mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-03 11:11:25 +00:00
1492 lines
49 KiB
C++
1492 lines
49 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstring>
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#include "ext/xxhash.h"
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#include "i18n/i18n.h"
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#include "math/math_util.h"
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#include "profiler/profiler.h"
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#include "Common/ColorConv.h"
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#include "Core/Config.h"
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#include "Core/Host.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "Core/System.h"
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#include "Common/Vulkan/VulkanContext.h"
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#include "Common/Vulkan/VulkanImage.h"
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#include "Common/Vulkan/VulkanMemory.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/Vulkan/TextureCacheVulkan.h"
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#include "GPU/Vulkan/FramebufferVulkan.h"
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#include "GPU/Vulkan/FragmentShaderGeneratorVulkan.h"
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#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
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#include "GPU/Vulkan/ShaderManagerVulkan.h"
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#include "GPU/Vulkan/DrawEngineVulkan.h"
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#include "GPU/Common/TextureDecoder.h"
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#ifdef _M_SSE
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#include <xmmintrin.h>
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#endif
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// If a texture hasn't been seen for this many frames, get rid of it.
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#define TEXTURE_KILL_AGE 200
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#define TEXTURE_KILL_AGE_LOWMEM 60
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// Not used in lowmem mode.
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#define TEXTURE_SECOND_KILL_AGE 100
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// Try to be prime to other decimation intervals.
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#define TEXCACHE_DECIMATION_INTERVAL 13
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// Changes more frequent than this will be considered "frequent" and prevent texture scaling.
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#define TEXCACHE_FRAME_CHANGE_FREQUENT 6
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// Note: only used when hash backoff is disabled.
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#define TEXCACHE_FRAME_CHANGE_FREQUENT_REGAIN_TRUST 33
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#define TEXCACHE_NAME_CACHE_SIZE 16
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#define TEXCACHE_MAX_TEXELS_SCALED (256*256) // Per frame
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#define TEXCACHE_MIN_PRESSURE (16 * 1024 * 1024) // Total in GL
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#define TEXCACHE_SECOND_MIN_PRESSURE (4 * 1024 * 1024)
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#define TEXCACHE_MIN_SLAB_SIZE (4 * 1024 * 1024)
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#define TEXCACHE_MAX_SLAB_SIZE (32 * 1024 * 1024)
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// Note: some drivers prefer B4G4R4A4_UNORM_PACK16 over R4G4B4A4_UNORM_PACK16.
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#define VULKAN_4444_FORMAT VK_FORMAT_B4G4R4A4_UNORM_PACK16
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#define VULKAN_1555_FORMAT VK_FORMAT_A1R5G5B5_UNORM_PACK16
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#define VULKAN_565_FORMAT VK_FORMAT_B5G6R5_UNORM_PACK16
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#define VULKAN_8888_FORMAT VK_FORMAT_R8G8B8A8_UNORM
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static const VkComponentMapping VULKAN_4444_SWIZZLE = { VK_COMPONENT_SWIZZLE_A, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B };
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static const VkComponentMapping VULKAN_1555_SWIZZLE = { VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_A };
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static const VkComponentMapping VULKAN_565_SWIZZLE = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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static const VkComponentMapping VULKAN_8888_SWIZZLE = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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SamplerCache::~SamplerCache() {
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for (auto iter : cache_) {
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vulkan_->Delete().QueueDeleteSampler(iter.second);
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}
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}
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CachedTextureVulkan::~CachedTextureVulkan() {
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delete texture_;
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}
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VkSampler SamplerCache::GetOrCreateSampler(const SamplerCacheKey &key) {
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auto iter = cache_.find(key);
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if (iter != cache_.end()) {
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return iter->second;
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}
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VkSamplerCreateInfo samp = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
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samp.addressModeU = key.sClamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.addressModeV = key.tClamp ? VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE : VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samp.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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samp.compareOp = VK_COMPARE_OP_ALWAYS;
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samp.flags = 0;
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samp.magFilter = key.magFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
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samp.minFilter = key.minFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
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samp.mipmapMode = key.mipFilt ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
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if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY) && g_Config.iAnisotropyLevel > 0) {
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// Docs say the min of this value and the supported max are used.
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samp.maxAnisotropy = 1 << g_Config.iAnisotropyLevel;
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samp.anisotropyEnable = true;
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} else {
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samp.maxAnisotropy = 1.0f;
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samp.anisotropyEnable = false;
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}
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samp.maxLod = key.maxLevel;
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samp.minLod = 0.0f;
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samp.mipLodBias = 0.0f;
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VkSampler sampler;
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VkResult res = vkCreateSampler(vulkan_->GetDevice(), &samp, nullptr, &sampler);
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assert(res == VK_SUCCESS);
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cache_[key] = sampler;
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return sampler;
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}
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void SamplerCache::DeviceLost() {
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for (auto iter : cache_) {
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vulkan_->Delete().QueueDeleteSampler(iter.second);
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}
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cache_.clear();
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}
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void SamplerCache::DeviceRestore(VulkanContext *vulkan) {
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vulkan_ = vulkan;
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}
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TextureCacheVulkan::TextureCacheVulkan(VulkanContext *vulkan)
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: vulkan_(vulkan), samplerCache_(vulkan), secondCacheSizeEstimate_(0),
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clearCacheNextFrame_(false), lowMemoryMode_(false), texelsScaledThisFrame_(0) {
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timesInvalidatedAllThisFrame_ = 0;
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lastBoundTexture = nullptr;
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decimationCounter_ = TEXCACHE_DECIMATION_INTERVAL;
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allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE);
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SetupTextureDecoder();
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nextTexture_ = nullptr;
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}
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TextureCacheVulkan::~TextureCacheVulkan() {
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Clear(true);
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allocator_->Destroy();
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// We have to delete on queue, so this can free its queued deletions.
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vulkan_->Delete().QueueCallback([](void *ptr) {
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auto allocator = static_cast<VulkanDeviceAllocator *>(ptr);
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delete allocator;
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}, allocator_);
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}
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void TextureCacheVulkan::DeviceLost() {
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Clear(true);
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if (allocator_) {
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allocator_->Destroy();
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// We have to delete on queue, so this can free its queued deletions.
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vulkan_->Delete().QueueCallback([](void *ptr) {
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auto allocator = static_cast<VulkanDeviceAllocator *>(ptr);
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delete allocator;
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}, allocator_);
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allocator_ = nullptr;
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}
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samplerCache_.DeviceLost();
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nextTexture_ = nullptr;
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}
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void TextureCacheVulkan::DeviceRestore(VulkanContext *vulkan) {
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vulkan_ = vulkan;
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allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE);
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samplerCache_.DeviceRestore(vulkan);
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}
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void TextureCacheVulkan::DownloadFramebufferForClut(u32 clutAddr, u32 bytes) {
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}
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void TextureCacheVulkan::Clear(bool delete_them) {
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lastBoundTexture = nullptr;
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for (TexCache::iterator iter = cache.begin(); iter != cache.end(); ++iter) {
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DEBUG_LOG(G3D, "Deleting texture %p", iter->second.vkTex);
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delete iter->second.vkTex;
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}
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for (TexCache::iterator iter = secondCache.begin(); iter != secondCache.end(); ++iter) {
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DEBUG_LOG(G3D, "Deleting texture %p", iter->second.vkTex);
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delete iter->second.vkTex;
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}
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if (cache.size() + secondCache.size()) {
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INFO_LOG(G3D, "Texture cached cleared from %i textures", (int)(cache.size() + secondCache.size()));
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cache.clear();
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secondCache.clear();
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cacheSizeEstimate_ = 0;
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secondCacheSizeEstimate_ = 0;
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}
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fbTexInfo_.clear();
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videos_.clear();
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}
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void TextureCacheVulkan::DeleteTexture(TexCache::iterator it) {
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delete it->second.vkTex;
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auto fbInfo = fbTexInfo_.find(it->first);
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if (fbInfo != fbTexInfo_.end()) {
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fbTexInfo_.erase(fbInfo);
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}
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cacheSizeEstimate_ -= EstimateTexMemoryUsage(&it->second);
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cache.erase(it);
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}
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// Removes old textures.
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void TextureCacheVulkan::Decimate() {
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if (--decimationCounter_ <= 0) {
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decimationCounter_ = TEXCACHE_DECIMATION_INTERVAL;
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} else {
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return;
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}
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if (cacheSizeEstimate_ >= TEXCACHE_MIN_PRESSURE) {
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const u32 had = cacheSizeEstimate_;
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lastBoundTexture = nullptr;
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int killAge = lowMemoryMode_ ? TEXTURE_KILL_AGE_LOWMEM : TEXTURE_KILL_AGE;
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for (TexCache::iterator iter = cache.begin(); iter != cache.end(); ) {
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if (iter->second.lastFrame + killAge < gpuStats.numFlips) {
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DeleteTexture(iter++);
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} else {
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++iter;
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}
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}
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VERBOSE_LOG(G3D, "Decimated texture cache, saved %d estimated bytes - now %d bytes", had - cacheSizeEstimate_, cacheSizeEstimate_);
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}
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if (g_Config.bTextureSecondaryCache && secondCacheSizeEstimate_ >= TEXCACHE_SECOND_MIN_PRESSURE) {
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const u32 had = secondCacheSizeEstimate_;
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for (TexCache::iterator iter = secondCache.begin(); iter != secondCache.end(); ) {
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// In low memory mode, we kill them all.
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if (lowMemoryMode_ || iter->second.lastFrame + TEXTURE_SECOND_KILL_AGE < gpuStats.numFlips) {
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delete iter->second.vkTex;
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secondCacheSizeEstimate_ -= EstimateTexMemoryUsage(&iter->second);
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secondCache.erase(iter++);
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} else {
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++iter;
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}
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}
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VERBOSE_LOG(G3D, "Decimated second texture cache, saved %d estimated bytes - now %d bytes", had - secondCacheSizeEstimate_, secondCacheSizeEstimate_);
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}
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DecimateVideos();
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}
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void TextureCacheVulkan::Invalidate(u32 addr, int size, GPUInvalidationType type) {
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// If we're hashing every use, without backoff, then this isn't needed.
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if (!g_Config.bTextureBackoffCache) {
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return;
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}
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addr &= 0x3FFFFFFF;
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const u32 addr_end = addr + size;
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// They could invalidate inside the texture, let's just give a bit of leeway.
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const int LARGEST_TEXTURE_SIZE = 512 * 512 * 4;
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const u64 startKey = (u64)(addr - LARGEST_TEXTURE_SIZE) << 32;
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u64 endKey = (u64)(addr + size + LARGEST_TEXTURE_SIZE) << 32;
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if (endKey < startKey) {
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endKey = (u64)-1;
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}
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for (TexCache::iterator iter = cache.lower_bound(startKey), end = cache.upper_bound(endKey); iter != end; ++iter) {
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u32 texAddr = iter->second.addr;
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u32 texEnd = iter->second.addr + iter->second.sizeInRAM;
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if (texAddr < addr_end && addr < texEnd) {
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if (iter->second.GetHashStatus() == TexCacheEntry::STATUS_RELIABLE) {
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iter->second.SetHashStatus(TexCacheEntry::STATUS_HASHING);
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}
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if (type != GPU_INVALIDATE_ALL) {
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gpuStats.numTextureInvalidations++;
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// Start it over from 0 (unless it's safe.)
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iter->second.numFrames = type == GPU_INVALIDATE_SAFE ? 256 : 0;
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if (type == GPU_INVALIDATE_SAFE) {
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u32 diff = gpuStats.numFlips - iter->second.lastFrame;
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// We still need to mark if the texture is frequently changing, even if it's safely changing.
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if (diff < TEXCACHE_FRAME_CHANGE_FREQUENT) {
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iter->second.status |= TexCacheEntry::STATUS_CHANGE_FREQUENT;
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}
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}
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iter->second.framesUntilNextFullHash = 0;
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} else if (!iter->second.framebuffer) {
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iter->second.invalidHint++;
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}
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}
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}
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}
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void TextureCacheVulkan::InvalidateAll(GPUInvalidationType /*unused*/) {
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// If we're hashing every use, without backoff, then this isn't needed.
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if (!g_Config.bTextureBackoffCache) {
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return;
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}
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if (timesInvalidatedAllThisFrame_ > 5) {
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return;
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}
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timesInvalidatedAllThisFrame_++;
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for (TexCache::iterator iter = cache.begin(), end = cache.end(); iter != end; ++iter) {
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if (iter->second.GetHashStatus() == TexCacheEntry::STATUS_RELIABLE) {
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iter->second.SetHashStatus(TexCacheEntry::STATUS_HASHING);
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}
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if (!iter->second.framebuffer) {
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iter->second.invalidHint++;
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}
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}
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}
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void TextureCacheVulkan::ClearNextFrame() {
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clearCacheNextFrame_ = true;
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}
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bool TextureCacheVulkan::AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset) {
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static const u32 MAX_SUBAREA_Y_OFFSET_SAFE = 32;
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AttachedFramebufferInfo fbInfo = { 0 };
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const u64 mirrorMask = 0x00600000;
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// Must be in VRAM so | 0x04000000 it is. Also, ignore memory mirrors.
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const u32 addr = (address | 0x04000000) & 0x3FFFFFFF & ~mirrorMask;
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const u32 texaddr = ((entry->addr + texaddrOffset) & ~mirrorMask);
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const bool noOffset = texaddr == addr;
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const bool exactMatch = noOffset && entry->format < 4;
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const u32 h = 1 << ((entry->dim >> 8) & 0xf);
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// 512 on a 272 framebuffer is sane, so let's be lenient.
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const u32 minSubareaHeight = h / 4;
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// If they match exactly, it's non-CLUT and from the top left.
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if (exactMatch) {
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// Apply to non-buffered and buffered mode only.
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if (!(g_Config.iRenderingMode == FB_NON_BUFFERED_MODE || g_Config.iRenderingMode == FB_BUFFERED_MODE))
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return false;
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DEBUG_LOG(G3D, "Render to texture detected at %08x!", address);
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if (framebuffer->fb_stride != entry->bufw) {
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WARN_LOG_REPORT_ONCE(diffStrides1, G3D, "Render to texture with different strides %d != %d", entry->bufw, framebuffer->fb_stride);
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}
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if (entry->format != (GETextureFormat)framebuffer->format) {
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WARN_LOG_REPORT_ONCE(diffFormat1, G3D, "Render to texture with different formats %d != %d", entry->format, framebuffer->format);
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// Let's avoid using it when we know the format is wrong. May be a video/etc. updating memory.
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// However, some games use a different format to clear the buffer.
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if (framebuffer->last_frame_attached + 1 < gpuStats.numFlips) {
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DetachFramebuffer(entry, address, framebuffer);
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}
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} else {
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AttachFramebufferValid(entry, framebuffer, fbInfo);
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return true;
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}
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} else {
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// Apply to buffered mode only.
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if (!(g_Config.iRenderingMode == FB_BUFFERED_MODE))
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return false;
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const bool clutFormat =
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(framebuffer->format == GE_FORMAT_8888 && entry->format == GE_TFMT_CLUT32) ||
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(framebuffer->format != GE_FORMAT_8888 && entry->format == GE_TFMT_CLUT16);
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const u32 bitOffset = (texaddr - addr) * 8;
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const u32 pixelOffset = bitOffset / std::max(1U, (u32)textureBitsPerPixel[entry->format]);
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fbInfo.yOffset = entry->bufw == 0 ? 0 : pixelOffset / entry->bufw;
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fbInfo.xOffset = entry->bufw == 0 ? 0 : pixelOffset % entry->bufw;
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if (framebuffer->fb_stride != entry->bufw) {
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if (noOffset) {
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WARN_LOG_REPORT_ONCE(diffStrides2, G3D, "Render to texture using CLUT with different strides %d != %d", entry->bufw, framebuffer->fb_stride);
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} else {
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// Assume any render-to-tex with different bufw + offset is a render from ram.
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DetachFramebuffer(entry, address, framebuffer);
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return false;
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}
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}
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if (fbInfo.yOffset + minSubareaHeight >= framebuffer->height) {
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// Can't be inside the framebuffer then, ram. Detach to be safe.
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DetachFramebuffer(entry, address, framebuffer);
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return false;
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}
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// Trying to play it safe. Below 0x04110000 is almost always framebuffers.
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// TODO: Maybe we can reduce this check and find a better way above 0x04110000?
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if (fbInfo.yOffset > MAX_SUBAREA_Y_OFFSET_SAFE && addr > 0x04110000) {
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WARN_LOG_REPORT_ONCE(subareaIgnored, G3D, "Ignoring possible render to texture at %08x +%dx%d / %dx%d", address, fbInfo.xOffset, fbInfo.yOffset, framebuffer->width, framebuffer->height);
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DetachFramebuffer(entry, address, framebuffer);
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return false;
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}
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// Check for CLUT. The framebuffer is always RGB, but it can be interpreted as a CLUT texture.
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// 3rd Birthday (and a bunch of other games) render to a 16 bit clut texture.
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if (clutFormat) {
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if (!noOffset) {
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WARN_LOG_REPORT_ONCE(subareaClut, G3D, "Render to texture using CLUT with offset at %08x +%dx%d", address, fbInfo.xOffset, fbInfo.yOffset);
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}
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AttachFramebufferValid(entry, framebuffer, fbInfo);
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entry->status |= TexCacheEntry::STATUS_DEPALETTIZE;
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// We'll validate it compiles later.
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return true;
|
|
} else if (entry->format == GE_TFMT_CLUT8 || entry->format == GE_TFMT_CLUT4) {
|
|
ERROR_LOG_REPORT_ONCE(fourEightBit, G3D, "4 and 8-bit CLUT format not supported for framebuffers");
|
|
}
|
|
|
|
// This is either normal or we failed to generate a shader to depalettize
|
|
if (framebuffer->format == entry->format || clutFormat) {
|
|
if (framebuffer->format != entry->format) {
|
|
WARN_LOG_REPORT_ONCE(diffFormat2, G3D, "Render to texture with different formats %d != %d at %08x", entry->format, framebuffer->format, address);
|
|
AttachFramebufferValid(entry, framebuffer, fbInfo);
|
|
return true;
|
|
} else {
|
|
WARN_LOG_REPORT_ONCE(subarea, G3D, "Render to area containing texture at %08x +%dx%d", address, fbInfo.xOffset, fbInfo.yOffset);
|
|
// If "AttachFramebufferValid" , God of War Ghost of Sparta/Chains of Olympus will be missing special effect.
|
|
AttachFramebufferInvalid(entry, framebuffer, fbInfo);
|
|
return true;
|
|
}
|
|
} else {
|
|
WARN_LOG_REPORT_ONCE(diffFormat2, G3D, "Render to texture with incompatible formats %d != %d at %08x", entry->format, framebuffer->format, address);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
VkFormat getClutDestFormatVulkan(GEPaletteFormat format) {
|
|
switch (format) {
|
|
case GE_CMODE_16BIT_ABGR4444:
|
|
return VULKAN_4444_FORMAT;
|
|
case GE_CMODE_16BIT_ABGR5551:
|
|
return VULKAN_1555_FORMAT;
|
|
case GE_CMODE_16BIT_BGR5650:
|
|
return VULKAN_565_FORMAT;
|
|
case GE_CMODE_32BIT_ABGR8888:
|
|
return VULKAN_8888_FORMAT;
|
|
}
|
|
return VK_FORMAT_UNDEFINED;
|
|
}
|
|
|
|
static const VkFilter MagFiltVK[2] = {
|
|
VK_FILTER_NEAREST,
|
|
VK_FILTER_LINEAR
|
|
};
|
|
|
|
void TextureCacheVulkan::UpdateSamplingParams(TexCacheEntry &entry, SamplerCacheKey &key) {
|
|
// TODO: Make GetSamplingParams write SamplerCacheKey directly
|
|
int minFilt;
|
|
int magFilt;
|
|
bool sClamp;
|
|
bool tClamp;
|
|
float lodBias;
|
|
GetSamplingParams(minFilt, magFilt, sClamp, tClamp, lodBias, entry.maxLevel, entry.addr);
|
|
key.minFilt = minFilt & 1;
|
|
key.mipEnable = (minFilt >> 2) & 1;
|
|
key.mipFilt = (minFilt >> 1) & 1;
|
|
key.magFilt = magFilt & 1;
|
|
key.sClamp = sClamp;
|
|
key.tClamp = tClamp;
|
|
key.maxLevel = entry.vkTex->texture_->GetNumMips() - 1;
|
|
/*
|
|
if (entry.maxLevel != 0) {
|
|
if (force || entry.lodBias != lodBias) {
|
|
if (gstate_c.Supports(GPU_SUPPORTS_TEXTURE_LOD_CONTROL)) {
|
|
GETexLevelMode mode = gstate.getTexLevelMode();
|
|
switch (mode) {
|
|
case GE_TEXLEVEL_MODE_AUTO:
|
|
// TODO
|
|
break;
|
|
case GE_TEXLEVEL_MODE_CONST:
|
|
// Sigh, LOD_BIAS is not even in ES 3.0..
|
|
break;
|
|
case GE_TEXLEVEL_MODE_SLOPE:
|
|
// TODO
|
|
break;
|
|
}
|
|
}
|
|
entry.lodBias = lodBias;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (entry.framebuffer) {
|
|
WARN_LOG_REPORT_ONCE(wrongFramebufAttach, G3D, "Framebuffer still attached in UpdateSamplingParams()?");
|
|
}
|
|
}
|
|
|
|
void TextureCacheVulkan::SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key) {
|
|
int minFilt;
|
|
int magFilt;
|
|
bool sClamp;
|
|
bool tClamp;
|
|
float lodBias;
|
|
GetSamplingParams(minFilt, magFilt, sClamp, tClamp, lodBias, 0, 0);
|
|
|
|
key.minFilt = minFilt & 1;
|
|
key.mipFilt = 0;
|
|
key.magFilt = magFilt & 1;
|
|
key.sClamp = sClamp;
|
|
key.tClamp = tClamp;
|
|
|
|
// Often the framebuffer will not match the texture size. We'll wrap/clamp in the shader in that case.
|
|
// This happens whether we have OES_texture_npot or not.
|
|
int w = gstate.getTextureWidth(0);
|
|
int h = gstate.getTextureHeight(0);
|
|
if (w != bufferWidth || h != bufferHeight) {
|
|
key.sClamp = true;
|
|
key.tClamp = true;
|
|
}
|
|
}
|
|
|
|
void TextureCacheVulkan::StartFrame() {
|
|
lastBoundTexture = nullptr;
|
|
timesInvalidatedAllThisFrame_ = 0;
|
|
texelsScaledThisFrame_ = 0;
|
|
|
|
if (clearCacheNextFrame_) {
|
|
Clear(true);
|
|
clearCacheNextFrame_ = false;
|
|
} else {
|
|
Decimate();
|
|
}
|
|
|
|
allocator_->Begin();
|
|
}
|
|
|
|
void TextureCacheVulkan::EndFrame() {
|
|
allocator_->End();
|
|
|
|
if (texelsScaledThisFrame_) {
|
|
// INFO_LOG(G3D, "Scaled %i texels", texelsScaledThisFrame_);
|
|
}
|
|
}
|
|
|
|
static inline u32 MiniHash(const u32 *ptr) {
|
|
return ptr[0];
|
|
}
|
|
|
|
static inline u32 QuickTexHash(TextureReplacer &replacer, u32 addr, int bufw, int w, int h, GETextureFormat format, TextureCacheVulkan::TexCacheEntry *entry) {
|
|
if (replacer.Enabled()) {
|
|
return replacer.ComputeHash(addr, bufw, w, h, format, entry->maxSeenV);
|
|
}
|
|
|
|
if (h == 512 && entry->maxSeenV < 512 && entry->maxSeenV != 0) {
|
|
h = (int)entry->maxSeenV;
|
|
}
|
|
|
|
const u32 sizeInRAM = (textureBitsPerPixel[format] * bufw * h) / 8;
|
|
const u32 *checkp = (const u32 *)Memory::GetPointer(addr);
|
|
|
|
return DoQuickTexHash(checkp, sizeInRAM);
|
|
}
|
|
|
|
void TextureCacheVulkan::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) {
|
|
const u32 clutBaseBytes = clutFormat == GE_CMODE_32BIT_ABGR8888 ? (clutBase * sizeof(u32)) : (clutBase * sizeof(u16));
|
|
// Technically, these extra bytes weren't loaded, but hopefully it was loaded earlier.
|
|
// If not, we're going to hash random data, which hopefully doesn't cause a performance issue.
|
|
//
|
|
// TODO: Actually, this seems like a hack. The game can upload part of a CLUT and reference other data.
|
|
// clutTotalBytes_ is the last amount uploaded. We should hash clutMaxBytes_, but this will often hash
|
|
// unrelated old entries for small palettes.
|
|
// Adding clutBaseBytes may just be mitigating this for some usage patterns.
|
|
const u32 clutExtendedBytes = std::min(clutTotalBytes_ + clutBaseBytes, clutMaxBytes_);
|
|
|
|
clutHash_ = DoReliableHash32((const char *)clutBufRaw_, clutExtendedBytes, 0xC0108888);
|
|
clutBuf_ = clutBufRaw_;
|
|
|
|
// Special optimization: fonts typically draw clut4 with just alpha values in a single color.
|
|
clutAlphaLinear_ = false;
|
|
clutAlphaLinearColor_ = 0;
|
|
if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) {
|
|
const u16_le *clut = GetCurrentClut<u16_le>();
|
|
clutAlphaLinear_ = true;
|
|
clutAlphaLinearColor_ = clut[15] & 0x0FFF;
|
|
for (int i = 0; i < 16; ++i) {
|
|
u16 step = clutAlphaLinearColor_ | (i << 12);
|
|
if (clut[i] != step) {
|
|
clutAlphaLinear_ = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
clutLastFormat_ = gstate.clutformat;
|
|
}
|
|
|
|
inline u32 TextureCacheVulkan::GetCurrentClutHash() {
|
|
return clutHash_;
|
|
}
|
|
|
|
void TextureCacheVulkan::SetTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) {
|
|
_dbg_assert_msg_(G3D, framebuffer != nullptr, "Framebuffer must not be null.");
|
|
|
|
framebuffer->usageFlags |= FB_USAGE_TEXTURE;
|
|
bool useBufferedRendering = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
|
|
if (useBufferedRendering) {
|
|
const u64 cachekey = entry->CacheKey();
|
|
const auto &fbInfo = fbTexInfo_[cachekey];
|
|
|
|
// Keep the framebuffer alive.
|
|
framebuffer->last_frame_used = gpuStats.numFlips;
|
|
|
|
// We need to force it, since we may have set it on a texture before attaching.
|
|
gstate_c.curTextureWidth = framebuffer->bufferWidth;
|
|
gstate_c.curTextureHeight = framebuffer->bufferHeight;
|
|
gstate_c.curTextureXOffset = fbInfo.xOffset;
|
|
gstate_c.curTextureYOffset = fbInfo.yOffset;
|
|
gstate_c.needShaderTexClamp = gstate_c.curTextureWidth != (u32)gstate.getTextureWidth(0) || gstate_c.curTextureHeight != (u32)gstate.getTextureHeight(0);
|
|
if (gstate_c.curTextureXOffset != 0 || gstate_c.curTextureYOffset != 0) {
|
|
gstate_c.needShaderTexClamp = true;
|
|
}
|
|
|
|
nextTexture_ = entry;
|
|
} else {
|
|
if (framebuffer->fbo_vk) {
|
|
delete framebuffer->fbo_vk;
|
|
framebuffer->fbo_vk = 0;
|
|
}
|
|
gstate_c.needShaderTexClamp = false;
|
|
}
|
|
|
|
nextNeedsRehash_ = false;
|
|
nextNeedsChange_ = false;
|
|
nextNeedsRebuild_ = false;
|
|
}
|
|
|
|
void TextureCacheVulkan::ApplyTexture(VulkanPushBuffer *uploadBuffer, VkImageView &imageView, VkSampler &sampler) {
|
|
TexCacheEntry *entry = nextTexture_;
|
|
if (entry == nullptr) {
|
|
imageView = VK_NULL_HANDLE;
|
|
sampler = VK_NULL_HANDLE;
|
|
return;
|
|
}
|
|
nextTexture_ = nullptr;
|
|
|
|
UpdateMaxSeenV(entry, gstate.isModeThrough());
|
|
|
|
if (nextNeedsRebuild_) {
|
|
if (nextNeedsRehash_) {
|
|
// Update the hash on the texture.
|
|
int w = gstate.getTextureWidth(0);
|
|
int h = gstate.getTextureHeight(0);
|
|
entry->fullhash = QuickTexHash(replacer, entry->addr, entry->bufw, w, h, GETextureFormat(entry->format), entry);
|
|
}
|
|
if (nextNeedsChange_) {
|
|
// This texture existed previously, let's handle the change.
|
|
HandleTextureChange(entry, nextChangeReason_, false, true);
|
|
}
|
|
|
|
// We actually build afterward (shared with rehash rebuild.)
|
|
} else if (nextNeedsRehash_) {
|
|
// Okay, this matched and didn't change - but let's check the hash. Maybe it will change.
|
|
bool doDelete = true;
|
|
if (!CheckFullHash(entry, doDelete)) {
|
|
HandleTextureChange(entry, "hash fail", true, doDelete);
|
|
nextNeedsRebuild_ = true;
|
|
} else if (nextTexture_ != nullptr) {
|
|
// Secondary cache picked a different texture, use it.
|
|
entry = nextTexture_;
|
|
nextTexture_ = nullptr;
|
|
UpdateMaxSeenV(entry, gstate.isModeThrough());
|
|
}
|
|
}
|
|
|
|
// Okay, now actually rebuild the texture if needed.
|
|
if (nextNeedsRebuild_) {
|
|
BuildTexture(entry, uploadBuffer);
|
|
}
|
|
|
|
entry->lastFrame = gpuStats.numFlips;
|
|
VkCommandBuffer cmd = nullptr;
|
|
if (entry->framebuffer) {
|
|
ApplyTextureFramebuffer(cmd, entry, entry->framebuffer, imageView, sampler);
|
|
} else if (entry->vkTex) {
|
|
imageView = entry->vkTex->texture_->GetImageView();
|
|
|
|
SamplerCacheKey key;
|
|
UpdateSamplingParams(*entry, key);
|
|
sampler = samplerCache_.GetOrCreateSampler(key);
|
|
|
|
gstate_c.textureFullAlpha = entry->GetAlphaStatus() == TexCacheEntry::STATUS_ALPHA_FULL;
|
|
gstate_c.textureSimpleAlpha = entry->GetAlphaStatus() != TexCacheEntry::STATUS_ALPHA_UNKNOWN;
|
|
|
|
lastBoundTexture = entry->vkTex;
|
|
} else {
|
|
imageView = VK_NULL_HANDLE;
|
|
sampler = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
void TextureCacheVulkan::ApplyTextureFramebuffer(VkCommandBuffer cmd, TexCacheEntry *entry, VirtualFramebuffer *framebuffer, VkImageView &imageView, VkSampler &sampler) {
|
|
DepalShaderVulkan *depal = nullptr;
|
|
const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat();
|
|
if ((entry->status & TexCacheEntry::STATUS_DEPALETTIZE) && !g_Config.bDisableSlowFramebufEffects) {
|
|
// depal = depalShaderCache_->GetDepalettizeShader(clutFormat, framebuffer->drawnFormat);
|
|
}
|
|
if (depal) {
|
|
// VulkanTexture *clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_);
|
|
// VulkanFBO *depalFBO = framebufferManager_->GetTempFBO(framebuffer->renderWidth, framebuffer->renderHeight, VK_FBO_8888);
|
|
|
|
//depalFBO->BeginPass(cmd);
|
|
|
|
struct Pos {
|
|
Pos(float x_, float y_, float z_) : x(x_), y(y_), z(z_) {
|
|
}
|
|
float x;
|
|
float y;
|
|
float z;
|
|
};
|
|
struct UV {
|
|
UV(float u_, float v_) : u(u_), v(v_) {
|
|
}
|
|
float u;
|
|
float v;
|
|
};
|
|
|
|
Pos pos[4] = {
|
|
{ -1, -1, -1 },
|
|
{ 1, -1, -1 },
|
|
{ 1, 1, -1 },
|
|
{ -1, 1, -1 },
|
|
};
|
|
UV uv[4] = {
|
|
{ 0, 0 },
|
|
{ 1, 0 },
|
|
{ 1, 1 },
|
|
{ 0, 1 },
|
|
};
|
|
static const int indices[4] = { 0, 1, 3, 2 };
|
|
|
|
// If min is not < max, then we don't have values (wasn't set during decode.)
|
|
if (gstate_c.vertBounds.minV < gstate_c.vertBounds.maxV) {
|
|
const float invWidth = 1.0f / (float)framebuffer->bufferWidth;
|
|
const float invHeight = 1.0f / (float)framebuffer->bufferHeight;
|
|
// Inverse of half = double.
|
|
const float invHalfWidth = invWidth * 2.0f;
|
|
const float invHalfHeight = invHeight * 2.0f;
|
|
|
|
const int u1 = gstate_c.vertBounds.minU + gstate_c.curTextureXOffset;
|
|
const int v1 = gstate_c.vertBounds.minV + gstate_c.curTextureYOffset;
|
|
const int u2 = gstate_c.vertBounds.maxU + gstate_c.curTextureXOffset;
|
|
const int v2 = gstate_c.vertBounds.maxV + gstate_c.curTextureYOffset;
|
|
|
|
const float left = u1 * invHalfWidth - 1.0f;
|
|
const float right = u2 * invHalfWidth - 1.0f;
|
|
const float top = v1 * invHalfHeight - 1.0f;
|
|
const float bottom = v2 * invHalfHeight - 1.0f;
|
|
// Points are: BL, BR, TR, TL.
|
|
pos[0] = Pos(left, bottom, -1.0f);
|
|
pos[1] = Pos(right, bottom, -1.0f);
|
|
pos[2] = Pos(right, top, -1.0f);
|
|
pos[3] = Pos(left, top, -1.0f);
|
|
|
|
// And also the UVs, same order.
|
|
const float uvleft = u1 * invWidth;
|
|
const float uvright = u2 * invWidth;
|
|
const float uvtop = v1 * invHeight;
|
|
const float uvbottom = v2 * invHeight;
|
|
uv[0] = UV(uvleft, uvbottom);
|
|
uv[1] = UV(uvright, uvbottom);
|
|
uv[2] = UV(uvright, uvtop);
|
|
uv[3] = UV(uvleft, uvtop);
|
|
}
|
|
|
|
shaderManager_->DirtyLastShader();
|
|
|
|
//depalFBO->EndPass(cmd);
|
|
//depalFBO->TransitionToTexture(cmd);
|
|
//imageView = depalFBO->GetColorImageView();
|
|
|
|
const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
|
|
const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor;
|
|
|
|
TexCacheEntry::Status alphaStatus = CheckAlpha(clutBuf_, getClutDestFormatVulkan(clutFormat), clutTotalColors, clutTotalColors, 1);
|
|
gstate_c.textureFullAlpha = alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL;
|
|
gstate_c.textureSimpleAlpha = alphaStatus == TexCacheEntry::STATUS_ALPHA_SIMPLE;
|
|
} else {
|
|
entry->status &= ~TexCacheEntry::STATUS_DEPALETTIZE;
|
|
|
|
gstate_c.textureFullAlpha = gstate.getTextureFormat() == GE_TFMT_5650;
|
|
gstate_c.textureSimpleAlpha = gstate_c.textureFullAlpha;
|
|
}
|
|
|
|
/*
|
|
imageView = depalFBO->GetColorImageView();
|
|
|
|
SamplerCacheKey samplerKey;
|
|
framebufferManager_->RebindFramebuffer();
|
|
SetFramebufferSamplingParams(framebuffer->bufferWidth, framebuffer->bufferHeight, samplerKey);
|
|
sampler = GetOrCreateSampler(samplerKey);
|
|
*/
|
|
|
|
if (entry->vkTex) {
|
|
SamplerCacheKey key;
|
|
UpdateSamplingParams(*entry, key);
|
|
key.mipEnable = false;
|
|
sampler = samplerCache_.GetOrCreateSampler(key);
|
|
|
|
lastBoundTexture = nullptr;
|
|
}
|
|
}
|
|
|
|
bool TextureCacheVulkan::SetOffsetTexture(u32 offset) {
|
|
if (g_Config.iRenderingMode != FB_BUFFERED_MODE) {
|
|
return false;
|
|
}
|
|
u32 texaddr = gstate.getTextureAddress(0);
|
|
if (!Memory::IsValidAddress(texaddr) || !Memory::IsValidAddress(texaddr + offset)) {
|
|
return false;
|
|
}
|
|
|
|
const u16 dim = gstate.getTextureDimension(0);
|
|
u64 cachekey = TexCacheEntry::CacheKey(texaddr, gstate.getTextureFormat(), dim, 0);
|
|
TexCache::iterator iter = cache.find(cachekey);
|
|
if (iter == cache.end()) {
|
|
return false;
|
|
}
|
|
TexCacheEntry *entry = &iter->second;
|
|
|
|
bool success = false;
|
|
for (size_t i = 0, n = fbCache_.size(); i < n; ++i) {
|
|
auto framebuffer = fbCache_[i];
|
|
if (AttachFramebuffer(entry, framebuffer->fb_address, framebuffer, offset)) {
|
|
success = true;
|
|
}
|
|
}
|
|
|
|
if (success && entry->framebuffer) {
|
|
// This will not apply the texture immediately.
|
|
SetTextureFramebuffer(entry, entry->framebuffer);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
ReplacedTextureFormat FromVulkanFormat(VkFormat fmt) {
|
|
switch (fmt) {
|
|
case VULKAN_565_FORMAT:
|
|
return ReplacedTextureFormat::F_5650;
|
|
case VULKAN_1555_FORMAT:
|
|
return ReplacedTextureFormat::F_5551;
|
|
case VULKAN_4444_FORMAT:
|
|
return ReplacedTextureFormat::F_4444;
|
|
case VULKAN_8888_FORMAT:
|
|
default:
|
|
return ReplacedTextureFormat::F_8888;
|
|
}
|
|
}
|
|
|
|
VkFormat ToVulkanFormat(ReplacedTextureFormat fmt) {
|
|
switch (fmt) {
|
|
case ReplacedTextureFormat::F_5650:
|
|
return VULKAN_565_FORMAT;
|
|
case ReplacedTextureFormat::F_5551:
|
|
return VULKAN_1555_FORMAT;
|
|
case ReplacedTextureFormat::F_4444:
|
|
return VULKAN_4444_FORMAT;
|
|
case ReplacedTextureFormat::F_8888:
|
|
default:
|
|
return VULKAN_8888_FORMAT;
|
|
}
|
|
}
|
|
|
|
void TextureCacheVulkan::SetTexture() {
|
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#ifdef DEBUG_TEXTURES
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if (SetDebugTexture()) {
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// A different texture was bound, let's rebind next time.
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lastBoundTexture = nullptr;
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return;
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}
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#endif
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u32 texaddr = gstate.getTextureAddress(0);
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if (!Memory::IsValidAddress(texaddr)) {
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// Bind a null texture and return.
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lastBoundTexture = nullptr;
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return;
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}
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const u16 dim = gstate.getTextureDimension(0);
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int w = gstate.getTextureWidth(0);
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int h = gstate.getTextureHeight(0);
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if (texaddr == 0x04000000 && w == 2 && h == 2) {
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// Nonsense bootup texture. Discard.
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}
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GETextureFormat format = gstate.getTextureFormat();
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if (format >= 11) {
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ERROR_LOG_REPORT(G3D, "Unknown texture format %i", format);
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// TODO: Better assumption?
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format = GE_TFMT_5650;
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}
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bool hasClut = gstate.isTextureFormatIndexed();
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// Ignore uncached/kernel when caching.
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u32 cluthash;
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if (hasClut) {
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if (clutLastFormat_ != gstate.clutformat) {
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// We update here because the clut format can be specified after the load.
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UpdateCurrentClut(gstate.getClutPaletteFormat(), gstate.getClutIndexStartPos(), gstate.isClutIndexSimple());
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}
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cluthash = GetCurrentClutHash() ^ gstate.clutformat;
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} else {
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cluthash = 0;
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}
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u64 cachekey = TexCacheEntry::CacheKey(texaddr, format, dim, cluthash);
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int bufw = GetTextureBufw(0, texaddr, format);
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u8 maxLevel = gstate.getTextureMaxLevel();
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u32 texhash = MiniHash((const u32 *)Memory::GetPointerUnchecked(texaddr));
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TexCache::iterator iter = cache.find(cachekey);
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TexCacheEntry *entry = NULL;
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gstate_c.needShaderTexClamp = false;
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gstate_c.skipDrawReason &= ~SKIPDRAW_BAD_FB_TEXTURE;
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if (iter != cache.end()) {
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entry = &iter->second;
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// Validate the texture still matches the cache entry.
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bool match = entry->Matches(dim, format, maxLevel);
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const char *reason = "different params";
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// Check for FBO - slow!
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if (entry->framebuffer) {
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if (match) {
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if (hasClut && clutRenderAddress_ != 0xFFFFFFFF) {
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WARN_LOG_REPORT_ONCE(clutAndTexRender, G3D, "Using rendered texture with rendered CLUT: texfmt=%d, clutfmt=%d", gstate.getTextureFormat(), gstate.getClutPaletteFormat());
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}
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SetTextureFramebuffer(entry, entry->framebuffer);
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return;
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} else {
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// Make sure we re-evaluate framebuffers.
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DetachFramebuffer(entry, texaddr, entry->framebuffer);
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reason = "detached framebuf";
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match = false;
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}
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}
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bool rehash = entry->GetHashStatus() == TexCacheEntry::STATUS_UNRELIABLE;
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// First let's see if another texture with the same address had a hashfail.
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if (entry->status & TexCacheEntry::STATUS_CLUT_RECHECK) {
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// Always rehash in this case, if one changed the rest all probably did.
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rehash = true;
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entry->status &= ~TexCacheEntry::STATUS_CLUT_RECHECK;
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} else if (!gstate_c.IsDirty(DIRTY_TEXTURE_IMAGE)) {
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// Okay, just some parameter change - the data didn't change, no need to rehash.
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rehash = false;
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}
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if (match) {
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if (entry->lastFrame != gpuStats.numFlips) {
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u32 diff = gpuStats.numFlips - entry->lastFrame;
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entry->numFrames++;
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if (entry->framesUntilNextFullHash < diff) {
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// Exponential backoff up to 512 frames. Textures are often reused.
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if (entry->numFrames > 32) {
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// Also, try to add some "randomness" to avoid rehashing several textures the same frame.
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entry->framesUntilNextFullHash = std::min(512, entry->numFrames) + (entry->textureName & 15);
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} else {
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entry->framesUntilNextFullHash = entry->numFrames;
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}
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rehash = true;
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} else {
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entry->framesUntilNextFullHash -= diff;
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}
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}
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// If it's not huge or has been invalidated many times, recheck the whole texture.
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if (entry->invalidHint > 180 || (entry->invalidHint > 15 && (dim >> 8) < 9 && (dim & 0xF) < 9)) {
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entry->invalidHint = 0;
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rehash = true;
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}
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if (texhash != entry->hash) {
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match = false;
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} else if (entry->GetHashStatus() == TexCacheEntry::STATUS_RELIABLE) {
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rehash = false;
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}
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}
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if (match && (entry->status & TexCacheEntry::STATUS_TO_SCALE) && standardScaleFactor_ != 1 && texelsScaledThisFrame_ < TEXCACHE_MAX_TEXELS_SCALED) {
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if ((entry->status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) {
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// INFO_LOG(G3D, "Reloading texture to do the scaling we skipped..");
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match = false;
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reason = "scaling";
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}
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}
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if (match) {
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// TODO: Mark the entry reliable if it's been safe for long enough?
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//got one!
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if (entry->vkTex != lastBoundTexture) {
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gstate_c.curTextureWidth = w;
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gstate_c.curTextureHeight = h;
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}
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if (rehash) {
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// Update in case any of these changed.
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entry->sizeInRAM = (textureBitsPerPixel[format] * bufw * h / 2) / 8;
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entry->bufw = bufw;
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entry->cluthash = cluthash;
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}
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nextTexture_ = entry;
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nextNeedsRehash_ = rehash;
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nextNeedsChange_ = false;
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// Might need a rebuild if the hash fails.
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nextNeedsRebuild_= false;
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VERBOSE_LOG(G3D, "Texture at %08x Found in Cache, applying", texaddr);
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return; //Done!
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} else {
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nextChangeReason_ = reason;
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nextNeedsChange_ = true;
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}
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} else {
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VERBOSE_LOG(G3D, "No texture in cache, decoding...");
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TexCacheEntry entryNew = { 0 };
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cache[cachekey] = entryNew;
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if (hasClut && clutRenderAddress_ != 0xFFFFFFFF) {
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WARN_LOG_REPORT_ONCE(clutUseRender, G3D, "Using texture with rendered CLUT: texfmt=%d, clutfmt=%d", gstate.getTextureFormat(), gstate.getClutPaletteFormat());
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}
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entry = &cache[cachekey];
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if (g_Config.bTextureBackoffCache) {
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entry->status = TexCacheEntry::STATUS_HASHING;
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} else {
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entry->status = TexCacheEntry::STATUS_UNRELIABLE;
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}
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nextNeedsChange_ = false;
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}
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// We have to decode it, let's setup the cache entry first.
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entry->addr = texaddr;
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entry->hash = texhash;
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entry->dim = dim;
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entry->format = format;
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entry->maxLevel = maxLevel;
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// This would overestimate the size in many case so we underestimate instead
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// to avoid excessive clearing caused by cache invalidations.
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entry->sizeInRAM = (textureBitsPerPixel[format] * bufw * h / 2) / 8;
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entry->bufw = bufw;
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entry->cluthash = cluthash;
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gstate_c.curTextureWidth = w;
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gstate_c.curTextureHeight = h;
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// Before we go reading the texture from memory, let's check for render-to-texture.
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// We must do this early so we have the right w/h.
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entry->framebuffer = 0;
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for (size_t i = 0, n = fbCache_.size(); i < n; ++i) {
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auto framebuffer = fbCache_[i];
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AttachFramebuffer(entry, framebuffer->fb_address, framebuffer);
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}
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// If we ended up with a framebuffer, attach it - no texture decoding needed.
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if (entry->framebuffer) {
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SetTextureFramebuffer(entry, entry->framebuffer);
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}
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nextTexture_ = entry;
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nextNeedsRehash_ = entry->framebuffer == nullptr;
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// We still need to rebuild, to allocate a texture. But we'll bail early.
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nextNeedsRebuild_= true;
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}
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bool TextureCacheVulkan::CheckFullHash(TexCacheEntry *const entry, bool &doDelete) {
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bool hashFail = false;
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int w = gstate.getTextureWidth(0);
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int h = gstate.getTextureHeight(0);
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u32 fullhash = QuickTexHash(replacer, entry->addr, entry->bufw, w, h, GETextureFormat(entry->format), entry);
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if (fullhash != entry->fullhash) {
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hashFail = true;
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} else {
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if (g_Config.bTextureBackoffCache) {
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if (entry->GetHashStatus() != TexCacheEntry::STATUS_HASHING && entry->numFrames > TexCacheEntry::FRAMES_REGAIN_TRUST) {
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// Reset to STATUS_HASHING.
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entry->SetHashStatus(TexCacheEntry::STATUS_HASHING);
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entry->status &= ~TexCacheEntry::STATUS_CHANGE_FREQUENT;
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}
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} else if (entry->numFrames > TEXCACHE_FRAME_CHANGE_FREQUENT_REGAIN_TRUST) {
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entry->status &= ~TexCacheEntry::STATUS_CHANGE_FREQUENT;
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}
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}
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if (hashFail) {
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entry->status |= TexCacheEntry::STATUS_UNRELIABLE;
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if (entry->numFrames < TEXCACHE_FRAME_CHANGE_FREQUENT) {
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if (entry->status & TexCacheEntry::STATUS_FREE_CHANGE) {
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entry->status &= ~TexCacheEntry::STATUS_FREE_CHANGE;
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} else {
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entry->status |= TexCacheEntry::STATUS_CHANGE_FREQUENT;
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}
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}
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entry->numFrames = 0;
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// Don't give up just yet. Let's try the secondary cache if it's been invalidated before.
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// If it's failed a bunch of times, then the second cache is just wasting time and VRAM.
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if (g_Config.bTextureSecondaryCache) {
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if (entry->numInvalidated > 2 && entry->numInvalidated < 128 && !lowMemoryMode_) {
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u64 secondKey = fullhash | (u64)entry->cluthash << 32;
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TexCache::iterator secondIter = secondCache.find(secondKey);
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if (secondIter != secondCache.end()) {
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TexCacheEntry *secondEntry = &secondIter->second;
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if (secondEntry->Matches(entry->dim, entry->format, entry->maxLevel)) {
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// Reset the numInvalidated value lower, we got a match.
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if (entry->numInvalidated > 8) {
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--entry->numInvalidated;
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}
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nextTexture_ = secondEntry;
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return true;
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}
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} else {
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secondKey = entry->fullhash | ((u64)entry->cluthash << 32);
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secondCacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
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secondCache[secondKey] = *entry;
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doDelete = false;
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}
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}
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}
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// We know it failed, so update the full hash right away.
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entry->fullhash = fullhash;
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return false;
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}
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return true;
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}
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bool TextureCacheVulkan::HandleTextureChange(TexCacheEntry *const entry, const char *reason, bool initialMatch, bool doDelete) {
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cacheSizeEstimate_ -= EstimateTexMemoryUsage(entry);
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entry->numInvalidated++;
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gpuStats.numTextureInvalidations++;
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DEBUG_LOG(G3D, "Texture different or overwritten, reloading at %08x: %s", entry->addr, reason);
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if (doDelete) {
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if (entry->vkTex == lastBoundTexture) {
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lastBoundTexture = nullptr;
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}
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delete entry->vkTex;
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entry->vkTex = nullptr;
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entry->status &= ~TexCacheEntry::STATUS_IS_SCALED;
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}
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// Clear the reliable bit if set.
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if (entry->GetHashStatus() == TexCacheEntry::STATUS_RELIABLE) {
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entry->SetHashStatus(TexCacheEntry::STATUS_HASHING);
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}
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// Also, mark any textures with the same address but different clut. They need rechecking.
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if (entry->cluthash != 0) {
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const u64 cachekeyMin = (u64)(entry->addr & 0x3FFFFFFF) << 32;
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const u64 cachekeyMax = cachekeyMin + (1ULL << 32);
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for (auto it = cache.lower_bound(cachekeyMin), end = cache.upper_bound(cachekeyMax); it != end; ++it) {
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if (it->second.cluthash != entry->cluthash) {
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it->second.status |= TexCacheEntry::STATUS_CLUT_RECHECK;
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}
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}
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}
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return false;
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}
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void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry, VulkanPushBuffer *uploadBuffer) {
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entry->status &= ~TexCacheEntry::STATUS_ALPHA_MASK;
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// For the estimate, we assume cluts always point to 8888 for simplicity.
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cacheSizeEstimate_ += EstimateTexMemoryUsage(entry);
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if (entry->framebuffer) {
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// Nothing else to do here.
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return;
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}
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if ((entry->bufw == 0 || (gstate.texbufwidth[0] & 0xf800) != 0) && entry->addr >= PSP_GetKernelMemoryEnd()) {
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ERROR_LOG_REPORT(G3D, "Texture with unexpected bufw (full=%d)", gstate.texbufwidth[0] & 0xffff);
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// Proceeding here can cause a crash.
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return;
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}
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// Adjust maxLevel to actually present levels..
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bool badMipSizes = false;
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int maxLevel = entry->maxLevel;
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for (int i = 0; i <= maxLevel; i++) {
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// If encountering levels pointing to nothing, adjust max level.
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u32 levelTexaddr = gstate.getTextureAddress(i);
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if (!Memory::IsValidAddress(levelTexaddr)) {
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maxLevel = i - 1;
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break;
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}
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if (i > 0 && gstate_c.Supports(GPU_SUPPORTS_TEXTURE_LOD_CONTROL)) {
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int tw = gstate.getTextureWidth(i);
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int th = gstate.getTextureHeight(i);
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if (tw != 1 && tw != (gstate.getTextureWidth(i - 1) >> 1))
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badMipSizes = true;
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else if (th != 1 && th != (gstate.getTextureHeight(i - 1) >> 1))
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badMipSizes = true;
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}
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}
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// In addition, simply don't load more than level 0 if g_Config.bMipMap is false.
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if (!g_Config.bMipMap || badMipSizes) {
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maxLevel = 0;
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}
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// If GLES3 is available, we can preallocate the storage, which makes texture loading more efficient.
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VkFormat dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat());
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int scaleFactor = standardScaleFactor_;
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// Rachet down scale factor in low-memory mode.
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if (lowMemoryMode_) {
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// Keep it even, though, just in case of npot troubles.
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scaleFactor = scaleFactor > 4 ? 4 : (scaleFactor > 2 ? 2 : 1);
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}
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u64 cachekey = replacer.Enabled() ? entry->CacheKey() : 0;
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int w = gstate.getTextureWidth(0);
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int h = gstate.getTextureHeight(0);
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ReplacedTexture &replaced = replacer.FindReplacement(cachekey, entry->fullhash, w, h);
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if (replaced.GetSize(0, w, h)) {
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// We're replacing, so we won't scale.
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scaleFactor = 1;
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entry->status |= TexCacheEntry::STATUS_IS_SCALED;
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if (g_Config.bMipMap) {
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maxLevel = replaced.MaxLevel();
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badMipSizes = false;
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}
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}
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// Don't scale the PPGe texture.
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if (entry->addr > 0x05000000 && entry->addr < PSP_GetKernelMemoryEnd())
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scaleFactor = 1;
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if ((entry->status & TexCacheEntry::STATUS_CHANGE_FREQUENT) != 0 && scaleFactor != 1) {
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// Remember for later that we /wanted/ to scale this texture.
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entry->status |= TexCacheEntry::STATUS_TO_SCALE;
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scaleFactor = 1;
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}
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if (scaleFactor != 1) {
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if (texelsScaledThisFrame_ >= TEXCACHE_MAX_TEXELS_SCALED) {
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entry->status |= TexCacheEntry::STATUS_TO_SCALE;
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scaleFactor = 1;
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} else {
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entry->status &= ~TexCacheEntry::STATUS_TO_SCALE;
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entry->status |= TexCacheEntry::STATUS_IS_SCALED;
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texelsScaledThisFrame_ += w * h;
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}
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}
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// TODO
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if (scaleFactor > 1) {
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maxLevel = 0;
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}
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VkFormat actualFmt = scaleFactor > 1 ? VULKAN_8888_FORMAT : dstFmt;
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if (replaced.Valid()) {
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actualFmt = ToVulkanFormat(replaced.Format(0));
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}
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if (!entry->vkTex) {
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entry->vkTex = new CachedTextureVulkan();
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entry->vkTex->texture_ = new VulkanTexture(vulkan_, allocator_);
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VulkanTexture *image = entry->vkTex->texture_;
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const VkComponentMapping *mapping;
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switch (actualFmt) {
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case VULKAN_4444_FORMAT:
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mapping = &VULKAN_4444_SWIZZLE;
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break;
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case VULKAN_1555_FORMAT:
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mapping = &VULKAN_1555_SWIZZLE;
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break;
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case VULKAN_565_FORMAT:
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mapping = &VULKAN_565_SWIZZLE;
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break;
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default:
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mapping = &VULKAN_8888_SWIZZLE;
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break;
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}
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bool allocSuccess = image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
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if (!allocSuccess && !lowMemoryMode_) {
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WARN_LOG_REPORT(G3D, "Texture cache ran out of GPU memory; switching to low memory mode");
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lowMemoryMode_ = true;
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decimationCounter_ = 0;
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Decimate();
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// TODO: We should stall the GPU here and wipe things out of memory.
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// As is, it will almost definitely fail the second time, but next frame it may recover.
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I18NCategory *err = GetI18NCategory("Error");
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if (scaleFactor > 1) {
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host->NotifyUserMessage(err->T("Warning: Video memory FULL, reducing upscaling and switching to slow caching mode"), 2.0f);
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} else {
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host->NotifyUserMessage(err->T("Warning: Video memory FULL, switching to slow caching mode"), 2.0f);
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}
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|
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scaleFactor = 1;
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actualFmt = dstFmt;
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|
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allocSuccess = image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
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}
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|
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if (!allocSuccess) {
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delete entry->vkTex;
|
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entry->vkTex = nullptr;
|
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}
|
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} else {
|
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// TODO: If reusing an existing texture object, we must transition it into the correct layout.
|
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}
|
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lastBoundTexture = entry->vkTex;
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|
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ReplacedTextureDecodeInfo replacedInfo;
|
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if (replacer.Enabled() && !replaced.Valid()) {
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replacedInfo.cachekey = cachekey;
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replacedInfo.hash = entry->fullhash;
|
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replacedInfo.addr = entry->addr;
|
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replacedInfo.isVideo = videos_.find(entry->addr & 0x3FFFFFFF) != videos_.end();
|
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replacedInfo.isFinal = (entry->status & TexCacheEntry::STATUS_TO_SCALE) == 0;
|
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replacedInfo.scaleFactor = scaleFactor;
|
|
replacedInfo.fmt = FromVulkanFormat(actualFmt);
|
|
}
|
|
|
|
if (entry->vkTex) {
|
|
// Upload the texture data.
|
|
for (int i = 0; i <= maxLevel; i++) {
|
|
int mipWidth = gstate.getTextureWidth(i) * scaleFactor;
|
|
int mipHeight = gstate.getTextureHeight(i) * scaleFactor;
|
|
if (replaced.Valid()) {
|
|
replaced.GetSize(i, mipWidth, mipHeight);
|
|
}
|
|
int bpp = actualFmt == VULKAN_8888_FORMAT ? 4 : 2;
|
|
int stride = (mipWidth * bpp + 15) & ~15;
|
|
int size = stride * mipHeight;
|
|
uint32_t bufferOffset;
|
|
VkBuffer texBuf;
|
|
void *data = uploadBuffer->Push(size, &bufferOffset, &texBuf);
|
|
if (replaced.Valid()) {
|
|
replaced.Load(i, data, stride);
|
|
} else {
|
|
LoadTextureLevel(*entry, (uint8_t *)data, stride, i, scaleFactor, dstFmt);
|
|
if (replacer.Enabled()) {
|
|
replacer.NotifyTextureDecoded(replacedInfo, data, stride, i, mipWidth, mipHeight);
|
|
}
|
|
}
|
|
entry->vkTex->texture_->UploadMip(i, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
|
|
}
|
|
|
|
if (replaced.Valid()) {
|
|
entry->SetAlphaStatus(TexCacheEntry::Status(replaced.AlphaStatus()));
|
|
}
|
|
}
|
|
|
|
entry->vkTex->texture_->EndCreate();
|
|
|
|
gstate_c.textureFullAlpha = entry->GetAlphaStatus() == TexCacheEntry::STATUS_ALPHA_FULL;
|
|
gstate_c.textureSimpleAlpha = entry->GetAlphaStatus() != TexCacheEntry::STATUS_ALPHA_UNKNOWN;
|
|
}
|
|
|
|
VkFormat TextureCacheVulkan::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const {
|
|
switch (format) {
|
|
case GE_TFMT_CLUT4:
|
|
case GE_TFMT_CLUT8:
|
|
case GE_TFMT_CLUT16:
|
|
case GE_TFMT_CLUT32:
|
|
return getClutDestFormatVulkan(clutFormat);
|
|
case GE_TFMT_4444:
|
|
return VULKAN_4444_FORMAT;
|
|
case GE_TFMT_5551:
|
|
return VULKAN_1555_FORMAT;
|
|
case GE_TFMT_5650:
|
|
return VULKAN_565_FORMAT;
|
|
case GE_TFMT_8888:
|
|
case GE_TFMT_DXT1:
|
|
case GE_TFMT_DXT3:
|
|
case GE_TFMT_DXT5:
|
|
default:
|
|
return VULKAN_8888_FORMAT;
|
|
}
|
|
}
|
|
|
|
TextureCacheVulkan::TexCacheEntry::Status TextureCacheVulkan::CheckAlpha(const u32 *pixelData, VkFormat dstFmt, int stride, int w, int h) {
|
|
CheckAlphaResult res;
|
|
switch (dstFmt) {
|
|
case VULKAN_4444_FORMAT:
|
|
res = CheckAlphaRGBA4444Basic(pixelData, stride, w, h);
|
|
break;
|
|
case VULKAN_1555_FORMAT:
|
|
res = CheckAlphaRGBA5551Basic(pixelData, stride, w, h);
|
|
break;
|
|
case VULKAN_565_FORMAT:
|
|
// Never has any alpha.
|
|
res = CHECKALPHA_FULL;
|
|
break;
|
|
default:
|
|
res = CheckAlphaRGBA8888Basic(pixelData, stride, w, h);
|
|
break;
|
|
}
|
|
|
|
return (TexCacheEntry::Status)res;
|
|
}
|
|
|
|
void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt) {
|
|
CachedTextureVulkan *tex = entry.vkTex;
|
|
int w = gstate.getTextureWidth(level);
|
|
int h = gstate.getTextureHeight(level);
|
|
|
|
{
|
|
PROFILE_THIS_SCOPE("decodetex");
|
|
|
|
GETextureFormat tfmt = (GETextureFormat)entry.format;
|
|
GEPaletteFormat clutformat = gstate.getClutPaletteFormat();
|
|
u32 texaddr = gstate.getTextureAddress(level);
|
|
int bufw = GetTextureBufw(level, texaddr, tfmt);
|
|
int bpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2;
|
|
|
|
u32 *pixelData = (u32 *)writePtr;
|
|
int decPitch = rowPitch;
|
|
if (scaleFactor > 1) {
|
|
tmpTexBufRearrange.resize(std::max(bufw, w) * h);
|
|
pixelData = tmpTexBufRearrange.data();
|
|
// We want to end up with a neatly packed texture for scaling.
|
|
decPitch = w * bpp;
|
|
}
|
|
|
|
bool decSuccess = DecodeTextureLevel((u8 *)pixelData, decPitch, tfmt, clutformat, texaddr, level, bufw, false);
|
|
if (!decSuccess) {
|
|
memset(writePtr, 0, rowPitch * h);
|
|
return;
|
|
}
|
|
gpuStats.numTexturesDecoded++;
|
|
|
|
if (scaleFactor > 1) {
|
|
u32 fmt = dstFmt;
|
|
scaler.ScaleAlways((u32 *)writePtr, pixelData, fmt, w, h, scaleFactor);
|
|
pixelData = (u32 *)writePtr;
|
|
dstFmt = (VkFormat)fmt;
|
|
|
|
// We always end up at 8888. Other parts assume this.
|
|
assert(dstFmt == VULKAN_8888_FORMAT);
|
|
bpp = sizeof(u32);
|
|
decPitch = w * bpp;
|
|
|
|
if (decPitch != rowPitch) {
|
|
// Rearrange in place to match the requested pitch.
|
|
// (it can only be larger than w * bpp, and a match is likely.)
|
|
for (int y = h - 1; y >= 0; --y) {
|
|
memcpy(writePtr + rowPitch * y, writePtr + decPitch * y, w * bpp);
|
|
}
|
|
decPitch = rowPitch;
|
|
}
|
|
}
|
|
|
|
if ((entry.status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) {
|
|
TexCacheEntry::Status alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h);
|
|
entry.SetAlphaStatus(alphaStatus, level);
|
|
} else {
|
|
entry.SetAlphaStatus(TexCacheEntry::STATUS_ALPHA_UNKNOWN);
|
|
}
|
|
}
|
|
}
|