ppsspp/GPU
Unknown W. Brackets 261f1e13db GPU: Account for scissor/viewport in bound test.
The bounding box check doesn't check against viewport (which the PSP
generally doesn't clip against), but instead checks against the scissor.

If the scissor doesn't fit inside the offset 4096x4096 box, that direction
is cannot fail the test.
2022-10-22 16:52:02 -07:00
..
Common GPU: Account for scissor/viewport in bound test. 2022-10-22 16:52:02 -07:00
D3D11 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
Debugger GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
Directx9 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
GLES Remove "attachment" parameter from BindFramebufferAsTexture everywhere. 2022-10-20 10:15:19 +02:00
Software softgpu: Multiply prev normal by world matrix. 2022-10-20 23:14:54 -07:00
Vulkan Merge pull request #16257 from unknownbrackets/error-cleanup 2022-10-19 08:06:30 +02:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPU.vcxproj.filters Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
GPUCommon.cpp GPU: Allow/use indices in bounding box check. 2022-10-22 16:05:29 -07:00
GPUCommon.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00
GPUInterface.h GPU: Rename readback and buffer write operations. 2022-10-09 13:49:41 -07:00
GPUState.cpp GPU: Restore matrices with dirtying. 2022-09-29 22:31:02 -07:00
GPUState.h Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00