mirror of
https://github.com/hrydgard/ppsspp.git
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b9327073bb
These can be problematic with certain controllers that send double signals. Like PS4 controllers on Android, the analog triggers send dual axis events, and additionally digital events.
211 lines
5.7 KiB
C++
211 lines
5.7 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include <memory>
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#include <set>
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#include <mutex>
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#include <vector>
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#include <string>
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#include "Common/UI/View.h"
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#include "Common/UI/UIScreen.h"
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#include "Common/Data/Text/I18n.h"
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#include "Core/ControlMapper.h"
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#include "UI/MiscScreens.h"
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class SingleControlMapper;
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class ControlMappingScreen : public UIDialogScreenWithGameBackground {
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public:
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explicit ControlMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
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const char *tag() const override { return "ControlMapping"; }
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protected:
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void CreateViews() override;
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void update() override;
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private:
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UI::EventReturn OnDefaultMapping(UI::EventParams ¶ms);
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UI::EventReturn OnClearMapping(UI::EventParams ¶ms);
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UI::EventReturn OnAutoConfigure(UI::EventParams ¶ms);
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UI::EventReturn OnVisualizeMapping(UI::EventParams ¶ms);
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void dialogFinished(const Screen *dialog, DialogResult result) override;
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UI::ScrollView *rightScroll_ = nullptr;
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std::vector<SingleControlMapper *> mappers_;
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int keyMapGeneration_ = -1;
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};
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class KeyMappingNewKeyDialog : public PopupScreen {
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public:
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explicit KeyMappingNewKeyDialog(int btn, bool replace, std::function<void(KeyMap::MultiInputMapping)> callback, I18NCat i18n)
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: PopupScreen(T(i18n, "Map Key"), "Cancel", ""), pspBtn_(btn), callback_(callback) {}
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const char *tag() const override { return "KeyMappingNewKey"; }
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bool key(const KeyInput &key) override;
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void axis(const AxisInput &axis) override;
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void SetDelay(float t);
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protected:
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void CreatePopupContents(UI::ViewGroup *parent) override;
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bool FillVertical() const override { return false; }
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bool ShowButtons() const override { return true; }
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void OnCompleted(DialogResult result) override {}
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private:
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int pspBtn_;
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std::function<void(KeyMap::MultiInputMapping)> callback_;
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KeyMap::MultiInputMapping mapping_;
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UI::View *comboMappingsNotEnabled_ = nullptr;
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// We need to do our own detection for axis "keyup" here.
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std::set<InputMapping> triggeredAxes_;
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double delayUntil_ = 0.0f;
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};
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class KeyMappingNewMouseKeyDialog : public PopupScreen {
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public:
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KeyMappingNewMouseKeyDialog(int btn, bool replace, std::function<void(KeyMap::MultiInputMapping)> callback, I18NCat i18n)
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: PopupScreen(T(i18n, "Map Mouse"), "", ""), pspBtn_(btn), callback_(callback) {}
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const char *tag() const override { return "KeyMappingNewMouseKey"; }
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bool key(const KeyInput &key) override;
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void axis(const AxisInput &axis) override;
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protected:
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void CreatePopupContents(UI::ViewGroup *parent) override;
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bool FillVertical() const override { return false; }
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bool ShowButtons() const override { return true; }
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void OnCompleted(DialogResult result) override {}
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private:
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int pspBtn_;
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std::function<void(KeyMap::MultiInputMapping)> callback_;
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bool mapped_ = false; // Prevent double registrations
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};
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class JoystickHistoryView;
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class AnalogSetupScreen : public UIDialogScreenWithGameBackground {
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public:
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AnalogSetupScreen(const Path &gamePath);
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bool key(const KeyInput &key) override;
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void axis(const AxisInput &axis) override;
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void update() override;
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const char *tag() const override { return "AnalogSetup"; }
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protected:
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void CreateViews() override;
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private:
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UI::EventReturn OnResetToDefaults(UI::EventParams &e);
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ControlMapper mapper_;
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float analogX_[2]{};
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float analogY_[2]{};
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float rawX_[2]{};
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float rawY_[2]{};
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JoystickHistoryView *stickView_[2]{};
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};
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class TouchTestScreen : public UIDialogScreenWithGameBackground {
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public:
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TouchTestScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
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touches_[i].id = -1;
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}
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}
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void touch(const TouchInput &touch) override;
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void render() override;
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bool key(const KeyInput &key) override;
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void axis(const AxisInput &axis) override;
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const char *tag() const override { return "TouchTest"; }
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protected:
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struct TrackedTouch {
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int id;
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float x;
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float y;
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};
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enum {
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MAX_TOUCH_POINTS = 10,
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};
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TrackedTouch touches_[MAX_TOUCH_POINTS]{};
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std::vector<std::string> keyEventLog_;
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UI::TextView *lastKeyEvents_ = nullptr;
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void CreateViews() override;
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void UpdateLogView();
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UI::EventReturn OnImmersiveModeChange(UI::EventParams &e);
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UI::EventReturn OnRenderingBackend(UI::EventParams &e);
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UI::EventReturn OnRecreateActivity(UI::EventParams &e);
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};
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class MockPSP;
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class VisualMappingScreen : public UIDialogScreenWithGameBackground {
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public:
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VisualMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
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const char *tag() const override { return "VisualMapping"; }
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bool key(const KeyInput &key) override;
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void axis(const AxisInput &axis) override;
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protected:
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void CreateViews() override;
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void dialogFinished(const Screen *dialog, DialogResult result) override;
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void resized() override;
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private:
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UI::EventReturn OnMapButton(UI::EventParams &e);
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UI::EventReturn OnBindAll(UI::EventParams &e);
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void HandleKeyMapping(KeyMap::MultiInputMapping key);
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void MapNext(bool successive);
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MockPSP *psp_ = nullptr;
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int nextKey_ = 0;
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int bindAll_ = -1;
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bool replace_ = false;
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};
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