ppsspp/GPU
Henrik Rydgård 23ade6108d Merge pull request #6917 from unknownbrackets/vertexjit
Add x86 weight ToFloat handling for d3d9
2014-09-18 17:48:22 +02:00
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Common Merge pull request #6917 from unknownbrackets/vertexjit 2014-09-18 17:48:22 +02:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 More code deduplication. Also normalized some line endings. 2014-09-18 00:45:11 +02:00
GLES More code deduplication. Also normalized some line endings. 2014-09-18 00:45:11 +02:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software More code deduplication. Also normalized some line endings. 2014-09-18 00:45:11 +02:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPU.vcxproj.filters d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPUCommon.cpp Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Fix save status 2014-08-17 16:52:06 +08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h D3D: Use fixed constant registers for vertex shaders too. 2014-09-10 13:43:35 +02:00