ppsspp/Windows/GPU
2017-12-18 12:54:25 +01:00
..
D3D9Context.cpp Fix message asserts on Android. Add more of them to check things in Vulkan code. 2017-11-20 12:11:47 +01:00
D3D9Context.h Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
D3D11Context.cpp Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
D3D11Context.h D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP. 2017-02-27 10:10:24 +01:00
WindowsGLContext.cpp Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362 2017-12-08 10:25:42 +01:00
WindowsGLContext.h Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing. 2017-02-06 11:40:16 +01:00
WindowsGraphicsContext.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00
WindowsVulkanContext.h Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00