ppsspp/Windows/MainWindow.cpp
2024-05-29 14:49:53 +02:00

1169 lines
33 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// TODO: Get rid of the internal window.
// Tried before but Intel drivers screw up when minimizing, or something ?
#include "stdafx.h"
#include "ppsspp_config.h"
#include "Common/CommonWindows.h"
#include "Common/OSVersion.h"
#include <Windowsx.h>
#include <shellapi.h>
#include <commctrl.h>
#include <string>
#include <dwmapi.h>
#include "Common/System/Display.h"
#include "Common/System/NativeApp.h"
#include "Common/System/System.h"
#include "Common/TimeUtil.h"
#include "Common/StringUtils.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Input/InputState.h"
#include "Common/Input/KeyCodes.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/Debugger/SymbolMap.h"
#include "Core/Instance.h"
#include "Core/KeyMap.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "Core/Reporting.h"
#include "Windows/InputBox.h"
#include "Windows/InputDevice.h"
#if PPSSPP_API(ANY_GL)
#include "Windows/GPU/WindowsGLContext.h"
#include "Windows/GEDebugger/GEDebugger.h"
#endif
#include "Windows/W32Util/DarkMode.h"
#include "Windows/W32Util/UAHMenuBar.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Common/GraphicsContext.h"
#include "Windows/main.h"
#ifndef _M_ARM
#include "Windows/DinputDevice.h"
#endif
#include "Windows/EmuThread.h"
#include "Windows/resource.h"
#include "Windows/MainWindow.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/ShellUtil.h"
#include "Windows/W32Util/Misc.h"
#include "Windows/RawInput.h"
#include "Windows/CaptureDevice.h"
#include "Windows/TouchInputHandler.h"
#include "Windows/MainWindowMenu.h"
#include "GPU/GPUInterface.h"
#include "UI/OnScreenDisplay.h"
#include "UI/GameSettingsScreen.h"
#define MOUSEEVENTF_FROMTOUCH_NOPEN 0xFF515780 //http://msdn.microsoft.com/en-us/library/windows/desktop/ms703320(v=vs.85).aspx
#define MOUSEEVENTF_MASK_PLUS_PENTOUCH 0xFFFFFF80
// See https://github.com/unknownbrackets/verysleepy/commit/fc1b1b3bd6081fae3566cdb542d896e413238b71
int verysleepy__useSendMessage = 1;
const UINT WM_VERYSLEEPY_MSG = WM_APP + 0x3117;
const UINT WM_USER_GET_BASE_POINTER = WM_APP + 0x3118; // 0xB118
const UINT WM_USER_GET_EMULATION_STATE = WM_APP + 0x3119; // 0xB119
// Respond TRUE to a message with this param value to indicate support.
const WPARAM VERYSLEEPY_WPARAM_SUPPORTED = 0;
// Respond TRUE to a message wit this param value after filling in the addr name.
const WPARAM VERYSLEEPY_WPARAM_GETADDRINFO = 1;
struct VerySleepy_AddrInfo {
// Always zero for now.
int flags;
// This is the pointer (always passed as 64 bits.)
unsigned long long addr;
// Write the name here.
wchar_t name[256];
};
static std::wstring windowTitle;
#define TIMER_CURSORUPDATE 1
#define TIMER_CURSORMOVEUPDATE 2
#define CURSORUPDATE_INTERVAL_MS 1000
#define CURSORUPDATE_MOVE_TIMESPAN_MS 500
namespace MainWindow
{
HWND hwndMain;
HWND hwndDisplay;
HWND hwndGameList;
TouchInputHandler touchHandler;
static HMENU menu;
HINSTANCE hInst;
static int cursorCounter = 0;
static int prevCursorX = -1;
static int prevCursorY = -1;
static bool mouseButtonDown = false;
static bool hideCursor = false;
static int g_WindowState;
static bool g_IgnoreWM_SIZE = false;
static bool inFullscreenResize = false;
static bool inResizeMove = false;
static bool hasFocus = true;
static bool g_isFullscreen = false;
static bool g_keepScreenBright = false;
static bool disasmMapLoadPending = false;
static bool memoryMapLoadPending = false;
// gross hack
bool noFocusPause = false; // TOGGLE_PAUSE state to override pause on lost focus
bool trapMouse = true; // Handles some special cases(alt+tab, win menu) when game is running and mouse is confined
#define MAX_LOADSTRING 100
const TCHAR *szWindowClass = TEXT("PPSSPPWnd");
const TCHAR *szDisplayClass = TEXT("PPSSPPDisplay");
// Forward declarations of functions included in this code module:
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK DisplayProc(HWND, UINT, WPARAM, LPARAM);
HWND GetHWND() {
return hwndMain;
}
HWND GetDisplayHWND() {
return hwndDisplay;
}
void SetKeepScreenBright(bool keepBright) {
g_keepScreenBright = keepBright;
}
void Init(HINSTANCE hInstance) {
// Register classes - Main Window
WNDCLASSEX wcex;
memset(&wcex, 0, sizeof(wcex));
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = 0; // Show in taskbar
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.hInstance = hInstance;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = NULL; // Always covered by display window
wcex.lpszMenuName = (LPCWSTR)IDR_MENU1;
wcex.lpszClassName = szWindowClass;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_PPSSPP);
wcex.hIconSm = (HICON)LoadImage(hInstance, (LPCTSTR)IDI_PPSSPP, IMAGE_ICON, 16, 16, LR_SHARED);
RegisterClassEx(&wcex);
WNDCLASSEX wcdisp;
memset(&wcdisp, 0, sizeof(wcdisp));
// Display Window (contained in main window)
wcdisp.cbSize = sizeof(WNDCLASSEX);
wcdisp.style = CS_HREDRAW | CS_VREDRAW;
wcdisp.lpfnWndProc = (WNDPROC)DisplayProc;
wcdisp.hInstance = hInstance;
wcdisp.hCursor = LoadCursor(NULL, IDC_ARROW);
wcdisp.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcdisp.lpszMenuName = 0;
wcdisp.lpszClassName = szDisplayClass;
wcdisp.hIcon = 0;
wcdisp.hIconSm = 0;
RegisterClassEx(&wcdisp);
}
void SavePosition() {
if (g_Config.UseFullScreen() || inFullscreenResize)
return;
WINDOWPLACEMENT placement{};
GetWindowPlacement(hwndMain, &placement);
if (placement.showCmd == SW_SHOWNORMAL) {
RECT rc;
GetWindowRect(hwndMain, &rc);
g_Config.iWindowX = rc.left;
g_Config.iWindowY = rc.top;
g_Config.iWindowWidth = rc.right - rc.left;
g_Config.iWindowHeight = rc.bottom - rc.top;
}
}
static void GetWindowSizeAtResolution(int xres, int yres, int *windowWidth, int *windowHeight) {
RECT rc{};
rc.right = xres;
rc.bottom = yres;
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, TRUE);
*windowWidth = rc.right - rc.left;
*windowHeight = rc.bottom - rc.top;
}
void SetWindowSize(int zoom) {
AssertCurrentThreadName("Main");
// Actually, auto mode should be more granular...
int width, height;
if (g_Config.IsPortrait()) {
GetWindowSizeAtResolution(272 * (int)zoom, 480 * (int)zoom, &width, &height);
} else {
GetWindowSizeAtResolution(480 * (int)zoom, 272 * (int)zoom, &width, &height);
}
g_Config.iWindowWidth = width;
g_Config.iWindowHeight = height;
MoveWindow(hwndMain, g_Config.iWindowX, g_Config.iWindowY, width, height, TRUE);
}
void SetInternalResolution(int res) {
if (res >= 0 && res <= RESOLUTION_MAX)
g_Config.iInternalResolution = res;
else {
if (++g_Config.iInternalResolution > RESOLUTION_MAX)
g_Config.iInternalResolution = 0;
}
System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
}
void CorrectCursor() {
bool autoHide = ((g_Config.UseFullScreen() && !mouseButtonDown) || (g_Config.bMouseControl && trapMouse)) && GetUIState() == UISTATE_INGAME;
if (autoHide && (hideCursor || g_Config.bMouseControl)) {
while (cursorCounter >= 0) {
cursorCounter = ShowCursor(FALSE);
}
if (g_Config.bMouseConfine) {
RECT rc;
GetClientRect(hwndDisplay, &rc);
ClientToScreen(hwndDisplay, reinterpret_cast<POINT*>(&rc.left));
ClientToScreen(hwndDisplay, reinterpret_cast<POINT*>(&rc.right));
ClipCursor(&rc);
}
} else {
hideCursor = !autoHide;
if (cursorCounter < 0) {
cursorCounter = ShowCursor(TRUE);
SetCursor(LoadCursor(NULL, IDC_ARROW));
ClipCursor(NULL);
}
}
}
static void HandleSizeChange(int newSizingType) {
SavePosition();
Core_NotifyWindowHidden(false);
if (!g_Config.bPauseWhenMinimized) {
System_PostUIMessage(UIMessage::WINDOW_MINIMIZED, "false");
}
int width, height;
W32Util::GetWindowRes(hwndMain, &width, &height);
// Moves the internal display window to match the inner size of the main window.
MoveWindow(hwndDisplay, 0, 0, width, height, TRUE);
// Setting pixelWidth to be too small could have odd consequences.
if (width >= 4 && height >= 4) {
// The framebuffer manager reads these once per frame, hopefully safe enough.. should really use a mutex or some
// much better mechanism.
PSP_CoreParameter().pixelWidth = width;
PSP_CoreParameter().pixelHeight = height;
}
DEBUG_LOG(SYSTEM, "Pixel width/height: %dx%d", PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
if (UpdateScreenScale(width, height)) {
System_PostUIMessage(UIMessage::GPU_DISPLAY_RESIZED);
System_PostUIMessage(UIMessage::GPU_RENDER_RESIZED);
}
// Don't save the window state if fullscreen.
if (!g_Config.UseFullScreen()) {
g_WindowState = newSizingType;
}
}
void ToggleFullscreen(HWND hWnd, bool goingFullscreen) {
GraphicsContext *graphicsContext = PSP_CoreParameter().graphicsContext;
// Make sure no rendering is happening during the switch.
if (graphicsContext) {
graphicsContext->Pause();
}
WINDOWPLACEMENT placement = { sizeof(WINDOWPLACEMENT) };
GetWindowPlacement(hwndMain, &placement);
int oldWindowState = g_WindowState;
inFullscreenResize = true;
g_IgnoreWM_SIZE = true;
DWORD dwStyle;
if (!goingFullscreen) {
dwStyle = ::GetWindowLong(hWnd, GWL_STYLE);
// Remove popup
dwStyle &= ~WS_POPUP;
// Re-add caption and border styles.
dwStyle |= WS_OVERLAPPEDWINDOW;
} else {
// If the window was maximized before going fullscreen, make sure to restore first
// in order not to have the taskbar show up on top of PPSSPP.
if (oldWindowState == SIZE_MAXIMIZED || placement.showCmd == SW_SHOWMAXIMIZED) {
ShowWindow(hwndMain, SW_RESTORE);
}
// Remove caption and border styles.
dwStyle = ::GetWindowLong(hWnd, GWL_STYLE);
dwStyle &= ~WS_OVERLAPPEDWINDOW;
// Add Popup
dwStyle |= WS_POPUP;
}
::SetWindowLong(hWnd, GWL_STYLE, dwStyle);
// Remove the menu bar. This can trigger WM_SIZE because the contents change size.
::SetMenu(hWnd, goingFullscreen || !g_Config.bShowMenuBar ? NULL : menu);
if (g_Config.UseFullScreen() != goingFullscreen) {
g_Config.bFullScreen = goingFullscreen;
g_Config.iForceFullScreen = -1;
}
g_isFullscreen = goingFullscreen;
g_IgnoreWM_SIZE = false;
// Resize to the appropriate view.
// If we're returning to window mode, re-apply the appropriate size setting.
if (goingFullscreen) {
if (g_Config.bFullScreenMulti) {
// Maximize isn't enough to display on all monitors.
// Remember that negative coordinates may be valid.
int totalX = GetSystemMetrics(SM_XVIRTUALSCREEN);
int totalY = GetSystemMetrics(SM_YVIRTUALSCREEN);
int totalWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
int totalHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
MoveWindow(hwndMain, totalX, totalY, totalWidth, totalHeight, TRUE);
HandleSizeChange(oldWindowState);
ShowWindow(hwndMain, SW_SHOW);
} else {
ShowWindow(hwndMain, SW_MAXIMIZE);
}
} else {
ShowWindow(hwndMain, oldWindowState == SIZE_MAXIMIZED ? SW_MAXIMIZE : SW_RESTORE);
if (g_Config.bFullScreenMulti && oldWindowState != SIZE_MAXIMIZED) {
// Return the screen to where it was.
MoveWindow(hwndMain, g_Config.iWindowX, g_Config.iWindowY, g_Config.iWindowWidth, g_Config.iWindowHeight, TRUE);
}
if (oldWindowState == SIZE_MAXIMIZED) {
// WM_SIZE wasn't sent, since the size didn't change (it was full screen before and after.)
HandleSizeChange(oldWindowState);
}
}
inFullscreenResize = false;
CorrectCursor();
ShowOwnedPopups(hwndMain, goingFullscreen ? FALSE : TRUE);
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
WindowsRawInput::NotifyMenu();
if (graphicsContext) {
graphicsContext->Resume();
}
}
void Minimize() {
ShowWindow(hwndMain, SW_MINIMIZE);
InputDevice::LoseFocus();
}
RECT DetermineWindowRectangle() {
const int virtualScreenWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
const int virtualScreenHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
const int virtualScreenX = GetSystemMetrics(SM_XVIRTUALSCREEN);
const int virtualScreenY = GetSystemMetrics(SM_YVIRTUALSCREEN);
const int currentScreenWidth = GetSystemMetrics(SM_CXSCREEN);
const int currentScreenHeight = GetSystemMetrics(SM_CYSCREEN);
bool resetPositionX = true;
bool resetPositionY = true;
if (g_Config.iWindowWidth > 0 && g_Config.iWindowHeight > 0 && !g_Config.UseFullScreen()) {
bool visibleHorizontally = ((g_Config.iWindowX + g_Config.iWindowWidth) >= virtualScreenX) &&
((g_Config.iWindowX + g_Config.iWindowWidth) < (virtualScreenWidth + g_Config.iWindowWidth));
bool visibleVertically = ((g_Config.iWindowY + g_Config.iWindowHeight) >= virtualScreenY) &&
((g_Config.iWindowY + g_Config.iWindowHeight) < (virtualScreenHeight + g_Config.iWindowHeight));
if (visibleHorizontally)
resetPositionX = false;
if (visibleVertically)
resetPositionY = false;
}
// Try to workaround #9563.
if (!resetPositionY && g_Config.iWindowY < 0) {
g_Config.iWindowY = 0;
}
int windowWidth = g_Config.iWindowWidth;
int windowHeight = g_Config.iWindowHeight;
// First, get the w/h right.
if (windowWidth <= 0 || windowHeight <= 0) {
bool portrait = g_Config.IsPortrait();
// We want to adjust for DPI but still get an integer pixel scaling ratio.
double dpi_scale = 96.0 / System_GetPropertyFloat(SYSPROP_DISPLAY_DPI);
int scale = (int)ceil(2.0 / dpi_scale);
GetWindowSizeAtResolution(scale * (portrait ? 272 : 480), scale * (portrait ? 480 : 272), &windowWidth, &windowHeight);
}
// Then center if necessary. One dimension at a time.
// Max is to make sure that if we end up making the window bigger than the screen (which is not ideal), the top left
// corner, and thus the menu etc, will be visible. Also potential workaround for #9563.
int x = g_Config.iWindowX;
int y = g_Config.iWindowY;
if (resetPositionX) {
x = std::max(0, (currentScreenWidth - windowWidth) / 2);
}
if (resetPositionY) {
y = std::max(0, (currentScreenHeight - windowHeight) / 2);
}
RECT rc;
rc.left = x;
rc.right = rc.left + windowWidth;
rc.top = y;
rc.bottom = rc.top + windowHeight;
return rc;
}
void UpdateWindowTitle() {
std::wstring title = windowTitle;
if (PPSSPP_ID >= 1 && GetInstancePeerCount() > 1) {
title.append(ConvertUTF8ToWString(StringFromFormat(" (instance: %d)", (int)PPSSPP_ID)));
}
SetWindowText(hwndMain, title.c_str());
}
void SetWindowTitle(const wchar_t *title) {
windowTitle = title;
}
BOOL Show(HINSTANCE hInstance) {
hInst = hInstance; // Store instance handle in our global variable.
RECT rc = DetermineWindowRectangle();
u32 style = WS_OVERLAPPEDWINDOW;
hwndMain = CreateWindowEx(0,szWindowClass, L"", style,
rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL);
if (!hwndMain)
return FALSE;
SetWindowLong(hwndMain, GWL_EXSTYLE, WS_EX_APPWINDOW);
const DWM_WINDOW_CORNER_PREFERENCE pref = DWMWCP_DONOTROUND;
DwmSetWindowAttribute(hwndMain, DWMWA_WINDOW_CORNER_PREFERENCE, &pref, sizeof(pref));
RECT rcClient;
GetClientRect(hwndMain, &rcClient);
hwndDisplay = CreateWindowEx(0, szDisplayClass, L"", WS_CHILD | WS_VISIBLE,
0, 0, rcClient.right - rcClient.left, rcClient.bottom - rcClient.top, hwndMain, 0, hInstance, 0);
if (!hwndDisplay)
return FALSE;
menu = GetMenu(hwndMain);
MENUINFO info;
ZeroMemory(&info,sizeof(MENUINFO));
info.cbSize = sizeof(MENUINFO);
info.cyMax = 0;
info.dwStyle = MNS_CHECKORBMP;
info.fMask = MIM_STYLE;
for (int i = 0; i < GetMenuItemCount(menu); i++) {
SetMenuInfo(GetSubMenu(menu,i), &info);
}
// Always translate first: translating resets the menu.
TranslateMenus(hwndMain, menu);
UpdateMenus();
// Accept dragged files.
DragAcceptFiles(hwndMain, TRUE);
hideCursor = true;
SetTimer(hwndMain, TIMER_CURSORUPDATE, CURSORUPDATE_INTERVAL_MS, 0);
ToggleFullscreen(hwndMain, g_Config.UseFullScreen());
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
touchHandler.registerTouchWindow(hwndDisplay);
WindowsRawInput::Init();
SetFocus(hwndMain);
return TRUE;
}
void CreateDisasmWindow() {
if (!disasmWindow) {
disasmWindow = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
DialogManager::AddDlg(disasmWindow);
}
if (disasmMapLoadPending)
disasmWindow->NotifyMapLoaded();
disasmMapLoadPending = false;
}
void CreateGeDebuggerWindow() {
#if PPSSPP_API(ANY_GL)
if (!geDebuggerWindow) {
geDebuggerWindow = new CGEDebugger(MainWindow::GetHInstance(), MainWindow::GetHWND());
DialogManager::AddDlg(geDebuggerWindow);
}
#endif
}
void CreateMemoryWindow() {
if (!memoryWindow) {
memoryWindow = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
DialogManager::AddDlg(memoryWindow);
}
if (memoryMapLoadPending)
memoryWindow->NotifyMapLoaded();
memoryMapLoadPending = false;
}
void CreateVFPUWindow() {
if (!vfpudlg) {
vfpudlg = new CVFPUDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
DialogManager::AddDlg(vfpudlg);
}
}
void NotifyDebuggerMapLoaded() {
disasmMapLoadPending = disasmWindow == nullptr;
memoryMapLoadPending = memoryWindow == nullptr;
if (!disasmMapLoadPending)
disasmWindow->NotifyMapLoaded();
if (!memoryMapLoadPending)
memoryWindow->NotifyMapLoaded();
}
void DestroyDebugWindows() {
DialogManager::RemoveDlg(disasmWindow);
if (disasmWindow)
delete disasmWindow;
disasmWindow = nullptr;
#if PPSSPP_API(ANY_GL)
DialogManager::RemoveDlg(geDebuggerWindow);
if (geDebuggerWindow)
delete geDebuggerWindow;
geDebuggerWindow = nullptr;
#endif
DialogManager::RemoveDlg(memoryWindow);
if (memoryWindow)
delete memoryWindow;
memoryWindow = nullptr;
DialogManager::RemoveDlg(vfpudlg);
if (vfpudlg)
delete vfpudlg;
vfpudlg = nullptr;
}
LRESULT CALLBACK DisplayProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
static bool firstErase = true;
switch (message) {
case WM_SIZE:
break;
case WM_SETFOCUS:
break;
case WM_ERASEBKGND:
if (firstErase) {
firstErase = false;
// Paint black on first erase while OpenGL stuff is loading
return DefWindowProc(hWnd, message, wParam, lParam);
}
// Then never erase, let the OpenGL drawing take care of everything.
return 1;
// Mouse input. We send asynchronous touch events for minimal latency.
case WM_LBUTTONDOWN:
if (!touchHandler.hasTouch() ||
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
{
// Hack: Take the opportunity to show the cursor.
mouseButtonDown = true;
float x = GET_X_LPARAM(lParam) * g_display.dpi_scale_x;
float y = GET_Y_LPARAM(lParam) * g_display.dpi_scale_y;
WindowsRawInput::SetMousePos(x, y);
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_DOWN;
touch.x = x;
touch.y = y;
NativeTouch(touch);
SetCapture(hWnd);
// Simulate doubleclick, doesn't work with RawInput enabled
static double lastMouseDown;
static float lastMouseDownX = -1.0f;
static float lastMouseDownY = -1.0f;
double now = time_now_d();
if ((now - lastMouseDown) < 0.001 * GetDoubleClickTime()) {
float dx = lastMouseDownX - x;
float dy = lastMouseDownY - y;
float distSq = dx * dx + dy * dy;
if (distSq < 3.0f*3.0f && !g_Config.bShowTouchControls && !g_Config.bMouseControl && GetUIState() == UISTATE_INGAME && g_Config.bFullscreenOnDoubleclick) {
SendToggleFullscreen(!g_Config.UseFullScreen());
}
lastMouseDown = 0.0;
} else {
lastMouseDown = now;
}
lastMouseDownX = x;
lastMouseDownY = y;
}
break;
case WM_MOUSEMOVE:
if (!touchHandler.hasTouch() ||
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
{
// Hack: Take the opportunity to show the cursor.
mouseButtonDown = (wParam & MK_LBUTTON) != 0;
int cursorX = GET_X_LPARAM(lParam);
int cursorY = GET_Y_LPARAM(lParam);
if (abs(cursorX - prevCursorX) > 1 || abs(cursorY - prevCursorY) > 1) {
hideCursor = false;
SetTimer(hwndMain, TIMER_CURSORMOVEUPDATE, CURSORUPDATE_MOVE_TIMESPAN_MS, 0);
}
prevCursorX = cursorX;
prevCursorY = cursorY;
float x = (float)cursorX * g_display.dpi_scale_x;
float y = (float)cursorY * g_display.dpi_scale_y;
WindowsRawInput::SetMousePos(x, y);
if (wParam & MK_LBUTTON) {
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_MOVE;
touch.x = x;
touch.y = y;
NativeTouch(touch);
}
}
break;
case WM_LBUTTONUP:
if (!touchHandler.hasTouch() ||
(GetMessageExtraInfo() & MOUSEEVENTF_MASK_PLUS_PENTOUCH) != MOUSEEVENTF_FROMTOUCH_NOPEN)
{
// Hack: Take the opportunity to hide the cursor.
mouseButtonDown = false;
float x = (float)GET_X_LPARAM(lParam) * g_display.dpi_scale_x;
float y = (float)GET_Y_LPARAM(lParam) * g_display.dpi_scale_y;
WindowsRawInput::SetMousePos(x, y);
TouchInput touch;
touch.id = 0;
touch.flags = TOUCH_UP;
touch.x = x;
touch.y = y;
NativeTouch(touch);
ReleaseCapture();
}
break;
case WM_TOUCH:
touchHandler.handleTouchEvent(hWnd, message, wParam, lParam);
return 0;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
RECT MapRectFromClientToWndCoords(HWND hwnd, const RECT & r)
{
RECT wnd_coords = r;
// map to screen
MapWindowPoints(hwnd, NULL, reinterpret_cast<POINT *>(&wnd_coords), 2);
RECT scr_coords;
GetWindowRect(hwnd, &scr_coords);
// map to window coords by substracting the window coord origin in
// screen coords.
OffsetRect(&wnd_coords, -scr_coords.left, -scr_coords.top);
return wnd_coords;
}
RECT GetNonclientMenuBorderRect(HWND hwnd)
{
RECT r;
GetClientRect(hwnd, &r);
r = MapRectFromClientToWndCoords(hwnd, r);
int y = r.top - 1;
return {
r.left,
y,
r.right,
y + 1
};
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
LRESULT darkResult = 0;
if (UAHDarkModeWndProc(hWnd, message, wParam, lParam, &darkResult)) {
return darkResult;
}
switch (message) {
case WM_CREATE:
if (!DoesVersionMatchWindows(6, 0, 0, 0, true)) {
// Remove the D3D11 choice on versions below XP
RemoveMenu(GetMenu(hWnd), ID_OPTIONS_DIRECT3D11, MF_BYCOMMAND);
}
if (g_darkModeSupported) {
SendMessageW(hWnd, WM_THEMECHANGED, 0, 0);
}
break;
case WM_USER_RUN_CALLBACK:
{
auto callback = reinterpret_cast<void (*)(void *window, void *userdata)>(wParam);
void *userdata = reinterpret_cast<void *>(lParam);
callback(hWnd, userdata);
break;
}
case WM_USER_GET_BASE_POINTER:
Reporting::NotifyDebugger();
switch (lParam) {
case 0: return (u32)(u64)Memory::base;
case 1: return (u32)((u64)Memory::base >> 32);
case 2: return (u32)(u64)(&Memory::base);
case 3: return (u32)((u64)(&Memory::base) >> 32);
default:
return 0;
}
break;
case WM_USER_GET_EMULATION_STATE:
return (u32)(Core_IsActive() && GetUIState() == UISTATE_INGAME);
// Hack to kill the white line underneath the menubar.
// From https://stackoverflow.com/questions/57177310/how-to-paint-over-white-line-between-menu-bar-and-client-area-of-window
case WM_NCPAINT:
case WM_NCACTIVATE:
{
if (!IsDarkModeEnabled() || IsIconic(hWnd)) {
return DefWindowProc(hWnd, message, wParam, lParam);
}
auto result = DefWindowProc(hWnd, message, wParam, lParam);
// Paint over the line with pure black. Could also try to figure out the dark theme color.
HDC hdc = GetWindowDC(hWnd);
RECT r = GetNonclientMenuBorderRect(hWnd);
HBRUSH red = CreateSolidBrush(RGB(0, 0, 0));
FillRect(hdc, &r, red);
DeleteObject(red);
ReleaseDC(hWnd, hdc);
return result;
}
case WM_GETMINMAXINFO:
{
MINMAXINFO *minmax = reinterpret_cast<MINMAXINFO *>(lParam);
RECT rc = { 0 };
bool portrait = g_Config.IsPortrait();
rc.right = portrait ? 272 : 480;
rc.bottom = portrait ? 480 : 272;
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, TRUE);
minmax->ptMinTrackSize.x = rc.right - rc.left;
minmax->ptMinTrackSize.y = rc.bottom - rc.top;
}
return 0;
case WM_ACTIVATE:
{
UpdateWindowTitle();
bool pause = true;
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
WindowsRawInput::GainFocus();
if (!IsIconic(GetHWND())) {
InputDevice::GainFocus();
}
g_activeWindow = WINDOW_MAINWINDOW;
pause = false;
} else {
g_activeWindow = WINDOW_OTHER;
}
if (!noFocusPause && g_Config.bPauseOnLostFocus && GetUIState() == UISTATE_INGAME) {
if (pause != Core_IsStepping()) {
if (disasmWindow)
SendMessage(disasmWindow->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
else
Core_EnableStepping(pause, "ui.lost_focus", 0);
}
}
if (wParam == WA_ACTIVE || wParam == WA_CLICKACTIVE) {
System_PostUIMessage(UIMessage::GOT_FOCUS);
hasFocus = true;
trapMouse = true;
}
if (wParam == WA_INACTIVE) {
System_PostUIMessage(UIMessage::LOST_FOCUS);
WindowsRawInput::LoseFocus();
InputDevice::LoseFocus();
hasFocus = false;
trapMouse = false;
}
}
break;
case WM_SETFOCUS:
UpdateWindowTitle();
break;
case WM_ERASEBKGND:
// This window is always covered by DisplayWindow. No reason to erase.
return 0;
case WM_MOVE:
SavePosition();
break;
case WM_ENTERSIZEMOVE:
inResizeMove = true;
break;
case WM_EXITSIZEMOVE:
inResizeMove = false;
HandleSizeChange(SIZE_RESTORED);
break;
case WM_SIZE:
switch (wParam) {
case SIZE_RESTORED:
case SIZE_MAXIMIZED:
if (g_IgnoreWM_SIZE) {
return DefWindowProc(hWnd, message, wParam, lParam);
} else if (!inResizeMove) {
HandleSizeChange(wParam);
}
if (hasFocus) {
InputDevice::GainFocus();
}
break;
case SIZE_MINIMIZED:
Core_NotifyWindowHidden(true);
if (!g_Config.bPauseWhenMinimized) {
System_PostUIMessage(UIMessage::WINDOW_MINIMIZED, "true");
}
InputDevice::LoseFocus();
break;
default:
break;
}
break;
// Wheel events have to stay in WndProc for compatibility with older Windows(7). See #12156
case WM_MOUSEWHEEL:
{
int wheelDelta = (short)(wParam >> 16);
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
if (wheelDelta < 0) {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
wheelDelta = -wheelDelta;
} else {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
}
// There's no release event, but we simulate it in NativeKey/NativeFrame.
key.flags = KEY_DOWN | KEY_HASWHEELDELTA | (wheelDelta << 16);
NativeKey(key);
}
break;
case WM_TIMER:
// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
switch (wParam) {
case TIMER_CURSORUPDATE:
CorrectCursor();
return 0;
case TIMER_CURSORMOVEUPDATE:
hideCursor = true;
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
return 0;
}
break;
case WM_COMMAND:
{
if (!MainThread_Ready())
return DefWindowProc(hWnd, message, wParam, lParam);
MainWindowMenu_Process(hWnd, wParam);
}
break;
case WM_USER_TOGGLE_FULLSCREEN:
ToggleFullscreen(hwndMain, wParam ? true : false);
break;
case WM_INPUT:
return WindowsRawInput::Process(hWnd, wParam, lParam);
// TODO: Could do something useful with WM_INPUT_DEVICE_CHANGE?
// Not sure why we are actually getting WM_CHAR even though we use RawInput, but alright..
case WM_CHAR:
return WindowsRawInput::ProcessChar(hWnd, wParam, lParam);
case WM_DEVICECHANGE:
#ifndef _M_ARM
DinputDevice::CheckDevices();
#endif
if (winCamera)
winCamera->CheckDevices();
if (winMic)
winMic->CheckDevices();
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_VERYSLEEPY_MSG:
switch (wParam) {
case VERYSLEEPY_WPARAM_SUPPORTED:
return TRUE;
case VERYSLEEPY_WPARAM_GETADDRINFO:
{
VerySleepy_AddrInfo *info = (VerySleepy_AddrInfo *)lParam;
const u8 *ptr = (const u8 *)info->addr;
std::string name;
std::lock_guard<std::recursive_mutex> guard(MIPSComp::jitLock);
if (MIPSComp::jit && MIPSComp::jit->DescribeCodePtr(ptr, name)) {
swprintf_s(info->name, L"Jit::%S", name.c_str());
return TRUE;
}
if (gpu && gpu->DescribeCodePtr(ptr, name)) {
swprintf_s(info->name, L"GPU::%S", name.c_str());
return TRUE;
}
}
return FALSE;
default:
return FALSE;
}
break;
case WM_DROPFILES:
{
if (!MainThread_Ready())
return DefWindowProc(hWnd, message, wParam, lParam);
HDROP hdrop = (HDROP)wParam;
int count = DragQueryFile(hdrop, 0xFFFFFFFF, 0, 0);
if (count != 1) {
// TODO: Translate? Or just not bother?
MessageBox(hwndMain, L"You can only load one file at a time", L"Error", MB_ICONINFORMATION);
} else {
TCHAR filename[1024];
if (DragQueryFile(hdrop, 0, filename, ARRAY_SIZE(filename)) != 0) {
const std::string utf8_filename = ReplaceAll(ConvertWStringToUTF8(filename), "\\", "/");
System_PostUIMessage(UIMessage::REQUEST_GAME_BOOT, utf8_filename);
Core_EnableStepping(false);
}
}
DragFinish(hdrop);
}
break;
case WM_CLOSE:
InputDevice::StopPolling();
MainThread_Stop();
WindowsRawInput::Shutdown();
return DefWindowProc(hWnd,message,wParam,lParam);
case WM_DESTROY:
KillTimer(hWnd, TIMER_CURSORUPDATE);
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
// Main window is gone, this tells the message loop to exit.
PostQuitMessage(0);
return 0;
case WM_USER + 1:
NotifyDebuggerMapLoaded();
if (disasmWindow)
disasmWindow->UpdateDialog();
break;
case WM_USER_SAVESTATE_FINISH:
SetCursor(LoadCursor(0, IDC_ARROW));
break;
case WM_USER_UPDATE_UI:
TranslateMenus(hwndMain, menu);
// Update checked status immediately for accelerators.
UpdateMenus();
break;
case WM_USER_WINDOW_TITLE_CHANGED:
UpdateWindowTitle();
break;
case WM_USER_RESTART_EMUTHREAD:
NativeSetRestarting();
InputDevice::StopPolling();
MainThread_Stop();
coreState = CORE_POWERUP;
UpdateUIState(UISTATE_MENU);
MainThread_Start(g_Config.iGPUBackend == (int)GPUBackend::OPENGL);
InputDevice::BeginPolling();
break;
case WM_USER_SWITCHUMD_UPDATED:
UpdateSwitchUMD();
break;
case WM_MENUSELECT:
// Called when a menu is opened. Also when an item is selected, but meh.
UpdateMenus(true);
WindowsRawInput::NotifyMenu();
trapMouse = false;
break;
case WM_EXITMENULOOP:
// Called when menu is closed.
trapMouse = true;
break;
// Turn off the screensaver if in-game.
// Note that if there's a screensaver password, this simple method
// doesn't work on Vista or higher.
case WM_SYSCOMMAND:
{
if (g_keepScreenBright) {
switch (wParam) {
case SC_SCREENSAVE:
return 0;
case SC_MONITORPOWER:
if (lParam == 1 || lParam == 2) {
return 0;
} else {
break;
}
default:
// fall down to DefWindowProc
break;
}
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_SETTINGCHANGE:
{
if (g_darkModeSupported && IsColorSchemeChangeMessage(lParam))
SendMessageW(hWnd, WM_THEMECHANGED, 0, 0);
}
return DefWindowProc(hWnd, message, wParam, lParam);
case WM_THEMECHANGED:
{
if (g_darkModeSupported)
{
_AllowDarkModeForWindow(hWnd, g_darkModeEnabled);
RefreshTitleBarThemeColor(hWnd);
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void Redraw() {
InvalidateRect(hwndDisplay,0,0);
}
HINSTANCE GetHInstance() {
return hInst;
}
void ToggleDebugConsoleVisibility() {
if (!g_Config.bEnableLogging) {
LogManager::GetInstance()->GetConsoleListener()->Show(false);
EnableMenuItem(menu, ID_DEBUG_LOG, MF_GRAYED);
}
else {
LogManager::GetInstance()->GetConsoleListener()->Show(true);
EnableMenuItem(menu, ID_DEBUG_LOG, MF_ENABLED);
}
}
void SendToggleFullscreen(bool fullscreen) {
PostMessage(hwndMain, WM_USER_TOGGLE_FULLSCREEN, fullscreen, 0);
}
bool IsFullscreen() {
return g_isFullscreen;
}
void RunCallbackInWndProc(void (*callback)(void *, void *), void *userdata) {
PostMessage(hwndMain, WM_USER_RUN_CALLBACK, reinterpret_cast<WPARAM>(callback), reinterpret_cast<LPARAM>(userdata));
}
} // namespace