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D3D11Util.cpp
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D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs
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2017-03-05 12:40:09 +01:00 |
D3D11Util.h
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Fix D3D11 push buffer overflow
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2017-11-24 17:53:42 +01:00 |
DepalettizeShaderD3D11.cpp
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DepalettizeShaderD3D11.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineD3D11.cpp
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Hashmaps: Fix missing maintain calls in non-GLES.
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2017-12-02 18:27:18 -08:00 |
DrawEngineD3D11.h
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Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
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2017-11-19 12:39:09 +01:00 |
FragmentShaderGeneratorD3D11.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentShaderGeneratorD3D11.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FramebufferManagerD3D11.cpp
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Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff.
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2017-12-01 12:17:10 +01:00 |
FramebufferManagerD3D11.h
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
GPU_D3D11.cpp
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ARM buildfix
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2017-11-22 11:01:42 +01:00 |
GPU_D3D11.h
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
ShaderManagerD3D11.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
ShaderManagerD3D11.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
StateMappingD3D11.cpp
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Vulkan: More minor optimization (avoid pipeline cache lookups when possible)
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2017-08-15 16:01:50 +02:00 |
StateMappingD3D11.h
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
StencilBufferD3D11.cpp
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Cleanups and fixes around Vulkan stencil upload. thx unknown
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2017-11-05 10:14:44 +01:00 |
TextureCacheD3D11.cpp
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Move aniso to the sampler cache key.
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2017-11-15 19:07:41 +01:00 |
TextureCacheD3D11.h
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Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan.
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2017-11-15 14:21:17 +01:00 |
TextureScalerD3D11.cpp
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D3D11: Fix texture scaling with blank first half.
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2017-07-01 16:10:00 -07:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
VertexShaderGeneratorD3D11.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |