mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-30 17:02:19 +00:00
0e3a84b4a8
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
168 lines
5.4 KiB
C++
168 lines
5.4 KiB
C++
#include "AndroidVulkanContext.h"
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#include "Common/System/Display.h"
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#include "Common/System/NativeApp.h"
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#include "Common/System/System.h"
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#include "Common/Log.h"
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#include "Common/GPU/Vulkan/VulkanContext.h"
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#include "Common/GPU/Vulkan/VulkanDebug.h"
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#include "Common/GPU/Vulkan/VulkanLoader.h"
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#include "Common/GPU/Vulkan/VulkanRenderManager.h"
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#include "Common/GPU/thin3d_create.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Core/System.h"
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AndroidVulkanContext::AndroidVulkanContext() {}
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AndroidVulkanContext::~AndroidVulkanContext() {
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delete g_Vulkan;
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g_Vulkan = nullptr;
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}
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static uint32_t FlagsFromConfig() {
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if (g_Config.bVSync) {
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return VULKAN_FLAG_PRESENT_FIFO;
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}
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return VULKAN_FLAG_PRESENT_MAILBOX | VULKAN_FLAG_PRESENT_FIFO_RELAXED;
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}
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bool AndroidVulkanContext::InitAPI() {
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INFO_LOG(G3D, "AndroidVulkanContext::Init");
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init_glslang();
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g_LogOptions.breakOnError = true;
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g_LogOptions.breakOnWarning = true;
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g_LogOptions.msgBoxOnError = false;
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INFO_LOG(G3D, "Creating Vulkan context");
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Version gitVer(PPSSPP_GIT_VERSION);
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if (!VulkanLoad()) {
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ERROR_LOG(G3D, "Failed to load Vulkan driver library");
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return false;
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}
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if (!g_Vulkan) {
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// TODO: Assert if g_Vulkan already exists here?
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g_Vulkan = new VulkanContext();
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}
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VulkanContext::CreateInfo info{};
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info.app_name = "PPSSPP";
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info.app_ver = gitVer.ToInteger();
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info.flags = FlagsFromConfig();
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VkResult res = g_Vulkan->CreateInstance(info);
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if (res != VK_SUCCESS) {
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ERROR_LOG(G3D, "Failed to create vulkan context: %s", g_Vulkan->InitError().c_str());
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VulkanSetAvailable(false);
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delete g_Vulkan;
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g_Vulkan = nullptr;
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return false;
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}
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int physicalDevice = g_Vulkan->GetBestPhysicalDevice();
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if (physicalDevice < 0) {
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ERROR_LOG(G3D, "No usable Vulkan device found.");
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g_Vulkan->DestroyInstance();
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delete g_Vulkan;
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g_Vulkan = nullptr;
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return false;
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}
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g_Vulkan->ChooseDevice(physicalDevice);
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INFO_LOG(G3D, "Creating Vulkan device");
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if (g_Vulkan->CreateDevice() != VK_SUCCESS) {
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INFO_LOG(G3D, "Failed to create vulkan device: %s", g_Vulkan->InitError().c_str());
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System_SendMessage("toast", "No Vulkan driver found. Using OpenGL instead.");
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g_Vulkan->DestroyInstance();
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delete g_Vulkan;
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g_Vulkan = nullptr;
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return false;
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}
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INFO_LOG(G3D, "Vulkan device created!");
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return true;
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}
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bool AndroidVulkanContext::InitFromRenderThread(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) {
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INFO_LOG(G3D, "AndroidVulkanContext::InitFromRenderThread: desiredwidth=%d desiredheight=%d", desiredBackbufferSizeX, desiredBackbufferSizeY);
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if (!g_Vulkan) {
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ERROR_LOG(G3D, "AndroidVulkanContext::InitFromRenderThread: No Vulkan context");
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return false;
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}
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VkResult res = g_Vulkan->InitSurface(WINDOWSYSTEM_ANDROID, (void *)wnd, nullptr);
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if (res != VK_SUCCESS) {
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ERROR_LOG(G3D, "g_Vulkan->InitSurface failed: '%s'", VulkanResultToString(res));
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return false;
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}
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bool success = true;
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if (g_Vulkan->InitSwapchain()) {
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draw_ = Draw::T3DCreateVulkanContext(g_Vulkan, g_Config.bGfxDebugSplitSubmit);
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SetGPUBackend(GPUBackend::VULKAN);
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success = draw_->CreatePresets(); // Doesn't fail, we ship the compiler.
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_assert_msg_(success, "Failed to compile preset shaders");
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draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
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VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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renderManager->SetInflightFrames(g_Config.iInflightFrames);
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success = renderManager->HasBackbuffers();
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} else {
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success = false;
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}
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INFO_LOG(G3D, "AndroidVulkanContext::Init completed, %s", success ? "successfully" : "but failed");
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if (!success) {
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g_Vulkan->DestroySwapchain();
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g_Vulkan->DestroySurface();
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g_Vulkan->DestroyDevice();
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g_Vulkan->DestroyInstance();
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}
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return success;
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}
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void AndroidVulkanContext::ShutdownFromRenderThread() {
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INFO_LOG(G3D, "AndroidVulkanContext::Shutdown");
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draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
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delete draw_;
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draw_ = nullptr;
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g_Vulkan->WaitUntilQueueIdle();
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g_Vulkan->PerformPendingDeletes();
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g_Vulkan->DestroySwapchain();
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g_Vulkan->DestroySurface();
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INFO_LOG(G3D, "Done with ShutdownFromRenderThread");
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}
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void AndroidVulkanContext::Shutdown() {
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INFO_LOG(G3D, "Calling NativeShutdownGraphics");
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g_Vulkan->DestroyDevice();
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g_Vulkan->DestroyInstance();
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// We keep the g_Vulkan context around to avoid invalidating a ton of pointers around the app.
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finalize_glslang();
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INFO_LOG(G3D, "AndroidVulkanContext::Shutdown completed");
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}
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void AndroidVulkanContext::SwapBuffers() {
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}
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void AndroidVulkanContext::Resize() {
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INFO_LOG(G3D, "AndroidVulkanContext::Resize begin (oldsize: %dx%d)", g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
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draw_->HandleEvent(Draw::Event::LOST_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
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g_Vulkan->DestroySwapchain();
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g_Vulkan->DestroySurface();
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g_Vulkan->UpdateFlags(FlagsFromConfig());
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g_Vulkan->ReinitSurface();
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g_Vulkan->InitSwapchain();
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draw_->HandleEvent(Draw::Event::GOT_BACKBUFFER, g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
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INFO_LOG(G3D, "AndroidVulkanContext::Resize end (final size: %dx%d)", g_Vulkan->GetBackbufferWidth(), g_Vulkan->GetBackbufferHeight());
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}
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void AndroidVulkanContext::SwapInterval(int interval) {
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}
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