.. |
Common
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vertexjit: Only save extra regs on x64.
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2021-02-01 07:06:18 -08:00 |
D3D11
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GPU: Respect stencil write mask for 5551 buffers.
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2021-01-24 15:54:13 -08:00 |
Debugger
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
Directx9
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D3D9: Don't allow separate alpha clears.
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2021-01-24 16:07:13 -08:00 |
GLES
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GL: Call CreateDeviceObjects *after* updating render_.
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2021-02-09 09:53:03 +01:00 |
Software
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SoftGPU: Fix sprite provoking vertex in fast path.
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2021-01-16 20:13:16 -08:00 |
Vulkan
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Vulkan: Fix image layout issues after compute shader uploads.
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2021-01-30 23:09:42 +01:00 |
ge_constants.h
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Reinterpret the data when binding a framebuffer with a different 16-bit format.
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2020-11-08 11:32:55 +01:00 |
GeConstants.cpp
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPU.h
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
GPU.vcxproj
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPU.vcxproj.filters
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPUCommon.cpp
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Merge pull request #14043 from unknownbrackets/vertexjit-abi
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2021-01-31 15:38:00 -08:00 |
GPUCommon.h
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Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
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2020-11-07 10:51:54 +01:00 |
GPUInterface.h
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GPU: Use old frame when presenting a skip.
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2020-03-01 13:55:28 -08:00 |
GPUState.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
GPUState.h
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Minor cleanups
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2020-12-14 20:06:06 +01:00 |
Math3D.cpp
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[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
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2018-10-07 23:53:43 +09:00 |
Math3D.h
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Move math and some file and data conversion files out from native to Common.
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2020-10-04 09:12:46 +02:00 |