mirror of
https://github.com/hrydgard/ppsspp.git
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135 lines
4.4 KiB
C++
135 lines
4.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <list>
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#include <set>
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#include <algorithm>
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#include "ext/native/thin3d/thin3d.h"
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// Keeps track of allocated FBOs.
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// Also provides facilities for drawing and later converting raw
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// pixel data.
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#include "Core/Config.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/FramebufferCommon.h"
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struct GLSLProgram;
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class TextureCacheGLES;
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class DrawEngineGLES;
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class ShaderManagerGLES;
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// Simple struct for asynchronous PBO readbacks
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struct AsyncPBO {
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uint32_t handle;
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u32 maxSize;
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u32 fb_address;
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u32 stride;
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u32 height;
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u32 size;
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GEBufferFormat format;
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bool reading;
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};
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class FramebufferManagerGLES : public FramebufferManagerCommon {
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public:
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FramebufferManagerGLES(Draw::DrawContext *draw);
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~FramebufferManagerGLES();
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void SetTextureCache(TextureCacheGLES *tc);
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void SetShaderManager(ShaderManagerGLES *sm);
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void SetDrawEngine(DrawEngineGLES *td);
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// x,y,w,h are relative to destW, destH which fill out the target completely.
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void DrawActiveTexture(float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, int uvRotation, int flags) override;
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void DestroyAllFBOs();
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virtual void Init() override;
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void EndFrame();
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void Resized() override;
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void DeviceLost();
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void SetLineWidth();
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void ReformatFramebufferFrom(VirtualFramebuffer *vfb, GEBufferFormat old) override;
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void BlitFramebufferDepth(VirtualFramebuffer *src, VirtualFramebuffer *dst) override;
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// For use when texturing from a framebuffer. May create a duplicate if target.
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void BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags);
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// Reads a rectangular subregion of a framebuffer to the right position in its backing memory.
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void ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool sync, int x, int y, int w, int h) override;
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void DownloadFramebufferForClut(u32 fb_address, u32 loadBytes) override;
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bool NotifyStencilUpload(u32 addr, int size, bool skipZero = false) override;
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bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;
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virtual void RebindFramebuffer() override;
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protected:
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void SetViewport2D(int x, int y, int w, int h) override;
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void DisableState() override;
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// Used by ReadFramebufferToMemory and later framebuffer block copies
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void BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) override;
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bool CreateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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void UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) override;
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private:
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void MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height, float &u1, float &v1) override;
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void Bind2DShader() override;
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void BindPostShader(const PostShaderUniforms &uniforms) override;
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void CompileDraw2DProgram();
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void DestroyDraw2DProgram();
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void CompilePostShader();
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void PackFramebufferAsync_(VirtualFramebuffer *vfb); // Not used under ES currently
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void PackFramebufferSync_(VirtualFramebuffer *vfb, int x, int y, int w, int h) override;
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void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h);
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// Used by DrawPixels
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unsigned int drawPixelsTex_;
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GEBufferFormat drawPixelsTexFormat_;
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int drawPixelsTexW_;
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int drawPixelsTexH_;
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u8 *convBuf_;
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u32 convBufSize_;
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GLSLProgram *draw2dprogram_;
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GLSLProgram *plainColorProgram_;
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GLSLProgram *postShaderProgram_;
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GLSLProgram *stencilUploadProgram_;
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int plainColorLoc_;
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int videoLoc_;
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int timeLoc_;
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int pixelDeltaLoc_;
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int deltaLoc_;
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TextureCacheGLES *textureCacheGL_;
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ShaderManagerGLES *shaderManagerGL_;
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DrawEngineGLES *drawEngineGL_;
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// Not used under ES currently.
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AsyncPBO *pixelBufObj_; //this isn't that large
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u8 currentPBO_;
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};
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