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D3D11Util.cpp
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Further UWP fixes
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2017-02-25 09:57:24 +01:00 |
D3D11Util.h
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Basic postshader translation to D3D11 works. On-the-fly switching seems broken though.
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2017-02-23 12:42:28 +01:00 |
DepalettizeShaderD3D11.cpp
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D3D11: Expand 16-bit texture formats to 32-bit if they are not supported, like on Windows 7. Part of issue #9317
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2017-02-22 17:31:01 +01:00 |
DepalettizeShaderD3D11.h
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State management fixes. DBZ toon shader effect now works.
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2017-02-17 17:34:21 +01:00 |
DrawEngineD3D11.cpp
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D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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2017-02-23 20:40:53 +01:00 |
DrawEngineD3D11.h
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D3D11: implement support for logic op blending when available
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2017-02-18 02:14:26 +01:00 |
FragmentShaderGeneratorD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
FragmentShaderGeneratorD3D11.h
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |
FramebufferManagerD3D11.cpp
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D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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2017-02-23 20:40:53 +01:00 |
FramebufferManagerD3D11.h
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Merge pull request #9350 from hrydgard/d3d11-postproc
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2017-02-23 20:39:28 +01:00 |
GPU_D3D11.cpp
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[spline/bezier]Add support for unsupported device about HW tess.
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2017-02-25 19:28:13 +09:00 |
GPU_D3D11.h
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D3D11: Add enough debug readback support to support savestate thumbnails
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2017-02-18 00:27:32 +01:00 |
ShaderManagerD3D11.cpp
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Fix a number of resource leaks, both D3D11-only and general.
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2017-02-17 19:23:01 +01:00 |
ShaderManagerD3D11.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingD3D11.cpp
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Minor D3D11 scissor fix
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2017-02-24 12:33:27 +01:00 |
StateMappingD3D11.h
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
StencilBufferD3D11.cpp
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More minor changes to make GPU and native build on UWP later
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2017-02-24 20:26:38 +01:00 |
TextureCacheD3D11.cpp
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D3D11: Fix problems with scaling 16-bit textures, fixes issue with #9345, thanks @ufdada
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2017-02-26 00:05:08 +01:00 |
TextureCacheD3D11.h
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D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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2017-02-23 20:40:53 +01:00 |
TextureScalerD3D11.cpp
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D3D11: Fix crash with texture scaling enabled
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2017-02-18 12:00:15 +01:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.h
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |