cpp
)
list(APPEND CoreExtra
Core/MIPS/ARM64/Arm64Asm.cpp
Core/MIPS/ARM64/Arm64CompALU.cpp
Core/MIPS/ARM64/Arm64CompBranch.cpp
Core/MIPS/ARM64/Arm64CompFPU.cpp
Core/MIPS/ARM64/Arm64CompLoadStore.cpp
Core/MIPS/ARM64/Arm64CompVFPU.cpp
Core/MIPS/ARM64/Arm64CompReplace.cpp
Core/MIPS/ARM64/Arm64Jit.cpp
Core/MIPS/ARM64/Arm64Jit.h
Core/MIPS/ARM64/Arm64RegCache.cpp
Core/MIPS/ARM64/Arm64RegCache.h
Core/MIPS/ARM64/Arm64RegCacheFPU.cpp
Core/MIPS/ARM64/Arm64RegCacheFPU.h
GPU/Common/VertexDecoderArm64.cpp
Core/Util/DisArm64.cpp)
list(APPEND CoreExtra
Core/MIPS/x86/Asm.cpp
Core/MIPS/x86/CompALU.cpp
Core/MIPS/x86/CompBranch.cpp
Core/MIPS/x86/CompFPU.cpp
Core/MIPS/x86/CompLoadStore.cpp
Core/MIPS/x86/CompVFPU.cpp
Core/MIPS/x86/CompReplace.cpp
Core/MIPS/x86/Jit.cpp
Core/MIPS/x86/Jit.h
Core/MIPS/x86/JitSafeMem.cpp
Core/MIPS/x86/JitSafeMem.h
Core/MIPS/x86/RegCache.cpp
Core/MIPS/x86/RegCache.h
Core/MIPS/x86/RegCacheFPU.cpp
Core/MIPS/x86/RegCacheFPU.h
GPU/Common/VertexDecoderX86.cpp
)
list(APPEND CoreExtra
Core/MIPS/MIPS/MipsJit.cpp
Core/MIPS/MIPS/MipsJit.h
GPU/Common/VertexDecoderFake.cpp
)
if (NOT MOBILE_DEVICE)
set(CoreExtra ${CoreExtra}
Core/AVIDump.cpp
Core/AVIDump.h
Core/WaveFile.cpp
Core/WaveFile.h)
endif()
if(ARMV7)
set(CORE_NEON Core/Util/AudioFormatNEON.cpp Core/Util/AudioFormatNEON.h)
endif()
set(GPU_GLES
GPU/GLES/DepalettizeShader.cpp
GPU/GLES/DepalettizeShader.h
GPU/GLES/FBO.cpp
GPU/GLES/FBO.h
GPU/GLES/GPU_GLES.cpp
GPU/GLES/GPU_GLES.h
GPU/GLES/GLStateCache.cpp
GPU/GLES/GLStateCache.h
GPU/GLES/FragmentShaderGenerator.cpp
GPU/GLES/FragmentShaderGenerator.h
GPU/GLES/FragmentTestCache.cpp
GPU/GLES/FragmentTestCache.h
GPU/GLES/Framebuffer.cpp
GPU/GLES/Framebuffer.h
GPU/GLES/ShaderManager.cpp
GPU/GLES/ShaderManager.h
GPU/GLES/StateMapping.cpp
GPU/GLES/StateMapping.h
GPU/GLES/StencilBuffer.cpp
GPU/GLES/TextureCache.cpp
GPU/GLES/TextureCache.h
GPU/GLES/TextureScaler.cpp
GPU/GLES/TextureScaler.h
GPU/GLES/DrawEngineGLES.cpp
GPU/GLES/DrawEngineGLES.h
GPU/GLES/VertexShaderGenerator.cpp
GPU/GLES/VertexShaderGenerator.h
)
set(GPU_VULKAN
GPU/Vulkan/DepalettizeShaderVulkan.cpp
GPU/Vulkan/DepalettizeShaderVulkan.h
GPU/Vulkan/DrawEngineVulkan.cpp
GPU/Vulkan/DrawEngineVulkan.h
GPU/Vulkan/FragmentShaderGeneratorVulkan.cpp
GPU/Vulkan/FragmentShaderGeneratorVulkan.h
GPU/Vulkan/FramebufferVulkan.cpp
GPU/Vulkan/FramebufferVulkan.h
GPU/Vulkan/GPU_Vulkan.cpp
GPU/Vulkan/GPU_Vulkan.h
GPU/Vulkan/PipelineManagerVulkan.cpp
GPU/Vulkan/PipelineManagerVulkan.h
GPU/Vulkan/ShaderManagerVulkan.cpp
GPU/Vulkan/ShaderManagerVulkan.h
GPU/Vulkan/StateMappingVulkan.cpp
GPU/Vulkan/StateMappingVulkan.h
GPU/Vulkan/TextureCacheVulkan.cpp
GPU/Vulkan/TextureCacheVulkan.h
GPU/Vulkan/TextureScalerVulkan.cpp
GPU/Vulkan/TextureScalerVulkan.h
GPU/Vulkan/VertexShaderGeneratorVulkan.cpp
GPU/Vulkan/VertexShaderGeneratorVulkan.h
GPU/Vulkan/VulkanUtil.cpp
GPU/Vulkan/VulkanUtil.h
)
set(GPU_D3D9
GPU/Directx9/DepalettizeShaderDX9.cpp
GPU/Directx9/DepalettizeShaderDX9.h
GPU/Directx9/DrawEngineDX9.cpp
GPU/Directx9/DrawEngineDX9.h
GPU/Directx9/PixelShaderGeneratorDX9.cpp
GPU/Directx9/PixelShaderGeneratorDX9.h
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/GPU_DX9.cpp
GPU/Directx9/GPU_DX9.h
GPU/Directx9/ShaderManagerDX9.cpp
GPU/Directx9/ShaderManagerDX9.h
GPU/Directx9/StateMappingDX9.cpp
GPU/Directx9/StateMappingDX9.h
GPU/Directx9/StencilBufferDX9.cpp
GPU/Directx9/TextureCacheDX9.cpp
GPU/Directx9/TextureCacheDX9.h
GPU/Directx9/TextureScalerDX9.cpp
GPU/Directx9/TextureScalerDX9.h
GPU/Directx9/VertexShaderGeneratorDX9.cpp
GPU/Directx9/VertexShaderGeneratorDX9.h
GPU/Directx9/helper/dx_fbo.cpp
GPU/Directx9/helper/dx_fbo.h
GPU/Directx9/helper/dx_state.cpp
GPU/Directx9/helper/dx_state.h
GPU/Directx9/helper/global.cpp
GPU/Directx9/helper/global.h
)
set(GPU_IMPLS ${GPU_GLES})
if(VULKAN)
set(GPU_IMPLS ${GPU_IMPLS} ${GPU_VULKAN})
endif()
if(WIN32)
list(APPEND GPU_IMPLS ${GPU_D3D9})
endif()
if(ARMV7 OR ARM64)
set(GPU_NEON GPU/Common/TextureDecoderNEON.cpp)
endif()
set(GPU_SOURCES
${GPU_IMPLS}
${GPU_NEON}
GPU/Common/DepalettizeShaderCommon.cpp
GPU/Common/DepalettizeShaderCommon.h
GPU/Common/FramebufferCommon.cpp
GPU/Common/FramebufferCommon.h
GPU/Common/GPUDebugInterface.cpp
GPU/Common/GPUDebugInterface.h
GPU/Common/GPUStateUtils.cpp
GPU/Common/GPUStateUtils.h
GPU/Common/DrawEngineCommon.cpp
GPU/Common/DrawEngineCommon.h
GPU/Common/ShaderId.cpp
GPU/Common/ShaderId.h
GPU/Common/SplineCommon.cpp
GPU/Common/SplineCommon.h
GPU/Common/SoftwareTransformCommon.cpp
GPU/Common/SoftwareTransformCommon.h
GPU/Common/VertexDecoderCommon.cpp
GPU/Common/VertexDecoderCommon.h
GPU/Common/TransformCommon.cpp
GPU/Common/TransformCommon.h
GPU/Common/IndexGenerator.cpp
GPU/Common/IndexGenerator.h
GPU/Common/TextureDecoder.cpp
GPU/Common/TextureDecoder.h
GPU/Common/TextureCacheCommon.cpp
GPU/Common/TextureCacheCommon.h
GPU/Common/TextureScalerCommon.cpp
GPU/Common/TextureScalerCommon.h
GPU/Common/PostShader.cpp
GPU/Common/PostShader.h
GPU/Common/SplineCommon.h
GPU/Debugger/Breakpoints.cpp
GPU/Debugger/Breakpoints.h
GPU/Debugger/Stepping.cpp
GPU/Debugger/Stepping.h
GPU/GPUInterface.h
GPU/GeDisasm.cpp
GPU/GeDisasm.h
GPU/GPU.cpp
GPU/GPU.h
GPU/GPUCommon.cpp
GPU/GPUCommon.h
GPU/GPUState.cpp
GPU/GPUState.h
GPU/Math3D.cpp
GPU/Math3D.h
GPU/Null/NullGpu.cpp
GPU/Null/NullGpu.h
GPU/Software/Clipper.cpp
GPU/Software/Clipper.h
GPU/Software/Lighting.cpp
GPU/Software/Lighting.h
GPU/Software/Rasterizer.cpp
GPU/Software/Rasterizer.h
GPU/Software/SoftGpu.cpp
GPU/Software/SoftGpu.h
GPU/Software/TransformUnit.cpp
GPU/Software/TransformUnit.h
GPU/ge_constants.h)
# 'ppsspp_jni' on ANDROID, 'Core' everywhere else
# SHARED on ANDROID, STATIC everywhere else
add_library(${CoreLibName} ${CoreLinkType}
${CoreExtra}
Core/Config.cpp
Core/Config.h
Core/Core.cpp
Core/Core.h
Core/Compatibility.cpp
Core/Compatibility.h
Core/CoreParameter.h
Core/CoreTiming.cpp
Core/CoreTiming.h
Core/CwCheat.cpp
Core/CwCheat.h
Core/HDRemaster.cpp
Core/HDRemaster.h
Core/ThreadEventQueue.h
Core/Debugger/Breakpoints.cpp
Core/Debugger/Breakpoints.h
Core/Debugger/DebugInterface.h
Core/Debugger/SymbolMap.cpp
Core/Debugger/SymbolMap.h
Core/Debugger/DisassemblyManager.cpp
Core/Debugger/DisassemblyManager.h
Core/Dialog/PSPDialog.cpp
Core/Dialog/PSPDialog.h
Core/Dialog/PSPGamedataInstallDialog.cpp
Core/Dialog/PSPGamedataInstallDialog.h
Core/Dialog/PSPMsgDialog.cpp
Core/Dialog/PSPMsgDialog.h
Core/Dialog/PSPNetconfDialog.cpp
Core/Dialog/PSPNetconfDialog.h
Core/Dialog/PSPOskDialog.cpp
Core/Dialog/PSPOskDialog.h
Core/Dialog/PSPPlaceholderDialog.cpp
Core/Dialog/PSPPlaceholderDialog.h
Core/Dialog/PSPSaveDialog.cpp
Core/Dialog/PSPSaveDialog.h
Core/Dialog/PSPScreenshotDialog.cpp
Core/Dialog/PSPScreenshotDialog.h
Core/Dialog/SavedataParam.cpp
Core/Dialog/SavedataParam.h
Core/ELF/ElfReader.cpp
Core/ELF/ElfReader.h
Core/ELF/ElfTypes.h
Core/ELF/PBPReader.cpp
Core/ELF/PBPReader.h
Core/ELF/PrxDecrypter.cpp
Core/ELF/PrxDecrypter.h
Core/ELF/ParamSFO.cpp
Core/ELF/ParamSFO.h
Core/FileSystems/tlzrc.cpp
Core/FileSystems/BlockDevices.cpp
Core/FileSystems/BlockDevices.h
Core/FileSystems/DirectoryFileSystem.cpp
Core/FileSystems/DirectoryFileSystem.h
Core/FileSystems/FileSystem.h
Core/FileSystems/FileSystem.cpp
Core/FileSystems/ISOFileSystem.cpp
Core/FileSystems/ISOFileSystem.h
Core/FileSystems/MetaFileSystem.cpp
Core/FileSystems/MetaFileSystem.h
Core/FileSystems/VirtualDiscFileSystem.cpp
Core/FileSystems/VirtualDiscFileSystem.h
Core/Font/PGF.cpp
Core/Font/PGF.h
Core/HLE/FunctionWrappers.h
Core/HLE/HLE.cpp
Core/HLE/HLE.h
Core/HLE/ReplaceTables.cpp
Core/HLE/ReplaceTables.h
Core/HLE/HLEHelperThread.cpp
Core/HLE/HLEHelperThread.h
Core/HLE/HLETables.cpp
Core/HLE/HLETables.h
Core/HLE/KernelWaitHelpers.h
Core/HLE/KUBridge.h
Core/HLE/KUBridge.cpp
Core/HLE/ThreadQueueList.h
Core/HLE/__sceAudio.cpp
Core/HLE/__sceAudio.h
Core/HLE/sceAdler.cpp
Core/HLE/sceAdler.h
Core/HLE/sceAtrac.cpp
Core/HLE/sceAtrac.h
Core/HLE/sceAudio.cpp
Core/HLE/sceAudiocodec.cpp
Core/HLE/sceAudiocodec.h
Core/HLE/sceAudioRouting.cpp
Core/HLE/sceAudioRouting.h
Core/HLE/sceAudio.h
Core/HLE/sceCcc.h
Core/HLE/sceCcc.cpp
Core/HLE/sceChnnlsv.cpp
Core/HLE/sceChnnlsv.h
Core/HLE/sceCtrl.cpp
Core/HLE/sceCtrl.h
Core/HLE/sceDeflt.cpp
Core/HLE/sceDeflt.h
Core/HLE/sceDisplay.cpp
Core/HLE/sceDisplay.h
Core/HLE/sceDmac.cpp
Core/HLE/sceDmac.h
Core/HLE/sceG729.cpp
Core/HLE/sceG729.h
Core/HLE/sceGameUpdate.cpp
Core/HLE/sceGameUpdate.h
Core/HLE/sceGe.cpp
Core/HLE/sceGe.h
Core/HLE/sceFont.cpp
Core/HLE/sceFont.h
Core/HLE/sceHeap.cpp
Core/HLE/sceHeap.h
Core/HLE/sceHprm.cpp
Core/HLE/sceHprm.h
Core/HLE/sceHttp.cpp
Core/HLE/sceHttp.h
Core/HLE/sceImpose.cpp
Core/HLE/sceImpose.h
Core/HLE/sceIo.cpp
Core/HLE/sceIo.h
Core/HLE/sceJpeg.cpp
Core/HLE/sceJpeg.h
Core/HLE/sceKernel.cpp
Core/HLE/sceKernel.h
Core/HLE/sceKernelAlarm.cpp
Core/HLE/sceKernelAlarm.h
Core/HLE/sceKernelEventFlag.cpp
Core/HLE/sceKernelEventFlag.h
Core/HLE/sceKernelInterrupt.cpp
Core/HLE/sceKernelInterrupt.h
Core/HLE/sceKernelMbx.cpp
Core/HLE/sceKernelMbx.h
Core/HLE/sceKernelMemory.cpp
Core/HLE/sceKernelMemory.h
Core/HLE/sceKernelModule.cpp
Core/HLE/sceKernelModule.h
Core/HLE/sceKernelMsgPipe.cpp
Core/HLE/sceKernelMsgPipe.h
Core/HLE/sceKernelMutex.cpp
Core/HLE/sceKernelMutex.h
Core/HLE/sceKernelSemaphore.cpp
Core/HLE/sceKernelSemaphore.h
Core/HLE/sceKernelThread.cpp
Core/HLE/sceKernelThread.h
Core/HLE/sceKernelTime.cpp
Core/HLE/sceKernelTime.h
Core/HLE/sceKernelVTimer.cpp
Core/HLE/sceKernelVTimer.h
Core/HLE/sceMpeg.cpp
Core/HLE/sceMpeg.h
Core/HLE/sceNet.cpp
Core/HLE/sceNet.h
Core/HLE/sceNetAdhoc.cpp
Core/HLE/sceNetAdhoc.h
Core/HLE/proAdhoc.h
Core/HLE/proAdhoc.cpp
Core/HLE/proAdhocServer.h
Core/HLE/proAdhocServer.cpp
Core/HLE/sceOpenPSID.cpp
Core/HLE/sceOpenPSID.h
Core/HLE/sceP3da.cpp
Core/HLE/sceP3da.h
Core/HLE/sceMt19937.cpp
Core/HLE/sceMt19937.h
Core/HLE/sceMd5.cpp
Core/HLE/sceMd5.h
Core/HLE/sceMp4.cpp
Core/HLE/sceMp4.h
Core/HLE/sceMp3.cpp
Core/HLE/sceMp3.h
Core/HLE/sceParseHttp.cpp
Core/HLE/sceParseHttp.h
Core/HLE/sceParseUri.cpp
Core/HLE/sceParseUri.h
Core/HLE/scePower.cpp
Core/HLE/scePower.h
Core/HLE/scePsmf.cpp
Core/HLE/scePsmf.h
Core/HLE/sceRtc.cpp
Core/HLE/sceRtc.h
Core/HLE/sceSas.cpp
Core/HLE/sceSas.h
Core/HLE/sceSfmt19937.cpp
Core/HLE/sceSfmt19937.h
Core/HLE/sceSha256.cpp
Core/HLE/sceSha256.h
Core/HLE/sceSsl.cpp
Core/HLE/sceSsl.h
Core/HLE/sceUmd.cpp
Core/HLE/sceUmd.h
Core/HLE/sceUsb.cpp
Core/HLE/sceUsb.h
Core/HLE/sceUsbGps.cpp
Core/HLE/sceUsbGps.h
Core/HLE/sceUtility.cpp
Core/HLE/sceUtility.h
Core/HLE/sceVaudio.cpp
Core/HLE/sceVaudio.h
Core/HLE/scePspNpDrm_user.cpp
Core/HLE/scePspNpDrm_user.h
Core/HLE/sceNp.cpp
Core/HLE/sceNp.h
Core/HLE/scePauth.cpp
Core/HLE/scePauth.h
Core/HW/SimpleAudioDec.cpp
Core/HW/SimpleAudioDec.h
Core/HW/AsyncIOManager.cpp
Core/HW/AsyncIOManager.h
Core/HW/MediaEngine.cpp
Core/HW/MediaEngine.h
Core/HW/MpegDemux.cpp
Core/HW/MpegDemux.h
Core/HW/MemoryStick.cpp
Core/HW/MemoryStick.h
Core/HW/SasAudio.cpp
Core/HW/SasAudio.h
Core/HW/SasReverb.cpp
Core/HW/SasReverb.h
Core/HW/StereoResampler.cpp
Core/HW/StereoResampler.h
Core/Host.cpp
Core/Host.h
Core/Loaders.cpp
Core/Loaders.h
Core/FileLoaders/CachingFileLoader.cpp
Core/FileLoaders/CachingFileLoader.h
Core/FileLoaders/DiskCachingFileLoader.cpp
Core/FileLoaders/DiskCachingFileLoader.h
Core/FileLoaders/HTTPFileLoader.cpp
Core/FileLoaders/HTTPFileLoader.h
Core/FileLoaders/LocalFileLoader.cpp
Core/FileLoaders/LocalFileLoader.h
Core/FileLoaders/RamCachingFileLoader.cpp
Core/FileLoaders/RamCachingFileLoader.h
Core/FileLoaders/RetryingFileLoader.cpp
Core/FileLoaders/RetryingFileLoader.h
Core/MIPS/JitCommon/JitCommon.cpp
Core/MIPS/JitCommon/JitCommon.h
Core/MIPS/JitCommon/JitBlockCache.cpp
Core/MIPS/JitCommon/JitBlockCache.h
Core/MIPS/JitCommon/JitState.cpp
Core/MIPS/JitCommon/JitState.h
Core/MIPS/MIPS.cpp
Core/MIPS/MIPS.h
Core/MIPS/MIPSAnalyst.cpp
Core/MIPS/MIPSAnalyst.h
Core/MIPS/MIPSCodeUtils.cpp
Core/MIPS/MIPSCodeUtils.h
Core/MIPS/MIPSDebugInterface.cpp
Core/MIPS/MIPSDebugInterface.h
Core/MIPS/MIPSDis.cpp
Core/MIPS/MIPSDis.h
Core/MIPS/MIPSDisVFPU.cpp
Core/MIPS/MIPSDisVFPU.h
Core/MIPS/MIPSInt.cpp
Core/MIPS/MIPSInt.h
Core/MIPS/MIPSIntVFPU.cpp
Core/MIPS/MIPSIntVFPU.h
Core/MIPS/MIPSStackWalk.cpp
Core/MIPS/MIPSStackWalk.h
Core/MIPS/MIPSTables.cpp
Core/MIPS/MIPSTables.h
Core/MIPS/MIPSVFPUUtils.cpp
Core/MIPS/MIPSVFPUUtils.h
Core/MIPS/MIPSAsm.cpp
Core/MIPS/MIPSAsm.h
Core/MemMap.cpp
Core/MemMap.h
Core/MemMapFunctions.cpp
Core/MemMapHelpers.h
Core/PSPLoaders.cpp
Core/PSPLoaders.h
Core/Reporting.cpp
Core/Reporting.h
Core/SaveState.cpp
Core/SaveState.h
Core/Screenshot.cpp
Core/Screenshot.h
Core/System.cpp
Core/System.h
Core/TextureReplacer.cpp
Core/TextureReplacer.h
Core/Util/AudioFormat.cpp
Core/Util/AudioFormat.h
Core/Util/GameManager.cpp
Core/Util/GameManager.h
Core/Util/BlockAllocator.cpp
Core/Util/BlockAllocator.h
Core/Util/PPGeDraw.cpp
Core/Util/PPGeDraw.h
Core/Util/ppge_atlas.cpp
Core/Util/ppge_atlas.h
${CORE_NEON}
${GPU_SOURCES}
Globals.h
git-version.cpp
ext/disarm.cpp
git-version.cpp)
if(ANDROID)
set(CoreExtraLibs ${CoreExtraLibs} android)
if(X86_64)
set(CoreExtraLibs -Wl,--gc-sections -Wl,--exclude-libs,ALL)
endif()
endif()
target_link_libraries(${CoreLibName} Common native kirk cityhash sfmt19937 xbrz xxhash glslang
${CoreExtraLibs} ${OPENGL_LIBRARIES} ${X11_LIBRARIES} ${CMAKE_DL_LIBS})
if(FFmpeg_FOUND)
target_compile_definitions(${CoreLibName} PRIVATE USE_FFMPEG=1)
target_link_libraries(${CoreLibName}
FFmpeg::avcodec
FFmpeg::avformat
FFmpeg::avutil
FFmpeg::swresample
FFmpeg::swscale
)
endif()
setup_target_project(${CoreLibName} Core)
# Generate git-version.cpp at build time.
add_custom_target(GitVersion ALL
DEPENDS something_that_never_exists)
add_custom_command(OUTPUT something_that_never_exists
COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}
-P ${CMAKE_CURRENT_SOURCE_DIR}/git-version.cmake)
set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/git-version.cpp
PROPERTIES GENERATED TRUE)
add_dependencies(${CoreLibName} GitVersion)
if (NOT WIN32)
set(glslang_platform
ext/glslang/glslang/OSDependent/Unix/ossource.cpp)
else()
set(glslang_platform
ext/glslang/glslang/OSDependent/Windows/ossource.cpp)
endif()
add_library(glslang
${glslang_platform}
ext/glslang/glslang/GenericCodeGen/CodeGen.cpp
ext/glslang/glslang/GenericCodeGen/Link.cpp
ext/glslang/glslang/MachineIndependent/Constant.cpp
ext/glslang/glslang/MachineIndependent/glslang_tab.cpp
ext/glslang/glslang/MachineIndependent/InfoSink.cpp
ext/glslang/glslang/MachineIndependent/Initialize.cpp
ext/glslang/glslang/MachineIndependent/Intermediate.cpp
ext/glslang/glslang/MachineIndependent/intermOut.cpp
ext/glslang/glslang/MachineIndependent/IntermTraverse.cpp
ext/glslang/glslang/MachineIndependent/limits.cpp
ext/glslang/glslang/MachineIndependent/linkValidate.cpp
ext/glslang/glslang/MachineIndependent/parseConst.cpp
ext/glslang/glslang/MachineIndependent/ParseHelper.cpp
ext/glslang/glslang/MachineIndependent/PoolAlloc.cpp
ext/glslang/glslang/MachineIndependent/reflection.cpp
ext/glslang/glslang/MachineIndependent/RemoveTree.cpp
ext/glslang/glslang/MachineIndependent/Scan.cpp
ext/glslang/glslang/MachineIndependent/ShaderLang.cpp
ext/glslang/glslang/MachineIndependent/SymbolTable.cpp
ext/glslang/glslang/MachineIndependent/Versions.cpp
ext/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp
ext/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp
ext/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp
ext/glslang/glslang/MachineIndependent/preprocessor/PpMemory.cpp
ext/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp
ext/glslang/glslang/MachineIndependent/preprocessor/PpSymbols.cpp
ext/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
ext/glslang/glslang/OSDependent/osinclude.h
ext/glslang/SPIRV/disassemble.cpp
ext/glslang/SPIRV/doc.cpp
ext/glslang/SPIRV/GlslangToSpv.cpp
ext/glslang/SPIRV/InReadableOrder.cpp
ext/glslang/SPIRV/SpvBuilder.cpp
ext/glslang/SPIRV/SPVRemapper.cpp
ext/glslang/OGLCompilersDLL/InitializeDll.cpp)
set(WindowsFiles
Windows/DSoundStream.cpp
Windows/DSoundStream.h
Windows/Debugger/CPURegsInterface.h
Windows/Debugger/BreakpointWindow.cpp
Windows/Debugger/BreakpointWindow.h
Windows/Debugger/DumpMemoryWindow.cpp
Windows/Debugger/DumpMemoryWindow.h
Windows/Debugger/CtrlDisAsmView.cpp
Windows/Debugger/CtrlDisAsmView.h
Windows/Debugger/CtrlMemView.cpp
Windows/Debugger/CtrlMemView.h
Windows/Debugger/CtrlRegisterList.cpp
Windows/Debugger/CtrlRegisterList.h
Windows/Debugger/Debugger.h
Windows/Debugger/DebuggerShared.cpp
Windows/Debugger/DebuggerShared.h
Windows/Debugger/Debugger_Disasm.cpp
Windows/Debugger/Debugger_Disasm.h
Windows/Debugger/Debugger_MemoryDlg.cpp
Windows/Debugger/Debugger_MemoryDlg.h
Windows/Debugger/Debugger_Lists.cpp
Windows/Debugger/Debugger_Lists.h
Windows/Debugger/Debugger_Misc.cpp
Windows/Debugger/Debugger_Misc.h
Windows/Debugger/Debugger_SymbolMap.h
Windows/Debugger/Debugger_VFPUDlg.cpp
Windows/Debugger/Debugger_VFPUDlg.h
Windows/Debugger/SimpleELF.h
Windows/GEDebugger/CtrlDisplayListView.cpp
Windows/GEDebugger/SimpleGLWindow.cpp
Windows/GEDebugger/TabState.cpp
Windows/GEDebugger/VertexPreview.cpp
Windows/GEDebugger/CtrlDisplayListView.h
Windows/GEDebugger/SimpleGLWindow.h
Windows/GEDebugger/TabState.h
Windows/GEDebugger/GEDebugger.cpp
Windows/GEDebugger/TabDisplayLists.cpp
Windows/GEDebugger/TabVertices.cpp
Windows/GEDebugger/GEDebugger.h
Windows/GEDebugger/TabDisplayLists.h
Windows/GEDebugger/TabVertices.h
Windows/DinputDevice.cpp
Windows/DinputDevice.h
Windows/DSoundStream.cpp
Windows/DSoundStream.h
Windows/EmuThread.cpp
Windows/EmuThread.h
Windows/GeDebugger/GeDebugger.cpp
Windows/Globals.cpp
Windows/GPU/D3D9Context.cpp
Windows/GPU/D3D9Context.h
Windows/GPU/WindowsGLContext.cpp
Windows/GPU/WindowsVulkanContext.cpp
Windows/InputBox.cpp
Windows/InputBox.h
Windows/InputDevice.cpp
Windows/InputDevice.h
Windows/KeyboardDevice.cpp
Windows/KeyboardDevice.h
Windows/W32Util/DialogManager.cpp
Windows/W32Util/DialogManager.h
Windows/W32Util/Misc.cpp
Windows/W32Util/Misc.h
Windows/W32Util/PropertySheet.cpp
Windows/W32Util/PropertySheet.h
Windows/W32Util/ShellUtil.cpp
Windows/W32Util/ShellUtil.h
Windows/W32Util/TabControl.cpp
Windows/W32Util/TabControl.h
Windows/W32Util/PropertySheet.cpp
Windows/W32Util/PropertySheet.h
Windows/WindowsHost.cpp
Windows/WindowsHost.h
Windows/MainWindow.cpp
Windows/MainWindow.h
Windows/MainWindowMenu.cpp
Windows/MainWindowMenu.h
Windows/RawInput.cpp
Windows/RawInput.h
Windows/TouchInputHandler.cpp
Windows/TouchInputHandler.h
Windows/XPTheme.h
Windows/XinputDevice.cpp
Windows/XinputDevice.h
Windows/main.cpp
Windows/main.h
Windows/ppsspp.rc
Windows/resource.h
Windows/stdafx.cpp
Windows/stdafx.h)
list(APPEND LinkCommon ${CoreLibName} ${CMAKE_THREAD_LIBS_INIT})
if(WIN32)
list(APPEND LinkCommon kernel32 user32 gdi32 shell32 comctl32 dsound xinput armips)
#setup_target_project(${TargetBin} Windows)
list(APPEND NativeAppSource ${WindowsFiles})
endif()
set(NativeAssets
android/assets/ui_atlas.zim
assets/lang
assets/shaders
assets/ppge_atlas.zim
assets/compat.ini
assets/langregion.ini
assets/gamecontrollerdb.txt
assets/unknown.png)
if(HEADLESS)
add_executable(PPSSPPHeadless
headless/Headless.cpp
headless/StubHost.h
headless/Compare.cpp
headless/Compare.h)
target_link_libraries(PPSSPPHeadless
${COCOA_LIBRARY} ${LinkCommon})
setup_target_project(PPSSPPHeadless headless)
endif()
if(UNITTEST)
add_executable(unitTest
unittest/UnitTest.cpp
unittest/TestArmEmitter.cpp
unittest/TestArm64Emitter.cpp
unittest/TestX64Emitter.cpp
unittest/TestVertexJit.cpp
unittest/JitHarness.cpp
Core/MIPS/ARM/ArmRegCache.cpp
Core/MIPS/ARM/ArmRegCacheFPU.cpp
)
target_link_libraries(unitTest
${COCOA_LIBRARY} ${LinkCommon} Common)
setup_target_project(unitTest unittest)
endif()
if (TargetBin)
if (IOS OR APPLE)
if (APPLE AND NOT IOS)
set(ICON_PATH_ABS ${CMAKE_CURRENT_SOURCE_DIR}/icons/ppsspp.icns)
set( MACOSX_BUNDLE_ICON_FILE ppsspp.icns )
set_source_files_properties(${ICON_PATH_ABS} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
endif()
# TODO: there must a native way to copy these.
# Now this is very prone to errors when changes occur.
# Also better to have assets under Resources dir for OS X.
file(GLOB_RECURSE FLASH0_FILES flash0/*)
file(GLOB_RECURSE LANG_FILES assets/lang/*)
file(GLOB_RECURSE SHADER_FILES assets/shaders/*)
if (APPLE AND NOT IOS)
set_source_files_properties(${NativeAssets} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets")
set_source_files_properties(${FLASH0_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/flash0/font")
set_source_files_properties(${LANG_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/lang")
set_source_files_properties(${SHADER_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION "MacOS/assets/shaders")
endif()
add_executable(${TargetBin} MACOSX_BUNDLE ${ICON_PATH_ABS} ${NativeAssets} ${SHADER_FILES} ${FLASH0_FILES} ${LANG_FILES} ${NativeAppSource})
elseif(WIN32)
add_executable(${TargetBin} WIN ${NativeAppSource})
set_target_properties(${TargetBin} PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS")
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TargetBin})
else()
add_executable(${TargetBin} ${NativeAppSource})
endif()
target_link_libraries(${TargetBin} ${LinkCommon} Common)
endif()
# installs
file(INSTALL ${NativeAssets} DESTINATION assets)
file(INSTALL flash0 DESTINATION assets)
# packaging and code signing
if(IOS)
file(GLOB IOSAssets ios/assets/*.png)
list(REMOVE_ITEM IOSAssets ${CMAKE_CURRENT_SOURCE_DIR}/ios/assets/Default-568h@2x.png)
list(REMOVE_ITEM IOSAssets ${CMAKE_CURRENT_SOURCE_DIR}/ios/assets/Default-568h@3x.png)
file(INSTALL ${IOSAssets} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/assets)
file(GLOB IOSAssets ios/assets/Default-568h@*.png)
file(INSTALL ${IOSAssets} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
if (IOS_DEBUG)
file(INSTALL pspautotests DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/assets)
endif()
set(RSRC_XIB_FILES assets/Icon@2x.png)
set_source_files_properties(${RSRC_XIB_FILES}
PROPERTIES MACOSX_PACKAGE_LOCATION Resources
)
if(CMAKE_GENERATOR STREQUAL "Xcode")
set(APP_DIR_NAME "$(TARGET_BUILD_DIR)/$(FULL_PRODUCT_NAME)")
else()
set(APP_DIR_NAME "$<TARGET_FILE_DIR:PPSSPP>")
endif()
add_custom_command(TARGET PPSSPP POST_BUILD
COMMAND mkdir -p ${APP_DIR_NAME}
COMMAND tar -c -C ${CMAKE_CURRENT_BINARY_DIR} --exclude .DS_Store --exclude .git assets *.png | tar -x -C ${APP_DIR_NAME}
)
set_target_properties(${TargetBin} PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/ios/PPSSPP-Info.plist"
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "iPhone/iPad"
XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES
XCODE_ATTRIBUTE_ENABLE_BITCODE NO
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "-"
)
endif()