ppsspp/GPU/Debugger/Breakpoints.h
Unknown W. Brackets a37a8ca4f0 GPU: Add quick method for debugging.
Helps when you want to bail out to the debugger quickly.
2017-12-24 18:05:44 -08:00

59 lines
1.9 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
namespace GPUBreakpoints {
void Init();
bool IsBreakpoint(u32 pc, u32 op);
bool IsAddressBreakpoint(u32 addr, bool &temp);
bool IsAddressBreakpoint(u32 addr);
bool IsCmdBreakpoint(u8 cmd, bool &temp);
bool IsCmdBreakpoint(u8 cmd);
bool IsTextureBreakpoint(u32 addr, bool &temp);
bool IsTextureBreakpoint(u32 addr);
bool IsRenderTargetBreakpoint(u32 addr, bool &temp);
bool IsRenderTargetBreakpoint(u32 addr);
void AddAddressBreakpoint(u32 addr, bool temp = false);
void AddCmdBreakpoint(u8 cmd, bool temp = false);
void AddTextureBreakpoint(u32 addr, bool temp = false);
void AddTextureChangeTempBreakpoint();
void AddRenderTargetBreakpoint(u32 addr, bool temp = false);
// Quick way to trigger GE debugger statically.
void AddAnyTempBreakpoint();
void RemoveAddressBreakpoint(u32 addr);
void RemoveCmdBreakpoint(u8 cmd);
void RemoveTextureBreakpoint(u32 addr);
void RemoveTextureChangeTempBreakpoint();
void RemoveRenderTargetBreakpoint(u32 addr);
void UpdateLastTexture(u32 addr);
void ClearAllBreakpoints();
void ClearTempBreakpoints();
bool IsOpBreakpoint(u32 op, bool &temp);
bool IsOpBreakpoint(u32 op);
};