mirror of
https://github.com/hrydgard/ppsspp.git
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316 lines
8.4 KiB
C++
316 lines
8.4 KiB
C++
#pragma once
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#include "Common/Common.h"
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#include "Common/MemoryUtil.h"
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#include "Core/ThreadEventQueue.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#if defined(__ANDROID__)
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#include <atomic>
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#elif defined(_M_SSE)
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#include <xmmintrin.h>
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#endif
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typedef ThreadEventQueue<GPUInterface, GPUEvent, GPUEventType, GPU_EVENT_INVALID, GPU_EVENT_SYNC_THREAD, GPU_EVENT_FINISH_EVENT_LOOP> GPUThreadEventQueue;
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class FramebufferManagerCommon;
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class TextureCacheCommon;
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class DrawEngineCommon;
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enum DrawType {
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DRAW_UNKNOWN,
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DRAW_PRIM,
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DRAW_SPLINE,
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DRAW_BEZIER,
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};
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class GPUCommon : public GPUThreadEventQueue, public GPUDebugInterface {
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public:
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GPUCommon();
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virtual ~GPUCommon();
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void Reinitialize() override;
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void BeginHostFrame() override;
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void EndHostFrame() override;
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void InterruptStart(int listid) override;
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void InterruptEnd(int listid) override;
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void SyncEnd(GPUSyncType waitType, int listid, bool wokeThreads) override;
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void EnableInterrupts(bool enable) override {
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interruptsEnabled_ = enable;
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}
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void Resized() override;
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void ExecuteOp(u32 op, u32 diff) override;
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void PreExecuteOp(u32 op, u32 diff) override;
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bool InterpretList(DisplayList &list) override;
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virtual bool ProcessDLQueue();
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u32 UpdateStall(int listid, u32 newstall) override;
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u32 EnqueueList(u32 listpc, u32 stall, int subIntrBase, PSPPointer<PspGeListArgs> args, bool head) override;
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u32 DequeueList(int listid) override;
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int ListSync(int listid, int mode) override;
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u32 DrawSync(int mode) override;
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int GetStack(int index, u32 stackPtr) override;
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void DoState(PointerWrap &p) override;
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bool FramebufferDirty() override {
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SyncThread();
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return true;
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}
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bool FramebufferReallyDirty() override {
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SyncThread();
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return true;
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}
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bool BusyDrawing() override;
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u32 Continue() override;
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u32 Break(int mode) override;
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void ReapplyGfxState() override;
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void CopyDisplayToOutput() override;
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void InitClear() override;
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bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
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bool PerformMemorySet(u32 dest, u8 v, int size) override;
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bool PerformMemoryDownload(u32 dest, int size) override;
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bool PerformMemoryUpload(u32 dest, int size) override;
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void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
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void NotifyVideoUpload(u32 addr, int size, int width, int format) override;
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bool PerformStencilUpload(u32 dest, int size) override;
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void Execute_OffsetAddr(u32 op, u32 diff);
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void Execute_Vaddr(u32 op, u32 diff);
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void Execute_Iaddr(u32 op, u32 diff);
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void Execute_Origin(u32 op, u32 diff);
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void Execute_Jump(u32 op, u32 diff);
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void Execute_BJump(u32 op, u32 diff);
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void Execute_Call(u32 op, u32 diff);
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void Execute_Ret(u32 op, u32 diff);
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void Execute_End(u32 op, u32 diff);
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void Execute_Bezier(u32 op, u32 diff);
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void Execute_Spline(u32 op, u32 diff);
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void Execute_BoundingBox(u32 op, u32 diff);
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void Execute_BlockTransferStart(u32 op, u32 diff);
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void Execute_TexScaleU(u32 op, u32 diff);
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void Execute_TexScaleV(u32 op, u32 diff);
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void Execute_TexOffsetU(u32 op, u32 diff);
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void Execute_TexOffsetV(u32 op, u32 diff);
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void Execute_WorldMtxNum(u32 op, u32 diff);
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void Execute_WorldMtxData(u32 op, u32 diff);
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void Execute_ViewMtxNum(u32 op, u32 diff);
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void Execute_ViewMtxData(u32 op, u32 diff);
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void Execute_ProjMtxNum(u32 op, u32 diff);
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void Execute_ProjMtxData(u32 op, u32 diff);
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void Execute_TgenMtxNum(u32 op, u32 diff);
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void Execute_TgenMtxData(u32 op, u32 diff);
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void Execute_BoneMtxNum(u32 op, u32 diff);
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void Execute_BoneMtxData(u32 op, u32 diff);
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void Execute_MorphWeight(u32 op, u32 diff);
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void Execute_Unknown(u32 op, u32 diff);
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int EstimatePerVertexCost();
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// Note: Not virtual!
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inline void Flush();
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u64 GetTickEstimate() override {
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#if defined(_M_X64) || defined(__ANDROID__)
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return curTickEst_;
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#elif defined(_M_SSE)
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__m64 result = *(__m64 *)&curTickEst_;
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u64 safeResult = *(u64 *)&result;
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_mm_empty();
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return safeResult;
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#else
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lock_guard guard(curTickEstLock_);
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return curTickEst_;
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#endif
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}
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#ifdef USE_CRT_DBG
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#undef new
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#endif
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void *operator new(size_t s) {
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return AllocateAlignedMemory(s, 16);
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}
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void operator delete(void *p) {
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FreeAlignedMemory(p);
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}
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#ifdef USE_CRT_DBG
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#define new DBG_NEW
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#endif
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bool DescribeCodePtr(const u8 *ptr, std::string &name) override {
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return false;
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}
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// From GPUDebugInterface.
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bool GetCurrentDisplayList(DisplayList &list) override;
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std::vector<DisplayList> ActiveDisplayLists() override;
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void ResetListPC(int listID, u32 pc) override;
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void ResetListStall(int listID, u32 stall) override;
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void ResetListState(int listID, DisplayListState state) override;
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GPUDebugOp DissassembleOp(u32 pc, u32 op) override;
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std::vector<GPUDebugOp> DissassembleOpRange(u32 startpc, u32 endpc) override;
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void NotifySteppingEnter() override;
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void NotifySteppingExit() override;
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u32 GetRelativeAddress(u32 data) override;
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u32 GetVertexAddress() override;
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u32 GetIndexAddress() override;
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GPUgstate GetGState() override;
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void SetCmdValue(u32 op) override;
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DisplayList* getList(int listid) override {
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return &dls[listid];
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}
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const std::list<int>& GetDisplayLists() override {
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return dlQueue;
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}
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virtual bool DecodeTexture(u8* dest, const GPUgstate &state) override {
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return false;
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}
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std::vector<FramebufferInfo> GetFramebufferList() override {
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return std::vector<FramebufferInfo>();
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}
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void ClearShaderCache() override {}
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void CleanupBeforeUI() override {}
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std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override { return std::vector<std::string>(); };
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std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override {
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return "N/A";
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}
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protected:
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void SetDrawType(DrawType type) {
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if (type != lastDraw_) {
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gstate_c.Dirty(DIRTY_UVSCALEOFFSET);
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lastDraw_ = type;
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}
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}
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virtual void InitClearInternal() {}
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virtual void BeginFrameInternal() {}
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virtual void CopyDisplayToOutputInternal() {}
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virtual void ReinitializeInternal() {}
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// To avoid virtual calls to PreExecuteOp().
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virtual void FastRunLoop(DisplayList &list) = 0;
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void SlowRunLoop(DisplayList &list);
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void UpdatePC(u32 currentPC, u32 newPC);
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void UpdatePC(u32 currentPC) {
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UpdatePC(currentPC, currentPC);
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}
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void UpdateState(GPURunState state);
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void PopDLQueue();
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void CheckDrawSync();
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int GetNextListIndex();
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void ProcessDLQueueInternal();
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virtual void ReapplyGfxStateInternal();
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virtual void FastLoadBoneMatrix(u32 target);
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void ProcessEvent(GPUEvent ev) override;
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bool ShouldExitEventLoop() override {
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return coreState != CORE_RUNNING;
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}
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virtual void FinishDeferred() {
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}
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void DoBlockTransfer(u32 skipDrawReason);
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void AdvanceVerts(u32 vertType, int count, int bytesRead);
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void PerformMemoryCopyInternal(u32 dest, u32 src, int size);
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void PerformMemorySetInternal(u32 dest, u8 v, int size);
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void PerformStencilUploadInternal(u32 dest, int size);
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void InvalidateCacheInternal(u32 addr, int size, GPUInvalidationType type);
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// Allows early unlocking with a guard. Do not double unlock.
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class easy_guard {
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public:
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easy_guard(optional_recursive_mutex &mtx) : mtx_(mtx), locked_(true) { mtx_.lock(); }
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~easy_guard() {
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if (locked_)
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mtx_.unlock();
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}
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void unlock() {
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if (locked_)
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mtx_.unlock();
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else
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Crash();
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locked_ = false;
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}
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private:
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optional_recursive_mutex &mtx_;
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bool locked_;
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};
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FramebufferManagerCommon *framebufferManager_;
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TextureCacheCommon *textureCache_;
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DrawEngineCommon *drawEngineCommon_;
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ShaderManagerCommon *shaderManager_;
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typedef std::list<int> DisplayListQueue;
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int nextListID;
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DisplayList dls[DisplayListMaxCount];
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DisplayList *currentList;
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DisplayListQueue dlQueue;
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optional_recursive_mutex listLock;
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bool interruptRunning;
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GPURunState gpuState;
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bool isbreak;
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u64 drawCompleteTicks;
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u64 busyTicks;
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int downcount;
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u64 startingTicks;
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u32 cycleLastPC;
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int cyclesExecuted;
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bool dumpNextFrame_;
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bool dumpThisFrame_;
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bool interruptsEnabled_;
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bool resized_;
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DrawType lastDraw_;
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private:
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// For CPU/GPU sync.
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#ifdef __ANDROID__
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alignas(16) std::atomic<u64> curTickEst_;
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#else
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volatile MEMORY_ALIGNED16(u64) curTickEst_;
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recursive_mutex curTickEstLock_;
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#endif
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inline void UpdateTickEstimate(u64 value) {
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#if defined(_M_X64) || defined(__ANDROID__)
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curTickEst_ = value;
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#elif defined(_M_SSE)
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__m64 result = *(__m64 *)&value;
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*(__m64 *)&curTickEst_ = result;
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_mm_empty();
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#else
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lock_guard guard(curTickEstLock_);
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curTickEst_ = value;
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#endif
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}
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// Debug stats.
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double timeSteppingStarted_;
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double timeSpentStepping_;
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};
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