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be2f81c3eb
Now takes the time into account, so clashing digital input will only shrink analog inputs once it's a few seconds old. Also fixes a bug where if there are both inputs, it was hard to reach the limits because the digital input itself ended up getting shrunk. This might help #17860 |
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GestureDetector.cpp | ||
GestureDetector.h | ||
InputState.cpp | ||
InputState.h | ||
KeyCodes.h |