mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
a37a8ca4f0
Helps when you want to bail out to the debugger quickly.
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
namespace GPUBreakpoints {
|
|
void Init();
|
|
|
|
bool IsBreakpoint(u32 pc, u32 op);
|
|
|
|
bool IsAddressBreakpoint(u32 addr, bool &temp);
|
|
bool IsAddressBreakpoint(u32 addr);
|
|
bool IsCmdBreakpoint(u8 cmd, bool &temp);
|
|
bool IsCmdBreakpoint(u8 cmd);
|
|
bool IsTextureBreakpoint(u32 addr, bool &temp);
|
|
bool IsTextureBreakpoint(u32 addr);
|
|
bool IsRenderTargetBreakpoint(u32 addr, bool &temp);
|
|
bool IsRenderTargetBreakpoint(u32 addr);
|
|
|
|
void AddAddressBreakpoint(u32 addr, bool temp = false);
|
|
void AddCmdBreakpoint(u8 cmd, bool temp = false);
|
|
void AddTextureBreakpoint(u32 addr, bool temp = false);
|
|
void AddTextureChangeTempBreakpoint();
|
|
void AddRenderTargetBreakpoint(u32 addr, bool temp = false);
|
|
// Quick way to trigger GE debugger statically.
|
|
void AddAnyTempBreakpoint();
|
|
|
|
void RemoveAddressBreakpoint(u32 addr);
|
|
void RemoveCmdBreakpoint(u8 cmd);
|
|
void RemoveTextureBreakpoint(u32 addr);
|
|
void RemoveTextureChangeTempBreakpoint();
|
|
void RemoveRenderTargetBreakpoint(u32 addr);
|
|
|
|
void UpdateLastTexture(u32 addr);
|
|
|
|
void ClearAllBreakpoints();
|
|
void ClearTempBreakpoints();
|
|
|
|
bool IsOpBreakpoint(u32 op, bool &temp);
|
|
|
|
bool IsOpBreakpoint(u32 op);
|
|
};
|