ppsspp/GPU/Vulkan
2022-08-20 08:29:33 +02:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp Vulkan: Restore a minor old forgotten optimization 2022-08-16 21:42:40 +02:00
DrawEngineVulkan.h Vulkan: Refactor common desc pool handling. 2021-12-09 18:39:55 -08:00
FramebufferManagerVulkan.cpp Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
FramebufferManagerVulkan.h More removing redundant stuff 2022-08-16 21:38:09 +02:00
GPU_Vulkan.cpp More removing redundant stuff 2022-08-16 21:38:09 +02:00
GPU_Vulkan.h More cleanup, fixes. 2022-08-06 18:27:04 +02:00
PipelineManagerVulkan.cpp Vulkan: Fix use-after-free on shutdown. 2021-12-09 23:52:10 -08:00
PipelineManagerVulkan.h VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread) 2021-11-21 18:36:00 +01:00
ShaderManagerVulkan.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderManagerVulkan.h Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
StateMappingVulkan.cpp Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp More consistent handling of lack of depth texture support. Small log improvement. 2022-08-20 08:05:53 +02:00
TextureCacheVulkan.h More cleanup, fixes. 2022-08-06 18:27:04 +02:00
VulkanUtil.cpp Remove Vulkan2D 2022-08-06 18:27:03 +02:00
VulkanUtil.h Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00