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D3D11Util.cpp
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D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs
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2017-03-05 12:40:09 +01:00 |
D3D11Util.h
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Take the D3D11 feature level into account when creating shaders. May help #9369
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2017-03-05 12:31:33 +01:00 |
DepalettizeShaderD3D11.cpp
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
DepalettizeShaderD3D11.h
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
DrawEngineD3D11.cpp
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Some unification in DrawEngine
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2017-06-03 18:03:56 +02:00 |
DrawEngineD3D11.h
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Some unification in DrawEngine
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2017-06-03 18:03:56 +02:00 |
FragmentShaderGeneratorD3D11.cpp
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
FragmentShaderGeneratorD3D11.h
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
FramebufferManagerD3D11.cpp
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Fixes for D3D11 postprocessing
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2017-06-02 17:04:08 +02:00 |
FramebufferManagerD3D11.h
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Fixes for D3D11 postprocessing
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2017-06-02 17:04:08 +02:00 |
GPU_D3D11.cpp
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GPU: Centralize fb resize, move to begin of frame.
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2017-04-24 12:02:52 -07:00 |
GPU_D3D11.h
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Make sure UpdateCmdInfo is called "in sync" with settings changes. Fixes #9438.
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2017-03-17 10:48:43 +01:00 |
ShaderManagerD3D11.cpp
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Minor cleanup
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2017-03-19 18:00:57 +01:00 |
ShaderManagerD3D11.h
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Minor cleanup
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2017-03-19 18:00:57 +01:00 |
StateMappingD3D11.cpp
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D3D11: Don't manually wipe the state keys. Make sure that the keys are properly initialized.
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2017-04-03 17:20:31 +02:00 |
StateMappingD3D11.h
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
StencilBufferD3D11.cpp
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Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet.
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2017-05-30 09:36:17 +02:00 |
TextureCacheD3D11.cpp
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GPU: Fix negative mip levels with const workaround.
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2017-05-31 21:42:07 -07:00 |
TextureCacheD3D11.h
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GE Debugger D3D11: Support displaying the current texture
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2017-03-06 16:46:15 +01:00 |
TextureScalerD3D11.cpp
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D3D11: Fix crash with texture scaling enabled
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2017-02-18 12:00:15 +01:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |
VertexShaderGeneratorD3D11.h
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Fix shader issues with D3D11 feature level 9
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2017-03-05 22:56:33 +01:00 |