ppsspp/Windows/GPU
2022-09-17 01:07:30 +02:00
..
D3D9Context.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
D3D9Context.h D3D9: Allow vsync change at runtime. 2020-02-29 22:48:58 -08:00
D3D11Context.cpp D3D11: Avoid crash if debug/info queue unavailable. 2021-01-02 20:47:21 -08:00
D3D11Context.h D3D11: Respect vsync setting. 2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp Show an error on screen if a shader fails to compile. 2020-11-05 08:27:13 +01:00
WindowsGLContext.h Android: Reduce asserts during startup. 2020-07-28 19:06:29 +02:00
WindowsGraphicsContext.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp Remove splitSubmit setting. Now we submit init commands before the acquire. 2022-09-17 01:07:30 +02:00
WindowsVulkanContext.h Windows: Add some missing override specifiers. 2021-02-14 10:30:10 -08:00