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DisplayListInterpreter.cpp
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Avoid framebuffer lookups for repeated prims.
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2013-04-22 22:04:27 -07:00 |
DisplayListInterpreter.h
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Refactor some GPU methods to return errors.
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2013-03-31 23:57:03 -07:00 |
FragmentShaderGenerator.cpp
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Avoid framebuffer lookups for repeated prims.
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2013-04-22 22:04:27 -07:00 |
Framebuffer.h
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Don't decimate FBOs if none were used.
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2013-04-12 07:00:59 -07:00 |
IndexGenerator.cpp
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
ShaderManager.cpp
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
ShaderManager.h
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Add support for spotlights
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2013-04-09 18:26:06 +02:00 |
StateMapping.cpp
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Change texture even on clearmode
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2013-04-09 09:50:57 +02:00 |
StateMapping.h
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Fix aspect ratio in unbuffered mode
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2013-03-15 21:22:17 +01:00 |
TextureCache.cpp
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Don't rehash a non-matching texture.
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2013-04-24 01:52:36 -07:00 |
TextureCache.h
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Basic mechanics for a secondary texcache, cleanup.
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2013-04-24 01:52:35 -07:00 |
TransformPipeline.cpp
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Revert "Merge pull request #1324 from cinaera/pullreq" as it seems to break stuff, needs more testing.
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2013-04-21 21:09:02 +02:00 |
TransformPipeline.h
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Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details.
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2013-04-20 20:21:12 +02:00 |
VertexDecoder.cpp
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Remove one more FP usage in GPU.
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2013-04-13 13:04:39 -07:00 |
VertexDecoder.h
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
VertexShaderGenerator.cpp
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Revert "Merge pull request #1324 from cinaera/pullreq" as it seems to break stuff, needs more testing.
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2013-04-21 21:09:02 +02:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |