ppsspp/GPU/GLES
2013-04-24 01:52:36 -07:00
..
DisplayListInterpreter.cpp Avoid framebuffer lookups for repeated prims. 2013-04-22 22:04:27 -07:00
DisplayListInterpreter.h Refactor some GPU methods to return errors. 2013-03-31 23:57:03 -07:00
FragmentShaderGenerator.cpp Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Avoid framebuffer lookups for repeated prims. 2013-04-22 22:04:27 -07:00
Framebuffer.h Don't decimate FBOs if none were used. 2013-04-12 07:00:59 -07:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
ShaderManager.cpp Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
ShaderManager.h Add support for spotlights 2013-04-09 18:26:06 +02:00
StateMapping.cpp Change texture even on clearmode 2013-04-09 09:50:57 +02:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Don't rehash a non-matching texture. 2013-04-24 01:52:36 -07:00
TextureCache.h Basic mechanics for a secondary texcache, cleanup. 2013-04-24 01:52:35 -07:00
TransformPipeline.cpp Revert "Merge pull request #1324 from cinaera/pullreq" as it seems to break stuff, needs more testing. 2013-04-21 21:09:02 +02:00
TransformPipeline.h Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details. 2013-04-20 20:21:12 +02:00
VertexDecoder.cpp Remove one more FP usage in GPU. 2013-04-13 13:04:39 -07:00
VertexDecoder.h Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
VertexShaderGenerator.cpp Revert "Merge pull request #1324 from cinaera/pullreq" as it seems to break stuff, needs more testing. 2013-04-21 21:09:02 +02:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00