ppsspp/GPU/Vulkan/PipelineManagerVulkan.h
2017-10-20 18:09:05 +02:00

95 lines
2.6 KiB
C++

// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/Hashmaps.h"
#include "GPU/Common/VertexDecoderCommon.h"
#include "GPU/Common/ShaderId.h"
#include "GPU/Vulkan/VulkanUtil.h"
#include "GPU/Vulkan/StateMappingVulkan.h"
// PSP vertex format.
enum class PspAttributeLocation {
POSITION = 0,
TEXCOORD = 1,
NORMAL = 2,
W1 = 3,
W2 = 4,
COLOR0 = 5,
COLOR1 = 6,
COUNT
};
struct VulkanPipelineKey {
VulkanPipelineRasterStateKey raster; // prim is included here
VkRenderPass renderPass;
bool useHWTransform;
const VertexDecoder *vtxDec;
VkShaderModule vShader;
VkShaderModule fShader;
void ToString(std::string *str) const {
str->resize(sizeof(*this));
memcpy(&(*str)[0], this, sizeof(*this));
}
void FromString(const std::string &str) {
memcpy(this, &str[0], sizeof(*this));
}
};
enum {
UB_VS_FS_BASE = (1 << 0),
UB_VS_BONES = (1 << 1),
UB_VS_LIGHTS = (1 << 2),
};
// Simply wraps a Vulkan pipeline, providing some metadata.
struct VulkanPipeline {
VkPipeline pipeline;
int uniformBlocks; // UB_ enum above.
bool useBlendConstant;
};
class VulkanContext;
class VulkanVertexShader;
class VulkanFragmentShader;
class PipelineManagerVulkan {
public:
PipelineManagerVulkan(VulkanContext *ctx);
~PipelineManagerVulkan();
VulkanPipeline *GetOrCreatePipeline(VkPipelineLayout layout, VkRenderPass renderPass, const VulkanPipelineRasterStateKey &rasterKey, const VertexDecoder *vtxDec, VulkanVertexShader *vs, VulkanFragmentShader *fs, bool useHwTransform);
int GetNumPipelines() const { return (int)pipelines_.size(); }
void Clear();
void DeviceLost();
void DeviceRestore(VulkanContext *vulkan);
std::string DebugGetObjectString(std::string id, DebugShaderType type, DebugShaderStringType stringType);
std::vector<std::string> DebugGetObjectIDs(DebugShaderType type);
private:
DenseHashMap<VulkanPipelineKey, VulkanPipeline *, nullptr> pipelines_;
VkPipelineCache pipelineCache_;
VulkanContext *vulkan_;
};