ppsspp/Core/HLE
Henrik Rydgård 25e8041076 Merge pull request #2401 from unknownbrackets/mpeg-minor
Eat cycles in sceMpegRingbufferAvailableSize() and cut down memcpy()
2013-06-22 09:55:41 -07:00
..
__sceAudio.cpp Warning fix 2013-06-19 15:06:04 +02:00
__sceAudio.h Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
FunctionWrappers.h Fix sceNetEtherNtostr. 2013-06-04 01:53:32 -04:00
HLE.cpp Don't allow release wait for HLE delays. 2013-06-08 23:39:49 -07:00
HLE.h Prevent waiting on semas while dispatch disabled. 2013-03-24 23:30:32 -07:00
HLETables.cpp Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
sceAtrac.cpp Merge pull request #2397 from oioitff/atrac-fix 2013-06-22 07:33:40 -07:00
sceAtrac.h Improve _AtracGenarateContext. 2013-06-09 19:06:24 +08:00
sceAudio.cpp Revert fix in #2092 2013-06-06 06:10:26 +08:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceAudiocodec.h Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceChnnlsv.cpp Clean up RE code in sceChnnlsv.{cpp,h} 2013-06-21 04:23:34 +10:00
sceChnnlsv.h Clean up RE code in sceChnnlsv.{cpp,h} 2013-06-21 04:23:34 +10:00
sceCtrl.cpp Tweak the ctrl analog rounding to be safer. 2013-06-20 01:11:45 -07:00
sceCtrl.h Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes. 2013-04-28 22:15:33 +02:00
sceDeflt.cpp Add missing debug log in sceDeflt. 2013-04-25 07:51:32 -07:00
sceDeflt.h Added sceZlibDecompress and VS2010 build fix 2013-04-05 13:26:54 +08:00
sceDisplay.cpp Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference 2013-06-19 15:09:01 +08:00
sceDisplay.h Log some additional things during reporting. 2013-05-19 22:12:39 -07:00
sceDmac.cpp Add a better signal for VRAM copies in the GPU. 2013-06-09 23:55:32 -07:00
sceDmac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceFont.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceFont.h remove defines 2013-03-16 12:29:20 +08:00
sceGameUpdate.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGameUpdate.h Add sceGameUpdate 2013-03-19 08:00:29 +08:00
sceGe.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGe.h Delay GPU signals and waits to simulate cycles. 2013-04-07 17:05:11 -07:00
sceHprm.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceHprm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.cpp Implement more sceNet and sceHttp stubs. 2013-06-20 03:15:07 -04:00
sceHttp.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
sceImpose.cpp Always use iButtonPreference, fixes #2390. 2013-06-21 17:45:39 -07:00
sceImpose.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceIo.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceIo.h Make previous code cleaner 2013-01-02 19:42:15 +01:00
sceJpeg.cpp Add more unknown syscalls from reporting. 2013-05-22 01:19:25 -07:00
sceJpeg.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceKernel.cpp Delete the "Use Media Engine" option. 2013-06-08 22:53:36 +02:00
sceKernel.h Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelAlarm.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelAlarm.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelEventFlag.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelEventFlag.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelInterrupt.cpp Oops, lost these two lines editing. 2013-06-03 00:23:56 -07:00
sceKernelInterrupt.h Don't reschedule while interrupts are disabled. 2013-03-24 19:43:56 -07:00
sceKernelMbx.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelMbx.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelMemory.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelMemory.h Basically working implementation of TLS funcs. 2013-04-14 16:36:02 -07:00
sceKernelModule.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelModule.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
sceKernelMsgPipe.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelMsgPipe.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelMutex.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelMutex.h Implement sceKernelReferLwMutexStatus() and ByID(). 2013-02-24 22:50:48 -08:00
sceKernelSemaphore.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelSemaphore.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelThread.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelThread.h Don't allow release wait for HLE delays. 2013-06-08 23:39:49 -07:00
sceKernelTime.cpp Use a base time throughout rtc and kernel time. 2013-05-05 10:12:29 -07:00
sceKernelTime.h Replace some hleEatCycles() with actual PSP timing. 2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelVTimer.h Implement DoState in VTimer 2013-03-02 17:23:28 +01:00
sceMd5.cpp Quick sceMd5 implementation, needs tests 2013-05-22 11:05:30 +02:00
sceMd5.h Add Mersenne Twister random number generator. 2013-05-20 00:57:45 +02:00
sceMp3.cpp Merge remote-tracking branch 'origin' into mp3-support 2013-06-22 18:08:43 +02:00
sceMp3.h Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
sceMp4.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceMp4.h Add Register_sceMp4() 2013-04-28 08:25:30 +08:00
sceMpeg.cpp Merge pull request #2401 from unknownbrackets/mpeg-minor 2013-06-22 09:55:41 -07:00
sceMpeg.h Improve mpeg timestamp. 2013-06-10 04:21:36 +08:00
sceNet.cpp Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return. 2013-06-20 03:20:10 -04:00
sceNet.h Stubs and error checks. Fix a bad NID in sceUmd. 2013-03-24 22:41:42 +01:00
sceNp.cpp Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
sceOpenPSID.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceP3da.cpp Scale volume in sceP3daBridgeCore and avoid overflow. 2013-06-09 02:27:30 +08:00
sceP3da.h Add sceP3da 2013-03-15 20:16:45 +08:00
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scePauth.cpp UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00
scePauth.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
scePower.cpp Workaroud for homebrew loading modules from flash0:/kd/ 2013-06-11 11:48:45 +02:00
scePower.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
scePsmf.cpp Correctly read 48-bit pts in scePsmf as well. 2013-06-18 23:58:52 -07:00
scePsmf.h Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel 2013-01-20 16:24:49 +08:00
scePspNpDrm_user.cpp make sceKernelLoadModuleNpDrm works. sprx can be load now. 2013-05-29 10:39:28 +08:00
scePspNpDrm_user.h DLC encryption 2013-02-24 19:27:37 +02:00
sceRtc.cpp Implement some missing syscalls and "fix" one, which fixes a Project Diva 2nd hang, and possibly other games that rely on sceUtilityScreenshotGetStatus to return success, since they tend to wait forever for the dialog to finish. I'd like to implement the dialog and functionality someday, but for now, this works fine. 2013-06-12 04:46:06 -04:00
sceRtc.h Use a base time throughout rtc and kernel time. 2013-05-05 10:12:29 -07:00
sceSas.cpp logging tweak 2013-06-17 22:05:47 +02:00
sceSas.h Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
sceSsl.cpp Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceSsl.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUmd.cpp Consolidate pspUmdError/pspUmdType to header 2013-05-19 14:56:57 +08:00
sceUmd.h Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00
sceUsb.cpp Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUsb.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceUtility.cpp Fix to buttonpreference 2013-06-21 10:02:57 +02:00
sceUtility.h Correct sceUtilityGetSystemParamString() per tests. 2013-04-20 09:37:47 -07:00
sceVaudio.cpp Fix sceVaudioChReserve format parameter. 2013-05-21 07:38:37 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00