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87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/Data/Collections/CharQueue.h"
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class Path;
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// Acts as a queue. Intended to be as fast as possible for most uses.
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// Does not do synchronization, must use external mutexes.
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class Buffer {
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public:
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Buffer() = default;
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Buffer(Buffer &&) = default;
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static Buffer Void() {
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Buffer buf;
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buf.void_ = true;
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return buf;
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}
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// Write max [length] bytes to the returned pointer.
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// Any other operation on this Buffer invalidates the pointer.
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char *Append(size_t length);
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// These work pretty much like you'd expect.
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void Append(const char *str); // str null-terminated. The null is not copied.
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void Append(const std::string &str);
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void Append(const Buffer &other);
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// Various types. Useful for varz etc. Appends a string representation of the
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// value, rather than a binary representation.
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void AppendValue(int value);
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// Parsing Helpers
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// Use for easy line skipping. If no CRLF within the buffer, returns -1.
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// If parsing HTML headers, this indicates that you should probably buffer up
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// more data.
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int OffsetToAfterNextCRLF();
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// Takers
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void Take(size_t length, std::string *dest);
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void Take(size_t length, char *dest);
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void TakeAll(std::string *dest) { Take(size(), dest); }
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// On failure, return value < 0 and *dest is unchanged.
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// Strips off the actual CRLF from the result.
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int TakeLineCRLF(std::string *dest);
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// Skippers
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void Skip(size_t length);
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// Returns -1 on failure (no CRLF within sight).
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// Otherwise returns the length of the line skipped, not including CRLF. Can be 0.
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int SkipLineCRLF();
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// Utility functions.
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void Printf(const char *fmt, ...);
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// Dumps the entire buffer to the string, but keeps it around.
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// Only to be used for debugging, since it might not be fast at all.
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void PeekAll(std::string *dest);
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// Simple I/O.
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// Writes the entire buffer to the file descriptor. Also resets the
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// size to zero. On failure, data remains in buffer and nothing is
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// written.
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bool FlushToFile(const Path &filename);
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// Utilities. Try to avoid checking for size.
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size_t size() const { return data_.size(); }
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bool empty() const { return size() == 0; }
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void clear() { data_.clear(); }
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bool IsVoid() const { return void_; }
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protected:
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// Custom queue implementation.
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CharQueue data_;
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bool void_ = false;
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private:
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DISALLOW_COPY_AND_ASSIGN(Buffer);
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};
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