ppsspp/GPU/D3D11
Unknown W. Brackets 243304a5e8 Hashmaps: Fix missing maintain calls in non-GLES.
Should only matter if vertex cache is enabled.
2017-12-02 18:27:18 -08:00
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D3D11Util.cpp D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs 2017-03-05 12:40:09 +01:00
D3D11Util.h Fix D3D11 push buffer overflow 2017-11-24 17:53:42 +01:00
DepalettizeShaderD3D11.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderD3D11.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineD3D11.cpp Hashmaps: Fix missing maintain calls in non-GLES. 2017-12-02 18:27:18 -08:00
DrawEngineD3D11.h Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
FragmentShaderGeneratorD3D11.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentShaderGeneratorD3D11.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FramebufferManagerD3D11.cpp Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff. 2017-12-01 12:17:10 +01:00
FramebufferManagerD3D11.h Unify GetFramebufferList() (trivial) 2017-10-18 12:49:15 +02:00
GPU_D3D11.cpp ARM buildfix 2017-11-22 11:01:42 +01:00
GPU_D3D11.h More duplicate code removal 2017-11-14 09:20:36 +01:00
ShaderManagerD3D11.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderManagerD3D11.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
StateMappingD3D11.cpp Vulkan: More minor optimization (avoid pipeline cache lookups when possible) 2017-08-15 16:01:50 +02:00
StateMappingD3D11.h UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StencilBufferD3D11.cpp Cleanups and fixes around Vulkan stencil upload. thx unknown 2017-11-05 10:14:44 +01:00
TextureCacheD3D11.cpp Move aniso to the sampler cache key. 2017-11-15 19:07:41 +01:00
TextureCacheD3D11.h Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan. 2017-11-15 14:21:17 +01:00
TextureScalerD3D11.cpp D3D11: Fix texture scaling with blank first half. 2017-07-01 16:10:00 -07:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
VertexShaderGeneratorD3D11.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00