ppsspp/Windows/RawInput.cpp
Henrik Rydgård 2675d6ea43
Input event and device enums (#17514)
* Switch deviceID from int to enum InputDeviceID, globally

* Switch axisId to enum InputAxis

* Change int keycodes to InputKeyCode where it makes sense.

* SDL input buildfix

* SDL keycode buildfix

* Switch on enum warning fixes

* Qt keycode buildfix

* iOS keycode buildfix

* UWP keycode buildfix

* More iOS buildfix

* More iOS buildfix

* Update DinputDevice.cpp
2023-05-26 18:40:13 +02:00

457 lines
13 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <set>
#include <algorithm>
#include <vector>
#include "Common/System/NativeApp.h"
#include "Common/System/Display.h"
#include "Common/Input/InputState.h"
#include "Common/Log.h"
#include "Windows/RawInput.h"
#include "Windows/MainWindow.h"
#include "Windows/WindowsHost.h"
#include "Common/CommonFuncs.h"
#include "Common/SysError.h"
#include "Core/Config.h"
#include "Core/HLE/Plugins.h"
#ifndef HID_USAGE_PAGE_GENERIC
#define HID_USAGE_PAGE_GENERIC ((USHORT) 0x01)
#endif
#ifndef HID_USAGE_GENERIC_POINTER
#define HID_USAGE_GENERIC_POINTER ((USHORT) 0x01)
#endif
#ifndef HID_USAGE_GENERIC_MOUSE
#define HID_USAGE_GENERIC_MOUSE ((USHORT) 0x02)
#endif
#ifndef HID_USAGE_GENERIC_JOYSTICK
#define HID_USAGE_GENERIC_JOYSTICK ((USHORT) 0x04)
#endif
#ifndef HID_USAGE_GENERIC_GAMEPAD
#define HID_USAGE_GENERIC_GAMEPAD ((USHORT) 0x05)
#endif
#ifndef HID_USAGE_GENERIC_KEYBOARD
#define HID_USAGE_GENERIC_KEYBOARD ((USHORT) 0x06)
#endif
#ifndef HID_USAGE_GENERIC_KEYPAD
#define HID_USAGE_GENERIC_KEYPAD ((USHORT) 0x07)
#endif
#ifndef HID_USAGE_GENERIC_MULTIAXIS
#define HID_USAGE_GENERIC_MULTIAXIS ((USHORT) 0x07)
#endif
namespace WindowsRawInput {
static std::set<InputKeyCode> keyboardKeysDown;
static void *rawInputBuffer;
static size_t rawInputBufferSize;
static bool menuActive;
static bool focused = true;
static bool mouseDown[5] = { false, false, false, false, false }; //left, right, middle, 4, 5
static float mouseX = 0.0f;
static float mouseY = 0.0f;
// TODO: More keys need to be added, but this is more than
// a fair start.
static std::map<int, InputKeyCode> windowsTransTable = {
{ 'A', NKCODE_A },
{ 'B', NKCODE_B },
{ 'C', NKCODE_C },
{ 'D', NKCODE_D },
{ 'E', NKCODE_E },
{ 'F', NKCODE_F },
{ 'G', NKCODE_G },
{ 'H', NKCODE_H },
{ 'I', NKCODE_I },
{ 'J', NKCODE_J },
{ 'K', NKCODE_K },
{ 'L', NKCODE_L },
{ 'M', NKCODE_M },
{ 'N', NKCODE_N },
{ 'O', NKCODE_O },
{ 'P', NKCODE_P },
{ 'Q', NKCODE_Q },
{ 'R', NKCODE_R },
{ 'S', NKCODE_S },
{ 'T', NKCODE_T },
{ 'U', NKCODE_U },
{ 'V', NKCODE_V },
{ 'W', NKCODE_W },
{ 'X', NKCODE_X },
{ 'Y', NKCODE_Y },
{ 'Z', NKCODE_Z },
{ '0', NKCODE_0 },
{ '1', NKCODE_1 },
{ '2', NKCODE_2 },
{ '3', NKCODE_3 },
{ '4', NKCODE_4 },
{ '5', NKCODE_5 },
{ '6', NKCODE_6 },
{ '7', NKCODE_7 },
{ '8', NKCODE_8 },
{ '9', NKCODE_9 },
{ VK_OEM_PERIOD, NKCODE_PERIOD },
{ VK_OEM_COMMA, NKCODE_COMMA },
{ VK_NUMPAD0, NKCODE_NUMPAD_0 },
{ VK_NUMPAD1, NKCODE_NUMPAD_1 },
{ VK_NUMPAD2, NKCODE_NUMPAD_2 },
{ VK_NUMPAD3, NKCODE_NUMPAD_3 },
{ VK_NUMPAD4, NKCODE_NUMPAD_4 },
{ VK_NUMPAD5, NKCODE_NUMPAD_5 },
{ VK_NUMPAD6, NKCODE_NUMPAD_6 },
{ VK_NUMPAD7, NKCODE_NUMPAD_7 },
{ VK_NUMPAD8, NKCODE_NUMPAD_8 },
{ VK_NUMPAD9, NKCODE_NUMPAD_9 },
{ VK_DECIMAL, NKCODE_NUMPAD_DOT },
{ VK_DIVIDE, NKCODE_NUMPAD_DIVIDE },
{ VK_MULTIPLY, NKCODE_NUMPAD_MULTIPLY },
{ VK_SUBTRACT, NKCODE_NUMPAD_SUBTRACT },
{ VK_ADD, NKCODE_NUMPAD_ADD },
{ VK_SEPARATOR, NKCODE_NUMPAD_COMMA },
{ VK_OEM_MINUS, NKCODE_MINUS },
{ VK_OEM_PLUS, NKCODE_PLUS },
{ VK_LCONTROL, NKCODE_CTRL_LEFT },
{ VK_RCONTROL, NKCODE_CTRL_RIGHT },
{ VK_LSHIFT, NKCODE_SHIFT_LEFT },
{ VK_RSHIFT, NKCODE_SHIFT_RIGHT },
{ VK_LMENU, NKCODE_ALT_LEFT },
{ VK_RMENU, NKCODE_ALT_RIGHT },
{ VK_BACK, NKCODE_DEL }, // yes! http://stackoverflow.com/questions/4886858/android-edittext-deletebackspace-key-event
{ VK_SPACE, NKCODE_SPACE },
{ VK_ESCAPE, NKCODE_ESCAPE },
{ VK_UP, NKCODE_DPAD_UP },
{ VK_INSERT, NKCODE_INSERT },
{ VK_HOME, NKCODE_MOVE_HOME },
{ VK_PRIOR, NKCODE_PAGE_UP },
{ VK_NEXT, NKCODE_PAGE_DOWN },
{ VK_DELETE, NKCODE_FORWARD_DEL },
{ VK_END, NKCODE_MOVE_END },
{ VK_TAB, NKCODE_TAB },
{ VK_DOWN, NKCODE_DPAD_DOWN },
{ VK_LEFT, NKCODE_DPAD_LEFT },
{ VK_RIGHT, NKCODE_DPAD_RIGHT },
{ VK_CAPITAL, NKCODE_CAPS_LOCK },
{ VK_CLEAR, NKCODE_CLEAR },
{ VK_SNAPSHOT, NKCODE_SYSRQ },
{ VK_SCROLL, NKCODE_SCROLL_LOCK },
{ VK_OEM_1, NKCODE_SEMICOLON },
{ VK_OEM_2, NKCODE_SLASH },
{ VK_OEM_3, NKCODE_GRAVE },
{ VK_OEM_4, NKCODE_LEFT_BRACKET },
{ VK_OEM_5, NKCODE_BACKSLASH },
{ VK_OEM_6, NKCODE_RIGHT_BRACKET },
{ VK_OEM_7, NKCODE_APOSTROPHE },
{ VK_RETURN, NKCODE_ENTER },
{ VK_APPS, NKCODE_MENU }, // Context menu key, let's call this "menu".
{ VK_PAUSE, NKCODE_BREAK },
{ VK_F1, NKCODE_F1 },
{ VK_F2, NKCODE_F2 },
{ VK_F3, NKCODE_F3 },
{ VK_F4, NKCODE_F4 },
{ VK_F5, NKCODE_F5 },
{ VK_F6, NKCODE_F6 },
{ VK_F7, NKCODE_F7 },
{ VK_F8, NKCODE_F8 },
{ VK_F9, NKCODE_F9 },
{ VK_F10, NKCODE_F10 },
{ VK_F11, NKCODE_F11 },
{ VK_F12, NKCODE_F12 },
{ VK_OEM_102, NKCODE_EXT_PIPE },
{ VK_LBUTTON, NKCODE_EXT_MOUSEBUTTON_1 },
{ VK_RBUTTON, NKCODE_EXT_MOUSEBUTTON_2 },
{ VK_MBUTTON, NKCODE_EXT_MOUSEBUTTON_3 },
{ VK_XBUTTON1, NKCODE_EXT_MOUSEBUTTON_4 },
{ VK_XBUTTON2, NKCODE_EXT_MOUSEBUTTON_5 },
};
void Init() {
RAWINPUTDEVICE dev[3];
memset(dev, 0, sizeof(dev));
dev[0].usUsagePage = HID_USAGE_PAGE_GENERIC;
dev[0].usUsage = HID_USAGE_GENERIC_KEYBOARD;
dev[0].dwFlags = g_Config.bIgnoreWindowsKey ? RIDEV_NOHOTKEYS : 0;
dev[1].usUsagePage = HID_USAGE_PAGE_GENERIC;
dev[1].usUsage = HID_USAGE_GENERIC_MOUSE;
dev[1].dwFlags = 0;
dev[2].usUsagePage = HID_USAGE_PAGE_GENERIC;
dev[2].usUsage = HID_USAGE_GENERIC_JOYSTICK;
dev[2].dwFlags = 0;
if (!RegisterRawInputDevices(dev, 3, sizeof(RAWINPUTDEVICE))) {
WARN_LOG(SYSTEM, "Unable to register raw input devices: %s", GetLastErrorMsg().c_str());
}
}
bool UpdateMenuActive() {
MENUBARINFO info;
memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
if (GetMenuBarInfo(MainWindow::GetHWND(), OBJID_MENU, 0, &info) != 0) {
menuActive = info.fBarFocused != FALSE;
} else {
// In fullscreen mode, we remove the menu
menuActive = false;
}
return menuActive;
}
static InputKeyCode GetTrueVKey(const RAWKEYBOARD &kb) {
int vKey = kb.VKey;
switch (kb.VKey) {
case VK_SHIFT:
vKey = MapVirtualKey(kb.MakeCode, MAPVK_VSC_TO_VK_EX);
break;
case VK_CONTROL:
if (kb.Flags & RI_KEY_E0)
vKey = VK_RCONTROL;
else
vKey = VK_LCONTROL;
break;
case VK_MENU:
if (kb.Flags & RI_KEY_E0)
vKey = VK_RMENU; // Right Alt / AltGr
else
vKey = VK_LMENU; // Left Alt
break;
//case VK_RETURN:
// if (kb.Flags & RI_KEY_E0)
// vKey = VK_RETURN; // Numeric return - no code for this. Can special case.
// break;
// Source: http://molecularmusings.wordpress.com/2011/09/05/properly-handling-keyboard-input/
case VK_NUMLOCK:
// correct PAUSE/BREAK and NUM LOCK silliness, and set the extended bit
vKey = MapVirtualKey(kb.VKey, MAPVK_VK_TO_VSC) | 0x100;
break;
default:
break;
}
return windowsTransTable[vKey];
}
void ProcessKeyboard(const RAWINPUT *raw, bool foreground) {
if (menuActive && UpdateMenuActive()) {
// Ignore keyboard input while a menu is active, it's probably interacting with the menu.
return;
}
KeyInput key;
key.deviceId = DEVICE_ID_KEYBOARD;
if (raw->data.keyboard.Message == WM_KEYDOWN || raw->data.keyboard.Message == WM_SYSKEYDOWN) {
key.flags = KEY_DOWN;
key.keyCode = GetTrueVKey(raw->data.keyboard);
if (key.keyCode) {
NativeKey(key);
keyboardKeysDown.insert(key.keyCode);
}
} else if (raw->data.keyboard.Message == WM_KEYUP) {
key.flags = KEY_UP;
key.keyCode = GetTrueVKey(raw->data.keyboard);
if (key.keyCode) {
NativeKey(key);
auto keyDown = std::find(keyboardKeysDown.begin(), keyboardKeysDown.end(), key.keyCode);
if (keyDown != keyboardKeysDown.end())
keyboardKeysDown.erase(keyDown);
}
}
}
LRESULT ProcessChar(HWND hWnd, WPARAM wParam, LPARAM lParam) {
KeyInput key;
key.unicodeChar = (int)wParam; // Note that this is NOT a NKCODE but a Unicode character!
key.flags = KEY_CHAR;
key.deviceId = DEVICE_ID_KEYBOARD;
NativeKey(key);
return 0;
}
static bool MouseInWindow(HWND hWnd) {
POINT pt;
if (GetCursorPos(&pt) != 0) {
RECT rt;
if (GetWindowRect(hWnd, &rt) != 0) {
return PtInRect(&rt, pt) != 0;
}
}
return true;
}
void ProcessMouse(HWND hWnd, const RAWINPUT *raw, bool foreground) {
if (menuActive && UpdateMenuActive()) {
// Ignore mouse input while a menu is active, it's probably interacting with the menu.
return;
}
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_MOVE;
touch.x = mouseX;
touch.y = mouseY;
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
float mx, my;
g_inputManager.AccumulateMouseDeltas(raw->data.mouse.lLastX, raw->data.mouse.lLastY, &mx, &my);
HLEPlugins::PluginDataAxis[JOYSTICK_AXIS_MOUSE_REL_X] = mx;
HLEPlugins::PluginDataAxis[JOYSTICK_AXIS_MOUSE_REL_Y] = my;
static const int rawInputDownID[5] = {
RI_MOUSE_LEFT_BUTTON_DOWN,
RI_MOUSE_RIGHT_BUTTON_DOWN,
RI_MOUSE_BUTTON_3_DOWN,
RI_MOUSE_BUTTON_4_DOWN,
RI_MOUSE_BUTTON_5_DOWN
};
static const int rawInputUpID[5] = {
RI_MOUSE_LEFT_BUTTON_UP,
RI_MOUSE_RIGHT_BUTTON_UP,
RI_MOUSE_BUTTON_3_UP,
RI_MOUSE_BUTTON_4_UP,
RI_MOUSE_BUTTON_5_UP
};
static const int vkInputID[5] = {
VK_LBUTTON,
VK_RBUTTON,
VK_MBUTTON,
VK_XBUTTON1,
VK_XBUTTON2
};
for (int i = 0; i < 5; i++) {
if (i > 0 || (g_Config.bMouseControl && (GetUIState() == UISTATE_INGAME || g_Config.bMapMouse))) {
if (raw->data.mouse.usButtonFlags & rawInputDownID[i]) {
key.flags = KEY_DOWN;
key.keyCode = windowsTransTable[vkInputID[i]];
NativeTouch(touch);
if (MouseInWindow(hWnd)) {
NativeKey(key);
}
mouseDown[i] = true;
} else if (raw->data.mouse.usButtonFlags & rawInputUpID[i]) {
key.flags = KEY_UP;
key.keyCode = windowsTransTable[vkInputID[i]];
NativeTouch(touch);
if (MouseInWindow(hWnd)) {
if (!mouseDown[i]) {
// This means they were focused outside, and clicked inside.
// Seems intentional, so send a down first.
key.flags = KEY_DOWN;
NativeKey(key);
key.flags = KEY_UP;
NativeKey(key);
} else {
NativeKey(key);
}
}
mouseDown[i] = false;
}
}
}
}
void ProcessHID(RAWINPUT *raw, bool foreground) {
// TODO: Use hidparse or something to understand the data.
}
LRESULT Process(HWND hWnd, WPARAM wParam, LPARAM lParam) {
UINT dwSize = 0;
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
if (!rawInputBuffer) {
rawInputBuffer = malloc(dwSize);
if (!rawInputBuffer)
return DefWindowProc(hWnd, WM_INPUT, wParam, lParam);
memset(rawInputBuffer, 0, dwSize);
rawInputBufferSize = dwSize;
}
if (dwSize > rawInputBufferSize) {
void *newBuf = realloc(rawInputBuffer, dwSize);
if (!newBuf)
return DefWindowProc(hWnd, WM_INPUT, wParam, lParam);
rawInputBuffer = newBuf;
rawInputBufferSize = dwSize;
memset(rawInputBuffer, 0, dwSize);
}
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawInputBuffer, &dwSize, sizeof(RAWINPUTHEADER));
RAWINPUT *raw = (RAWINPUT *)rawInputBuffer;
bool foreground = GET_RAWINPUT_CODE_WPARAM(wParam) == RIM_INPUT;
switch (raw->header.dwType) {
case RIM_TYPEKEYBOARD:
ProcessKeyboard(raw, foreground);
break;
case RIM_TYPEMOUSE:
ProcessMouse(hWnd, raw, foreground);
break;
case RIM_TYPEHID:
ProcessHID(raw, foreground);
break;
}
// Docs say to call DefWindowProc to perform necessary cleanup.
return DefWindowProc(hWnd, WM_INPUT, wParam, lParam);
}
void SetMousePos(float x, float y) {
mouseX = x;
mouseY = y;
}
void GainFocus() {
focused = true;
}
void LoseFocus() {
// Force-release all held keys on the keyboard to prevent annoying stray inputs.
KeyInput key;
key.deviceId = DEVICE_ID_KEYBOARD;
key.flags = KEY_UP;
for (auto i = keyboardKeysDown.begin(); i != keyboardKeysDown.end(); ++i) {
key.keyCode = *i;
NativeKey(key);
}
focused = false;
}
void NotifyMenu() {
UpdateMenuActive();
}
void Shutdown() {
if (rawInputBuffer) {
free(rawInputBuffer);
}
rawInputBuffer = 0;
}
};