.. |
D3D11Util.cpp
|
D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs
|
2017-03-05 12:40:09 +01:00 |
D3D11Util.h
|
Take the D3D11 feature level into account when creating shaders. May help #9369
|
2017-03-05 12:31:33 +01:00 |
DepalettizeShaderD3D11.cpp
|
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
|
2017-04-04 11:09:29 +02:00 |
DepalettizeShaderD3D11.h
|
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
|
2017-04-04 11:09:29 +02:00 |
DrawEngineD3D11.cpp
|
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
|
2017-04-04 11:09:29 +02:00 |
DrawEngineD3D11.h
|
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
|
2017-04-04 11:09:29 +02:00 |
FragmentShaderGeneratorD3D11.cpp
|
Fix shader issues with D3D11 feature level 9
|
2017-03-05 22:56:33 +01:00 |
FragmentShaderGeneratorD3D11.h
|
Fix shader issues with D3D11 feature level 9
|
2017-03-05 22:56:33 +01:00 |
FramebufferManagerD3D11.cpp
|
Allow MakePixelTexture to use a subrange.
|
2017-03-22 20:56:26 -07:00 |
FramebufferManagerD3D11.h
|
Allow MakePixelTexture to use a subrange.
|
2017-03-22 20:56:26 -07:00 |
GPU_D3D11.cpp
|
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
|
2017-04-04 11:09:29 +02:00 |
GPU_D3D11.h
|
Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
|
2017-03-17 10:48:43 +01:00 |
ShaderManagerD3D11.cpp
|
Minor cleanup
|
2017-03-19 18:00:57 +01:00 |
ShaderManagerD3D11.h
|
Minor cleanup
|
2017-03-19 18:00:57 +01:00 |
StateMappingD3D11.cpp
|
D3D11: Don't manually wipe the state keys. Make sure that the keys are properly initialized.
|
2017-04-03 17:20:31 +02:00 |
StateMappingD3D11.h
|
UWP: Fix screen rotation in non-buffered rendering mode
|
2017-03-07 15:32:26 +01:00 |
StencilBufferD3D11.cpp
|
Allow MakePixelTexture to use a subrange.
|
2017-03-22 20:56:26 -07:00 |
TextureCacheD3D11.cpp
|
Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
|
2017-04-04 11:09:29 +02:00 |
TextureCacheD3D11.h
|
GE Debugger D3D11: Support displaying the current texture
|
2017-03-06 16:46:15 +01:00 |
TextureScalerD3D11.cpp
|
D3D11: Fix crash with texture scaling enabled
|
2017-02-18 12:00:15 +01:00 |
TextureScalerD3D11.h
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
|
Fix shader issues with D3D11 feature level 9
|
2017-03-05 22:56:33 +01:00 |
VertexShaderGeneratorD3D11.h
|
Fix shader issues with D3D11 feature level 9
|
2017-03-05 22:56:33 +01:00 |