mirror of
https://github.com/hrydgard/ppsspp.git
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40ca49d0e3
Otherwise, we could've ended up with shaders loading after or during the lost event, and dense hash map corruption.
120 lines
2.5 KiB
C++
120 lines
2.5 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#include "base/timeutil.h"
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#include "Common/GraphicsContext.h"
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#include "Core/Core.h"
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#include "GPU/GPU.h"
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#include "GPU/GPUInterface.h"
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#if PPSSPP_PLATFORM(UWP)
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#include "GPU/D3D11/GPU_D3D11.h"
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#else
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#include "GPU/GLES/GPU_GLES.h"
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#include "GPU/Vulkan/GPU_Vulkan.h"
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#include "GPU/Null/NullGpu.h"
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#include "GPU/Software/SoftGpu.h"
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#if defined(_WIN32)
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#include "GPU/Directx9/GPU_DX9.h"
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#include "GPU/D3D11/GPU_D3D11.h"
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#endif
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#endif
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GPUStatistics gpuStats;
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GPUInterface *gpu;
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GPUDebugInterface *gpuDebug;
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template <typename T>
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static void SetGPU(T *obj) {
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gpu = obj;
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gpuDebug = obj;
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}
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#ifdef USE_CRT_DBG
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#undef new
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#endif
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bool GPU_IsReady() {
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if (gpu)
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return gpu->IsReady();
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return false;
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}
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bool GPU_Init(GraphicsContext *ctx, Draw::DrawContext *draw) {
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#if PPSSPP_PLATFORM(UWP)
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SetGPU(new GPU_D3D11(ctx, draw));
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return true;
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#else
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switch (PSP_CoreParameter().gpuCore) {
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case GPUCORE_NULL:
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SetGPU(new NullGPU());
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break;
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case GPUCORE_GLES:
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SetGPU(new GPU_GLES(ctx, draw));
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break;
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case GPUCORE_SOFTWARE:
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SetGPU(new SoftGPU(ctx, draw));
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break;
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case GPUCORE_DIRECTX9:
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#if defined(_WIN32)
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SetGPU(new DIRECTX9_GPU(ctx, draw));
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break;
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#else
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return false;
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#endif
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case GPUCORE_DIRECTX11:
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#if defined(_WIN32)
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SetGPU(new GPU_D3D11(ctx, draw));
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break;
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#else
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return false;
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#endif
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case GPUCORE_VULKAN:
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if (!ctx) {
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ERROR_LOG(G3D, "Unable to init Vulkan GPU backend, no context");
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break;
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}
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SetGPU(new GPU_Vulkan(ctx, draw));
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break;
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}
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return gpu != NULL;
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#endif
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}
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#ifdef USE_CRT_DBG
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#define new DBG_NEW
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#endif
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void GPU_Shutdown() {
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// Wait for IsReady, since it might be running on a thread.
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if (gpu) {
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gpu->CancelReady();
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while (!gpu->IsReady()) {
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sleep_ms(10);
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}
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}
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delete gpu;
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gpu = nullptr;
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gpuDebug = nullptr;
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}
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